July 29, 2021, 10:06:37 am
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Topics - Henry

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1
Bugs / Fr O'Shaughnessy
« on: February 02, 2021, 09:47:34 pm »
Go click on this NPC in Hub's church, and text box says his name is "Too Much Blood and Broken Bones", which is a Quest that has nothing to do with this NPC. Something is broken here.

This problem blocks your ability to dialogue with Fr O'Shaughnessy, so you cannot complete Into the Great Wide Open, and you cannot begin Old Traditions.

This is a very new problem - i have been running these quests on multiple alts with no issues until very recently.

UPDATE
Slowhand had a great idea and we tried it, but the bug persists even after Fr O'Shaughnessy returns to life.

NOTE: The doors to this church open and close, but you can ignore them and run right thru them.

3
Survival Guides / 2021 New Startup Guides
« on: January 03, 2021, 11:17:30 pm »
Arronax posted his Video Guide (YouTube), and it is linked here on the wiki.

Also a New Player Step-by-Step Startup Guide is being written on wiki. It's still in early stages, and this link is to its sandbox page where it is being updated daily, but you're invited to give it a try any time. Check back later for more development on it.

4
Bugs / Blueprint Bug...
« on: January 01, 2021, 07:33:13 pm »
If you find a stack of stimpak blueprints in Glow (let's say 3 or 4 or 5 or whatever), they work, but only if you use them from the stack. If instead you keep one and drop the others, try using that single stimpak blueprint and see if it fails.

It failed for me, so i dropped it and went back to the stack and used the stack. It worked, and Stimpak showed up in my Fix-Boy, and 1 was removed from the stack. So i assumed one of them from that stack in Glow was just a bad one. Weird. But then i added it back to the remainder of the stack of Stimpak blueprints, and gradually used them all over the next day on various characters. They all worked, including the one that initially did not work.

Theory from this is...a stimpak blueprint somehow breaks when removed from it's original stack where you first found it. Theory is not tested on other blueprints.

5
Events & Competitions / Double XP Easter Weekend!
« on: April 20, 2019, 07:15:27 pm »
Thank you, devs, for this double-XP weekend!

6
Toxic Caves / DOUBLE XP WEEKEND!
« on: November 22, 2018, 07:32:30 pm »
SURPRISE! We get double XP this weekend, which is Thanksgiving weekend in USA.

Is it Thanksgiving to Kilgore? I don't know. Maybe Tanks-giving. Or Wipe's XP'giving. Whatever it is, it's starting now and running thru Sunday.

7
Events & Competitions / DOUBLE-XP WEEKEND!
« on: November 22, 2018, 07:29:39 pm »
Looks like we get DOUBLE XP this weekend! From USA we say, "Happy Thanksgiving!" Or in Reloaded, happy Tanks-giving.

8
Closed suggestions / RadAway Timers...
« on: October 17, 2018, 09:53:38 pm »
Rad-X was changed to work like other drugs with a standard duration of 30 minutes, and an on-screen Rad-X timer was added to bottom right corner along with the other drug timers.

This suggestion is to add RadAway timers there too. We take 1 dose of RadAway now, and it works immediately, and again 10 minutes later, and again 10 more minutes later, but there is no on-screen timer for it.

It could be two timers: one starts at 10 minutes when you first use a RadAway dose, and another for 20 minutes. Take 2 RadAway doses and you'd be able to see the 4 timers on-screen.

9
The Workshop / Needed: Local Server Setup Guide
« on: September 22, 2018, 05:25:10 pm »
We need someone to share some simple, clear instructions on how to set up your own local FOnline server, for doing your own developer work.

And before you post a link and say "go read this...", try reading that link yourself to see if such info is actually there. Some of us just spent the last hour reading such links, only to find it is missing even from all related threads.

Maybe it's so easy, it will only take 1 post. But thanks in advance to whomever helps. 

10
Closed bugs / Dayglow Preview...
« on: September 11, 2018, 01:36:01 am »
Town/World Preview does not work at Dayglow with default GUI. Works with "pure evil".

SOLVED: run updater lol.

11
Bugs / Male Follower Becomes Female...
« on: September 08, 2018, 10:08:02 pm »
I found a human male companion and he is a bald skin-head style vault dweller in his bluesuit with a 13 on his back. But he becomes female when he dons Combat Armor. His name is Liz, but i assumed that was short for Lizander lol.

(Shown to DocAN on 9/8/18 at Vault City entrance)

12
Suggestions / Support Perk: Scavenger
« on: December 04, 2017, 07:23:57 pm »
A few new perks were announced, in the works for a future update:

* Fortune Finder - more caps found in random lockers
* Scrounger - more ammo found in random lockers

And we already have Treasure Hunter - gives more items found in lockers.

These all sound good - i'm looking forward to that update! However...

These are all about random lockers. Meanwhile, crafting requirements were so aggressively increased, that i suggest crafters need some boost to morale. I suggest a perk called...

Scavenger - doubles the item count when you pick up flint, broc, xander, junk, chemical components, eparts, and anytime you use a Tool to "Scavenge" scrap around in towns.

This would not suddenly fix all of a crafter's gathering problems - but it would bridge the gap between what was once needed, and what is needed now, for crafting. We'd still have to spend hours gathering junk to craft 10 of each important gear item for our team, but an efficiency doubler would help a bit.

13
Bugs / Farm Settlers Not Unlocking
« on: September 14, 2017, 02:08:19 am »
I unlocked the Church so the "priest" talks with me and shows me Settlers health/happiness, but i am unable to unlock the Settlers. When i click them, they have their normal floatover texts, but dialogue does not open.

14
Suggestions / Add Access Level to Player Farm
« on: September 10, 2017, 08:16:01 pm »
At the new Player Farm, we have 2 access levels:

>You can see the location only, but no admin privs (used only for dropping items)
>You can access everything, all options, spend money, destroy crops, etc

Nothing between them.

Suggestion is to have an intermediate access level that allows people to add resources into inventory, check levels, and "Initiate End of Day" but without being able to spend Treasury on anything, or destroy crops, or get minescrips.

This would allow players to confidently grant access to each others farms, so friends in other time zones can visit each others farms, keep the Treasurys going, but not accidentally (or on purpose) spend anything.

It's not just about trust. It's also about fragility. It's easy to break a farm.


15
General Game Discussion / Favorite 5 Things To Do
« on: August 19, 2017, 07:44:57 pm »
There are more things to do than what's listed here, and you may have more than five favorites, but if you had to choose from only this list, which FIVE things do you like best? Click 5 things...

Don't be shy! Cast your votes for Top 5 Favs!

Instructions
1) Log into this forum first
2) Click 5 checkboxes
3) Post a comment to accompany your vote - is appreciated
4) Check back here to see if options list has been expanded and alter your vote accordingly

Remember,  it's not necessarily the 5 you spend most time on. It's the 5 you like the best.

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