April 29, 2024, 03:47:35 pm
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Messages - Wallace

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1
Game Help / Re: General Questions / Answers
« on: October 24, 2015, 06:22:07 pm »
Thank you! :)

2
Game Help / Re: General Questions / Answers
« on: October 24, 2015, 05:47:45 pm »
Apparently i dont have a new entries within bindings - no option of skill usage
u gonna have to add them manually

And how can i do that?

EDIT: Basically i DON'T have ANY new bindings that Kilgore posted in postwipe chngelog...

EDIT2: Updater only tells me "no update needed" or something like that...

3
Game Help / Re: General Questions / Answers
« on: October 24, 2015, 04:21:51 pm »
Apparently i dont have a new entries within bindings - no option of skill usage

4
Game Help / Re: General Questions / Answers
« on: October 24, 2015, 03:23:49 pm »
I've read about a hotkey that dismantles everything on the ground but i can't seem to make it happen. Can anyone help me with that?

5
Closed bugs / Cannot log in nor run updater [Client?]
« on: October 23, 2015, 02:44:02 am »
As in title...

All of a sudden i can no longer log in even though i could play normally several minutes ago.

Fonline says it cannot connect to the server. But the server itself is up and running.


EDIT: logged on for a moment but only got a paralysing lag and after that i cannot log again still. Server fuckup?

6
Faction Announcements / Re: Claw Compay Mercs (Recruting)
« on: October 05, 2015, 07:07:11 pm »
UTC+01:00

It's hard to meet you guys - checked your TS channel but no one's in there xP

7
Toxic Caves / Re: Claw Compay Mercs (Recruting)
« on: October 04, 2015, 02:05:44 pm »
UTC+01:00

It's 5 past 4P.M. right now

8
Faction Announcements / Re: Claw Compay Mercs (Recruting)
« on: October 04, 2015, 02:01:01 pm »
What's the usual time i can talk to you guys on teamspeak? (and which timezone that is)

9
Toxic Caves / Re: Claw Compay Mercs (Recruting)
« on: October 01, 2015, 11:37:27 am »
Sent you detailed PM. Hope you can help.

10
Faction Announcements / Re: Claw Compay Mercs (Recruting)
« on: October 01, 2015, 11:25:27 am »
I came back to FO:Reloaded after like 2 year break to find most of my faction collegues no longer play :/

I'm best known for my love for crafting armors. Used to be a co-leader of a few factions in my past.

You guys seem like a decent group and i'd like to try to hang around.

I got mic and can get TS too.

If you got any questions write me.

11
Bugs / Re: [Mechanics]Radaway vs Chem Reliant(medium)
« on: September 30, 2015, 08:12:41 am »
Nah!

It's far better for building up the suspence during the action within the Glow. Makes you think fast.

-Take it now or on the next floor?
-How long time passed? Is it efficient to use another now?
-Isn't it too late for another one? (i'm starting to glow!)
-Dose has no effect?! Already taken this much? My skin is falling off!
-Will i make it to the surface before i become a pool of liquid shit?

Seriously i think it's brilliant the way it is now :)

EDIT: i think chem reliant should slice in half the intervals of radaway. Not prolong them by 100%.

12
Closed bugs / Re: In your face enemies perked
« on: September 29, 2015, 04:45:10 pm »
Spears = ranged weapons. Range = 2. Next question.
That depends whether or not they're always treated as ranged/thrown weapons. If so, IYF will work against them only if the person with the perk is exactly next to the one with spear.
If they're treated as melee however, IYF will work starting from the 2nd square.

It might be possible that the game can tell the difference between the weapon mode (f.ex thurst/throw) and is changing the weapon type depending on what atk type you currently have chosen.

If it was the case then sledgehammer would miss a person with IYF from 2 hexes half of the time. And that isn't happening (tested few posts above)

PS. Henry would you mind answering private messages?




EDIT: Older tread about IYF!: http://forum.fonline-reloaded.net/index.php?topic=2333.0

13
Closed bugs / Re: In your face enemies perked
« on: September 28, 2015, 07:42:15 pm »
Any mechanic that isn't working properly should be an issue...

Think i'm gonna try with bootleggers and their sledges next.

EDIT: Confirmed - Bootleggers were hitting me almost every time from 2 hexes. At 1 hex they were missing me as expected.

EDIT: Plus it only works when both slots are empty/contains a melee weapon BUT not those which are both thrown and melee like spears and rocks.
NPC's might not have the 2 Hex Debuff then. Have you tried with other players?

Yes. Checked just a while ago - IYF! has NO EFFECT at 2 hexes (tested with spear and a sledgehammer)

14
Closed bugs / Re: In your face enemies perked
« on: September 27, 2015, 08:37:06 am »
Any mechanic that isn't working properly should be an issue...

Think i'm gonna try with bootleggers and their sledges next.

EDIT: Confirmed - Bootleggers were hitting me almost every time from 2 hexes. At 1 hex they were missing me as expected.

EDIT: Plus it only works when both slots are empty/contains a melee weapon BUT not those which are both thrown and melee like spears and rocks.

15
Closed bugs / Re: In your face enemies perked
« on: September 26, 2015, 09:33:25 pm »
Strange...

Raiders armed with spears are hitting me almost every time from 2 hexes

I think putting the info on wiki might've been done ...too quickly

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