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Game Help / Burst weapon damage comperation (1/3)
« on: January 28, 2023, 08:27:45 am »
So, I did some calcs and math here and there. Here are result.
Some explanation:
- Big Guns (minigun, LSW, M60) has different calculation of "Chance to hit" and seems it's halved (50%) on accuracy when into consideration base chance. It also seems each bullet is considerated separetly. So, I made calcs ON HEX (point blank) damage.
- 10 hex range lowers BURST damage for Big Guns by 50% (for "spread burst" weapon). Rendering guns like M60 and Minigun damage drop by a lot! But doesnt affect LSW (10% spread and FN Fal also 10% spread. About FN Fal - game states it has NO-Spread, but after several tests it does have a little one and occasionally can hit adjectant hex.

This is part 1 of 3. I will update topic.
Part 2 will contain damage comperation to ammo cost
Part 3 will contain damage comperation to resources.
Some explanation:
- Big Guns (minigun, LSW, M60) has different calculation of "Chance to hit" and seems it's halved (50%) on accuracy when into consideration base chance. It also seems each bullet is considerated separetly. So, I made calcs ON HEX (point blank) damage.
- 10 hex range lowers BURST damage for Big Guns by 50% (for "spread burst" weapon). Rendering guns like M60 and Minigun damage drop by a lot! But doesnt affect LSW (10% spread and FN Fal also 10% spread. About FN Fal - game states it has NO-Spread, but after several tests it does have a little one and occasionally can hit adjectant hex.

This is part 1 of 3. I will update topic.
Part 2 will contain damage comperation to ammo cost
Part 3 will contain damage comperation to resources.