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Topics - emrebnk

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1
Toxic Caves / Re: Wasteland 3!!!!!
« on: October 10, 2016, 07:44:48 am »
Fonline: Reloaded Season 3 has been cancelled until Wasteland 3 comes out.


wipe confirmed 2019

2
Toxic Caves / Re: Fallout New Vegas Online
« on: September 26, 2016, 08:41:45 pm »
ok but fallout 1,2 is better than NV so why would anyone want to play that when theres fonline

that's a wrong comparison you're making tbh since both games were made by the same people

3
Toxic Caves / Re: WTA 1000 Super Stimpaks
« on: September 26, 2016, 07:53:38 pm »
250k

4
Bugs / one of my character's got stuck at world map
« on: September 26, 2016, 02:38:21 pm »
i was going to my tent near glow with my buggy, i alt tabbed bc i was doin smth else, i came back like 15 minutes and i was stuck on my tent at worldmap. it keeps telling me that i couldn't find a suitable place to park my car, my character has reached max radiation level and is actually dead, i can't go ~suicide because it tells me i'm dead already and ~eventsuicide doesn't work on worldmap. its nickname is "depression" btw.

5
Toxic Caves / Re: Sneaker build advices
« on: September 20, 2016, 01:32:21 pm »
bg and sg burster builds are not a good idea combined with sneaking because sneak was nerfed a long time ago and if you have an auto gun in your active slots you get a big sneak debuff. also, taking fast shot on a crit build is one of the worst things you can do.

6
Toxic Caves / Re: Forum Compliments
« on: September 14, 2016, 10:48:47 am »
Kilgore is a good admin!

7
Toxic Caves / Re: Implants after wipe
« on: September 11, 2016, 12:48:37 pm »
Both of above do not really affect PvP capabilities of a character..

i disagree. int gives you more skill points, which means your character can get to pvping faster. but i also agree that int implant is kinda useless if you get it on a high level, but you can just reroll if that's the case. if you can't reroll because you have other implants on your character then yes, that's a problem.

end implant affect pvp for sure, if end implant was buyable, everyone would make a 9 end character and use that 1 point for smth else. 1 point is not game breaking, but why would they do that?

8
Toxic Caves / Re: FOnline: Shelter (AKA: Player Farm)
« on: September 06, 2016, 12:30:25 pm »
Greetings! From me! Your good ol' trusted dev!

yes

9
Toxic Caves / Re: Buy Killer to Moloch
« on: September 05, 2016, 07:56:19 pm »

10
Toxic Caves / Re: Player Base Encountering
« on: September 04, 2016, 01:10:37 pm »
i also always thought that it'd be a great idea for FOnline but it's implementation and balancing would be a hell of a work. if they think they can make a good system outta this, i +1!

11
Toxic Caves / Re: Debatable alt names on FOnline.
« on: September 01, 2016, 11:04:48 am »
thanks Slowhand, just as i was thinking about a new nickname to test my new build


12
Toxic Caves / Re: Returning player got some questions
« on: August 31, 2016, 12:49:04 pm »
I have always been a solo player (for the most part) and I prefer TB over RT. Is this a TB friendly server?

well, if you're not a pvp guy than yes, you can use tb in pve encounters all you want.

Also, Are the weapons balanced on this server. I remember it was always BG and nothing else. Are SG's good in TB?

small guns such as p90c do pretty well in pves and pvps, there are also crit shot builds using powerful pistols and scoped rifles, so yeah, you can play with a sg build.

Is this server gonna WIPE anytime "soon"? I would hate to put in a bunch of effort, then see it all disappear.

we got all s.p.e.c.i.a.l. and combat implants buyable, which means wipe is pretty close and all admins claim this as well.

13
Toxic Caves / Re: Changelog 19/06/2016
« on: August 23, 2016, 01:23:42 pm »
are special implants going to be buyable at the beginning of next season?

no, most likely.

14
Toxic Caves / Re: Visual error?
« on: August 21, 2016, 02:30:20 pm »
No more update needed, I got rid of the red squares, but there are still unknown items lined in red. Plenty of them at the entrance of hub.

dude, you're missing the textures and you need to run the updater to download them. just do it already D:

15
Toxic Caves / Re: Better loot in V15.
« on: August 02, 2016, 03:43:53 pm »
If you put better loot in V15 than PvP players will sit there. It is already ridiculous that glow spawns t4 and implants. V15 is a new player friendly dungeon and with this loot, experienced players don't go there too often, it is good as it is. You can get Stated Combat armors from Reno sewers, And Ares lockers on each level.

Peace

i agree, the Glow is also a bad place for placing the t4 stuff. not only that there's just one challenging enemy, you can also ignore all of the dungeon with a sneaker because unlike Reno sewers or Warehouse, the locker that holds t3/t4 stuff can be opened without killing all of the enemies. in my opinion t4 stuff only should be in Ares so people would actually have a reason to visit there (it currently spawns the same stuff with basic magic lockers, baah).

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