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« on: April 23, 2014, 11:56:23 am »
I don't know what it'd take to implement this sort of thing, but maybe a system such as a small-ish area for new players, PVP turned off, can't be stolen from etc. Basically make it pretty safe so you can get the hang of things before you hit, say, level 3 or 5. When you create a character you can choose if you want to start there, or start the game properly in one of the shit-pits with a quest giver right outside, like it is now, and you can't enter the area at all once you reach level 5.
I don't know. just an idea. Something like that MAY help new players want to stay.
Personally I just stuck with it. Got killed often, so didn't take any good gear anywhere.
Oh and don't carry money in your pack if you go to a town to buy something. Put it in a hand, so you can't have it stolen, then quickly swap it to your pack for trading (been gone since Christmas, not sure if you can pay with money in your hand now. Makes sense when you think about it. "Hey, I want to buy something. Let me just put this cash in my pocket so it'll magically teleport into your inventory when I say go")
Get a tent. Store stuff there. Make a second character for crafting so you can tool yourself up after death, allow both characters access to that tent so you don't have to piddle about with trading/dropping gear. And like everyone has said, use the Wiki. Some things are still out of date but for what you need it's a goldmine.
On that note, side question, anyone know what skill the 40mm grenade launcher uses? traps, throwing, big guns, small guns? In tactics it was small guns, is that still the case?