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Topics - Gooseberry

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1
Suggestions / Remove low level mobs from Reno sewers
« on: September 27, 2015, 11:49:20 am »
Currently various low level critters such as molerats and mantis inhabit the new reno sewer system and have a long aggro range.
These critters pose no threat but are extremely annoying and have the tendency to waste the ammo (especially if your team has no snipers) and organisation of pvp teams using the sewers for relocation/attacks.

My suggestion is to simply remove the mobs from the sewer system, making it easier to move around there without getting hit for 0 damage every second, forcing you to waste time and ammo to clear them out before you can use the ladder.

Spoiler: show


Spoiler: show


All of the above critters in the screenshot will aggro after a few seconds if you are standing near the ladder.

2
Buy / WTB SS
« on: August 18, 2015, 06:07:10 pm »
I'm looking to buy atleast 500 SS, up to 2000 for a good price.
Pm your offers or post them here.

Payment in caps unless the buyer is interrested in equipment.

3
Toxic Caves / WTB SS
« on: August 18, 2015, 06:06:30 pm »
I'm looking to buy atleast 500 SS, up to 2000 for a good price.
Pm your offers or post them here.

Payment in caps unless the buyer is interrested in equipment.

4
Closed suggestions / Better grenade mechanics
« on: July 03, 2015, 11:44:43 am »
While i'm aware of using the grave key to hexthrow grenades, I find this a rather annoying and ineffective.
So the following suggestion:

Apply the same hex attack mechanics to grenades as currently is applied to the rockets.
This means that uppon pressing A to attack, and holding ctrl the shooter should be capable of seeing what his grenade is exactly going to hit (without guesswork).
This in addition means that the throw is instantly, and does not take time like it does when throwing with the grave key.
This however DOES NOT mean that a grenadier will become a faster thrower, the animation plays as usual. He instead will be capable of hexthrowing as fast as a grenadier could throw nades at a player or an NPC.


Above: Hexshooting with a rocketlauncher, the same should be applied to grenades.

This suggestion would make grenadiers more pleasant to play, and would perhaps mean that we would see more in the wasteland. Some more variety is always a good thing.

That is all, discuss.

5
Sell / Vindicator Minigun and Gauss Rifle
« on: June 14, 2015, 10:13:28 pm »
Both wonderfull weapons have been SOLD!
May their new owners fill many bodies with lead and splatter many brains on the floor with their new toys.


You've come to the right place whetever you really are looking to get that upper edge in a fight, or just want to enjoy knowing that the brains of your enemies are soon to be splattered all over the floor.

I am willing to part with the following two weapons:





Both weapons will come loaded and ready to use. Some additional ammo can be bought seperately.
Offers can be posted here, or if you are the shy type you can also send me a pm.

6
Closed suggestions / Base control and radar stations
« on: June 12, 2015, 02:14:15 pm »
Seeing people complain about pvp, I'd like to dust off the following suggestions:

Base Control


A feature from TLA, and what I believe would be a nice addition to Reloaded.

It involves a team of players taking one of the various capturable public bases on the world map. After this they defend the base against progressively harder waves of enemies. The defending team is rewarded with loot after a certain amount of waves/period of time of defending the location. Just like the waves, the loot gets better the longer a team continuously defends a base.

However, due to the fact that these bases are accessible by anyone, and starting base control causes for a serverwide announcement (on the pipboy). These bases are well known pvp hotspots. Even small teams and loners will be attracted, as the defending team will have to deal with both players and waves of npcs.

Mariposa (outside) and Sierra (outside) would both be suitable locations for this activity in Reloaded. Offering both loot and action whetever hostile players show up or not, will make this activity less boring than for example TC, if no hostile team shows up.

Radar Stations

Another pvp intensive feature from TLA, which would be a fitting addition to reloaded with some balancing and alterations.

It involves a longer, team or faction taking one of the four different public radar stations in the world. These radarstations have minor defences (long range minigun turrets), meant to deter bluesuits. disabling the defences should not be a major issue for any 24> character with proper equipment.

When a player uses the control terminal, he is shown the following options:
1. Take control of the radar station [Req: 50% science]
2. Activate defense system [Req: 100% science]

1: The first option gives the player in question a small radar circle (aprox 1-1,5 tiles large) when entering the worldmap. Allowing the player in question to see and hunt other players on the world map. This comes with the following abilities/restrictions:

+ Shows players within 1,5 tiles of the user
- Does not show players below level 24.
- (optional, to further prevent bluesuit hunting) does not show players below a certain inventory value/weight

+ Players who enter random encounters within 1,5 tiles of the user show up as distress locations (red dots) for the user. Entering said locations causes the user to directly enter the random encounter the other player entered.
- The user cannot in any way force a player to enter an encounter.
- Does not work for private locations (bases, tents, etc)

2: The second option changes the alliance of the turrets at the radarstation to the alliance of the user. This will deter bluesuits and undergeared players and prevent anyone random from taking over the radar station with no effort. These turrets should be ineffective against proper armor and should respawn every 10-20 minutes. 

In TLA these radar stations are pvp hotspots, often having conflicts going on over their control. While proper balancing/altering is needed, these radar stations would offer an interresting new pvp intensive feature, that with proper restrictions will not pose a hazard to new players.

7
Sell / 7 motion sensors for sale.
« on: June 04, 2015, 09:22:14 am »
Looking for caps, but superstims are welcome too. Throw me an offer here or in PM.

Edit: SOLD! Smooth trade with Bad_Lieutenant

8
Bugs / Unity Patrols are aggresive to caravans.
« on: September 06, 2013, 01:24:45 pm »
As the title says, Unity patrols attack caravans, which shouldnt be the case since they are a town patrol. In addition, it's bad because the unity patrol tends to be stronger than the caravan itself.

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