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Toxic Caves / Re: A couple suggestions
« on: October 07, 2013, 06:52:05 am »QuoteAnd the standard practice for MMORPGs is, you know, not losing all of your items?
Well this isn't standard now, is it?QuoteI already stated that it's not about how easy it is to get new items. Even if there were crates at spawn that had a bunch of starter gear that was better than what I lost, I'd still rather keep what I would have lost than have to get new gear. See what I mean? It's for the same reason that people wouldn't like having their skills reset to what they were on character creation, because that's something that shows character progression. I'd like to see progression with my character's equipment, not just his skills.
No gear lasts forever, i bet you wanna remove detoration of equipment too?
Really, i and alot of other players happen to like the full-loot here. Its one thing that makes this unique.
So rather than trying to make this like Hello Kitty Online, you could:
-Get used to the way FOnline is.
-Leave, for this game may not be for you.
-Make your own server.
-Ignore us and continue as you are, attempting to turn the wasteland into something it isn't.
Take a look at Barter Ground.
No killing, no stealing, no blowing each other up with explosives.
Only trading.
I don't know the thoughts on it, but i'm sure there are a few that would prefer it did not exist.
In my opinion such features ruin the experience.
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Wasteland is harsh.
I didn't say that it had to be a standard MMORPG, I was replying to someone who was using the fact that the game is an MMORPG as a reason of why the item loss should exist. Seriously, how hard is it for people to just read the whole comment before replying?
Okay, time to close down the suggestions section so we can all just get used to how FOnline is right?
I'm tired of people telling me to go to a different game, that makes no sense.
"Yeah, I know you dislike ONE FEATURE in this one of a kind game so you should just move on to a different one even though it doesn't exist."
And how would having the option of keeping TWO ITEMS make the game like "Hello Kitty Online"? That's the most ridiculous exaggeration I've ever heard.
And would you look at you, another guy who wants to decide that everyone should enjoy the same features as him. It ruins the experience for you (which makes no sense seeing as I'm suggesting it would be optional), so nobody should be allowed to do it?
The wasteland is harsh, and yet completely different from the wasteland in the games it's based off of? Give me a break. And if that's what you want, I would suggest you ask a dev to include deathban and skill loss on death as well, since the wasteland is just so harsh.
Obviously I'm wasting my time here, and I'm tired of having to repeat myself when people don't clearly read what I say. I'll be moving on now, all I wanted to do was try and suggest something before I left. It seems people almost take it as a personal insult that I would dare to suggest that players should get to choose if they want to lose all items on death given some of the reactions I've gotten so far.
Have fun with the game, guys.