April 24, 2024, 05:01:04 am
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Topics - Wind_Drift

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1
Toxic Caves / Re: Changelog 05/09/2017
« on: September 05, 2017, 09:27:02 pm »
Cannot change armor to bypass deterioration on death? I assume in TB this would also apply (sometimes change armors depending on damage type I'm being shot with)?

2
Suggestions / Gravedigging in encounters.
« on: January 06, 2016, 07:13:36 am »
It's in the code since 2238 (I think), yet as far as I know was never implemented in game.  The loot table is WAY reduced from footlockers in value, and they only spawn at around a quarter of the rate footlockers do, and only in Mountain encounters.

It's a few minute fix, and the only reason I see for not doing it is "We don't want to"... which would be perfectly acceptable.

We tell noobs to shovel shit and lift boxes, why not dig holes?

Also, because I regularly tell people to put in work before making stupid suggestions, I'll take my own advice;

encounter_containers.fos
Code: [Select]
uint GetContainerType(Map& map)
{
int locPid = map.GetProtoId();
if(locPid >= MAP_CityEncounter1 && locPid <= MAP_CityEncounter12 || locPid >= MAP_SkyscraperEncounter1 && locPid <= MAP_SkyscraperEncounter5 )
return EC_TYPE_CONTAINER;
if(locPid >= MAP_MountainEncounter1 && locPid <= MAP_MountainEncounter9 )
return EC_TYPE_GRAVE;
else
return EC_TYPE_NONE;
}

3
With the new inventory system (awesome BTW) the Lighter is in the "Misc" category, and I think it makes sense to change it to "Drugs" category, since it's only used for lighting cigarettes.

Not a big deal, but it would certainly make things easier.

4
Toxic Caves / Gun Runners caravan booting party on WM.
« on: May 11, 2015, 05:12:42 am »
On the Gun Runners caravan between fortress and Hub players are booted from the party on the world map when an encounter is found

It's happened to me 3 times, all three times in 31:45

I suspect it may be due to spawn points on a certain map, as previously guards were disappearing.

5
Closed suggestions / Remove "Weapon Destroyed" crit miss effect.
« on: May 08, 2015, 02:40:03 am »
Title says it all.

No reason other than it's annoying when farming, and I don't see what value it adds to the game.

6
Closed suggestions / Ban the Cookie Monster?
« on: April 07, 2015, 02:11:25 pm »
Regarding Turn-Based fixes and changes to drugs, I realized I hadn't seen cookies discussed at all (at least publicly).

My suggestion is to change cookies so they don't stack. 1 AP shots are getting the nix, and that's good, but my locker full of cookies is still highly abusable. 20 AP or more is still broken, regardless of how many AP it takes to shoot.

I think one extra AP for a "rare" item is a sufficient bonus.

Thoughts?

7
Barter / WTT: PE Implant for LK Implant - CLOSED
« on: December 22, 2014, 06:01:25 pm »
I got what I needed, trade no longer open.

8
Toxic Caves / Reilly's Rangers - Done, delete plox.
« on: December 20, 2014, 09:09:46 am »
Cancelled due to an apparent lack of giving a fuck.

9
If you're using any type of grenade on a caravan run and accidentally get within the explosion radius of your own throw/shot, the caravan guards turn hostile and attempt to kill you for damaging yourself.

I tested this using hex throwing on the hex next to me, both times a safe distance away from other players and caravan guards.

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