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Messages - Zamolxes

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Survival Guides / Re: Caps. How to put them in your pocket.
« on: May 30, 2015, 08:02:59 am »
Most methods posted are very poor earners, any new player should invest in a dedicated crafter. Don't let that discourage you, is actually extremely easy to become a good earner in no more than 2 hours of gameplay. I started this as total noob and by 3rd day I had my own base.

Use the cash you gathered from selling spears and some minerals to learn gun smith 1 at repair 50. That will allow you to craft combat shotguns, which sell from 1-1.3k depending on reputation. Mine your own resources, craft combat shotguns then sell like crazy, not to mention you can use them as weapons yourself: save the superior and higher ones.

You can do a easy quest in Junktown, to fix a robot, the part costs 800 caps, but you get rewarded with Super Sledge blueprints, when crafted, the thing sells from 1500-2000 caps, depending on rep. One hammer sold and you payed back for the 800 caps investment.

With high repair skill (eventually you want it to 120 on your crafter for Mr. Fixit) don't forget to repair all the items you pick up, improving their condition before you sell them.

With high science, (preferably 120 with Dismantler, on your crafter) you can dismantle most items you get from random encounters: leather armor - gives gecko pelts, mauser, 10mm pistols, shotguns, etc, including leather armors, which give golden gecko pelts. Regular gecko pelts sell very good on their own, so do golden ones, but you might want to save some golden pelts to make some custom mark2 leather armors.

Once you have a solid stream of cash coming in, you can purchase H&K CAWS bp, craft that instead of combat shotguns, but is more difficult since it requires an AWB, also combat armor.

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Game Help / Re: Raise rep with Gun Runners
« on: May 30, 2015, 05:06:51 am »
Thanks all, I can take both quests with gun runners now. I'm up to 500 rep in a day :)

I know northern cities have AWB, that's where I was crafting until now, but it has become a bit too tedious.

3
Game Help / Crimson Caravan escort
« on: May 29, 2015, 06:07:30 pm »
How much ammo do I have to bring with me and what kind of encounters are there ? Will I run into super muties ? Does completing escort jobs rise the rep with the hub?

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Game Help / Re: Raise rep with Gun Runners
« on: May 29, 2015, 10:17:01 am »
Marshall has no stuff for me, I talk to him but no jobs :(

5
Game Help / Raise rep with Gun Runners
« on: May 29, 2015, 05:39:14 am »
How can I raise rep with them so I can get access to their adv workbench? Atm I'm at -12 and I need 900 positive rep.

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Game Help / Re: Help with a PVE/farmign char
« on: May 27, 2015, 08:10:19 pm »
@ Matt
No I didn't :(, I'm guessing that tobacco farm that I passed on the way to Frisco might have something to do with it.

Quick question: I tagged SG and BG, should I take weapon handling as my 1st perk, instead of A-rush?

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Game Help / Re: Help with a PVE/farmign char
« on: May 27, 2015, 07:01:39 pm »
@ Win_Drift I already have a crafter alt that has that, I see no point in getting science and dismantler on this char...

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Game Help / Re: Help with a PVE/farmign char
« on: May 27, 2015, 05:08:09 pm »
@ Ion
I saw your post on another thread, I used your build as a start-up. I don't like bonehead since it seems to be more of a pvp thing, wanted fast shot to lower Ap on my bursts and small frame for extra agility. Yes, I won't be carrying so much, but pack rat and carry weight help a lot, plus I'm a very paranoic person, I don't trek around with valuable loot, I immediately stop and deposit it in a safe house, that's why I built so many. I didn't tag FA because it can be raised with books, and worst case scenario I can eat stimpacks, but there are no books for doc and OUT is very important, for me at least, hate getting dragged into other people encounters and getting killed.

I'm thinking to actually drop DOC for BG, I think I saw Henry somewhere recommending the M60 with the JHP ammunition, I'd definitely like a bit of variety in a PVE build.

Like your perks though, I'll be using that.

@ Mad
I'm a very poor newb, only started last week, so using chems is a bit out of my means, I have 7 cigs packs and 2 cola in a week of play hehe. Your recommendation is to lower LCK and INT and got for 10 END ? Interesting, I might have to do that, health is nice. Saw your Q-P opinion on other threads too hehehehe, that's why I put Q-P in questioning.

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Game Help / Help with a PVE/farmign char
« on: May 27, 2015, 04:19:26 pm »
I want a PVE character that will be able to take on various encounters and PVE content, better than my crafter at least. I'll be using it in treasure hunting, but that is not its main goal. After reading various posts and builds, I'm thinking something along these lines:

5 - 8 - 8 - 1 - 5 - 10 - 4
Fastshot = Smallframe
SG, DOC and OUT
 A-RUSH, Q-Poc, Even Tougher, LG, LG, BroF, LG, Man of Steel

Now I know luck doesn't do much since this ain't a crit build, but I'm hoping it will help with some critical misses/weapon jams I seem to encounter lately. So it would be a better idea do drop luck to 1 and use those 3 points, 2 in END and one in STR and switch q-pock for stonewall maybe? Or some other perk?

I'm looking forward to your suggestions.

10
General Game Discussion / High res mod?
« on: May 27, 2015, 10:31:14 am »
I seen in the Mods section a couple of new interface mods and creators say some work best on 1920x1080, problem is I cannot set that resolution in FOconfig. Is there a high res mod that I missed or some other option I overlooked?

11
Game Help / Re: What stuff can you sell to Jacob?
« on: May 26, 2015, 09:33:07 pm »
http://www.fonline-reloaded.net/wiki/index.php?title=Merchants

Well that thing doesn't work. I went with a M60 at him, he wont buy that. What exactly big guns can he take? Also I went with leather jackets, he wont take those either. I'm sorry but the wiki information is either incomplete or plain wrong.

12
Game Help / What stuff can you sell to Jacob?
« on: May 26, 2015, 07:50:23 pm »
I know he buys explosive rockets, but I'm wondering what else does he take?

13
Game Help / Char respec?
« on: May 26, 2015, 10:52:32 am »
SO I have a start-up/crafter character, but I realize now I built it wrong. I picked good natured, so I cannot owe slaves to work in a private mine. I'd like to respec and tweak her stats a little bit.

What are my options? Is there a way to respec her and not lose all the property I already built with the character ?

14
Game Help / Re: How to give safehouse control to alts
« on: May 26, 2015, 06:08:19 am »
That's a neat idea Henry, what kind of base is that? I thought a base shows up on the map and everyone can attack it, although in my travels I never came up against one.

If private bases can be kept well, hidden, what would be a good cheap option for a noob like me and where is a decent location? Close to a mine and adv workbench, or close to ruins?

15
Game Help / How to give safehouse control to alts
« on: May 25, 2015, 10:08:25 pm »
Made a crafter character and I'd like to bring several alts in to use the network of safehouses. How do I do that?

Also, I messed up my crafter, can I modify it, or I have to make a new character? I'd like to be able to hire slaves to work in a private mine and maybe use it as a treasure hunter. Is it possible to have 2 roles into one, or do I need a 2nd char as treasure hunter?

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