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Messages - Aralvar

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1
Toxic Caves / Re: A couple suggestions
« on: October 07, 2013, 06:52:05 am »
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And the standard practice for MMORPGs is, you know, not losing all of your items?

Well this isn't standard now, is it?

Quote
I already stated that it's not about how easy it is to get new items. Even if there were crates at spawn that had a bunch of starter gear that was better than what I lost, I'd still rather keep what I would have lost than have to get new gear. See what I mean? It's for the same reason that people wouldn't like having their skills reset to what they were on character creation, because that's something that shows character progression. I'd like to see progression with my character's equipment, not just his skills.

No gear lasts forever, i bet you wanna remove detoration of equipment too?

Really, i and alot of other players happen to like the full-loot here. Its one thing that makes this unique.
So rather than trying to make this like Hello Kitty Online, you could:

-Get used to the way FOnline is.
-Leave, for this game may not be for you.
-Make your own server.
-Ignore us and continue as you are, attempting to turn the wasteland into something it isn't.

Take a look at Barter Ground.
No killing, no stealing, no blowing each other up with explosives.
Only trading.

I don't know the thoughts on it, but i'm sure there are a few that would prefer it did not exist.
In my opinion such features ruin the experience.

-1


Wasteland is harsh.

I didn't say that it had to be a standard MMORPG, I was replying to someone who was using the fact that the game is an MMORPG as a reason of why the item loss should exist. Seriously, how hard is it for people to just read the whole comment before replying?

Okay, time to close down the suggestions section so we can all just get used to how FOnline is right?

I'm tired of people telling me to go to a different game, that makes no sense.

"Yeah, I know you dislike ONE FEATURE in this one of a kind game so you should just move on to a different one even though it doesn't exist."

And how would having the option of keeping TWO ITEMS make the game like "Hello Kitty Online"? That's the most ridiculous exaggeration I've ever heard.

And would you look at you, another guy who wants to decide that everyone should enjoy the same features as him. It ruins the experience for you (which makes no sense seeing as I'm suggesting it would be optional), so nobody should be allowed to do it?

The wasteland is harsh, and yet completely different from the wasteland in the games it's based off of? Give me a break. And if that's what you want, I would suggest you ask a dev to include deathban and skill loss on death as well, since the wasteland is just so harsh.

Obviously I'm wasting my time here, and I'm tired of having to repeat myself when people don't clearly read what I say. I'll be moving on now, all I wanted to do was try and suggest something before I left. It seems people almost take it as a personal insult that I would dare to suggest that players should get to choose if they want to lose all items on death given some of the reactions I've gotten so far.

Have fun with the game, guys.

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Closed suggestions / Re: A couple suggestions
« on: October 07, 2013, 05:14:26 am »
I love this game because  when u die you lost everything :) I have solution for you, find a team or don't pvp
I love this too, you get stuff pretty easy anyway. Why need to make it easier?

I already stated that it's not about how easy it is to get new items. Even if there were crates at spawn that had a bunch of starter gear that was better than what I lost, I'd still rather keep what I would have lost than have to get new gear. See what I mean? It's for the same reason that people wouldn't like having their skills reset to what they were on character creation, because that's something that shows character progression. I'd like to see progression with my character's equipment, not just his skills.

All I'm suggesting is that they at least make it OPTIONAL to keep your equipped armor and weapon. That's it. No changing the game for anyone that doesn't enjoy keeping anything on death, but it changes the game in a way that invites players who are looking for an experience that is more similar to the original Fallout games but in MMORPG form. And you still keep PVP as permadeath. Isn't the game supposed to be about what I, as the player, find fun (and yes, that includes players other than myself of course)? If I want to keep at least a few important items on death, which the vast majority of MMORPG players are used to, I should have the option. If I want to lose everything on death, I should have that option to do that as well. It's a win-win situation, everyone is happy. There would be more players, everyone is happy, and I personally would advertise the game for free wherever I could. There's absolutely no reason why anyone should be against this, it works out great for everyone.

And really, if risk is what makes the game so fun, why stop at losing items? Why not reset your skills to what they were on character creation, ban the player for 24 hours, and then lose all your items? Wouldn't that make the game EXTREMELY fun, or wouldn't that just get annoying?

I want to state, once again, that I'm trying to make the game fun so everyone can enjoy it, not just the DayZ crowd.

3
Toxic Caves / Re: Nope, no way. Uh-uh.
« on: October 07, 2013, 04:56:45 am »
I have an idea. How about when you die, you get banned from the game for 24 hours? The more risk the better, right? Hell, if there were enough players it could be a week!

Yeah, that's exactly what this feature sounds like to me. Risk doesn't make the game more fun for everyone.

4
Toxic Caves / Re: Nope, no way. Uh-uh.
« on: October 07, 2013, 04:52:37 am »
It's a waste of time playing if you lose all your items when you (inevitably) die. What's the point in playing?
What's the point of living? We work whole our lives, gather money on our bank accounts and at the end of the road we all just die. Let's just do inevitable - let's just kill ourselves.

That's a nonsensical comparison. If when you died in real life, all your money, your job, and your possessions were gone and you had to start out on your own again then it would be valid. As it is, that doesn't make any sense. I die in real life and I'm incapable of missing anything that I had in life, the same cannot be said about a game forces you to waste time collecting gear over and over and over again, where life is a one shot. Besides, the point of a game is to escape from life. Not to emulate it as much as you can.

5
Closed suggestions / Re: A couple suggestions
« on: October 07, 2013, 04:47:33 am »
And the standard practice for MMORPGs is, you know, not losing all of your items? If you're going to defend the item loss feature, don't use "It's an MMORPG" as a reason, buddy.

6
Closed suggestions / Re: A couple suggestions
« on: October 06, 2013, 09:44:50 pm »
What do you think the suggestions section is for?

Oh yeah, and I've mentioned several times that this will benefit others besides myself. Try reading next time, it helps. Okay, buddy?

7
Closed suggestions / Re: A couple suggestions
« on: October 06, 2013, 09:22:41 pm »
Another thing: its logic that when you die you lose your stuff

How? Even in real life I don't lose anything when I die, I just die. I can be buried with my most prized possessions. I feel like I need to keep mentioning that none of the Fallout games have item loss like this, someone who's just looking for a fun Fallout MMORPG could possibly be turned away by this DayZ-type stuff.

8
Closed suggestions / Re: A couple suggestions
« on: October 06, 2013, 09:18:13 pm »
I'm curious, were you ever whining when you lost your gear in DayZ?

I know comparing DayZ and FOnline its like comparing water and coca-cola. But it has one, same, exact point - to survive. How would it be funny, when you would keep all your items upon death? I don't see a point in it. That's what attracts players here - risk and old school fun. If you don't like that style of gameplay - just don't play geez.

You do realize that the original Fallout games had no item loss, right? Why do so many people have such a boner for risk? Risk is only needed to make a game fun if the game is lacking in the first place. I'm sick of people like you that are insulting to everyone that doesn't happen to enjoy wasting their time collecting gear just so they can eventually lose it all.

Saying I just shouldn't play is a moronic suggestion. I want to like the game, but I have a problem with it. This is the suggestions section. Don't be stupid.

9
Closed suggestions / Re: A couple suggestions
« on: October 06, 2013, 06:51:57 pm »
I don't see the point in losing things on death. What a waste of time. How does risk make up all the fun? Only the most boring games need risk to make the game fun.  How did you enjoy the Fallout games at all?

And why do you say "That's where all the fun is"? What if I don't find it fun, shouldn't I have an option to change it? That's exactly why I'm proposing this.

10
Closed suggestions / Re: A couple suggestions
« on: October 06, 2013, 06:04:34 pm »
It's not about how easy it is to get new items for me. I love that feeling that I got in the singleplayer Fallout games of "Oh I just found this cool thing and it's mine forever". I don't feel like my character is progressing when I lose everything.

Put it this way, even if there were crates at spawn that had all the gear you could ever want in them, I still wouldn't want to play unless I at least lost everything but my armor and weapons (or my equipped armor and weapons) because that feeling of progressing my character and the "Oh I found this cool thing and it's mine" feeling are very vital to me.

I'd also be okay with PVP areas having the "permadeath" feature though, that's fair.

11
Closed suggestions / A couple suggestions
« on: October 06, 2013, 05:37:27 pm »
1. Include an optional mode for players to be able to keep all their weapons and armor, but nothing else on death. Maybe even just their equipped items, if that's too lenient. I currently am not interested in the game with the current item loss feature, but I would play constantly if it were updated to letting you keep weapons and armor. It's for the same reason that you let people keep their skills on death, I want to be able to progress my character's armor and weapons as well as skills. Please make this either an optional feature in the options menu or on character creation. There are tons of people who like the "permadeath" feature, so they'd choose it for themselves. I think you'd attract more players (myself included) to the game if you updated it. You could also have a separate server if that does not sound appealing to you.

2. If you do not want to implement number one, please at least list on the Wiki that all items are lost on Death under the "Death" page.

I don't expect number one to be implemented, but I want to love this game so I thought I would try seeing as this is the suggestions section. I would seriously be playing this constantly until I had run out of things to do if the item loss was changed in one of the ways I listed, and I think more players would be attracted to the game. I know a lot of people will want to say "If you don't like it, go to a different game". Well there is no other game like this, so I'm really hoping that things will change. Remember that the original Fallout games had no item loss (which is not what I'm suggesting, of course) and they're fun games, fans of those games may not be attracted to the item loss in this one. without the item loss, it would essentially be the Fallout multiplayer that EVERYONE can enjoy. The game could become extremely mainstream, I personally would advertise it to everyone I know who's interested in these types of games. Please consider my suggestion(s). If any devlopers are reading this, thank you for at least taking the time to read the whole thing. =)

Like I said, I want to love this game; but I really can't at the moment. I understand if you do not want to change the game in this way, I'm just really hoping that you do.

12
General Game Discussion / Re: Nope, no way. Uh-uh.
« on: October 06, 2013, 05:15:58 pm »
lol OP - what a pussy.
Permadeath is what drew me to this game!

Typical "50 H@RDC0R3 L33T" douchebag. It's a waste of time playing if you lose all your items when you (inevitably) die. What's the point in playing? The only thing that shows character progression is your skills. Leave that to DayZ, not an MMORPG.

I count "losing all items on death" as permadeath. I'd rather lose some of my skill points on death than lose my gear. I wish it were optional. If you didn't lose your gear on death, or if you only lost all your ammunition, stimpacks, chems, money, etc. then I would LOVE to play this game 24/7. Seriously, if you lost everything but your weapons and armor I would play this game SO much.

Look, it's not my game so I don't make the decisions. I didn't say the game sucks, I just said it's not for me. But at the very least, the loss of items should be listed in the wiki under "Death".

13
General Game Discussion / Re: Nope, no way. Uh-uh.
« on: October 05, 2013, 01:30:10 am »
Yep, the permadeath feature is still there. I knew it was too good to be true. Guess this game isn't for me.

14
General Game Discussion / Nope, no way. Uh-uh.
« on: October 05, 2013, 01:07:56 am »
This is way too good to be true. I'm sorry but this is just way too good to be true. This has to be a joke. This game can't be real. It must be a joke, or something's wrong with it. A good Fallout MMORPG (unlike FOnline 2238)? Yeah, sure. Nope, sorry.



In case you guys didn't notice, I'm really excited to play this but I'm afraid it's too good to be true.

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