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Messages - Alvarez

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1
Off-topic discussions / DIY Nuclear Reactor
« on: February 09, 2014, 08:12:02 pm »
So, this is a DIY instruction how to build your own reactor. Turns out crafting MFC isn't that sophisticated at all. ;)


2
Events & Competitions / Re: A mapping contest
« on: January 22, 2014, 11:04:34 pm »
Small progress on details.

New seats?

3
Events & Competitions / Re: A mapping contest
« on: January 22, 2014, 06:43:06 am »
IMO he will have some problems with your mixed styles of tiles and walls. Better stay with one style on map.

Do you mean the fancy furnier plating on the bunker walls? Interplay did that already on presidential level of Enclave rig, by the way. So i thought it would be a good idea to fit it in officer's casino and so far only the wire fence is the only foreign design from the theme.

I did some custom artwork for the map, but still have problems to add it, so have a preview.

4
Events & Competitions / Re: A mapping contest
« on: January 21, 2014, 11:46:43 pm »
Screw surprises, posting WIP.

5
Toxic Caves / Re: Map creator
« on: January 21, 2014, 11:40:44 pm »
Is the amount of scenery PIDs limited to 10225?

I added a item with PID 10225 in generic.fopro, added the PID in tabs.cfg, it displayed in the mapper, but the mapper ignores consequently the entry for PID 10226.
I checked the path, it's in the client folder i specified for the mapper, the graphic is in the same location as the graphic for 10225, the filename is correct, it has a PID entry in tabs.cfg, but it won't show up in mapper.
So i thought it has something with concept of flags that is beyond my knowledge.
I loaded up the backup of generic.fopro and cloned a woodpanel object in Object Editor for a new object with PID 10226, saved the list, edited the path to graphic in Notepad++, saved and fired up the mapper.

Nothing.
It is not in the group of tabs, it's not even in the scenery. It's not there.
What could be the cause?

6
Tools and Modifications / Re: Map creator
« on: January 14, 2014, 11:49:40 pm »
Random house in the desert...



7
Events & Competitions / Re: A mapping contest
« on: January 02, 2014, 10:33:03 pm »
Try doing what Duke did in this thread. He described it step by step.
http://forum.fonline2.com/index.php?topic=2423.msg24273#msg24273

Also, a question: what should be changed, if i want to make the wall tiles passable? Aren't they treated as solid by default?

8
Off-topic discussions / Re: Happy New Years!!
« on: December 31, 2013, 10:55:13 pm »
In few minutes.
Happy New Year, everyone!

9
Off-topic discussions / Re: Merry Christmas
« on: December 25, 2013, 01:48:31 pm »
Merry Christmas, guys.

10
Fan Art / Re: New animations.
« on: December 17, 2013, 08:38:07 am »
Okay, they suck.
I will make better ones, but i'm sick right now and the critic is nagging on me. Gotta rework them or make something new to free my mind.

11
Fan Art / Re: New animations.
« on: December 11, 2013, 08:29:10 pm »
And could you bring back smoking animation for cigarettes? It was so cool :P
I think they are still somewhere on NMA and are even included in Killaps Restoration Project.

Not bad, but...
The yellow belt is too wide
And it has blurred edges, because it's a part of the global texture. I think you understand now why i'm going to make it a separate part to the knowledge level i own now. Thank you for your insight, this is a elegant solution.
As for now, this is a animation which can be played and i'm glad the blue of the pajama, shadow, pixels, movements hasn't raised objections yet. And it will have another, better version, yes.

looks awesome - keep this up!
I will, thanks. :)

12
Events & Competitions / Re: A mapping contest
« on: December 11, 2013, 11:06:21 am »
I have a stupid feeling that i'm representing uncatchable unbeatable Joe.
So whatever, i give up on this. Henry has won.

edit: Thanks to Henry, this topic is open again for the contributions of the community. This is not even sarcasm.

13
Fan Art / Re: New animations.
« on: December 11, 2013, 11:03:40 am »
Do you mean now the projectiles of a flying grenade and multiple smaller laser beams?

14
Fan Art / New animations.
« on: December 11, 2013, 09:22:15 am »
I will use this topic to post some animations i made.
Starting with alternative kick animation for a bluesuit.



You can install it by putting the file in data/art/critters
download


15
Events & Competitions / Re: A mapping contest
« on: November 30, 2013, 07:06:46 pm »

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