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Topics - cthulchu

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1
Game Help / Hub quest question (The Lonely Hunting Camp)
« on: April 14, 2021, 04:33:53 pm »
Hey there!

Decided to do all the cool quests that we have. Wanna do this one: https://www.fonline-reloaded.net/wiki/The_Lonely_Hunting_Camp but the description is just awful. It's very unclear who gives the quests and where.

Does anyone know where the NPC is? Also, can anyone update the wiki?

Do we also have a list of quests that give skills like
https://www.fonline-reloaded.net/wiki/Restore_Hope_to_a_Sad_Farmer
or
https://www.fonline-reloaded.net/wiki/Crafting_contracts_for_Kali_Kalune

2
Closed suggestions / S4
« on: February 01, 2019, 11:31:44 pm »
The only thing left for people to do here is to do the new quests.

The game somehow feels shorter than s2 was. In s2 it made sense to collect money to implant characters, to progress and become stronger. In s3, we lost the endgame.

Can we take note of this in s4 and create ample opportunities for late-game character developments?

Also it's kinda time to switch to s4. S3, even though it was a lot of fun personally for me since I do like pve a lot more than pvp, hasn't become popular among general public.

3
Suggestions / Let players help fixing stuff?
« on: January 28, 2019, 04:15:32 pm »
I was thinking about fixing the farm and a bunch of balance issues in smaller quests.

The farm, in particular, has many known issues like dialogs that obviously need to use the say functionality, but don't or the priest whose name is "error" currently.

Smaller quests like gecko sanctuary or find-and-kill-this-really-buffed-opponent have incredibly boring, non-scripted loot that could be more surprising with some light statting.

I'd love to fix these issues and PR the changes so that the devs could review and release them. These are trivial fixes that don't require a lot of work or peer review time. I still remember angel script from s2.

The only thing required is to release the source (that was leaked anyway). Why don't we release it and start incorporating people's work in it?

4
Bugs / Military base has no parking spot for a vertie
« on: January 23, 2019, 05:05:19 am »
Cmon guys. It's one bloody tile.

5
Hi folks. The title may be a little bit confusing, but I'm about to explain.

The game (especially s3) has a lot of content that is a lot of fun to play/replay. And while sometimes I'm totally into
randomly exploring various quests, sometimes I just want to fight.

In this topic, I want to list dungeons with loot that are fun to clean up, ordering them by complexity for a completely melee build in RT (I love punching stuff). Please help me to add to the list since I'm totally not the one to know a lot of these things.

I will miss a lot of simpler ones. A lot of harder ones too, for sure. I expect people to add and I'll edit this post. Maybe once we have more of these, we can make an entry on wiki. I'm doing these at ~lvl60.

  • [Private]When you die around SF, you end up at its respawn point. It's easy if you're careful. Fun, too. Yields some loot that would be useful for beginners. Some books there too.
  • [Private]The Cathedral Rat Problem
  • [Public]Gecko Sanctuary Boring and non-scripted/non-statted loot, but it's fun to do. Once or twice. A perfect place to farm fire gecko pelts since they don't have flame breath here and respawn quite quickly.
  • [Public]The next one by complexity would probably be the Abandoned Homestead We're talking melee, don't forget. You should start killing them from the girl with the flamethrower. Just keep her on the ground
  • [Private]The next one would be The Stranded Ship It's a bit more complex since it's not a lot of pleasure to go melee against BG. It's hard to keep robots down and you gotta be good at hotkey-using the fa/ss. But stranded ship is annoying since it requires two characters to proceed, so you have to run two windows, which is awkward, so I normally skip it. It has some good loot like a chance for unique CA and about 10k of caps among other less interesting things though. Used to have two oil cans :)
  • [Public]Next by melee complexity would be Vault 15. It's significantly more complex than the stranded ship, but has no T3. A lot of Unique T2 and some meds though. More XP, too. Requires some practice, but once you have it, it's quite exciting. Honestly, I would put some T3 there, but hey, it's still a lot of fun.
  • [Private]The Ridgecrest Hotel. It's very unpleasant. Doable by constantly using and managing chokepoints. Easy to die. Poor loot and overall reward. Not worth repeating
  • [Private]Even more complex for a solo melee would be the easiest of raider bases that you get sent to from NCR. It's unexpectedly hard for melee. I barely managed to finish it only relying on AI bugs. The loot and reward are nonsensical. This line of quests are not balanced yet.
  • [Private]The Mutie quest. If you can do it solo RT (or even TB) as a melee character, please make a vid. It may be possible with implants and very special builds in T4. But unfortunately, we don't have implants or T4, so this remains undoable.

Folks, please add to the list. Just tell me where do you think your entry fits. I'm eager to try other dungeons.

6
Suggestions / a few farm suggestions
« on: June 01, 2018, 05:27:53 am »
Nobody uses this functionality cuz it doesn't work properly.

* Kids have very low chance of finding stuff for apples (although the idea is cool, I believe)

* Custom caravans have very little chance of success. I tried like five times and all failed. I seriously doubt it has any sense.

* The water girl and the Wiki mention that we can have a contract with water merchants for our farm's profits. Couldn't find the option with merchants.

7
Suggestions / A quest reward suggestion
« on: May 28, 2018, 03:11:28 am »
Hey folks, if someone is making a cool quest and has no good idea about what to use as a reward... Consider brahmin crap and barley seeds.

Current process of obtaining it is super inhumane. We need a quest-like process of obtaining. Make sure to notify us properly so that we could not only add it to wiki, but also link to it from the barley and brahmin crap pages.

Thanks.

8
Suggestions / Finish the wounded brahmin encounter
« on: May 27, 2018, 05:09:42 pm »
Please make a way to finish the quest without killing the animal.

9
Bugs / Personal Farms Preacher Bug
« on: May 27, 2018, 05:02:09 pm »


It used to work fine before. Maybe it's cuz I upgraded a few things on the farm. Maybe it's cuz of the recent updates.

10
Closed suggestions / Add definition of done for new quests
« on: May 26, 2018, 05:04:40 pm »
Which is: Add them to wiki.

Basically, don't add new quests without adding them to wiki. People end up not doing them.

11
Toxic Caves / Finish all the TODO items
« on: May 25, 2018, 06:22:29 pm »
Either remove them from the game or add some functionality. Doesn't even matter what you do. Just remove the pathetic "TODO". Don't let the users see unfinished crap. It's a bad user experience.

12
Suggestions / Improve Raider's Hotel
« on: May 25, 2018, 05:39:26 am »
The location that we get from a random dude in a random encounter. Hotel with raiders. It basically has nothing interesting except Vic's radio and a broken sex doll.

It's a one-time thing. Not interesting to do more than once. But the location is interesting. I don't know if it's intentional, but there are a lot of transparent walls and one unwalkable door.

I suggest generating random modifiers to all the loot from these folks. All the current drop from them goes directly to sciencing.

13
Closed bugs / Little Jesus is a knife.
« on: May 25, 2018, 04:47:05 am »
Therefore, you should be able to not just collect fiber with it, but also get the meat from meat tables aaaand... And there was one more thing where one needs a knife and little jesus doesn't do the trick. Oh! Right! Crafting of things that require a sharp object. Like sharpened poles.

I mean, it's just a little bit annoying. I would say it's a minor bug.

14
Suggestions / Improve Abandoned Homestead
« on: May 21, 2018, 08:05:01 pm »
It was nerfed. Thoughtlessly. Please make it useful again. It's a great disappointment to clear it and see that all containers are completely empty. It was better before it was nerfed. Nothing's wrong about statted t1/2

Don't let people feel like locations are empty or not finished. When all the containers are empty it's even worse than generic useless stuff we have in towns.

Yes they have some weapons in them. Not statted. Useless. I science it all.

15
Closed suggestions / statted items changes
« on: May 20, 2018, 04:54:27 pm »
Statted item drop from critters is awesome. It has no influence on the economy, but makes it a lot more interesting to loot raiders and slavers.

Can we also add statted properties to items in encounter lockers? It'll make them a lot more interesting and won't affect the balance.

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