April 20, 2021, 12:55:30 pm
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Messages - Leftover

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1
Game Help / Re: Fellow players
« on: January 14, 2019, 06:43:42 pm »
no one play there. server will go down around 24 january

2
guy confused foclassic revisions with reloaded seasons

3
The Thunderdome / Re: A Very Brief History Of Fallout Online.
« on: January 09, 2019, 05:16:47 pm »
ok vlado, now go back to your cave

4
The Thunderdome / Re: A Very Brief History Of Fallout Online.
« on: January 06, 2019, 09:28:38 pm »
around 2004 some ruskies including cvet started work on fallout online, after some time cvet became main developer and continued work through years. around 2009 were done some open beta tests of first fonline project - the life after, not so long later fonline 2238 obt happened. at 2010 fonline tla sdk was released. with time appeared multiple projects based on it like tlamk2, requiem, fonline2, ashes of phoenix... in the meantime 2238 died, released 2238 sdk then reloaded popped up. 

worth mention that around 2006-11 Interplay did attempt to make fallout online but due to conflict with bethesda project was cancelled

5
The Workshop / Re: Needed: Local Server Setup Guide
« on: September 22, 2018, 06:59:47 pm »
running locally server for tests purposes is easy as fuck

in client config set host to localhost and port 4000 (or whatever, can be 2238)
in fonlineserver.cfg (server folder) set listening port 4000 (must be same like in client config)
run fonlineserver.exe
wait till all data will be loaded
run client
thats all.

https://forum.fonline-reloaded.net/index.php?topic=10948.msg91250#msg91250

6
The Workshop / Re: Once again about translation
« on: May 09, 2018, 11:11:27 am »
There are fonline servers around with implemented more than one or even more language versions, so that is not impossible task nor problem with engine limitations, just need few determined guys to make it real.
Not mention fallout mods which contain usually more content than fonline games and which have been translated by spontaneous community effort.

7
The Workshop / Re: FOnline multi-client
« on: March 26, 2018, 12:28:32 pm »
1. you can distribute exe (and any part of FOnline content) as long as it stay non-profit and keeps "FOnline" as name. thats all about license.  not mention that you can get such exe on fonline.ru (official forum of fonline creators).
2. if you are so damn smartass you can easily decompile that exe and check there is no crap added. common smartie, do it

8
The Workshop / Re: FOnline multi-client
« on: March 25, 2018, 07:26:04 pm »
here you have fonline.exe which allow you to multirun - https://uploadfiles.io/feuby

9
Toxic Caves / Re: what is fallout online 2?
« on: December 13, 2017, 09:11:28 am »
These trolls who pop up here to pissing you are not FO2 representatives just ppl who grew up on Reloaded feeded by your fails and shit development. Probably you are just too narrow minded to see that.

10
Wasteland News / Re: The Daily Khan (Issue 47)
« on: September 06, 2017, 04:47:22 pm »
viren is rolling in pepperoni right now if see this bs

[reloaded] khans dominated pve server filled by 5lvl players
[fonline2] khans dominated access to bbs dicks

even your own members laughin on this bs
Quote from: Zek

>The Khans have dominance of Season 3 Town Control.
I see this as a joke. So what if we have dominance? Is it really dominance? The way things are I see this as being dominant of all the Hinkley Arenas from Season 2 rather than dominating a Town. Sure you fight, but what do you gain from doing so? You don't get any items, you get no loot, you risk losing exp at the most from fighting other players but if you want to argue and debate that a loss of 200xp (or less) from getting killed by another player is enough to get yourself rigged up for PvP then you have seriously lost yourself.


12
Toxic Caves / Re: Olympus Critters
« on: July 28, 2017, 05:42:10 am »
Not so cool that you cut out part of someones work and distribute it on your own.
From what I know Olympus devs allowed one guy to use resources for FOnline project, but for sure you are not that guy and Reloaded is not that project.

13
The Workshop / Re: Maps from my old FO projects
« on: July 05, 2017, 09:07:51 pm »
These maps are part of forgotten and abandoned Vault 112 project. Are you author of these maps?

14
Closed suggestions / Re: Group and Emblem System
« on: April 02, 2017, 07:32:20 pm »
There is well working faction system already implemented.
About faction emblems, well, something like faction icons is already in FO2 server and looks ok. Could be added in Reloaded too.

15
Off-topic discussions / Re: New Weapons | FOnline: Forever
« on: February 24, 2017, 06:46:23 pm »
wtf is that crap

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