April 29, 2024, 01:20:35 pm
Username:

Password:

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Desert Mutt

Pages: [1] 2 3 ... 6
1
Closed suggestions / Re: Ages old topic: TB vs RT - disable TB, improve RT
« on: December 24, 2014, 03:04:36 am »
turn based is there because alot of players likes it as whole combat of fallout 1/2 was in TB, its not any issue for RT players, it would just made TB players to quit, nothing else, its not balanced but there is no reason to remove, if you dont like it then play RT only
Fallout 1 and 2 were a SINGLEPLAYER RPG.
FOnline is MASSIVE MULTIPLAYER, so it should have features that work accordingly. Some ideas from F1 and F2 are really bad and doesn't work well in MULTIPLAYER. For example original Fallout 1&2 user interface mechanics are atrocious for RT combat (too many clicks; however it is not an issue if you play TB).   
I personally prefer TB, however I'd rather have one good RT mode that works well than 2 mediocre ones that split the community.
Turn base mode is here because Cvet has implemented it first when he has developed FOnline engine, RT has been created later as a patch after discovering that in some cases TB doesn't really work well for multilayer (2 hour long TB battles in towns anyone?)...

#2 Allow exiting random encounters (and only random encounters) even if RT combat timer is on.

when you post suggestion like this, please write reason.. it would make ppls fighting near grid and leaving during fight just to avoid being killed and i dont see any reason why ??

Currently you can do the same in TB - fight near grind and leave. So I see no difference here, however this should not be enabled in towns in order to avoid abuse during TC.
Let's say you are a newb with no gear that has fallen into RT encounter somewhere near the Reno. You are pretty much dead since NPCs are not going to let you escape by shooting you from hunting rifles. However it easy to escape those if you play TB.

again.. why? current system is good, it would break balance so it wont happen, action points and agility are useful enough and you already can shoot more often with more AP so it already has logic of "shooting faster"
You might be right here. That was just an attempt without much thought from the top of my head.
The idea that i had in mind was to reach parity for RT combat with TB. The biggest difference between TB and RT is that in TB you can negate the damage that you take by forcing the enemy to waste his AP on movement instead of attack, so if you have more AP you can outrun opponent, force him to chase you and therefore take less damage. You don't have such option in RT.

2
Closed suggestions / Ages old topic: TB vs RT - disable TB, improve RT
« on: December 24, 2014, 01:36:43 am »
A very provocative.

The suggestion is:
#1 Disable TB mode.
#2 Allow exiting random encounters (and only random encounters) even if RT combat timer is on.

#3 Start improving RT:
jus few examples from the top of my head:
 1) add hotkey for Move. (currently we have only hotkey for attack - A, and you have to cycle the mouse state if you want to move)
 2) .. potentially movement speed could be updated to be according to agility or action points.
 3) change attack animation speeds to scale with AP cost per attack

3
Game Help / Re: A slavery guide for newbies by newbie by Palid
« on: October 12, 2013, 07:27:57 pm »
The list of NPCs that can be enslaved is there:
http://www.fonline-reloaded.net/wiki/index.php?title=Slavery

4
Game Help / Re: A slavery guide for newbies by newbie by Palid
« on: October 08, 2013, 05:26:10 pm »
~disbandparty away_team
will disband all NPC that are not with you right now.
Note, if you have merc guarding your tent (and he is not with you) this will remove him as well, so be careful using this.

5
Game Help / Re: A slavery guide for newbies by newbie by Palid
« on: October 02, 2013, 06:06:21 pm »
Only San Francisco mine allows digging with slaves. NCR and Junktown do not allow that.

6
Closed bugs / [Mechanic] One-hander
« on: September 26, 2013, 05:33:36 pm »
One of the latest updates has nerfed one-hander.
Expectation was to enable or move +5 dmg bonus to one-handed weapons, but currently what i observe is that +5 dmg got just removed, thus making one-hander almost useless (unless you are 1 ST heavy Jet user). :O

7
Closed bugs / Re: maybe not a bug but maybe a hack
« on: September 25, 2013, 05:29:06 pm »
His main concern is that it looked like that someone followed him into his tent without being in his party/group.
If this is possible that could be a bug or hack (or sneaky gm abuse :D).

8
News and Announcements / Re: Changelog 22/09/2013
« on: September 25, 2013, 05:18:10 pm »
Changelog 22/09/2013
- Fixed a bug with One Hander adding +5 damage when using two-handed weapons.
How did you fix it?
I see that +5 to two handed was removed, but I see no bonus to the damage when using one handed weapon.
Did you just remove +5 dmg? The whole point of taking One Hander is +5 damage bonus.

Wow what a load of crap. Only few ppl know about that +5 dmg bug and for sure it isn't most of those who take that trait.

One hander give only bonus hitchance and - for twohanded no bonus dmg

If you ever read description of one-hander you could know that +5 dmg should be included in the package for one-handed weapons (attempt to implement that was done in the 2238... ).

The bug was that those 5 dmg were going to TWO-HANDED weapons instead of ONE-HANDED weapon.

The 20% accuracy bonus is good only if you are crafter (or some other) alt that doesn't want to tag any of combat skills (e.g if you have 70% unarmed just from your base SPECIAL you can get 90% unarmed/melee/close combat hit chance with one-hander, so you can kill some rats).

I took one-hander only because of +5 dmg.
Since we have no level limit and there are almost no 50 hex range one-handed gun (well gauss pistol is rare, so I don't count it) - one-hander without dmg bonus is a waste of trait.

You're welcome.

9
News and Announcements / Re: Changelog 22/09/2013
« on: September 25, 2013, 03:58:26 pm »
Changelog 22/09/2013
- Fixed a bug with One Hander adding +5 damage when using two-handed weapons.
How did you fix it?
I see that +5 to two handed was removed, but I see no bonus to the damage when using one handed weapon.
Did you just remove +5 dmg? The whole point of taking One Hander is +5 damage bonus.

10
Game Help / Re: Just Started
« on: September 21, 2013, 09:41:21 pm »
Also remember to put all caps to bank account (cost 100caps, in almost all big towns like NCR, HUB...)

That is not necessary, since in the bank you are having a risk that you will not be able to withdraw caps back when you need them (e.g. when someone withdraws like 100 000 caps from his account and bank has no longer any cash for the rest of the players). Just put caps in safe place.
Don't carry all your top gear and caps with you while hunting/leveling.

11
Game Help / Re: Just Started
« on: September 21, 2013, 10:44:18 am »
Getting a tent should be your first priority.
If you encounter someone in the desert - run away.

Read this: http://forum.fonline-reloaded.net/index.php?topic=320.0

And this: http://forum.fonline-reloaded.net/index.php?topic=621.0

12
General Game Discussion / Re: Map EDGES???
« on: September 21, 2013, 12:54:46 am »
It;s aknown issue. Press Z and scroll your mouse wheel to zoom-in, that unblocks the camera. Zoom-out when you are done.

13
Closed bugs / Re: Companions are on steroids
« on: September 18, 2013, 06:23:41 pm »
So now Ghoul Crazies can actually be useful in RT  ;D

14
General Game Discussion / Re: Is this a special encounter ?
« on: September 18, 2013, 06:19:43 pm »
Hey, in Fallout1 you could find there shitload of caps.

15
Closed bugs / Re: Can't hide behind stones...
« on: September 16, 2013, 08:57:20 pm »
So far the only thing that you can hide behind is cactus.
Rocks and trees are considered just like a movement block objects, but not vision/aim block objects.
This is annoying and breaks some tactical combat stuff.

Pages: [1] 2 3 ... 6