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« on: April 01, 2014, 09:11:45 am »
Gonna miss em, not because of people screaming TB trap but because of finishing off PVE encounters.
Its a blatant nerf, unless the AP is RAISED, I find no reason to take Fast shot. Since I'd lose out on aiming(an issue late game for me), I can just take bonus rate of fire then use -1AP guns (Or maybe instead of having a minimum just remove the -1AP altogether).
I'd like to discuss this a little bit, I really hope that We can keep single shots for PVE, I could careless about TB PVP or even RT. I fancy myself a casual PVE gamer and I'd like to keep to my bubble. I'd appreciate it if others would keep that as well instead of screaming when they can't invade my personal space.
I usually make use of single shots to make full use of my AP, if reload in TB were to become 1 AP, I don't think anyone would really make a huge case on that, If I have one lousy point left that gets wasted I'd be pretty bummed.
Its obvious that TB gives advantages to members that build their entire characters around it, but maybe we should make all human encounters give TB/RT data on the party being encountered. That way if an RT player stumbles into a TB "Trap" they can simply say NOPE, and run with their tails between their legs, and vice versa for the PVE player finding an RT Veteran.
Maybe instead of removing single shots entirely there could be a limit on how many 1 ap single shots a player can have per round or deal with the long lasting TB vs RT difference in a completely different way? If single shots are way too OP for even PVE encounters than it'll be considered an exploit rather than a feature. Which I obviously won't like if it were to be removed, but understand why it needs to go.
So far however the issue isn't that PVE TB builds are OP for PVE but for PVP. Thus instead of just nerfing the build to satisfy RT gamers we should deal with why its an issue for PVP players -cause they can't check RT vs TB.
Outdoorsman is a very useful trait so I would think that the 1 INT PVP'ers should invest more heavily in books, that'll allow them to avoid encounters.
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Just few a passing thoughts.
Fast shot doesn't affect Bursts at all -HK would then be 1 AP bursts if this was so
With the minimum all weapons will be 2 AP at least.
This does make fast shot a good early perk but a burden long run.
-1 AP craft
- Bonus rate of fire.
Those two affect bursts, Fast shot does not affect bursts
With regular shots being 4 AP with the Crafting Bonus, 3 AP than add B. Rate of fire now 2 AP. If there's a minimum than as long as you have a quality or above fire arm Fast shot is a liability.
If the regular shot costs 5 AP than Fast shot still has its place, and might be vital as that 1 huge AP cost could mean life or death. Probably why the original had 5 AP for regular weapons.
Melee however has reason to be exempt from a hard 2 AP reduction IMO, its pretty under powered by nature. It'd be OP if tied into throwing though as you could become quite a power house for a few stats.
As is 1 AP weapons double the rate of fire a weapon originally for single shots. Another way of seeing this is that you can burst with no range nor damage reduction(Honestly if you need 3 perks to do this its not OP). Also this allows for greater versitility and mobility in combat. In PVE this is staggering, and in PVP not much changes to be honest but less wasted AP as even when bursting first turn is usually easy win. Make a TB PVP build with 12 natural AP -2 to bursts from perk + crafting and you can get 3 Minigun bursts or 3 rockets in, not to mention a possible knockdown effect.
Single shot spamming is not the issue at the core. Its simple TB vs RT. Spamming is just another tool of the issue. Honestly if its just PVP related I don't think a nerf is in order. If its PVE I totally agree a nerf is in order although not welcome.
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