March 25, 2019, 08:17:16 am
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Messages - Kilgore

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1
Suggestions / Re: Let players help fixing stuff?
« on: March 22, 2019, 05:43:34 pm »
I don't see any point in releasing current Reloaded source simply because bad outcome exceeds good outcome (which is next to none).

I'm going to follow 2238 policy as far as source is concerned, so in case that project is closed some day, it will be released for anybody that wants to do something with it, or continue it, or whatever.

I think that atm if someone wants to do anything (map, dialogues, quests, new feature, item, whatever) then he/she has lots of tools to complete it. mojuk even made a version based on FOClassic if someone wants to base a game around it... what else is needed, really? I know that a-bit-outdated-by-now version of Reloaded S3 was leaked but I don't support it and I don't approve it, especially in the form it was posted.

And yeah if 2238 source wasn't released then there would be no Reloaded but please also remember that while 2238 was running, no parts of it were shared that I know of.

2
News and Announcements / Changelog 21/03/2019
« on: March 21, 2019, 08:34:30 pm »
Changelog 21/03/2019

Engine updated to FOClassic v7.

- Some quest errors fixed.
- Removed groups with 3d critters from worldmap.
- Dialog/barter timer is not used anymore.
- Fixed doubled node in campfire "dialogue" when having Outdoorsman skill = 50%.
- Added proper check if end-turn hotkey is pressed.
- Decreased chance of finding quest encounters (Injured Brahmin etc.).
- Bottle caps should be always on top of player/npc inventory.
- Newer implementation of smart cursor.
- Slaver tattoo is visible when wearing helmets not covering forehead.
- Character stats should not be bugged anymore if server rollback happens.

Important note:
- You need to update the game client via Updater.exe.


3
Tools and Modifications / Fallout 1 interface
« on: January 06, 2019, 12:44:51 pm »
A simple modification that makes default interface look more like classic Fallout 1 interface:

Spoiler: show


Note:
- it displays 13 Action points instead of 10,
- MAP button is not present as in Fallout 1.

Installation:
1. Download modification here and copy .zip file into client main directory.
2. Add following line to DataFilesReloaded.cfg:

Code: [Select]
fo1_interface.zip

4
News and Announcements / Changelog 06/01/2019
« on: January 06, 2019, 10:20:19 am »
Changelog 06/01/2019

Engine updated to FOClassic v5.

Important notes:
- You need to update the game via Updater.exe and delete /data/cache directory before launching the game.
If you have problems with that, you can redownload client from client download link.
- Custom interfaces need to be modified: find & replace all "Gmap" entries to "Worldmap" in default.ini and faction.ini files.

Fixed a bug with armors being not displayed properly.
Fixed a bug affecting Scout perk, FOV etc. when game chat was inactive.

5
Closed bugs / Re: Fort Seth NPCs Possible Exploit
« on: January 05, 2019, 11:30:32 pm »
Fixed.

6
Closed bugs / Re: Tattoos
« on: January 05, 2019, 11:11:58 pm »
Fixed.

7
Closed bugs / Re: Tattoo artist does not provide tattoo after payment
« on: January 05, 2019, 11:08:59 pm »
Fixed.

8
Closed bugs / Re: VTDB (Site) not worked
« on: January 05, 2019, 11:06:33 pm »
VTDB is offline until further notice.

9
Closed bugs / Re: Bugged FN FAL
« on: January 05, 2019, 11:06:02 pm »
Works as intended.

10
News and Announcements / Changelog 05/01/2019
« on: January 05, 2019, 02:14:27 pm »
Server/client migrated to FOClassic v4. Please download new client.

More info about FOClassic:
https://fodev.net/forum/index.php/topic,30043.0.html
https://rotators.fodev.net/foclassic/
https://github.com/rotators/foclassic/

Changelog 05/01/2019

- Game client will try to set last zoom value when entering map.
- Hidden trade crash fix.
- Server status now indicates number of currently connected players only.
- Fixes with busy idling NPCs.
- Tattoo fix.
- Cigarettes crafting machine description/name fixed.

11
Game Help / Re: Is it true ? Game gets shut down ?
« on: December 09, 2018, 07:54:51 pm »
Don't waste your time on rumors.

12
News and Announcements / Re: Changelog 17/10/2018
« on: December 09, 2018, 07:49:46 pm »
Yeah it's bugged currently, it will be fixed in next update.

13
The Workshop / Re: Train
« on: November 26, 2018, 07:40:06 pm »
Yeah, it looks quite awesome, just don't forget to add some proper rust and details to it  ;)

14
News and Announcements / Re: Changelog 14/11/2018
« on: November 15, 2018, 04:18:16 pm »
How can you even call this an update? Dev team needs to retire and bring in fresh blood who are actually capable of video game design. What happened to corrosive? Why did he stop working on the game?

Feel free to help ;-)

15
Faction Announcements / Re: Faction Emblems & Colors
« on: November 14, 2018, 06:36:18 pm »
Updated

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