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Messages - antalope

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1
News and Announcements / Re: 3rd Session Info
« on: September 15, 2017, 08:02:58 pm »
Kilgore is smart guy, I can agree with all that he said. No drop was a smart decision and cry from old players, that are used to old mechanics, was expected. More advertising, more players, for sure.

2
Suggestions / Re: Fire Gecko Leather Armor
« on: March 22, 2017, 10:31:34 pm »
after wipe all tier 1 and 2 weapons and armors will be upgradable to a level where they are balanced with 3 and 4. You can find mods in dungeons so you can have your special leather armor thats better than combat armor mk2

3
The Thunderdome / Re: Forum Compliments
« on: March 19, 2017, 09:13:23 pm »
What changed and what actions led to this change?

4
Wasteland News / Re: The UFAV Post 'Issue 6'
« on: March 10, 2017, 05:57:49 am »
UFAV post is FAKE NEWS! Can't trust them anymore. The khans weekly are good people, its a good paper, very trustworthy

5
Fan Art / Re: KHANpilation #21
« on: March 08, 2017, 05:12:02 pm »
the reloaded youtube scene is great. khans have the best videos

6
Closed suggestions / Re: Small but significant change to melee
« on: February 26, 2017, 03:33:21 am »
Ok but all of the current features of melee would remain. This would add an additional feature to melee (the ability to rope) but nothing else about melee would change

7
Closed suggestions / Re: Small but significant change to melee
« on: February 25, 2017, 08:15:58 pm »
Killer Chris this would let you kill your target in more creative ways like tying him up and then killing him. I think you'd enjoy it.

Awgy that's a valid opinion, but is heavy handed spamming the best most immersive way for melee in this game? Without heavy handed, a high damage output is the least creative method to make melee competitive and different from other weapons.

8
Closed suggestions / Small but significant change to melee
« on: February 24, 2017, 07:56:42 pm »
This is an example of an easy rework to melee to make it a worthy skill.

This example uses two steps that are easy to implement but both necessary because they work on each other.

1. A melee or hand to hand hit would create "shock" effect (like "crippled") that lasts half minute on the player. This is only a marker and the player can still move and function like he did before.
2. "Restraining" - If a player is in "shock" he can be roped (rope use like cattle), causing these effects: can walk only, can't use weapons, restricted perception (so imagine "crippled" both legs broken, both arms broken, blinded) for half minute.

Technical stuff:
This would be easy to make because:

The "shock" effect would be copy paste of "radiation" with value from 0 to max:
At number from 0 to median: no effect
Number from median to max: cripple all limbs and blinded.

Using rope increases "shock" value from 0 to max
"Shock" value drops fast over time: from max to median in half minute.


Roper vs: Roped: It is a fair battle where both sides have equal chances.
After getting "shock" the player might want to get distance to keep away from getting roped.


Use in teamplay:
Two player team can be slavers, one is holding rope and the other is holding a sledgehammer (a melee weapon). They're dangerous at close range, you might want to keep a distance from both of them.

9
General Game Discussion / Re: web build?
« on: February 19, 2017, 11:59:44 pm »
Ok no problem just wondering I thought you might be waiting on cvet for some fix before you can wipe? I remember reading about a possible large engine related bug that needs fix before wipe or was I dreaming?

10
General Game Discussion / web build?
« on: February 19, 2017, 11:16:50 pm »
Will reloaded after wipe have web or android compatibility?

https://xp-dev.com/sc/history/76003/HEAD/?page=0

11
The Workshop / Re: Zek's Workshop
« on: February 16, 2017, 07:52:04 pm »
It's nice but agree with koniko a buffer of medium sized buildings between the tall ones and short would look great

12
Bugs / Re: loging out on worldmap with pp
« on: February 11, 2017, 05:37:49 pm »
yeah but the pet was on worldmap when it got deleted, it's a bug not related to the mine

13
Bugs / Re: loging out on worldmap with pp
« on: February 11, 2017, 04:35:48 pm »
I'm sure its deleted, pp is 0 and already traveled on worldmap. It's no mystery, I'm not a noob and understand mechanics of game. I had an alt with a pet on worldmap who would collect my private mine resources. I took a month break from the game and log in and he's over the private mine like he should be but his pet is missing. I'm not mad about it, reporting it because it's a bug for sure.

14
Bugs / loging out on worldmap with pp
« on: February 10, 2017, 05:38:16 pm »
if you log out with a dog/bramin on worldmap for days and log back in the dog/brahmin is gone and pp is 0 so it just deletes somehow

15
Closed suggestions / Re: Slavery
« on: February 03, 2017, 07:05:04 pm »
enslaving players is unlikely, but what about enslaving player's mercs?

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