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Topics - Blackislovas

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Sell / WTS Unique/Advanced .223 Pistols
« on: November 24, 2017, 07:14:45 pm »

These ones.

2
Suggestions / Player Farm Improvement
« on: November 20, 2017, 09:08:17 pm »
I understand it's still in development, but I'll try to give some thoughts on the farm thing so far.
1. The whole farming is tedious and boring - I just log in, click "initiate end of the day" and log out, because all else seems pointless (I'll get to it a bit later).
Perhaps it would be possible to add encounters or something (like the farm is being attacked by raiders) it would be bit more interesting, to stir up the monotony.
2. The NPC's options seem rather useless - Now I understand that the aim is not to turn the farm in to a powerhouse grinding factory, but using 3 water + 3 wood for a couple of hides and a bit of meat? Not even bothering with it. 1 water + 1 food = 4 wood? I'd rather chop up a whole bunch myself, since getting water is annoying (constantly building the water pump).
The rates need to be reworked in my opinion, because all it turns out to be is a somewhat an ok option if you don't have time to play a lot, yet you need to bother a LOT in order for it to function. I thought a farm would bring a bit more automation.
3. If it's a farm, maybe stuff can generate on it's own? Meaning, that maybe a waterpump can function slowly producing water and so on. It would be a lot more pleasant.
4. Renovations - I got all of them in the first couple of hours, now what? Maybe they could be constantly upgraded as a sector or something, bringing more profit, resources or somethings.

3
Bugs / Player Farm bug - Settlers don't work
« on: November 20, 2017, 05:26:57 pm »
I unlocked the priest, yet I can't talk to the settlers for them to do anything, they just say random stuff when clicked on, no dialogue engaged.

4
Suggestions / Companion AI tweak
« on: November 15, 2017, 05:11:57 pm »
Right now companions are simply retarded - they start "picking" something up an infinite amount of times at waterworks (a computer, lol) They can't enter a room, they either successfully enter through the doorway, or wander outside the house/room etc. near the walls. In New Reno Sewers for example, they casually take a stroll through all the enemies, and just die (we're told to stay close and defend if anyone attacks), like they don't give a damn. They're not making things easier, they are a burden. If possible please tweak the AI, maybe add some quick commands, telling all/one of them to arm/disarm etc. Thank you.

5
Game Help / Party Points (PP) question
« on: November 14, 2017, 10:57:33 pm »
Alright, I didn't find anything on the wiki, so here goes - If you have 6 CH, both perks for PP (Good Natured, Magnetic Personality) and 300 Speech = 260 PP, you pop some Mentats (280 PP) -> you recruit 4 companions (70 PP/ea), Mentats wear off, what happens? Does one companion leave because of PP shortage or they still stay? Would really appreciate any info, thanks.

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