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Topics - C.H.A.R.L.I.E

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1
Closed suggestions / NPC's too agressive
« on: September 02, 2017, 02:46:03 am »
NPCs spamming nades and shooting from max ranges WHERE MUH COMFORT ZONE??? :facepalm

2
Toxic Caves / Re: Server wipe.
« on: August 30, 2017, 09:04:55 pm »

3
Closed suggestions / Rocket Launcher / Hex shoting
« on: July 30, 2015, 01:48:08 pm »
Bonuses from living anatomy and fast shot does not aply when doing hex shooting.

Here is damage from hex shooting with rocket launcher:
• armor king was hit for 45 hit points by you.
• armor king was hit for 55 hit points by you.
• armor king was hit for 50 hit points by you.
• armor king was hit for 39 hit points by you.
• armor king was hit for 39 hit points by you.
• armor king was hit for 42 hit points by you.

Here are targeted shots with rocket launcher
• armor king was hit for 65 hit points by you.
• armor king was hit for 62 hit points by you.
• armor king was hit for 64 hit points by you.
• armor king was hit for 64 hit points by you.

Character have fast shot and living anatomy.

Rocket launcher is too weak at the moment and need some kind of buff. I think adding damage bonuses to hex shooting will make rocket launcher useful again.

4
Closed suggestions / Penetrate perk for Avenger Minigun?
« on: May 23, 2014, 02:32:18 pm »

As many of you know the avenger isn't very useful in PvP anymore. Even the XL will outperform it on 1hex..

The reason for this is threshold. Avenger is just hurting so bad from high thresholds. Most tanks have 11/12 threshold in CA mk ii, and thats even before AR kicks in.

Meanwhile the avenger has a damage of 12-15 ....

Maybe this weapon needs the penetrate perk?

5
Toxic Caves / Russian fast relogging
« on: April 11, 2014, 06:32:02 pm »
These russians are fast reloging to the point that this game is now unplayable. A few days ago they even fast relog with bluesuit merc leader.
This is happening every day in every fight.

At the same time some of our group have received permanent bans.

So i will not play the game anymore until this issue has been dealt with

6
Toxic Caves / Re: some talk about bans
« on: December 28, 2013, 04:59:47 pm »
Ok i didnt know that.. but now i do  ::)

And kilgore u set up this system of reporting other players so dont cry ... and

False reports?  ???   niggah pls.....

7
Toxic Caves / Re: Game Master Children of the Cathedral Implant Auction
« on: December 03, 2013, 08:21:36 am »
Omg...

What did i go collect all these caps for ... ? .. when all doCAN wants is black coc ....

8
Closed suggestions / Remove Brotherhood Armor from Hinkley
« on: November 02, 2013, 10:31:25 pm »

As the title says. Hinkley is supose to be some kind of simulator, but BA is messing up the balance. Basically there is no point in using any other armors:

BA laser res: 70 / 8
Metal Mk II laser res: 80 / 7
Tesla laser res: 85 / 10

The armor system of CA, Metal and Tesla is pretty good, because there are positive and negative aspects with all armors. This is called BALANCE.

Suggestion: Remove BA from hinkley.


9
Toxic Caves / Re: Changelog 16/09/2013
« on: September 17, 2013, 02:28:14 pm »
- Changed eyeshots/headshots in critical table (slight boost),
- Decreased AP cost of Sniper Rifle single shot by 1 AP,

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