August 10, 2022, 01:58:23 pm
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Messages - Arronax

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1
Tools and Modifications / Version 1.4 update
« on: June 18, 2022, 04:55:58 pm »
Updated to v1.4
  • Added transition animations
  • Added Sight Range in CharStats [thx Eybiss]
  • Increased font size in CharStats [thx POWERPUFF]
  • Enabled Mystery Boosts

A note about the Mystery Boosts.
Most of them are confirmed to be working and are available while few may be outdated.
However, their requirements (as presented on the planner) may be inaccurate (not on purpose). Surely enough, some of their requirements are omitted (that's on purpose).
Any feedback on the validity/requirements of the mystery boosts will be greatly appreciated.
Thanks.

Also, Sight Range might not work on your current save - you'll need to reset the build.
Weapon Range stat will be implemented once Weapon slots are also done.

2
Tools and Modifications / version 1.3 update
« on: February 25, 2022, 02:16:29 pm »
Updated to v1.3
  • Major layout changes in the Creation page
  • Major improvements in the Info Panel
  • Added most of the missing descriptions
  • Various style improvements

3
Tools and Modifications / version 1.2 update
« on: February 02, 2022, 11:34:06 am »
Updated to v1.2
  • ST & EN Implants now add 1HP & 2HP respectively
  • SPECIAL implants now count for Support Perks requirements
  • Fixed Dermal & Phoenix implants stats
  • Power Armor Helmet is added and can be equipped

4
Tools and Modifications / FOnline Reloaded Character Planner S4
« on: February 01, 2022, 01:21:22 pm »
Hi, wastelanders :)

Here's a character planner I've been developing for some time:
https://fonline-reloaded-s4-geck.onrender.com
Open spoiler to see some images
Spoiler: show





Overview
  FO:R Character Planner is a simple web application which allows you to plan your Fonline Reloaded character build. It's a static app and it can be used offline.

Features
  • Supports all basic character modifiers (SPECIAL, Skills, Perks, etc.) as well as Implants, Books, Drugs, Boosts, Professions
  • Armor and Helmet slots – equip gear to see how it affects the stats
  • Simple Load functionality (see the spoiler for more info on how it works)
    Spoiler: show
    Each new build is auto-saved at level 0 (creation screen), level 1 and level 24 and it can be loaded at that point. Moreover, this feature keeps track of the last three level-ups, so you can load (revert) up to three levels back.
    Click on the gear icon in Actions panel.

    Choose which save to load.

    For now, this feature is disabled on character creation screen.


Upcoming
  • full Save/Load library for managing and storing multiple builds
  • improved responsiveness and layout for mobile devices
  • filling out all missing descriptions in the Info Panel
  • continuous bug fixes and support

How to use
  Online - You can use the tool online – just open the link above.

  Offline - You can also use it offline - just install the planner and use it like a native app. Works both on desktop and mobile. Here's how to do this:

  • Install on Chrome and Edge:
    Once you visit the site in your browser you will see an icon in the address bar which will allow you to install the application. Just click it and it will do all the work.
    Chrome:

    Edge:

  • Install on Firefox:
    Firefox has recently discontinued the support of PWA's (Progressive Web App – the technology which allows the app to be installed). Fortunately, it is still possible to use it as such – you
    just need to install a PWA browser extension manually (it's installation consists of few simple steps). Just follow the instructions here – https://techdows.com/2021/09/install-pwas-firefox-desktop.html.
    This is what you should see if the extension is working fine:
    - Firefox
    Alternatively, if you're on Windows you could use Edge to install it.
  • Install on Safari:
    Not tested yet. It should work out of the box. Any feedback from Apple users would be appreciated.

Notes
  • The planner is still in development and may contain surely has some bugs or incorrect information. Keep in mind that almost all of the data used to base the logic and calculations on is sourced from the wiki. Any outdated info there might be present in the planner as well.
  • If you're using the installed version, make sure you refresh it from time to time in order to detect any new content. There's an update functionality built-in in the Info Panel - the app should detect new content and prompt you to update it. Please, keep in mind that this feature is not always reliable - it can behave differently depending on the browser environment. If updates fail to appear - restart the app (close it and open it again) and/or do a hard refresh (Ctrl + F5 on Win)

Huge thanks to Henry, Medics, POWERPUFF and all other nice people who helped me a lot along the way!

So, that's it. I hope you enjoy the planner.
Once again, I would really appreciate any feedback/suggestions/bug reports/etc. you might have. Please, post in this thread, PM me or find me on Reloaded Discord - Arronax#9276
Thanks.

5
Game Help / Re: New Player Guide for Season 3
« on: November 05, 2020, 08:04:53 am »
Thank you, Henry!  ;D
Feel free to take and use anything you find worthy from this video!
And thank you again for your never-ending awesome wiki job you do!

6
Game Help / Re: New Player Guide for Season 3
« on: November 04, 2020, 08:51:10 am »
Here's the Crafting Calculator again, but in Excel file format.

7
Game Help / New Player Guide for Season 3
« on: November 04, 2020, 08:49:54 am »
Greetings, fellow wastelanders!
Almost an year ago I made a 2h30m long video tutorial on how to get started on Reloaded. Although I shared it on the discord channel back then I delayed posting it here cause I found a couple of mistakes I wanted to fix, and I also wanted to include some additional information (as some fellow players noted it would be helpful). Unfortunately, life happened and I couldn't find the time to do so in the following months, so, being so long overdue, I finally decided to post it here.



Here's also the Crafting Calculator which is included in the tutorial (see attachment). It's made in Open Office, and it's basically a formulated spreadsheet which allows you to compute the amounts of materials you need to craft stuff. It could have some inaccuracies, as well as a couple of missing items. Please, if you find any - post a reply here and I will try to add/fix the issue. Thanks!

I hope all this will be helpful to new players as well as to some more experienced ones.
Please, feel free to reply with any questions, remarks, notes and suggestions you might have!

8
Game Help / Re: Servers down or IP Bans?
« on: March 21, 2020, 02:24:29 pm »
It's not offline.
Just use the IP Kilgore gave to connect.
IP: 178.235.202.150

9
Game Help / Re: General Questions / Answers
« on: March 06, 2020, 05:19:22 pm »
Make sure you're not wearing a Metal Mask - it scares the kids and they won't talk to you.

10
Game Help / Re: Servers down or IP Bans?
« on: March 06, 2020, 08:23:34 am »
I see Servers down since 3 days... wth :/

Kilgore:
There might be some server downtime tomorrow (03/03/2020), due to planned network reconfiguration/upgrade.

You can connect via IP: 178.235.202.150, but this should be temporary.

11
News and Announcements / Re: Donations Info
« on: March 27, 2019, 09:05:34 am »
Late March donation sent.
 ;D

12
Suggestions / Re: Set of suggestions
« on: March 14, 2019, 03:13:11 pm »
Quote
I thought you were well aware of bots/clickers and scripts people are using to farm barley/special encounters/brahmin shit/tobacco/other as well as use these in order to farm money from farms.

I completely agree. Those people are in almost every game and they take no interest in anything else but automating. If you make it impossible (or not worth the effort), they would change the game, not their attitude or game style.
I've never used such methods, in any game, so I don't know how exactly to protect features like these, but I would rather try to make farms very difficult to be automated than to make their rewards so unappealing.

13
Suggestions / Re: Set of suggestions
« on: March 14, 2019, 02:33:12 pm »
I agree with all the suggestions except the two related to Player farms.
I also agree that multiple co-owners is a bit too much but it could be changed to something like Transferable ownership, which could cost a lot (in farm bucks, like the worth of 10cycles or more) and take a full real day to be completed, rendering the farm unusable during this period. This way only one char could use the farm at any given time, but you could still level different chars in the same farm.

But no, I don't think farm rewards should be nerfed. I agree it's abusable by autoclickers/automation scripts and it needs to be adjusted so that it wont be easily scriptable, but why nerf it cause of that? As far as I know those third parties are not allowed, and the devs are not making a game for auto clickers, so why would you use an autoclicker in your example?
Also, I remember I had to farm barley for a long time before I could plant all 500 crops - there were always other players at tobacco farm, and even when there weren't - it just doesn't go that fast, barley picking. In a more populated server "spawning" a new farm every 24 hours doesn't sound very plausible to me.
Some other activities yield much more caps and xp than farms - like the good old desert levelling for xp, or chain some mutie quests, sell everything and there you go - more caps than your couple of farms could produce for the same time.
Don't get me wrong -  I also consider having a farm conglomerate as a little OP, but then I think about how much dedication and time it takes to get 60k barley and 60k dung for ten of them. So I think it should be tweaked/adjusted rather than blatantly nerfed. Like that Rancher - butchering brahmins, then trading the food for the other resources.This is what needs to be changed imho. It would make more sense if you had to chop a wagon of wood and provide some water barrels from time to time.

Edit: Also, shit could be limited in towns, and new location(s) could be made on world map. Like Wild Brahmin Shit Fields, or Dunghill, or something. More player interaction in an unguarded location.

14
News and Announcements / Re: Donations Info
« on: February 09, 2019, 10:30:58 am »
Donated again.
Thanks for everything!

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