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Suggestions / Some thoughts
« on: September 27, 2017, 09:19:00 am »
Alright so I think I saw enough of this to post something:
ABOUT CONDITION
Alright so before item conditon wasnt applying when we had 300 gun skill. Obviously this was a bug, glad it was fixed.
But now the items are degrading wayyyy too fast.
Since you made oil cans nearly impossible to get now, i suggest you halve item degradation and item condition penalty on death.
ABOUT NEW BULLET REPARTITION SYSTEM
Ok so i've checked mojuk's formula and i didnt understand anything cause my maths skill level is 5%.
But I get it that the main idea is to nerf one hexing and make the game more Nweeb friendly.
I think that however you removed a feature that was very important for many players (including me) who like to solo dungeons wich is now impossible.
I'm sure that a compromise is possible here: I suspect the damage formula is the same at 1 or 2 hexes? I suggest to change this so one hex is still a feature but that the damage doesnt violently increase like in 1st session but that it still does considerably more damage from 1 Hex that from 2.
There is no reason why people with 500 ping or people using hexbot or some other dork program justify penalizing all the players.
ABOUT LEVELING
Ok so we all agree that private mines rendered leveling very easy in session 1. I also have heard that in session 2 the caravan was giving exp increasing with your level.
Now i get it you dont want to see easy leveling.
Just acknowledge one thing is that people will always find what's the most efficient way to level and they'll repeat it to get the level they need.
Why making something everyone had to go through a pain in the ass?
Please: Bring back the caravans improving exp depending on level.
Don't make private mines visible to all, they are utterly useless now and you already added junk to every recipe so crafting is already nerfed no need to render it useless and grindy as fuck.
Alright so there is a difference between nerfing a feature and render it completly useless.
Surely we can find some middle ground here because overall you seem to get the main issues right but the solution are fucking radical.
I mean you literally go to white from black. I'm asking for some grey here.
ABOUT CONDITION
Alright so before item conditon wasnt applying when we had 300 gun skill. Obviously this was a bug, glad it was fixed.
But now the items are degrading wayyyy too fast.
Since you made oil cans nearly impossible to get now, i suggest you halve item degradation and item condition penalty on death.
ABOUT NEW BULLET REPARTITION SYSTEM
Ok so i've checked mojuk's formula and i didnt understand anything cause my maths skill level is 5%.
But I get it that the main idea is to nerf one hexing and make the game more Nweeb friendly.
I think that however you removed a feature that was very important for many players (including me) who like to solo dungeons wich is now impossible.
I'm sure that a compromise is possible here: I suspect the damage formula is the same at 1 or 2 hexes? I suggest to change this so one hex is still a feature but that the damage doesnt violently increase like in 1st session but that it still does considerably more damage from 1 Hex that from 2.
There is no reason why people with 500 ping or people using hexbot or some other dork program justify penalizing all the players.
ABOUT LEVELING
Ok so we all agree that private mines rendered leveling very easy in session 1. I also have heard that in session 2 the caravan was giving exp increasing with your level.
Now i get it you dont want to see easy leveling.
Just acknowledge one thing is that people will always find what's the most efficient way to level and they'll repeat it to get the level they need.
Why making something everyone had to go through a pain in the ass?
Please: Bring back the caravans improving exp depending on level.
Don't make private mines visible to all, they are utterly useless now and you already added junk to every recipe so crafting is already nerfed no need to render it useless and grindy as fuck.
Alright so there is a difference between nerfing a feature and render it completly useless.
Surely we can find some middle ground here because overall you seem to get the main issues right but the solution are fucking radical.
I mean you literally go to white from black. I'm asking for some grey here.