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Topics - Big Hat Logan

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Toxic Caves / Re: Goodbye
« on: August 20, 2018, 05:59:32 am »
I was playing FO:R since late season 2 up until early weeks of S3. Now , I always was noob and got killed a lot of the times, scavenging, locker-hunting, caving or just exploring. To give you context on ~40 lvl Gun Runners mutant quest was still challenging, although it was noticeably harder to die because I got implants. Now I cant get them so whatever hardcore players archive easily is harder for me. I can deal with not being able to craft pancor if people think its too strong, but taking away implants just ruined my game play. Today I tried to kill Blood Viper . Wiki says it requires at lest lvl6 to start quest I was lvl 17 Strong Explorer wearing CA+ Combat shotgun and I wasn't able to kill her in TB(Brought her to around 100 hp twice).   Please don't turn FO:R into hardcore players paradise, I've already lost all my in game friends because they weren't able to find their way through S3 meanders. I know that most of you will be like  "its not game for you scrub" but there was a lot more of us back in S2 and we had a blast, preaching Jah's gospel in New Reno and Hub, suicide bombing Hub and doing quests together.


Last of the noobs who played for fun.

"Wow I wasn't able to kill a boss using the shit-tier Combat Shotgun and shit-tier CA, time to leave the game"
>Doing anything in Reloaded without Avenger Minigun and CA Mk2

Toxic Caves / Re: Real Life Fallout?
« on: August 20, 2018, 05:55:24 am »
So, I know a guy who’s tryin to build a real life Shady Sands wannabe park; He bought the land to put it on, but that’s as far as he’s gotten. If anyone is interested it’s vivianhistoricpark.simplesite.com/
I would suggest too the retard who thought such a thing was possible, to end his life in the near future. I'm hoping the land he bought was desert, and he'll need a shit load of adobe bricks.

Toxic Caves / Re: Books counters
« on: August 14, 2018, 06:14:03 pm »
Not needed, not useful, and takes up developer's time trying.
Sorry, no support here.
Because the Developers are trying soooooooo hard to fix their game right? Hahahahahahha.

Toxic Caves / Re: Glow, Warehouse and Reno...
« on: August 13, 2018, 03:52:55 pm »

All dungeons are worth running, all dungeons are doable (ok, glow is a bit harder to solo, but still 100% doable, warehouse is pretty tough to solo, but still ok).

But what you are saying is bullshit:

1. Warehouse - if you shoot one slag, then 1-3 slags are on you (depends) but definitely not all slags from the map - just be careful, learn the map, how they are split, what triggers them etc..

2. Glow - third floor - not all robots get triggered at once, again... and it's also easy to block them, sixth floor - way too easy, fifth floor - moderate, just block the door again and "eye"-shoot minigun robots if you can't survive their bursts, fourth floor - easy. --- Shitload of mats, shitload of blueprints, shitload of t4 ammo, shitload of everything, chance to spawn statted items (magic locker + 2 lockers).

3. New Reno Sewers - not worth running? Fuck. This is the easiest way how to get statted items + hypos! I have around 160 hypos just from running Sewers from time to time. Definitely worth running.

4. Vault 15 - low level dungeon - what's worth running it for is actually hunting rifle with good stats - turn it into a .223 pistol and gg, your pistolero alt is all set (or sneaker)


Caving - I completely agree with you here, I enjoyed caving myself and finding only hk11 from the noticeable loot kinda disappoints me.
Everything you just said is bullshit, Hunting Rifle with good stats? Who the fuck cares? Hypos? Who fucking cares? T4 ammo? Who the fuck cares, there's no T4 to use it with. Warehouse loot is almost always trash for me.

Toxic Caves / Re: Changelog 23/07/2018
« on: July 27, 2018, 10:47:19 am »
No nerfs, few reward boosts, have fun  :P

Does anyone know what was changed? Which quests, dungeons or any other places with loot?

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