It's been said many times that TC fights are getting old and boring because it's always the same tactic, same positions and directions from which enemies will come. Another problem is really static and predictable fights, at most it's just running around certain building until you met your enemy.
It's been also said that TC maps and zones could use some change but nobody willing to suggest any final solution, so lets start with something I made, that in my opinion could bring some more variety and dynamics into TC fights or at least some alternative place to stand
At the begining I would like to point out one thing:I tried to make changes that would also prevent from borring building camping
, I hope I succeded at least partialy. Even if buildings are included in suggested TC zones I tried to make sure that there are at least 2 doors to such buildings or at least 1 window so that there is no door hex camping.BROKEN HILLS:REDDING:MODOC:GECKO:DEN: