Stonewall used rarely? Youre kidding right? Almost every tank is a stonewall tank. And the only builds without adrenaline rush are some crit bursters or snipers/sneakers basically because the extra Dr and DT is so valuable without implants and hpa now. Strength also affects weapon drops so that is also a benefit. This was much more of an issue last session since you could more easily skip adrenaline rush because you could easily hit 90% Dr with hpa and dermals but even then stonewall was very important because of rocketspam and ko. Strength is fine as it is.
Though I agree it would be nice to see an Int rework because with gun skill books any build with more than 1 int is a fail and its only purpose is to reduce grind as you said.
It is used less often than many other perks, and is a more niche build. It is "rare" but not unused like some perks. What "rare" means can vary, but it isn't an important point. The point I was trying to make is that some of these SPECIAL's only purpose is to achieve some other ends, such as a perk.
I do agree that strength has far more use than intelligence. But going by common sense, it is harder to come up with new uses for intelligence than it is for strength. I was just throwing ideas out, moreso to get discussion started at the least, or to see if anyone could be inspired towards a better idea.
I think that SPECIAL points are good as they ar now.
But if you really want a change, I would suggest tying them with some perks the way Stonewall is tied with Strength, without lame nerfs or perk requirements taken out of someone's ass.
For example intelligence with some perk would give you crit resist bonus. The more int, the bigger the bonus is.
But still I would leave things as they are now, because there will always be a dump stat, no matter what you do...
I actually love this idea, +1 whole heartedly. I'm not sure of crit resist/bonus, but just the idea of new perks that scale with a SPECIAL stat. I'm all for new perks in general, anything that promotes and allows more varied buildcraft between characters.
I disagree completely with the final line about dump stats though. While nearly every build will probably have one or more dump stats, the goal I'm shooting for is that the dump stat will vary from character to character at least. What is the best stat to dump for one character may not be the same for another. As it is now, intelligence, charisma, and strength are the leading dump stats it seems like.
Sidenote, what are people's opinions about splitting up what some of the special do amongst other special while bumping up their current effectiveness slightly? Intelligence determining the speed of AP regeneration, while agility determines total AP, strength provides some resistances and healing rate (or provides more starting health), but endurance provides total health
And second sidenote: If SPECIAL were revised, would it make more sense to revise it alongside a revised set of perks and traits, combining dicussion and planning into one topic/project? Would weapon update have to be worked into there as well? It seems hard to balance each of these in a vacuum without consideration for what may be done to the other set of things as well in the future.
Are the devs even interested in that, or are they satisfied with where things are now and don't want to risk making things worse