As a passionate armorer since 2238 i couldn't be more happy about now possible armor crafting with bonuses as it has become even more exciting
But once i crafted over a hundred helmets and several hundred armors during this session i realized something...
Some bonuses outstrip others in usefulness and some are totally redundant.
DT and DR bonuses include:
Normal: Yes, please! The more the better!
Laser: Sure, that'll be coming handy.
Plasma: DR is great! But due to powerful nature of plasma weapons who needs DT?
Fire: DR might be useful sometimes but the DT in helmets is a must have! There are so many encounters with bunch of PK snipers blasting my eyes with solar scorchers...
Electro: Largely unused
Explode: DR is great DT is practically useless. Not to mention helmets - their explode resists are never used so those bonuses in helmets are pointless.
So should there perhaps be some changes to cut off some possible bonuses?
Maybe for a time being... but i think that what this game really needs is more ways of attacking in different way.
Adding burst rounds for sniper guns could use helmets' explode stat and thus giving it a function (as well as thrown napalm vials into someone's face)
Firecrackers that work mostly like molotovs except every explosion wouldn't deal 15-25 damage but lets say 7x 5-10 damage - better for unarmored targets and worse against high fire DT
Adding diversity to dealing different kind of damage in different ways with different weapons and different character builds would add more interest to the game and a bit of uncertainty - Players would think; "Is this armor good enough? They might go at me with something i don't expect"
Some more armors made especially for purpose of resists like fire or explode would be nice too if such conditions were met
I read that Killgore will soon add different shotgun ammo. So i do hope this topic will be a food for thought for future implementations.
Any thoughts for now?