First of all I would like to say my "Hello" to the community as this is my first post on this forum.
English is not my native language so I appologize if there any mistakes in my post.
So... here we go!
Why?Currently there are only 3 weapons in game that have
damage type fireTwo of them are pretty much the same (just with some numeric buff) as
Improved Flamer is... improved
Flamer.
Solar Scorcher is a decent weapon but it is the only
Small Gun that potentially can be used to build around
Pyromaniac perk.
To build around it you have to trade some of your survivability to pick named perks which will result in increased chance of dying in combat an losing your weapon and Scorcher's rarity hammers the last nail in this build's coffin as it becomes completely useless.
Note - Pyromaniac in current state gives bonus only for Two-Handed weaponsSo the
Pyromaniac perk isn't much supported with variety of weapons. It feels like there should be more...
Weapons to addFlamer Pistol Wikia linkPossible characteristics:
Category: Small Guns
ST requirement: 3
Attack modes: Single, Aimed
Base AP: 4
Range: 5+
Ammo capacity: 3+
Damage:
- Value that should be set by dev, who knows balance better. In Tactics it was 22 - 45Incendiary Grenade Wikia linkPossible characteristics:
ST requirement: 3
Attack modes: Throw
Base AP: 4
Range: 15
Damage: 50-110
- Value that should be set by dev, who knows balance better. In Tactics it was 40 - 60. 70-130 with perks which should make it slightly better than Plasma Grenade in plain damage and significantly better if you count in the damage type. It all comes at cost of 2 perks which should keep it at bay in terms of balance
Weapons to changeImproved Flamer Wiki link Seems OK now, but it feels like it should have a little more range and ammo capacity at least to make it different (and bigger) than Flamer Pistol.
Range = 10 and Ammo = 8 would fit greatly.
Molotov Cocktail Wiki link Change damage type to
FirePerks to changePyromaniac Wiki linkRank 1 Change requirements
from
Level 9, Big Guns 100
to
Level 9, Small Guns 100 or Big Guns 100 or Throwing 100
Effect
from
+20 to damage when using two-handed fire-based weapons
to
+10 to damage when using single-handed fire-based weapons
+20 to damage when using two-handed fire-based weapons
Rank 2Change requirements
from
Level 15, Big Guns 150
to
Level 15, Small Guns 150 or Big Guns 150 or Throwing 150
Effect
from
+20 to damage when using two-handed fire-based weapons
to
+10 to damage when using single-handed fire-based weapons
+20 to damage when using two-handed fire-based weapons