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« on: December 19, 2018, 12:18:50 pm »
- make caves great again by adding g11e (no stats, worse condition), alien blaster (no stats, cond50-90), bk robe (no stats, tougher enemies there (mutants with miniguns, etc.).
- make t3 and t4 ammo craftable only (not obtainable from vendors) in order to boost players interaction
- make drugs (except of stimpak) craftable/lootable from npc encos only (not obtainable from vendors) in order to boost players interaction
- Farms to be owned by ONE character, not shareable, no co-owners.
- Farms to give little bonus (30 caps / 1000 farm money, 60 exp / 1000 farm money) /// (+1.7% exp bonus lasting an hour (5000 farm money) or 1.2% chance to spawn more caps in lockers lasting an hour (5000 farm money))
- Glow to be moved under a "PVP zone" mode. You can literally go there now alone, pile every shit you find there, grab it all and suicide with 9000lbs overloaded char. Kinda cheat, aight..?
- Town Control locker to spawn oil cans/puppets with ie 2% chance / 5 minutes
- (11Mar2019)[/color] more active staff
- (11Mar2019)[/color] repeatable events (this could go hand in hand with more active staff)
- (11Mar2019) ability to assign quests to lower ranks (Player Driven Faction only feature, with tracker)
- (new 20Mar2019) Event Ideas:
* weekly (monthly) 5v5 in Hinkley (3 rounds - best of 3), winners could benefit from +30% exp for 24 (72) hours --- could be managed by players, reward provided by GM.
* hide n seek (weekly) - reward random hidden item --- could be hosted by players
* Q&A (monthly) - reward optional (10-20 questions) --- could be hosted by players
thats all for now, I'll be expanding the list based on what comes to my mind or if anyone suggest anything good here, I'll put it on the list with the credit.
Feel free to react to each point, best with some explanation ... ie "point one is crap bcuz..."
thx