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Topics - borkolok

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1
Toxic Caves / I can't connect, only me ?
« on: September 10, 2017, 08:53:01 pm »
??

2
Suggestions / escalating encounters
« on: February 16, 2016, 09:31:24 pm »
1/you meet some farmers/civilians/salvagers (innocent folk) who are being attacked by low level evil doers.
1.1/ the map can be a farm/small community. something with walls and choke points.
1.2/ a sniper tower would be awesome.
2/you can stay and defend their farm, but the waves escalate into stronger ones.
3/each wave gives XP based on your level.
4/   80% chance to spawn wave 2
      70% wave 3
       50% wave 4
       30% wave 5
       10% wave 6
        1% wave 7
4.1/ prep time between waves gets longer and longer. in case people want to radio for help.
4.2/ wave 7 is MASSIVE  and the location becomes public.(2 minutes prep time)
4.3/ you can use the farmer's radio to make the location public at any time.
5/ rewards : the emphasis should be on good XP.
6/ more xp for less casualties(on civilians' side, players don't matter).
7/ smaller chance to spawn than normal enc.
8/ players who kill other players will get NO XP - or they can get marked as free kills with no consequences.

3
Closed suggestions / tracking people down
« on: February 11, 2016, 06:44:11 am »
1/you can ask bartenders about the location of a certain player and they'll give you some clues.
      - 1st clue : east/north/west/south parts of the world map
      - 2nd clue: closest city
      - 3rd clue: closest city/landmark
      - 4th clue:  the square
      - 5th clue: exact location + vehicle(if any) + direction
2/every bartender has a chance to reveal the 5th clue depending on how many you already asked about that same player.
    it starts at 10% and rises by 10% for each bartender.


also you can pay 10k caps to any bartender to get the location of a random tent owned by that player.

j/k about the tent thing )))


4
General Game Discussion / BBS Kasztan
« on: February 02, 2016, 08:01:31 pm »
was doing a hub > SF caravan, me and Kasztan, half way there,only one guard left, 8 mutie spawn, they take me to -6 hp and as I lay there dying, with 185/186 inventory full of  PRECIOUS LOOT, my caravan comrade heals me, meanwhile he had 30 hp himself, and the next second dies a violent death to an avenger minigun.

so now I'm looking to get in contact with him so I can give him half my loot.

5
Game Help / Cautious Nature
« on: January 28, 2016, 08:18:47 pm »
if you have 10 PE, does this perk grant you 13 PE for positioning purposes?

6
Suggestions / tents are vulnerable weekly for 1 hour
« on: January 28, 2016, 12:13:52 am »
there's a game on steam called The Mighty Quest for Epic Loot or smth,
  you get a castle, and choose your main character(knight,rogue,mage + I forgot)
  you fill it with traps and monsters(depending on your level/inventory etc)

other players can attack it with their chars( a diablo clone kind of game) and if they beat the defender's best finish time(after you are done with the setup you need to do a mock attack on your own castle) they get THE EPAC LOOT(from the game, not the player). they player loses only resources, not items. resources = percentage of your gold/mana.

after a successful attack the castle is locked for a period of time, I think 24 hours, I forgot.

we could have something similar, once a week(daily seems too much), except the tent is locked after any attack, successful  or not, that way if people spam tents on top of each other they will all get attacked.


       all tents are visible (but we have 300000 tents, how do we solve that?) - use an item that reveals only 5 vulnerable tents per square. acquiring the item can be something interesting too.( using this item as a carrot on a stick for certain things people don't take any interest  in, preferably something which requires some form of social interaction)

you can see each tent's VALUE on the map, before you decide to attack, this way you know how much gear you want to risk losing yourself in the attack.
the item is consumed after ONE use. you get to remember the 5 tent locations for as long as they are vulnerable.

    you have to select ONLY one tent for each of your characters as their base.

    YOU get to choose the one hour vulnerability window each week, this way your alts won't overlap. if you don't choose, the game will choose one of your tents randomly and choose a random time.
if you have no tent, and you're above ??? level you get the debuff.

    this affects characters from level ??? and above.( I don't know which level would be appropriate, I am playing for a week or so) maybe 20.

    each character needs to put up stuff worth(or just caps) minimum 1k caps*their level a special loot locker(not weekly, just during vulnerability time). if the stuff isn't there, they get a debuff(heavy radiation type of thing)which can ONLY be cured for 2k caps*level at the special buttdoctor. this way they have no choice.

      A special Assessor who lives in hub, will give you prices on any item you wish to put in the locker. unique/advanced  and high tier gear should be worth a lot, while anything you can craft easily from private mines, any t1/t2 gear under 100%, should be worth very little. or maybe allow ONLY advanced/unique and T4/T3 gear +other special stuff?

       it could be like a gambling type of thing where you put items and/or caps in a locker
 - if your defense is successful/you don't get attacked, you get a reward based on the value of the locker
 - if the attacker wins, they get your shit and move on to the next tent.  and that means you have to again put stuff in the locker for the next week or you get the debuff. people need to check their tent and make sure they are covered in case they level up.


DEFENDERS:
    companions work in tents, but only the ones belonging to the tent owner.
        you can set their patrol routes.
        dogs can act like mobile motion sensors and alert companions(but in a way such that a sneaker still has a chance  if they are very good)
     
ATTACKERS
     attackers cannot bring any followers.
     only one player can enter and after that the tent is locked 'till next wekk, if more ppl enter by abusing server lag or smth just have a roll on who stays.
     you need a certain level to enter (i'm a new player, I don't know what would be appropriate)


being able to add walls/mines and other forms of defenses would be nice.

the attacker needs to have the odds stacked against them greatly from the gameplay point of view + they lose all their shit in the failed attack, but the defender would also need to put up a lot of stuff to get the good rewards.
     

problems:
           so this means if you take a break you are fucked? I guess you could set your account to vacation mode or smth(lock it for X amount of time)
           = how is a  char supposed to earn the caps with that heavy debuff if you took a break from the game?
                    - mining with 40 carry weight and 5 AP would be too much
                    - farming would be very hard too
                    - prostitution is the only choice, but who wants sex with a heavily radiated person?(you mader, det's who)


people would use alts/friends/faction members to attack their own tents - how to stop that?
           no characters younger than 30 days
           not allow faction members interaction
           not allow characters who were members of your faction in the last month
           not allow characters who visited any of your tents in the last month
           not allow characters who's tents you visited in the last month(I was in you mader yesterday, so she's save from me)
           not allow characters created/ever played from your IP
           talk to gypsy woman, give her 500$ for super strong curse on cheaters???

      This kind  of system could work with faction bases too, you are thinking that there is TC already, yeah but what if during faction base attack there would be the  same principle, faction would put up loot a locker in order to get bigger reward.
no companions allowed in faction defense.

        We could a weekly top 10 of the biggest defenses/attacks by characters/factions.


wow, I can't believe I spent 3 hours on this ( this should make you appreciate it more btw, if not you are a monster).
I'm tired and out of ideas atm. I am curious what you guys think about it and how do we stop people from abusing alt accounts to lock their own tents and get huge rewards. I dunno if checking the IP of the attacker is something easy to do, that would add an extra hurdle to it, but not solve it since all they would have to do is initiate the attack.

7
Game Help / how to end combat in TB in PVP?
« on: January 27, 2016, 06:59:34 pm »
in an empty encounter I took 2 characters(2 accounts) and attacked one with the other, then I spammed end combat for 10+ turns at least. spammed the button 3-4 times each turn. combat wasn't stopping. so I took the attacker to about 10 hexes, kept spamming and it finally ended.

tried again, took attacker 20 hexes away, right at the exit grid, combat wasn't ending this time. had to exit map with the attacker.

I put 2 chars in the scout and drove around, found 3 centaurs, after I killed them combat wasn't ending. had to take one char out of the map for it to end.

same thing with a bunch of pigrats, this time I could end combat after they were all dead.

is the scenario where you get a forced encounter with your squad and you're just sitting ducks out there 'till all except the driver leave the map(provided you can't end combat any other way) possible?

I'm looking for some answers, tired of testing atm.

8
Game Help / dual log in self-defence allowed?
« on: January 23, 2016, 09:17:07 am »
if I am farming with 2 clients and someone invades my encounter am I allowed to attack on both?

if not allowed, and the attacker just killed one char do I tell him "please don't shoot, I'm dual logged, I'm leaving", but he doesn't care, he just continues, I am forced to try to run(and probably fail) or can I defend myself  then?


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