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Messages - sulix

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1
Closed suggestions / Re: Yoga-Perk
« on: July 06, 2015, 07:37:32 pm »
...

2
Closed suggestions / Re: Yoga-Perk
« on: July 05, 2015, 11:23:34 pm »
hehe.  whatever it wasn't so serious.

3
Closed suggestions / Re: Yoga-Perk
« on: July 05, 2015, 07:52:10 pm »
okay  don't take it all serious. Just the core of the idea to make something for the nonDrugBuilds.
Take +1 AG out and +1PE too.

but if I say not worth for PvP I mean that you can never use any drugs when you are a Yogaboy (or you loose the Perk), so I think it s not worth for PvP but to be honest I am a noob.

4
Closed suggestions / Yoga-Perk
« on: July 05, 2015, 07:23:15 pm »
Latest senseless idea after Samurai-IMPLANT:

Playing until lvl 30 without taking any kind of drugs (things with addiction-effects) should be rewarded with a new supportperk obtained by a Yogamaster. Nothing worth for PvP but for all the GoodGuyCrag-Loners out there.

PURITY OF BODY & SOUL
+2 CH
+1 AG
+1PE
+15 Rad&PoisonResistance
+5 Healingrate
+60 ACmax    ;)  :-X
+40 AC
+Karma 'Yogi'


5
Suggestions / Re: HtH changes
« on: July 05, 2015, 06:38:09 pm »
+1 Runspeed     because everyone can run away if he sees things turn bad. change weapon and shoot to keep combattimer on doesnt really work.   maybe a small rangeboost 2hex may solve the problem too....  Idk ... but i hate it, when someone run away and even if he runs in a circle i will never reach him/her until he stops running because there is no time to start my hitamination.

6
Closed suggestions / Re: Caves expanded a bit
« on: June 23, 2015, 09:10:07 pm »
hmmm  do I need a new FO2238config.exe ??  I cant see find anything

7
Closed suggestions / Re: Caves expanded a bit
« on: June 23, 2015, 08:12:24 pm »
I got a nooby question.  Are cave_outside walls really necessary??????  It sucks so hard when I see a cave and dont want to relog in my less immersive wallremover-version to find anything ...

8
Suggestions / Re: HtH changes
« on: June 21, 2015, 09:00:07 pm »
+1 AC rework.   Everyone has 300 on bg/sg/ew-skill, AC isn't worth all the perks requiring.
300+64(8x8 or worst case 8x16 ) - 140(120)-60 (eyes) are still    164 (248 Longrange)%  (without Accurate, Sharpshooter or AC-mod.ammo)
= 95+% eyes  on 17 hex  (38hex)     without the slightest benefit in using 3 Perks   
.... or am I wrong ?  I am just new, so the possibility is high.

+1 In Your face!  for using Supersledge/Spear

+1 More HtH Crit would make aim in other limbs more interesting and bring a little more diversity into classes (meleeChars are megacritter)
 a hammer to the knee should have more impact then a BBgun ;)

9
Suggestions / Re: Loners' Adventures
« on: June 14, 2015, 08:02:35 pm »
Okay first try.  MacGyver is happy.     I am ready for destructive criticism.
Tent= workbench+destill+brewerydevice
Ideas:
*daily respawning    fruits+Tabac+Brocflower+Xanderroot+Barley   (maybe via Dialog and watering/irrigation)
*every 2 or 3 days respawning Brahmin (or weak/angry Brahmin, (when daily feed with barley)   = (raw-)Hides + Meat
*Brahminmeat maybe for a cave with a small Deathclaw. Daily feeding over a month will result in a small Pet-Dethclaw (like a dog).

URL=http://www.pic-upload.de/view-27367015/ten1.jpg.html][/URL]

10
Suggestions / Re: Loners' Adventures
« on: June 10, 2015, 06:17:03 pm »
I made myself comfortable with the normal mapper 1.29. What s the benefit of Corosivs' ??????  and hell yes (!) send me all useful stuff. I am a total noob so I don't wanna spam the forum with too many questions.
Maybe I ll make a little "how-I-did"  when I succeed in creating something useful.  ... Maybe... atm I can save and load a map and change some items. But I dont want to make a new map .... I want to make an item like the Primitiv Workbench that appears when the "trigger" was activated. 
Can I realize it with appearing and disappearing Items or do I have to create 30 maps for 5 possible mapupgrades?

My upgrade ideas:
- Stonehouse (against the evil wolf)
- Tabac- Barley- Fiber- Fruit- Brocflower/XanderRoot- Fields
- Still- Brewery-device- Workbench 

It is like a DIY-Base for loner. (Still and Brewery are nice addons)

11
Suggestions / Re: Loners' Adventures
« on: June 09, 2015, 09:43:07 am »
i found an mapper 1.29 standalone.   Is there any conflict with versions, or is a map  a map (format)?

12
Suggestions / Re: Loners' Adventures
« on: June 09, 2015, 08:13:34 am »
Damn ... okay.... challenge accepted.    First I need to google a tutorial.  T - 1:20 h  to reallife. gogoGOGOGO

(maybe 24 h later:  -spirit broken    -flesh broken   -software broken ....  but an empty piece of desert with a single toilet on it)

13
Suggestions / Re: NCR Rangers
« on: June 08, 2015, 10:07:33 am »
and a mark on a slaver(PC) doing this quest ....  like a -mean smile- in description.

14
Suggestions / Re: Loners' Adventures
« on: June 08, 2015, 09:59:21 am »
yeah sorry i didnt use a mapper i used MSPaint. The point is, I would use a mapper and try hard to learn how to use one if there is a possibility that it was implemented in game as a tent-upgrade. 

15
Suggestions / NCR Rangers
« on: June 07, 2015, 07:00:18 pm »
-Greetings stranger. Sure hope you're not a slaver - for your own sake-

I want Robots  instead of slaves working in my private mine.



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