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Topics - Corosive

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News and Announcements / Changelog 08/05/2018
« on: May 08, 2018, 08:07:55 pm »
Hello, all you beautiful wastelanders! The server was updated on 08/05/2018. Below is the change log.

Changelog 08/05/2018

New Quests and Jobs:
- New campaign, "Day of the Wanderer" (Level 24+) - Start it by visiting your favorite fire, and collecting your thoughts
- Help a man find his kidnapped daughter - Junktown Skum Pitt (Level 12+) - written by Jarok ages ago - thanks!
- Join the Lonestar Collection Agency in Barter Grounds - gain points by doing combat jobs, exchange them for random blueprints
- Find Holy People/Wandering Lunatics in the wasteland and turn in Puppets for epic rewards!
- You can become a mutant now (+50 HP, +30 Carry Weight, +15 Radiation Resistance, +5 DR) - cannot be undone. Talk to Ban Chao in San Francisco

New locations:
Private (Level 24+):
- Vault 4 - start in Redding, speak to Widow Rooney
- Sky Tower - start in Den, speak to Fox

- La Grange, south of Reno.
- Pomona, spawnable using puppets
- L.A. Gold Reserve, spawnable via scaring a Regulator...

Other changes:
- Added basic campfire cooking  - requires 3 Meat, 1 Wood, 50% Outdoorsman
- Added experience gained for killing enemy faction player during Town Control - 50% of his lost experience points are divided among all alive, level 24+ players from killer's faction (and +10% bonus for killer)
- Jules sells hypos via "Say" command
- Changed some Telltale cooldowns and puppet rewards
- BoS mission's player limits removed (and many other player limits on locations as well)
- Added missing item descriptions, Laser SMG, Laser LSW, Fire Grenades, Polymers
- Car lockpick protection time increased from 2 minutes to 15
- Removed Medic perk from some critters
- Followers can wear black robe now

- Settlers are now working properly in Farms
- Postman Job bugfixes
- Fixed Junktown Ghouls Job, Barter Ground Vertibird Shooting, Vault Runner events
- Elevator bugs fixed
- Various maps fixes
- Fixed Far Go Scout job, and it's no longer repeatable
- Fixed Jenny Postman letter

Changelog 27/05/2018

- Followers can now attack other players (but companions will do so only in tents/bases).
- Hotels and houses disabled until complete rework of the feature.

Toxic Caves / Puppets
« on: January 07, 2018, 07:54:02 am »
Well, I've got some ideas to expand the use of cute little puppets found randomly in the world, and off certain bosses. I want to turn the item into some sort of "premium currency", and need more diverse ideas. I have a ton of ideas already, but I want to see what you guys can come up with first.

So, post away!

Here's an example of what I'm talking about...

Spend 13 Puppets to spawn a premium dungeon with full npc loot drop, and lots of hidden goodies.
Spend 1 Puppet to repeat a specific quest/job.
Spend X amount of Puppets on a random loot crate (Either get some wicked item(s) or end up with junk) [Gamble]

What are you ideas? What would you like to see become of those cute little puppets?

« on: December 24, 2017, 11:42:54 am »
From everybody here at Reloaded, we wish you a Merry Christmas, and Happy Holidays! See you all in the new year! Cheers, guys! Stay pleasant, giving, and keep your heads down in the field.

« on: December 03, 2017, 10:07:12 am »
Hey all! I need new maps! ASAP!

I need some basic settlement type maps for use in something super special. I need a half dozen (or so) random locations just with tents, buildings, farm stuff, etc. Anything that can be used as a small home/settlement/NPC place of interest/etc.

Please don't place NPCS. I just need the actual decorations done with proper hex blockers. DocAN will reward anybody and everybody who ends up providing a quality enough map!

Thanks, guys and gals! Godspeed, and good luck!

Let's make FOnline Great Again!

*hugs, kisses, sloppy thirds*

Closed bugs / Locations spawning over cities?
« on: September 29, 2017, 05:27:27 am »
Hi, please post your quests/jobs that you might've found that have locations spawning on top of each other. Thanks.

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