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Topics - dskpnk

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1
Toxic Caves / Re: 14mm sniper rifle (re-think-it)
« on: March 11, 2015, 10:38:35 pm »
Maybe think about balancing atual weapons before adding new ones....  :facepalm

2
Closed suggestions / Place magic lockers if it quick making it !
« on: October 11, 2014, 01:39:10 pm »
Ok thx a lot for works and working for wipe but is adding one locker in Glow and one in Ares, both last lvl is possible ?

Reason we lost many players for AOP & wipe wait, good gear no more rare so let's have even more for smaller gang and some new challenging place to fight. Rad in glow and mutant in ares + PVP could be nice !

++ dunno what you wan't to do with ares in future but can be good to start seeing what good or wrong in thoses maps !

If possile to do it simply why not ^^

3
Barter / [WTB] Pheonix implant
« on: July 07, 2014, 11:38:52 pm »
Contact via PM, have to offer some good shits  :-*

4
Closed bugs / Disconection !
« on: May 04, 2014, 08:05:13 pm »
I got more and more disconections, today it s happen in a middle of a fight did anyone have this problem too ?

And is there any way to fix the fact than when u lost conection to server the game didn't close ? Cause actually when u loose conection u can run shot but u don't know that u are offline !!

Maybe restart server one time a week, cause i got more and more of those ghost disconection for the past 3 days

PS : I have optic fiber conection and i am in center of city so i don't think it comes from me.


5
General Game Discussion / Who have the biggest !
« on: April 22, 2014, 02:55:57 am »
hey guys, session is well advanced now maybe let's show who have the biggest :

I start with a Turbo plasma (thx to BB.) & Avenger+Sniper (thx to Mojuk), show us the best weapons of server u can have :








6
Ok since the new update it seems that i can't make any forced encounters, furthermore all encounter are : encounter is in turn based mod, but they an't.

And no more Xp gain from avoiding encounters.

7
Toxic Caves / Re: The Amboy Dukes
« on: April 18, 2014, 02:41:48 am »
To clarify the situation we are not gonna make any alliance for now so no point to ask for it (UV&Blackhearts), the point is not i don't like you, i dont care ! The point is for now the teams are pretty balanced (i saw max 7 bbs/8UV/8YK/8Amboy), no point in having a swarm PVP is fun right now.

So no alliance with UV or Blackheart stop asking for it, some days you are more, some other we are more, and sometimes is BBS. It's not because one night a team have more number that you should creat stupid alliance (special for Napalm who just after asking me to ally thought i were a BBS and ask BBS alliance against us)

+ Some facts can close any discution forever, like Jack Max insulting players or wasting our TC or for example asking for alliance but taking our town at late night, diplomatic my friends, + asking for alliance against BBS and 15min after asking "BBS" alliance against us is bullshit.

8
Closed suggestions / Stealth boy
« on: April 13, 2014, 07:46:02 am »
I suggest to remplace the +60 sneak bonus (useless i think if it didn't improve skill up to 300 because with no lvl cap all sneak build have 300) to something mabe like an anti-motion sensor, effect is much more short than motion but it allow you to not be detected by motion.

9
Closed suggestions / No Wipe during hollidays
« on: April 12, 2014, 08:02:34 pm »
Just suggestion to not Wipe server during summer hollidays (when most of players are doing other shit than just geeking) just to not create inst wipe gap between no lifer and regular players.

What do you think about it ?

10
Suggestions / Global game suggestions for a better tomorow
« on: February 22, 2014, 07:20:06 pm »
So i am playing this game for 5 years now, and i fells something like 2238 those last times, so here one thread about all my previous suggestions, those are not hard core coding things, only some map modifications (adding lockers and NPC/modify TC windows and militia rate)

TC :

- Separate faction name (allowing to start TC) and faction bases, 10k caps to start TC is too easy !
- All towns with multi windows all at same time (ex: Reeding : 8am to 9am/10am to 11pm so when u take town ur gang have locker spawn safe for 1h)
- All TC windows open means that big gang will have to split or abandon city to defend and small gang can take an other city (no more ultra domination of tc locker)
- Militia*


New PVP location for everyone :
(more details send to killgore via PM)

1 / Main problem is Ultra domination of swarms/big team/alliance, to solve it i suggest new TC window and more location for locker/gear spawn :

A - TC windows ::

I rly think we should try one hour TC windows at same time in all town, with a 1h gap between let me explain :
        - Today if team X take a closed TC timed town it 24h of free loot so 48 locker spawn (it amazing according to one fight a day)
        - Non timed town are good but you don't rly have challenge to win the town because u can loose it 15 min after
But :
        - If the TC window is 1hour with 1hour closed window u have max 3 lock spawn first time u take the city, if no attack or succesfull defending u will hae 4 lockers spwans so interest to defend your city.
         - Bring militia back with 20 min respawn so to have a full 6 militia u need to keep town 2hours (militia is good for RP/craft/mine/trade). So with that militia not rly OP, you have to defend if u wana keep it, maybe some TC gang will not abuse militia PK and try APK roleplay and a chance to see more players in towns. It just bring back a feature, i think disabling an existent feature is bad.
         - And the main interest is if all city have the same opened windows ultra town domination will be harder because if you attack u can loose ur city for the next 2 hours. More interest for high speech timer, more attack/defense, windows for everyone in the world. So if X takes Y's city, they need to split to defend or Z can take an other city.
         - Same chance for good stuff as we have now, maybe little more drugs/ammo/ressources in locker, cause actualy one locker furnitures spawn is rly shitty even for 1 player, TC mainly involves min 5-6 players.
         - Combine Reno map for deleting grids and make Reno a TC town.
         - Combine Necro as previously for Reno and make Necropolis a TC Town.

We tried many things for TC and i think it can be interesting especialy for small gang at big GTM time 7pm to 11pm when big swarms online they can take a third town wild bigger gang fight for their city, actualy at this GTM u take Klamath and Gecko and you are OP for 96 lockers spawns, so swarms just focus those towns and get safe loot, become stronger with infinite resssource from 96 locker/day and start ultra domination, and focus small PVP places owing all small friend groups.

B -  Small TC locations no faction names needed


- With same model as town TC i suggested before but not faction needed just a message showing the location is being taken.

a -Tobacoo farm :

- Locker : nuka/cigs/beer/mentat/tobacco/Barley/watter bottles/wood/caps 30min respawn.
- Tools : Brewerage Device/workbench/still
- Ressources : wood/tobaco/fibers/fruits/iron/minerals 30 min respawn
- NPC : gecko/golden gecko/brahmine/elder fire gecko.
- No minimum player rquested to take the place, low tier stuff required.
- Small low tier militia guards (max 2)

b - Ghost farm :

- Locker : nuka/cigs/beer/mentat/tobacco/Barley/watter bottles/wood/broc&xander/caps 30min respawn.
- Tools : Brewerage Device/workbench/still
- Ressources : wood/tobaco/fibers/fruits/iron/minerals 30 min respawn
- NPC : ants/small radscorpions/gecko/golden gecko/brahmine/elder fire gecko.
- No minimum player requested to take the place, low tier stuff required.
- Small low tier militia guards (max 2)
- Map modification : second exit/enter north and second undergroud exit/enter north too.

c - New reno stables :

- Locker : caps/empty hypo/empty/jet canister/brahmine shit/ bio med gel/chemicals/stimpacks 30min respawn.
- Ressources : wood/chemicals/electronic parts/fruits/brahmine shit 30 min respawn
- Tools : Brewerage Device/workbench/still/medical workbench
- NPC : A lot of yakuza with elder Yakuza as this place is controled by mafia/brahmines 30min respawn.
- Minimum players requested  to take the place 2, Medium tier stuff required.
- Small low tier militia guards (max 3 spawing in building and not taking agro on yakuza NPC at the outside)
- Map modification : second exit/entrance north.

d - Waterworks :

- Locker : caps/empty hypo/empty/jet canister/brahmine shit/ bio med gel/chemicals/stimpacks 30min respawn.
- Ressources : wood/chemicals/electronic parts/fruits 30 min respawn
- Tools : Brewerage Device/workbench/still/medical workbench
- NPC : Deathclaws as previously in warehouse with elder deathclaw 30min respawn.
- Minimum players requested  to take the place 2, Medium tier stuff required.
- Small low tier militia guards (max 3 spawing in building and not taking agro on deathcalw NPC at the outside)

C / Locker spawning system but on NPC (involving karma issues):

As for actual place but if possible place the loot on NPC to prevent sneak/ac troll looting.

a - Library :

- Ressources : Waterpump/junk/metal parts on the floor 30 min respawn.
- Tools : workbench
- NPC : Regulator guards + regulator elder, if u kill them u got good loot from dead bodys but u lost karma, add on the elder Regulator a chance of droping advanced/unique medium gear + skill books.
- Map modification : North entrance.

b - Warehouse :

- Ressources : wood/junk/metal parts&hq/gun powders&hq/alloys&hq in basement lockers 30 min respawn.
- Tools : Workbench in basement/Brewerage Device/still/meat table
- Npc : Gun Runner guards & elder Gunrunner guard dropping advanced/unique medium/top tier gear, u lost karma to boneyard.

c - Crater :

- Npc : Hord of ghouls with elder ghoul droping medium/top tier  advanced/unique gear, loosing karma to Necropolis.
- Map modification : hudge rad (3x glow)
- Ressources : HQ ore/HQminerals/Uranium 30 min respawn.

d - Cathedral :

Container : random chance in graves to spawm low/medium/top tier advanced/unique gear/skill books.
NPC : Follower of the apocalypse, if you dig graves they attack and you lost karma to follower of the apocalipse when u kill them.
Ressources : water pump/junk/metal parts spawing on floor 30min.
Tools : workbench/Brewerage Device/still

f - Junkyard :

- Npc : hubologist + elder hubologist dropping chanec good gear
- tool : workbench/still/Brewerage Device
- ressources : metal parts/junk on the floor

g - Golghota :

- Npc : Hord of ghouls with elder ghouls.
- Container : random chance in graves to spawm low/medium/top tier advanced/unique gear/skill books.

h - Theme park :

- NPC : raider & elder raider droping low tiers advanced gear
- tool : still/breuvage device/nuka machine/water pump/meat table
- Ressources : fruits/junk/metal parts

e - Mariposa/Ares/Navaro/Sierra/Glow

NPC : A lot of related NPC outside&inside the location with one elder last floor droping advanced/unique medium/top tier gear/implants, karma drop to concerned faction (mutants/enclave/bos/robots) 1hours respawn. Make it harsh with a lot of NPC and elder NPC using and droping bozard/vindicator/pa/hpa etc etc.
Ressources : hq ressources in lockers/ first floor of bases 30 min respawn
Tools : Advanced workbench/Medical workbench

Here server need wipe

2 / NPC PVP problem :

Follower system is pretty cool actually and interesting for build devellopement so instead of deleting totaly i think a big nerf could be done first to try to keep them usefull in PVP but not overpowered as now.


Followers :


The idea is to have 2 max follower per players.

- Slaves can't fight (only farming/transporting stuff)
- Companion are 300pp, 4hours respawn, lootable armors. 3 slaves.
- Mercs are 150pp, much more expensive. 4 slaves.

*Militia :

- Only start spawning when TC window is open, one each 10 min, so u have chance to have full militia once a day when u control town.
- Defending team can have small support of militia if other gang wait last moment to start TC (lame)
- So more interesting TC with chance to save militia and makes laws in your town (i think completely disable militia and break a working feature is bad)

- All NPC faction should be able to take towns and do TC and works like a classic faction with a base leader, those guy will postule for leadership on forum at begining of session or after that directly in game via claim leadership option if still enabled/working.

Followers Gameplay :

- One shortcut for regroup
- One shotcut for attack hight priority
- One shortcut for Flee


NPC Factions :

Slaves are unable to fight exept if u free him by quest or giving caps, if u decide to do that slave become like a follower (same build requests)
When a follower die make a 4h respawn time corresponding to 2 TC window i suggested before, so u not use them as kamikaze and dont have constant advantage of NPC.

3 / Economic crashes prevention :

No interests at banks just use bank to share account and safty.
Reduce max weight of slaves to nerf auto mining/private mines.


4 \ General game suggestions :


- Improve content of actual encounter locker with custom stast stuff.
- Improve chance to met players a lot during travelling.
- More xp for repair/science
- Xp for trade ? (only for perfect trade, i mean equal valor trade, formula : valor of trade/100, so if u trade for 3000 u got 30xp)
- Infinite tent per players as suggested on an other thread
- Buff HKg11/e in order they makes more damages than p90
- Nerf c4 to max damages 180
- Nerf mine to max damages 200 + 100% cripled legs
- Force  Jinxed Jack to finish the tiny tank interface pvp (http://forum.fonline-reloaded.net/index.php?topic=225.msg31115#msg31115) and use it as default interface for the game.
- Add the More visible sources of crafting materials + crosshair by Tutkarz in default client in order to help new players.
- Add APA and APAmkII for enclave lovers (same stats as PA/HPA maybe with some little difference like there are for BA/EA)
- Pulse rifle max range 40 + same knock effect as a RL
- Replace +poison resist/rad resist with + sneak skill points on armors.
- Add +stats to clothe (example doctor coat give + doctor skill or elegant suits give + barter skill)
 
Wipe server and start new session

11
Toxic Caves / Re: WTS Enclave/Brother/Desert Armors
« on: February 20, 2014, 10:10:03 am »
200k for the 4 normals EA and 4 normal BA ? Good ?

12
Closed suggestions / Nerf C4
« on: February 10, 2014, 10:05:19 pm »
So one C4 can kill like 4 players it's boring especially when some team just place c4 everywhere....This item is just making TC rly rly boring like we have today with BBS putting C4 everywhere in city, wtf guys u just don't want to fight ?

13
Buy / [WTB] CAmkII
« on: February 08, 2014, 06:36:52 am »
Need to buy good amount of farmed CAmkII with minimum 65% max condition.

Contact me via PMto discuss prices/quantity.

14
Forum Français / Appel d'offre
« on: February 08, 2014, 06:30:54 am »
Salut !

Cherche à acheter grosse quantité de CAmkII farmées, non réparées, avec une condition max de +~65%.

Si il y à un petit groupe de joueurs,hardcore farmer TB solitaire ou une team qui veux se faire des caps contactez moi par message privé on discutera prix/quantités.

15
Tools and Modifications / how to change ground items ?
« on: February 04, 2014, 12:01:55 am »
Hello i am trying to change ground items skins, how for exemple remplace the minigun ground skin ?

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