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Messages - mojuk

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News and Announcements / Re: Changelog 01/04/2019
« on: April 02, 2019, 06:09:19 pm »
Also, next indication would be revision 994.

Closed bugs / Re: active slot bugs when use book of achievement
« on: March 28, 2019, 07:36:27 pm »
Yes. Info message in such cases will be added in next update.

Bugs / Re: Encounters Bug (Desert Mantis and Desert Stalkers)
« on: March 25, 2019, 10:41:16 pm »

Closed bugs / Re: Little Jesus is a knife.
« on: March 24, 2019, 09:36:20 pm »
Now if I could only craft a +AP wakizashi.
(Tried over a hundred times)
You won't succeed even in 100k tries  ;)
You can't have +AP weapon bonus from crafting, you have to loot it from some magic container.

News and Announcements / Re: Changelog 21/03/2019
« on: March 22, 2019, 10:15:43 am »
Should be OK now.

Suggestions / Re: Set of suggestions
« on: March 14, 2019, 03:57:53 pm »
Even without cheating it's still exploitable/OP AF.
Think of organized group of 5 people, not to mention 10 people (more of less standard for active gang in good years of fonline). It's N times easier to them to gather required materials, they can easily organize 24/7 logging every 1h to collect farm reward. They can have N^2 more farms then any sane player (^2 beause there are always some insane nolifes in big groups).

You can't compare farms to farming/questing/trading because after initial effort you no longer have to do almost anything in order to get profit.

For me farm is a feature designed for single player and put into multiplayer game.

Suggestions / Re: Set of suggestions
« on: March 13, 2019, 11:09:44 pm »
If reward is good, then it is automatically good in proportion to how much time you spend on it. You worry too much. And no, i don't know of any farm abuse. I know of farm use. It's a ton of work most people won't even do, but some of us will. Just like many other things in this game.
Just ask around. People have millions of caps and hundreds levels worth experience from farms. After initial grinding they just log in every hour, click few times and profit from self sustained gold mine.
Show me any other feature that does that.

As for the casual player...who even cares. They log in a few weeks and quit no matter how good your game is - they're transient game gypsies, whose goal is to play as many games as they can - not to master our beloved post-apoc wasteland. Are you actually trying to satisfy everyone? Oh nooo.
For me casual player is somebody that doesn't log in everyday to play for few hours.

Suggestions / Re: Set of suggestions
« on: March 13, 2019, 10:23:42 am »
One does not have to be connected with other. In fact I think it should be made without need of GM to there.
We tried and are still trying. GM support always helped and helps to bring more players in and increase attention. Basically events driven by staff are more respected and more welcomed by many.
I’m thinking about global, public events, similar to those that GM would make but automated/scripted.

It was just an idea of possible feature when one could assign simple quests to their lower ranking faction members via the faction terminal. Ie go clear the v15 whatever.
Sounds like a lot of work for very little benefit. It could be done by normal interaction between players (which you wanted to increase), don’t think there is a need for artificial tools that will be flawed and very limited compared to what players can do themselves.

- reduce stat difference between items, they should still have something uniq but allow more items to be viable
stats are good, bonus stats are an overkill. Imo +10% normal dr is a crap and it should be all limited to +2-3% max. But hand in hand with it the burst mechanics would need to be reworked too as it would be way too easy to kill someone with 75-80% dr.
You can still get +10 dr on CA/MA mk2 and on CA mk2. But since base stats of those armors are much different in most cases higher tier, regular armor is still better than lower ones with good bonuses.
And yeah, crafting bonuses might be too big.

Limited amount of reward is discouraging from using bots/etc.. The location is great and it would be a shame to just let it rot.

However, i don't know what you have against the new Player Farm feature. I love this feature, just as it is. It is brilliant. I don't want to be a "farmer" there, but this is an example of "if you do a LOT of work, you get some repeatable reward". This is perfect for me since i work all ding-dang day, and otherwise could never keep up with full time players. I still can't, but at least this Player Farm feature allows me to try, in a way. Sounds like this feature is going away. I will hate this change.
If reward is good for somebody that does it once a day then how good it’s for people that can farm it all day long or make 10 farms instead of 1. You can either nerf it to oblivion or make if fun in itself without reward. I don’t believe Henry you are not aware of how abusable those farm are right now?

I know there are more than a few people here who would prefer this game lean away from so many multiple alts, and toward a one-alt system. One thing that would help is to stop selling blueprints and crafting professions so cheap, and make it very very tough to craft anything. And force a crafter to choose which single thing he will craft, and stop expecting to ever craft it all. Provide a long, playable, quest-filled story where crafters work and fight thru it to get to some awesome goal: being able to finally craft a combat shotgun. Remove those from merchants, so any single merchant can maybe have 1 at a time, not 15 any more.
Combine this with deleting the Fix-Boy list at Level 1, so we all start being able to only craft 1 thing: a primitive tool. If you want to craft more, you have to talk with a lot of NPCs and do their tasks to gradually climb the crafting curve, and populate your Fix-Boy list. Start us at the very bottom. The climb will be an enjoyable fight.
These changes would mean having a sharper spear is suddenly a big deal. Having a 9mm Mauser would be like you're the leader, and almost nobody has a minigun - it's a pie-in-the-sky dream. Yet, you could craft a minigun - the game allows it, but wow it's a long hard road, and if you ever get to crafting a minigun, you likely don't craft any combat armor. Someone else chose armorer - that's the guy you need to be buddies with.
“You killed crafting” yada yada…
Why would I bother with crafting if I can get more/better gear much easier and faster by other means? I will just go get what I need by killing/trading/looting.
This change will also fuck up casual players. Suggestion aimed at people who have know how and time always end up fucking over those who play from time to time just for fun. Good luck with that mauser vs fully geared characters who didn’t bother with crafting :)
You would need to adjust rest of the world to such change.

Suggestions / Re: Set of suggestions
« on: March 12, 2019, 12:55:03 pm »
MY opinion, not a promise or leak of changes.

- make caves great again by adding g11e (no stats, worse condition), alien blaster (no stats, cond50-90), bk robe (no stats, tougher enemies there (mutants with miniguns, etc.).
Caves needs more changes then adding better loot.

- make t3 and t4 ammo craftable only (not obtainable from vendors) in order to boost players interaction
- make drugs (except of stimpak) craftable/lootable from npc encos only (not obtainable from vendors) in order to boost players interaction
And how would that change boost players interaction? Why except stimpak?
As for traders, clearing stacking items in their inventory should be adjusted, it doesn't work well now.

- Farms to be owned by ONE character, not shareable, no co-owners.
- Farms to give little bonus (30 caps / 1000 farm money, 60 exp / 1000 farm money)
Farms... more like private mines mk2. There is no way to keep them in game if they are to give any real reward. Could stay only as sandbox minigame, for those who always wanted to be farmers... Any form or reward would be abusable.

- Glow to be moved under a "PVP zone" mode. You can literally go there now alone, pile every shit you find there, grab it all and suicide with 9000lbs overloaded char. Kinda cheat, aight..?
Not a cheat if that's a legit feature ;)
For me every difficult/dungeon location (public or private, doesn't matter) with good reward should have drop enabled

- (new 11Mar2019) repeatable events (this could go hand in hand with more active staff)
One does not have to be connected with other. In fact I think it should be made without need of GM to there.

- (new 11Mar2019) ability to assign quests to lower ranks (Player Driven Faction only feature, with tracker)
Wait what?

@all give better loot ideas out there:
In my opinion there is too much, too easy to get good stuff out there. And in very short time it's just "ugh, yet another ca mk2, oh avenger, again...". That's why I think there is a lot of those "give better loot, t4" everywhere and many activities are considered #NotWorthIt because of bad loot/reward.
Two main problems here, imo:
- too big difference between items, making some of them must use or minimum required equipment (like ca mk2) and rest useless
- too easy to get those best standard items in big quantities

I have few ideas, it's suggestion board so here they are:
- reduce stat difference between items, they should still have something uniq but allow more items to be viable
- reduce number of items of same time (I think I counted like 10+ pistols?)
- reduce number of different ammo
- remove ca mk2 from shops, move to rewards

Game Help / Re: So, I got a cart and...
« on: September 18, 2018, 05:31:03 pm »
You can lockpick it, lock it with you own lock and sell at some town or use it to hunt desert mantis.

Toxic Caves / Re: Re: Pvp Movies & Screens
« on: October 27, 2017, 06:18:28 am »
Movies and screens?

Game Help / Re: I cannot look around the world map.
« on: September 26, 2017, 08:52:00 pm »
Have you tried window mode,not fullscreen?

General Game Discussion / Re: How honest is hit chance marker?
« on: September 22, 2017, 10:12:15 am »
Yes.  :P

Spoiler: show

Fast shot can randomly change your unaimed shot into aimed with almost all effects like bonus crit chace and chance to hit penalty just as if you were aiming for certain body part. It can't however cause armor bypass on criticals.

Since you can't know where your next shot will go you can't display hit chance value calculated with aim penalty.

Tools and Modifications / Re: FOnline Reloaded Character Planner
« on: September 19, 2017, 06:52:43 pm »
I don't mind. I'm surprised, for me that old one was so ugly I didn't want to go back to it ;p
New one is still unfinished, can't promise any ETA yet.

General Game Discussion / Re: Season 3 Thoughts
« on: September 18, 2017, 06:21:29 am »
No, it's FOnline, if there is no chance to abuse someone will anyway.

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