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Topics - Paladin-ryan

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Closed suggestions / Low Level Caravan quests.
« on: January 06, 2014, 05:35:58 pm »
I think Low level caravan quests would be quite useful. Saying there's a max level cap as well for it would be quite good.

This would let new people meet up with others and form a team or get friends early, rather than being alone and at that point, rather scared.
It also makes combat something new and able to do as well.

Maybe level 1-4 quests, very low level, ncr to Hub only.
Level 5-10, NCR to Hub, Hub to GR, NCR to VC. NCR to San Fran.

Of course, they'd be extremely lowered xp values and lowered caps. Maybe 1/10 for 1-4, and 1/4 - 5-10

If you're too high level, possibly saying "You're tougher than the guards to join up, so we can't accept you on this"

I'm open to anything I may of missed, or that would be exploited or changed.

Of course, this probably wouldn't affect most people on this forum, being higher-level or able to get friends/factions etc.

Just a suggestion for more new people to want to stay and join in.

Please, any criticism or comments or something I missed please add.

Thanks!

- Paladin-Ryan

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Suggestions / Brahmin Caravans - delivery runs.
« on: December 20, 2013, 10:14:29 pm »
This might be quite useless, as it was a spur of the moment thought.

What about a task for groups, where a Brahmin caravan is needed to make a delivery to a location. E.g. Transport weapons from the NCR to the Hub. Thus, the caravan is needed, but the weapons is just a box of weapons, and so cannot be opened by players.

During the movement, there are a lot more random encounters with raiders (Sorry if this is extra programming, I saw the cars see 95% of encounters, so this could be an extra option) or other low-level enemies for newer players.

Harder ones for higher-levels or can go more places (E.g. Brotherhood, San Fran) etc. The rewards could range from weapons to ammo, to caps and items (Maybe stimpacks). I don't think reputation should be upped as then people could use them to kill people in guarded towns with nor repercussions.

This might make more players rely on each other, e.g. PvE classes, a leader, a crafter for weapons and gear, and a medic?

It might get more new players to team-up and work together on something as well.

There could be a cool-down again to stop the people from constantly doing it to get the items etc.

But yeah, spur of the moment thing. Probably filled with issues and complications why it can't be used.

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It'd only be a small change, like a piece of text on the main menu (E.g. register character screen) that highly advises first-time players to look at the Wiki and not worry about dying.

I know there is already a warning on the download, but sometimes people like to jump in and ignore that, then complain about death. If they got a reminder to look at something maybe they'd stay rather than quit and never return?
Maybe just a line saying about it.

And yeah, that's pretty much it. If this has already been suggested or done, I apologise. I check the first 5 pages of this, and found mostly game items (I can't get that far, I kinda suck at this game)

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