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Game Help / Re: Some help for a new one?
« on: January 16, 2020, 06:17:14 am »
Yes, your fighting capabilities should be pretty okay so far, although they depend on amount of health, perks and damage resistance also.
If you are going to be a strong fighter, consider these factors:
-Health pool should be around 180-250. Just so you won't get one-shotted and have time to use stimpacks (get money for superstims as fast as possible).
-Gun skill is not the only thing required to be a fighter (btw ~200-250 is enough). Pay attention to perks and find a balance between health and damage output (with just 8 perks, cause thats maximum). Pay attention to doctor and first aid skills as well. Outdoorsman can help you avoid unwanted encounters.
-Dont hesitate to use stims. If enemy is dealing damage fast enough to keep you busy with healing, better go away.
Talking about enemies, quests and dungeons. Yes, that is a fact, there are plenty of unbalanced quests and enemies in this game in terms of effort/profit correlation. NCR raider quest is one of the shitiest one (some people say that other difficulties are more fitting although). You have to figure out which one of them you can handle, because there are good ones as well. And if you see that it doesn't worth it - go find another one.
Gun runner's mutant quest mentioned above is better for a group or high level skilled fighter.
Some quests also offer managable fights. Some quests don't even require fighting at all, for instance water merchants offer caps for delivering crates all over the world map, or you can find lone wanderers in bars or town squares, who offer caps for escorting them to certain location (some party points to get them into group are needed though).
Caravans are (in my opinion) the most solid way to make caps through fighting. Just wait for caravan to stop in a town, join it and you will encounter a series of pretty balanced fight encounters and have some NPC caravan guards on your side to help, even other players can join it as well. Although don't hesitate to leave caravan fight if it gets too hot and I'd advise to avoid LA - San Francisco and Broken Hills - New Reno routes. First one is just too long and it is hard to keep caravan leader alive all this time. Second one includes high level NPCs with combat armor, but it is very profitable if you manage to kill them, because they drop Combat Armor Mk2 and some decent weapons and ammo.
If you are going to be a strong fighter, consider these factors:
-Health pool should be around 180-250. Just so you won't get one-shotted and have time to use stimpacks (get money for superstims as fast as possible).
-Gun skill is not the only thing required to be a fighter (btw ~200-250 is enough). Pay attention to perks and find a balance between health and damage output (with just 8 perks, cause thats maximum). Pay attention to doctor and first aid skills as well. Outdoorsman can help you avoid unwanted encounters.
-Dont hesitate to use stims. If enemy is dealing damage fast enough to keep you busy with healing, better go away.
Talking about enemies, quests and dungeons. Yes, that is a fact, there are plenty of unbalanced quests and enemies in this game in terms of effort/profit correlation. NCR raider quest is one of the shitiest one (some people say that other difficulties are more fitting although). You have to figure out which one of them you can handle, because there are good ones as well. And if you see that it doesn't worth it - go find another one.
Gun runner's mutant quest mentioned above is better for a group or high level skilled fighter.
Some quests also offer managable fights. Some quests don't even require fighting at all, for instance water merchants offer caps for delivering crates all over the world map, or you can find lone wanderers in bars or town squares, who offer caps for escorting them to certain location (some party points to get them into group are needed though).
Caravans are (in my opinion) the most solid way to make caps through fighting. Just wait for caravan to stop in a town, join it and you will encounter a series of pretty balanced fight encounters and have some NPC caravan guards on your side to help, even other players can join it as well. Although don't hesitate to leave caravan fight if it gets too hot and I'd advise to avoid LA - San Francisco and Broken Hills - New Reno routes. First one is just too long and it is hard to keep caravan leader alive all this time. Second one includes high level NPCs with combat armor, but it is very profitable if you manage to kill them, because they drop Combat Armor Mk2 and some decent weapons and ammo.