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Messages - Sargoth

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1
Československé fórum / Re: Wow
« on: August 15, 2015, 04:19:02 pm »
Zdravím všechny =)

BengaCZ si pamatuju, sám jsem s nim hrával před rokem a půl (Leden 2014).. pak jsem s tim na nějakou dobu švihnul a teď mě to trošku hryže si Fallouta zas dát =)

Měl bych otázku, pokud tu někdo čas od času ještě mrkne na forum....
Jak je na tom hra co se týče burstu (výstřel dávkou)? Když jsem hrával já, bohužel burst byl odpověď na všechno a totálně dominoval veškerému stylu hraní. Bylo fuk jestli jsem si udělal snipera, melee, rakeťáka či cokoliv jiného.. Prostě dávka čímkoliv a všechno lehlo, jak v PvP, tak v PvE... a to mě naprosto zkazilo celou hru. Pokud se tu čas od času někdo objeví, mohl by prosím podat info jak je to s burstem tady, případně na Fonline2 (pokud hrajete)? Budu velice vděčný =) Přemýšlím, že zas začnu hrát, pokud ten systém boje trošku fixnuli.

Zatím se mějte a lovu zdar! =)

2
Game Help / Re: Help me a build sniper laser rifle
« on: January 17, 2014, 02:40:40 pm »
You would need all implants, good gear,hell of luck and good situations to be able to stand against Fast Shot / Burst builds.. These 2 builds rules the game, you will be only disappointed playing a sniper.

3
General Game Discussion / Re: Arms race and inflation
« on: January 15, 2014, 02:57:33 pm »
I agree that players need something "to go for" .. Because when they have everything they need, the game starts to be boring, because they have nothing to do there anymore.
But this varies..
Some people like PvE and so they want new dungeons and areas to overcome, the harder - the longer it keeps this kind of people interested.
PvP is another major part of every MMO, especially in FO. People obivously need to win sometimes, cause dying without any chance of win starts to be boring very soon. I think PvP is fine here, maybe add few locations, where players can go for PvP and they know they will find it there.. I mean some fair PvP, not camped warehouse / reno =) But anyway, when player gets killed, he has a decent chance to find someone else to kill and that will satisfy him enough to play more.. PvP players are much more likely to stay interested in game than PvE players..
And in my case, i have a little bit different problem.. I love the game, i love killing people, i love that you loose your equipment, i love sound of gatling killing a person.. Theres many things why i love Fallout.. BUT, the combat system is getting boring for me. I played single player Fallout a lot (1,2,tactits) before i found FO. It had one big advantage - you could play however you wanted and you was able to win. This doesn't work in FO.. Lets be honest, in FO there are 2-3 effective character builds and that makes playing extremly boring for me.. Real time combat? Bursters win it... PvE or PvP, burst is a key to victory. TB combat? Fast shot (1AP/shot) or burst again, doesn't really matter what weapon/ammo you have). And thats it, thats how you HAVE to play, in order to be able to catch up others. And this is what makes game extremly boring for me. Im playing FO for 2 months maybe (i know, im rookie), but even after short time, im starting to lose interest in it, even if i love it so much. More goodies or wipe doesn't solve anything for me, cause this won't change it. This is not a complaint or crying, i can catch up a little bit, but of course, with burst or fast shot.
Solution in my opinion? More builds... Melee, Thrower, Sniper, Leader (followers), maybe more.. which can catch up to bursters and fast shooters in PvE and PvP.. That would bring a lot of fun. Players would exp new chars, farm more, pvp more.. it would keep us interested much longer.

Just my opinion =)

4
Game Help / Re: Companion usage in combat.
« on: January 14, 2014, 08:04:04 pm »
The problem is, that companions use aimed attacks (always), which cost more AP per shot.
Lets show it on my companion:
He has 10 AG, which i suppose is maximum and it gives him 10 AP
The least AP for any weapon shot is 4 AP/shot in basic .. +1AP if he is aiming for bigger body parts (arms, legs), +2AP if he is aiming for smaller body parts (head, eyes)
So, even if i give him weapon -1AP and armor +1AP, he will shoot aimed shots for 4 (aimed for bigger body parts) or 5 (smaller parts) which results in 2 shots per round (cause he has 11 AP with that armor). Unfortunatelly, that helps nothing, i just tried it :-/

5
Game Help / Re: Companion usage in combat.
« on: January 14, 2014, 05:13:02 pm »
My questions was.. is there any way how to make your companion more effective or 1 shot per round with 40 dmg is all you can get from a good and well equipped companion?
They are hard to find, their requirements are highest from all followers (100 PP).. It could be fine to have an equal character build with followers - maybe there is, im just asking.
And if i'll try to answer your questions... Maybe an option to give them perks? Maybe give them more (3/4) shots per round (ofc not with rocket launcher or so, but with pistols / rifles).. Maybe it is possible somehow, i don't know, thats why i made this post.
And no, i don't need "i win button" cause i have one already, its called "burst" and its kinda boring. Have a couple of "friends" who you will help to lvl up, take care of them and so would bring a little bit more role play and fun =)

6
Game Help / Companion usage in combat.
« on: January 14, 2014, 03:18:27 pm »
Hi guys,
i recently started to use companion in combat and was hoping to get some results, when i sacrificed some skill points and work to get it.. But i was really disappointed.
I have this one:
ST 8
PE 10
EN 10
CH 6
IN 9
AG 10
LK 6
151% Energy Weapons
right now on lvl around 15 i think with around 200HP... I was told by Docan that this is a good companion, and if 10 (not sure about this?) is max stat for companion, i have to agree that this one is good.
The problem is, that he is still pretty lame.. If i give him a laser rifle, he shoots 1 time each round in TB combat (+- 40dmg).. well, thats useless (and have 10 AGI). I tried plasma pistol, cause it requires less AP, thats 2 shots each round for +- 25-35 dmg... useless again. Not to mention that command Attack - High priority has sometimes 1 round delay and companion often shoots someone who you don't want to kill asap.
So, my questions is.. Is there any way, how to have an efficient friend, who can actually help you in combat? I didn't try other weapon specialization companions, maybe others are better than EW, or maybe some tip about what weapons to give them.. Maybe -1AP weapons works for them and so they could shoot more times each round?
A character build which is focusing on companions (mercs dies, that sucks) could be nice, right now player can have up to 3 companions, for some cost of course (trait and 10 charisma needed), but they are pretty weak.. Any suggestion how to make them usefull in combat and not only to carry things, like a respawning brahmin?

Thanks for any answers or suggestions =)

7
Game Help / Re: Slaves in guarded mines
« on: January 12, 2014, 10:23:25 pm »
Corax - my suggestion was, that guard will loot the corpse of killed slave.. and of course will kill anyone who will try to loot it first - Like guards in cities or patrols NPCs

carnack - Okay, im sorry, this is Fallout.. I have nothing against killing whereever you meet players.. but in guarded mines? GUARDED mines? Cmon..

Gavared - Personal mines have a lot of HQ ores, but lacking enough normal ores.. The only way to get enough normal ores is public mines (guarded).. so, problem not solved.

Anyway, i just spent my afternoon killing players and slaves who mine for a lot of time.. Yes, i got some ores, but i pissed off a lot people and fucked up their fun from gaming.. Yes, Fallout is tough game where players have to expect dying and loosing stuff.. but clicking like an idiot for a lot of time and then loosing it, because guarded mine is not actually guarded enough..? I think that is wrong, thats all.

8
Game Help / Re: Slaves in guarded mines
« on: January 12, 2014, 03:16:12 pm »
Same problem - players are killing my slaves in guarded mines. Player named Voltaire for example.. when i was talking to him today he just said.. "Killing slaves is faster, i just shoot them, grab everything they mined for hours and run away, bwahaha."
There were 9 slaves in the mine and withing 10 minutes when i was on other char, he wiped them all. I've tried different guarded mines - slaves never made it more than a few hours, most of the time less.
What is the purpose of guarded mines then???
Do i have to be there and watch 24/7 and try to kill him faster or do i have to mine click by click? Most of people here are 20+ (i hope) and we are all working, nobody has time to waste it for mining, thats no fun.. And playing a game should be fun in first place. I can't have slaves in unguarded mines, cause of better ore/minerals, thats fair.. But guarded mine, where everyone kill everything, isn't it little bit.. wrong?
- Suggestion (not sure if this is possible to set, just trying) - Place guards with 9999-9999 dmg and 200% accuracy all over the mine, they will insta kill the attacker after 1st shot. Set up guards to loot corpse of killed attacker and killed slave - better if mined resources goes to a guard than to these lazy trolls.
Maybe someone suggest a better solution, but we all should agree that guarded mines, which are not actually guarded, miss the point.

9
Closed suggestions / Re: Companion camping
« on: January 09, 2014, 12:49:37 pm »
Hi everyone,
i am new to companion thing, i found my first companion so automatically took it and i would like to ask you, if hers stats are good..
ST 8
PE 10
EN 10
CH 6
IN 9
AG 10
LK 6

151% EW
156 HP on level 7

I think its fine and i'll keep her, just want to know your opinion..
And one more question.. which weapon specialization is most usefull, lets say for solo TB PvE, for expample on Super mutants or BoS.
Thanks for answers =)

10
News and Announcements / Re: Changelog 05/01/2014
« on: January 05, 2014, 10:55:45 pm »
Hello,

I am playing Fonline only for a while so excuse my question.. Where is exactly New Reno Arms and Warehouse basement? From what i found on internet, New Reno Arms should be some store in New Reno.. but i have no idea about Warehouse. And if both places are unguarded, we all know how that will look like... Already strong guys will camp it for implants and become even more stronger - Its hard to fight them now, and will be impossible after they create their implant-buffed new chars with Power Armors. And yeah, bug with .22 hunter ammo reported ages ago still remains..
I love the game, i love events you do and i love your entire work on this.. but this patch gives me a bad feeling, that fighting high-end guys will be even worse now.

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