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Topics - 3.14

Pages: [1] 2
1
Tools and Modifications / Season 3 Character Planner
« on: December 09, 2017, 10:31:05 am »
Since the online planer is outdated, the other one is written in Java and therefore must be evil, I've decided to roll my own.

It looks like this:

Or this, if you prefer style over functionality (and don't have epilepsy):

The files it saves look like this (plain text):
Code: [Select]
FOnline:Reloaded Season 3 Character:
S: 1
P: 2
E: 10
C: 9
I: 3
A: 9
L: 10

Level: 60

Traits:
 -Fast Metabolism
 -One Hander

Perks:
 -Boneyard Guard (2)
 -Repair x10 (2)
 -First Aid x10 (2)
 -Small Guns x10 (2)
 -Outdoorsman x10 (2)
 -Barter x10 (2)
 -Science x10 (2)
 -Strong Back (2)
 -Snakeater (2)
 -Pack Rat (3)
 -More Critical (3)
 -Even More Criticals (6)
 -Sharpshooter (9)
 -Gain LK (12)
 -Better Critical (15)
 -Bonus Rate of Attack (18)
 -Gain CH (21)
 -Lifegiver 1 (24)
 -Gecko Skinning (60)
 -Sex Appeal (60)
 -Magnetic Personality (60)
 -Speaker (60)

Skills:
 +Small Guns:  209
 -Big Guns:    18
 -Energy Guns: 19
 -Close Combat:50
 -Throwing:    49
 +First Aid:   132
 -Doctor:      17
 -Lockpick:    21
 -Repair:      83
 -Science:     91
 -Outdoorsman: 71
 -Scavenging:  0
 -Sneak:       32
 -Steal:       27
 -Traps:       25
 +Speech:      300
 -Gambling:    40
 -Barter:      94

Stats:
Armor Class:      27
Action Points:     9
Carry Weight:     78
Melee Damage:      1
Poison Res.:      80
Radiation Res.:   40
Healing Rate:     24
Crit. Chance:     25
CC. Crit. Chance: 25
Hit Points:       221
HP/Level:         5.0
SP/Level:         11
Party Points:    240
Sight:            32
FA healed:        92
Doc cooldown:    180

Download for Windows 64bit:
https://drive.google.com/file/d/1_keVf1oitHViXZV0Sv4FLE2QZYGxPLT3/view?usp=sharing

If you're running on anything other then win64 (osx, linux, win32) install Python3.6 from:
https://www.python.org/downloads/
then run from a console/command prompt/shell:
Code: [Select]
python pip install panda3dand finally run the character planner via main.py
Code: [Select]
python main.py

Feel free to post bugs and feature requests or even to fix the bugs and write your own features because it's all open source.

2
Closed suggestions / AC again
« on: November 12, 2013, 10:36:03 am »
So, armor class sucks. 5 perks, a trait and you end up with a gimped toon that gets hit all the time anyway.

How to make it work?
1. AC affects max. hit chance.
So if one has 30 AC then someone shoting him will at best have 65% chance to hit.

2. AC is caped at 45 (and 0).
There is always at least 50:50 chance to hit. Can't be lower.

3. Static and Dynamic AC.
When you don't move you only get Static AC, if you move you get both.

4. Numbers:
-Agility +1 per point, dynamic
-Dodger +3 per rank, dynamic
-Livewire +1 per Agi, dynamic
-HtH evade, +3 per rank, static
-Kamikaze, +5, static
-Leather Armor +5, static
-Leather Armor mk2 +8, static
-Metal type armor -20, static
-Combat type armor -10, static
-Power Armors -37, static

For armors you only get the bonus if condition>50%, but you always get the minus.
Max static AC: 19
Max dynamic AC: 26
------------------------------- +
Max AC = 45


This way AC is worth something and at the same time we don't get immortal Jinnxed AC trolls

3
Survival Guides / Blond guide to Fonline [LOT-O-PICTURES WARNING]
« on: November 09, 2013, 07:31:35 pm »
So, You downloaded the client, installed it and read some info on the wiki, but You have no idea on how to start? Fear not, for this guide is for You!

tl;dr -> skip to point VI if you know how to make a valid character.

I. Know Your Gun.
Before You even login for the first time, You need to know what guns You will use. There are a lot of options and choosing a gun is not as simple as picking the one with best stats. Let's first look at the categories we have:

1. Hand to Hand
Some new players make the mistake of selecting HtH/melee for a first character - don't do that mistake. HtH weapons are cheap (like your hands - they are free, can't lose them), but they have no range at all, low damage and usually lack the bonuses that other weapons can gain from crafting. Some people prove that HtH is playable, but it is one of the hardest way to play this game.

2. Throwing
Not as bad as HtH, but still not the best choice. Throwing knifes and grenades are easy to craft and do just enough damage to bu usable. If You really, really, really want to use them You can, but there are better choices.

3. Big Guns
The bad boys in Fonline, some of the most powerful and most used guns are Big Guns. At some point You will want to use them, but not at the start!! You would need blueprints (they cost caps), an advanced workbench (they are in dangerous places or require some time to get access to) and high quality resources (available in dangerous places or in costly private mines). There are low-tire big guns and if you're not afraid of a challenge, then you might start your Fonline adventure as a big gunner.   

4. Energy Weapons
Energy Weapons deal high damage but on the other hand most enemies (and players) have high resistance. The more powerful weapons need rare ammunition (Micro Fusion Cells) and all of them need Electronic Parts to craft - getting them is not always that simple. The extra challenge is getting a profession to craft these -you need to go to some dangerous places and you can lose your caps. Having said that - if you manage to buy the Energy Expert Profession and get some Electronic Parts then you will find the Magneto-Laser Pistols a worthy companion in the wasteland, whether your level 4 or 40.

5. Small Guns
What ever other people say Small Guns are the best guns for first time players. There are a lot of guns in this category, but I'm gonna focus on these few essential ones.
Combat Shotgun
Learn to love this gun, it will be your friend for some 20 levels. Why is is so important?
-good damage
-can be crafted from basic resources (just as ammo)
-acceptable by most traders for a fair price
-crafting it (and its ammo) gives nice amount of experience
-single and burst mode
It's only downside is the low range, but until you gen your gun skill over 150 you will not shot targets from more then 25 hex.
Hunting Rifle
Just as the Combat Shotgun  it is easy to craft, but it doesn't have the damage potential of the former - what it has is range, 40 of it. It is a good sidearm for shooting far away target - if you have the perception and/or skill to shot at far away targets. Once enemies get closer, switch to the shotgun. 

Once you have some High Quality resources and extra caps you can (and should!) use better guns then these two (XL70E3, Pancor Jackhammer, .223 Pistol, P90c). Don't waste your time on crappy guns, there is no excuse for using a Tommy Gun or a Mauser. Just don't.


II. Mad Skillez
So, you know what guns you should use, so tagging Small Guns on your char-gen screen is the first thing you should do. But you still have 2 more skills to tag (tagged are much easier to raise), let's see what to select:
First Aid and Doctor
I put these together because they are similar and almost equally important. First Aid allows you to heal yourself and others, Doctor is for fixing broken limbs. You will lose Hit Point way more often then brake limbs, but since crafting Healing Powder is so simple and cheap you may not need high FA on low levels, but at some point first aid will be the best way to heal yourself. Tagging both of these is not a bad idea.
Science and Repair
Both skills are important if you want to do some crafting (and you want that), Repair is also quite useful on it's own. Both of these skills can be raise with books. If you don't want to make/use Energy Weapons then you might as well ignore Science, but you really should get Repair to 50 (sometimes even before putting points in your gun skill), later on getting Repair to 100 is a good idea, maxing it at some point is also recommended - both these skills max out at 125% so tagging them gives less benefits then say FA or Doc. 
Outdoorsman
Outdoorsman is an important skill, but You can do well with Outdoorsman as low as 100 and you can buy books to raise this skill (up to a point). With more Outdoorsman you can travel faster and avoid encounters. You don't need to tag this skill, but you need to get it to 100 ASAP.
Lockpick and Traps
Most of the time these skills are not worth the skill points invested in them ... but then again you can find some nice stuff in lockers in urban areas and these two skills are needed to open these lockers. For a first character - ignore and even if you want to use these, don't tag them, you can only raise them to 150% anyway.
Steal
Nope.
Barter
You will get more caps from traders for your items, if you have any leftover skillpoint you can dump them here. Don't focus on this skill too much, merchants don't have that many caps anyway.
Sneak
Sneaking starts working around 200-250%, so it can take a while to see any benefits from using this skill. Tag it and invest in it every level (and get the Silent Running perk) or forget it and never regret that decision - the choice is yours.
Speech
There are benefits from owning slaves and having mercs and companions - but for a first character they only steal xp and you need to equip them and care for them - would not recommend.

III.Choose Your Destiny! (...or Traits)
Just a quick look on what we have:
Bloody Mess- no real bonus
Bonehead - more resistant to headshots, -1 int. For PvP characters.
Bruiser - for HtH, don't take it.
Chem Reliant/Chem Resistant- your first toon will not use (much) drugs, don't take these.
Fast Metabolism - not worth much
Fast Shot - can't do called shots, but shoots faster - good if you have low Luck, bad if you want to snipe
Finesse - don't take it
Good Natured -not for first time players
Heavy Handed - for HtH, don't take it.
Jinxed - don't take it
Kamikaze - don't take it
Loner - not worth much, but it's something
One Hander - if you will use Combat Shotgun/Hunting Rifle then don't take this
Small Frame - a good one
Skilled - more skill points less perks, but you can have unlimited skills as long as you keep gaining levels and only a few perks (last on on lv 24). My first character (that I still play) has this trait (and I don't regret it), but I don't feel confident recommending it to others - it will make your character weaker in the end.

IV. That SPECIAL feel...
I will not recommend one build that is best, I'll just point out what is good, roll your own stat
Strength (4-5)
Combat Shotgun needs 5 Strength, no need for more. With less you will have -20% hit chance, but you can live with that, you just need more gun skill. I don't recommend going lower then  4 - you will want to carry some stuff after all.
Perception (6-10)
Perception is good. If you want to use cigarettes you can take 9 Perception and lose nothing. Don't go lower then 6.
Endurance (4-10)
For a PvP character 10 is a must-have, your first character will not be a PvP toon. Put all the point you have left here.
Charisma 1
No choice here, 1.
Intelligence (4-10)
8 is a good number, you can take the Educated support perk and have 23 skill point per level. 10 is not bad for a first character, but 8 is enough in most cases.
Agility 10
Take 10, 9 if you want to drink Nuka Cola all the time. 6 if you must, but really - take 10.
Luck 1 or 10
If you want to make aimed shots - take 10, if not - take 1.

V. Private Parts... I mean Perks!
There is a really good list here:
http://www.fonline-reloaded.net/wiki/index.php?title=Perks
just pick the perks that allow you to shoot faster and stronger, if you don't know what to take, take Toughness, Lifegiver or Action Boy. Never take Gain X and perks that give you AC, same for throwing and hth perks.

VI. Adventure Time!

This isn't Kansas
You start of in a hole in the ground of some sort, look around and talk to the person you see (there may be more the one). You'll get a quest - do it, most of the time it's just a matter of getting to a city and talking to someone.

Go West! No! Wait, go South!
No matter where you start - go to Junktown. You will die on the way, but that means nothing, but before you leave check where you are.
If you're in NCR:
GET AWARENESS!!!
Buy cigarettes for Buster
Pay back Mira's debt.
If you're in Hub:
Bring a shovel to Dan (go to a brahmin herder for a free shovel)
Lift some caravan boxes
In Junktown:
Bring radscorpions tails for Mark
Doing these quests takes no skill at all and they will get you to level 2 and at level 2 you will get a new quest
A Tent in the Wasteland, do that quest and now you have a tent and some tools. If you can't make these quest or still don't have enough xp for level go, to into the wasteland and look for broc flowers and/or xander roots, press "F" and turn them into weak healing powder.

Set your ten half way between Junktown and the mine and start mining, but first search for some trees to upgrade your campfire and some flint and junk for a primitive bench

Hi-ho, hi-ho!
Mine. Mine as much as you can carry, take it to your tent, turn it into metal parts and gunpowder. Take the metal parts and gunpowder to Junktown and  turn them there into 10mm JHP ammo then sell them for caps. If the trader in Junktown has no caps, then take the ammo back to your tent and go mining again. Repeat until you have gain some levels, raised repair to 50 and got 1500 caps - go to Boyce in Junktown (near the workbench) and get yourself the Profession: Gunsmith (Small Guns). From now on you can make Combat Shotguns

American Guns
Get some wood, mine some ore and minerals and start making Combat Shotguns big time. Make 5-6 of them and some 100-200 shells, try to sell them for caps, you need another 1500caps. Hub, Junktown or NCR is your best chance - if you get attacked shoot if you think you can win or run. You need to get to Rondo in NCR with the 1500 caps - if you have the caps but you are in Hub, then put them in the bank - you can pull them out in NCR with no risk. Why do you need to get to Rondo ? - to get Profession: Armorer.

Ride'em Cowboy!
Now you have a tent, guns and ammo and you could craft your own armor. Could if you have all the resources.
For a Metal Armor you need metal parts and alloys - that's not a problem, fibers - get a knife, look in the wasteland for plants, and a Brahmin Hide.
Brahmin Hides can be tricky to get, look for cows around Hub first, but don't use them yet for making armors. Trade some combat shotguns for armors in NCR and use the Brahmin Hides to craft a Folded Tent. The best place to hunt Brahmin is around Modoc and that's the place you will want to setup your second tent. Before you move there, invest all the money you have to buy scouting books in the Hub Library (market district, behind the shop, well both shops).

Sky is the limit
Whatever happens next, now you always have a fast way to make new armors and guns and a place to store them. Keep putting up tents in interesting places, earn caps, do some quest for Gunrunners, buy blueprints, buy a private mine and buy/catch some slaves - play as you want, make items for your other characters, join a gang, have fun.


This works!

So, here are the pictures of me fallowing my own guide, step by step:

...a few posts lower or here:
http://imgur.com/a/WGOjd




4
Suggestions / Grenade!
« on: November 03, 2013, 10:51:14 am »
Current situation with thrown explosives (average damage vs armor):
Code: [Select]
                        Frag    Plasma   Dynacord
Leather Armor MKII       27       81        48
Metal Armor              35       68        59
Metal Armor MKII         29       63        52
Tesla Armor              37       12        63
Combat Armor             23       41        43
Combat Armor MKII        17       40        35


Frag grenades will knockdown/back a target, but one would need 10-20 hits to kill anyone. About 7 plasma or dynacord are needed for a kill, that's two rounds of throwing and the victim will not get knockdown.

Perks for throwing are limited - Heave Ho!, Heave Ho!!, and Bonus Rate of Fire. Action Boy is of some utility and then that's it.

You get no crafting bonuses and you need tones of grenades for pve- 100 dynacord sticks last for about 30-45 minutes of hunting. I'm not even gonna talk about crafting plasma 'nades...

So.. would anyone disagree with me if I'd say that grenades suck?


What could be done?
1. Damage buff.
It seems like a universal solution to all problems. Let's have more damage!
Grenade (Frag)    35-60 -> 55-80
Grenade (Plasma)    60-120 -> 80-140
Dynacord Stick    60-100  ->80-120

Frag grenades could have -DR properties (like in FT), -40 and they'd do 30-55 to most armors and be somewhat usable.

2. New type.
Incendiary grenades:
Damage type fire (affected by pyromaniac), damage 50-100(?), no knockback, 6 AP.
With both pyromaniac perks it would deal 90-140 (65-102 vs CA, 53-86 vs CA mk2) 

Sticky boomb (food for thought - not sure if I really want this).
100-200 damage, 8AP, range 9. Explodes after 10 seconds (or in the next round in TB). When hit with this thing it spawns an explosive in ones inventory - if someone is fast enough it can be dropped, disarmed or thrown back, if not... well:


3. New perks.
A Fistful of Dynamite (or Duck, You Sucker!)
Requirements: 200 throwing, luck 6(?)
Effect: When using dynamite you have +50% chance of a critical hit.

4. Mechanics rework.
In Fallout Tactics getting hit by a grenade usually meant cripple limbs.  A 10-20% chance for a arm or leg cripple for every non-critical hit could make them usable in pvp.
 


5
Game Help / Updater
« on: October 29, 2013, 07:18:50 pm »
Got some issues with the updater, after about 3 hours of downloading it gave  me this:
Code: [Select]
Begin checking...
Receive DataFiles.cfg 65 bytes.
Done, for 0 seconds.
Receive data\faction.zip 200914499 bytes.
Done, for 11919 seconds.
Unknown message on files receiving.
Then I clicked "check" and it's starting to download it all again. 
Somehow I think this in not how it supposed to work.

6
Closed suggestions / Single Shot, Movment, RT, TB and stuf
« on: October 23, 2013, 08:48:27 am »
There is a parsek long gap betwen RT and TB when it comes to single shots.

In TB one can make 10-15 single shots in the time someone else can burst 1-3 times. In RT a single shot and a burst take about the same amount of time (something like 5-7 frames to 7-12 frames, miliseconds appart).
Also in TB someone with good AP can move 17 hex while one with low AP only 5. In RT they move the same.

I suggest something drastic:
Boost the damage of all single shots by 50% and make them all cost 1AP more.

This would cut the absurd 15 shot TB builds down to max 7 shots while keeping the damage per turn high. In RT spamers would have much more DPS, maybe enough to kill something and snipers could deal real damage.

Movement in RT could cost AP, but not 1 AP per hex. It can be 1 AP per max AP hex. So if one has 10 AP every 10th step would take 1 AP away.

Is it good as it is/'Wasteland is harsh'? Should I learn how to play or go back to the kitchen?

7
Closed suggestions / Pistols
« on: October 05, 2013, 08:51:29 am »
Overview of pistols:

9mm Mauser
Useless. A weak gun used by NPC to annoy players. It's beyond all hope that this could be somehow useful.
Recommendations: None.

10mm Pistol
A mediocre gun at best. Average range, average damage, average ammo. Still, you have to start somewhere.
Recommendations: None.

.44 Magnum Revolver

Available in two version, unfortunately both suck. The speed loader version at least has a range greater then a shotgun, but the .44 ammo is the real showstopper.  .44 JHP has a DR modifier that makes a leather jacket into a bulletproof vest, the FMJ variant would be viable if the gun itself had a bigger base damage. It's a gun for hunting molerats. Even if the ammo would get a boost this gun will still be somewhere between  an entry level gun and a pvp pistol, so any effort to make it better is more or less a waste of time.
Recommendations: Ammo buff would make this gun better, but not good enough - do nothing.

Desert Eagle
It's like the .44 revolver, it just trades bigger clip size and range for lower damage.
Recommendations: ->see .44 Magnum Revolver

Needler Pistol
It's a surprisingly good gun, thanks to the NH AP ammo. It says it does 15-30 damage but with the ammo mod it's really 22-45. It lacks in power when fighting armored opponents but it a good choice for hunting aliens, floaters, centaurs and even deathclaws. The list of components needed to craft one of these is way to long. Wood, metal parts, alloys, good metal parts, hg alloys and 5 (sic!) pieces of junk, c'mon, a Jackhammer needs less parts. It also uses 2 ammo types, but one is inferior in every way.   
Recommendations:
Give the HN Needler Cartridge 3/2 damage mode, give the HN AP Needler Cartridge a 12/10 damage mode and a DR modifier -20. (low priority)

14mm Pistol
The best gun against armored opponents. That what it says on the package, but in reality it's not - the 223 pistol does (usually) score more damage.  It was a viable gun before the 223 got a boost, now it's just the second best.
If it had a damage buff it could do more damage against most armors then a plasma rifle, it would be the choice for pvp, leaving the 223 pistol as a more versatile pistol, but I'd rather see something else. Buff it's range. If it had 36 range it would be a perfect counterargument for minigun and xl-burst tanks without getting in the niche of dedicated sniper rifles. 
Recommendations: Boost the range from 24 to 36.

.223 Pistol
Good damage, nice ammo, decent range and at the same time - small clip, big requirements, rare(-ish?) blueprint.  It's one of the best balanced guns in FoR. It's only flaw is that it's just to good - the best choice in all situations, the golden gun.
Recommendations: for the love of God, do nothing!

8
Polskie Pustkowia / Słownik Fo-PL
« on: October 02, 2013, 10:25:09 am »
AB -action boy, perk (sporadycznie)
AC -armor class, klasa pancerza
AP -action points, punkty akcji
AP -armor piercing, amunicja p.panc.
APA -advanced power armor, niedostępna zbroja enklawy
AR -adrenaline rush, perk
APK - antiPK, ktoś kto zabija graczy, którzy zabijają graczy (klasa abstrakcyjna)
AV -avenger minigun
BA -brotherhood combat armor
BH -broken hills, miasteczko mutantów
BP -blueprint, schemat, który trzeba zjeść by można produkować niektóre przedmioty
BG -big gun, skill, rodzaj broni lub typ buildu postaci
BRD -bonus ranged damage, perk
BRF -bonus rate of fire, taki perk
BoS- brotherhood of steel
CA -combat armor
DOC -doctor, skill, zazwyczaj prośba o uleczenie połamanych kończyn
DT -damage treshhold, o tyle zostają zmniejszone obrażenia
DR -damage rezistance, %odporności na obrażenia
EW- energy weapons, skill, rodzaj broni lub typ buildu postaci
FA -first aid, pierwsza pomoc, skill lub prośba o uleczenie
Fo -fonline
FoV -field of view, pole widzenia
HtH -hand to hand, walka wręcz
HP- hit points, punkty życia, 'peżety', 'hapeki'
HP -hollow point, amunicjia 
HPA -harden power armor, taki lepszy PA
LA -living anatomy, perk
LA -leather armor
Lv  -level, poziom postaci, czasem 'lvl'
NCR -takie miasteczko...
Mmk2 -metal armor mark II
MRD - more ranged damage, taki perk
MFC -micro fusion cell
OD -outdoorsman, taki skill
OP -over powered, coś za silnego
PA -power armor, taki słabszy HPA
PvP -player vs player
PvE -player vs enviroment
PvM -player vs monsters lub player vs mobs, to samo co PvE
PK- player killer, ktoś kto zabija postacie innych graczy lub sam akt zabijania
SEC -small energy cell
SG -small guns, skill, typ broni lub build
SP -skill point, punkty wydawane na podnoszenie umiejętności
SS -super stimpack
SF -san francisco
TC - town control, grupa graczy w najlepszym sprzęcie bije się z innymi, podobnymi grupami, o to kto może wykorzystywać milicje do nękania innych graczy
TB -turn based, walka w systemie turowym
TLA -the life after, inny serwer Fo.
RT -real time, walka w czasie rzeczywistym
RL -rocket luncher, rakietnica
WTA - want to auction, chce sprzedać na aukcji
WTB -want to buy, chcę kupić
WTS -want to sell, chcę sprzedać
WTF -what the fu%@#?, ale o so chozi?
VC -vault city
XL -XL70E

9
Buy / WTB P90c blueprint
« on: September 19, 2013, 07:27:03 pm »
As the topic says, I want to buy a H&K P90c blueprint. Paying in caps, resources, crafted weapons (or solar scorcher, gatling laser both 100/100), you name the price.   

10
Closed suggestions / Blueprints in shops
« on: September 18, 2013, 01:55:30 pm »
There are some bps in shops but most of the time it's plasma pistol, plastic explosives, dynamite, laser rifle, super cattle prod and drugs, usually in 3 or 6 stacks. I've yet to see P90c and .223 pistol. I heard people got combat armor blueprints from shops, don't know if that's true, I for one have never seen combat armor bps (and that's not so bad).

My view may be biased, I only shop in San-Fran, Boneyard, Hub, Junktown, NCR, Vault City.

Can we have more varied blueprints in shops?

11
Closed suggestions / Melee weapons
« on: September 18, 2013, 08:57:39 am »
1. Make Super Sledge not-stackable, so it can gain crafting bonuses (I somehow feel, that 'must use ammo' will be the next showstoper).

2. Give some melee weapons the same knockdown for Heavy Heanded characters as the hth weapons have:
Combat Knife/Wakizashi -4
Cattle Prod -3
Super Sledge -2
Ripper -1
Super Cattle Prod -0

12
Game Help / How to get 1 000 000 caps
« on: September 17, 2013, 02:05:07 pm »
This is a simple guide on how to get a million caps.

1. Get caps.
Craft and sell, lift boxes, do quests, steal, trade, whatever.

2. Make a bank account.

3. Wait.
It's as simple as that, thanks to the wonders of compound interest.
Assuming that banks give 2.5% daily:

If you started with 1 000 caps - you will have a million at day 281
If you started with 10 000 caps - you will have a million at day 188
If you started with 100 000 caps - you will have a million at day 95
If you started with 500 000 caps - you will have a million at day 30
From that point  your caps will double every 30 days.

Ain't life beautifully?


13
Closed suggestions / Buns and Hotdogs
« on: September 10, 2013, 06:19:13 pm »
Hot-dogs come in 6-packs, buns in 4-pack, you always have leftover buns or sausages (unless you want to eat 12 hot-dog, but c'mon, who'd want to eat more the one?).

The same is with crafting.  You dig out 8 or 16 ore/minerals, but you can craft 1 or 10 metal parts/gunpowder (or 5 alloys).
Until the fix-boy gets a major face-lift, let us have an option to craft 4 metal parts and 8 cans of gunpowder - it will save millions of clicks worldwide!

Think of all the Chinese children working for 1$ a week making computer mice, just to keep with the demand for new mice for fonliners, and the African tribesman driven out of their homes by piles of broken mice imported from Europe.

If not for us, do it for the children!

14
Sell / WTS GA Laser and Solar Scorcher 100/100
« on: September 10, 2013, 04:26:41 pm »
Selling a H&K L30 Gatling Laser and a Solar Scorcher. One (1) of each, each in pristine condition (100/100).

Accepting caps, MFC, good, crafted energy weapons (-AP, +dmg).

15
Closed suggestions / Crafted bonus for HtH weapons
« on: September 09, 2013, 02:29:19 pm »
Simple idea - make the melee/hth weapons have the same bonuses as crafted guns.
Y/N?

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