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Topics - sam6321

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1
Toxic Caves / Re: FOnline: Reloaded multi launcher
« on: January 06, 2019, 01:05:14 pm »
I made an updated version of this program for the FOnline classic engine.
Updated git repo
Updated fomultirun.exe

Hopefully, idct will be willing to merge these changes into his repository!

2
Closed suggestions / Regular Developer Updates
« on: November 12, 2017, 07:38:47 am »
Greetings,

In light of the recent outcry from some members of the community about the state of the game in season 3, I wanted to bring up a possibility that may help re-assure players that progress is being made toward improving some of the issues with the game.

I'm talking about the devs posting development updates at a regular interval, such as every 1, 2, or 3 weeks.
The content of such posts could simply be a short message such as:

"Working on map design for new PvP dungeon"

or possibly a more extended work log such as:

  • Completed roughly 30% of the upper level of a new PvP dungeon, started work on the general layout of the lower level.
  • Fixed script issue with grenades exploding in players inventories
  • Working on new UI icons

The general aim here is to re-assure players that work on various features is being performed, and to give players an idea of the features they can expect in future updates.

I take this sort of approach with a project that I administer, and it helps prevent the "is the project dead?" and "devs are doing nothing" type of posts on the forums.

Of course, sometimes no work will have been done between regular dev logs and that's okay too. A simple "didn't find time to do work" at least keeps the community updated with what's going on.

Ultimately, in my experience, regular communication between the developers and the community is an overall benefit to both, so I hope a system like this could help enhance that for Reloaded.  :)

Thanks for reading!

3
Game Help / Text based adventure quest.
« on: October 01, 2017, 06:59:53 am »
So I spent the time completing the text based adventure in HUB. I didn't get 3/3 score on it (I got 2/3) but for all those suffering, here's my steps:

Of course, if you don't want the quest spoiled, don't read on.

Spoiler: show

Forest:

SWWSSEE - Get sword (reset by going north) (EN from here takes you to a red flower, but I get no prompt to pick it up...)
SWWNWWWSS - Get key (reset by going west)
SWWSSE - Enter cabin

Cabin:
Search second
Search closet
Take axe
Back
Back
Search third
Use axe
Back
Back
Search Second
Search closest
Take sword
Back
Back
Search third
Enter hatch

Dungeon:
SSWWSS - Kill minotaur
S
Exit Dungeon

Forest2:
SW - Go Forward until you come to the beach.

Beach:
Go to the dock
Get in boat
Untie boat

Boat:
SENNW - Get to shore

House:
Honey I'm home
...


4
Bugs / Military bunker special encounter keycard bug.
« on: July 02, 2014, 08:54:52 am »
So I was lucky enough to find the coords for one of the military bunker special encounters.
When on the second level of the compound, my character was killed inside a room that required a red pass key to access, problem is I can't get back in there because the pass key is on the ground where my character died.
This's seriously proven frustrating because my character also had power armour on, which is locked in the room.
I'm not sure if this is intended functionality or if it's a bug, so I decided to report it.

EDIT Here is an image of where the problem is, the red lines indicate where the keycard is needed and the red circled area is where my character died.
Spoiler: show

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