FOnline: Reloaded

General => Tools and Modifications => Topic started by: NeedALight? on October 14, 2015, 03:08:08 am

Title: Welcome to the Death Zone
Post by: NeedALight? on October 14, 2015, 03:08:08 am
First attempt at making a PvP zone / Locker through mapper.

(http://oi61.tinypic.com/2mngmt4.jpg)

My main goal is to turn it into a PvP zone where players can head to in case they just feel like killing each other without being inside of Hinkley. Another idea would be make a simple locker PvP area.

Story:
"Following the hard landing after a rotor malfunction, the enclave squad, once headed to the oil rig, is now standing in the middle of unkown territory. Using everything around them to create barricades and a soft wind cover, they now guard valuable goods that they had to transport.
Travellers too curious to find out what the smoke is find themselves hanged on lamposts to give a fair warning that danger lies ahead..."

Will update later on. Managed to learn how to use it in less than an hour thanks to this:

Mapping tutorial
http://forum.fonline2.com/index.php?topic=5821.0 (http://forum.fonline2.com/index.php?topic=5821.0)

And in case you wanna download it and toy with it in no time:

Standalone Mapper (Requires Master and Critter.dat)
http://fodev.net/forum/index.php?topic=29529.0 (http://fodev.net/forum/index.php?topic=29529.0)

I accept tips, suggestions, etc. Ty. :D
Title: Re: Welcome to the Death Zone
Post by: jarok on October 14, 2015, 01:01:07 pm
Shouldnt you use 2238 or Reloaded mapper for mapping?
Title: Re: Welcome to the Death Zone
Post by: Koniko on October 14, 2015, 01:46:59 pm
Shouldnt you use 2238 or Reloaded mapper for mapping?

fodev = post 2238 forums

2238 = Reloaded

Materials and tools you find on fodev are most likely always compatbile with 2238 SDK and Reloaded.
Title: Re: Welcome to the Death Zone
Post by: NeedALight? on October 16, 2015, 01:46:09 am
(http://oi57.tinypic.com/sooh87.jpg)

Update: Made some changes to the middle grounds, learned the difference between inside ruin walls and outside, and how to place a roof. Gonna be adding more holes in the street, buildings around the crash site and then onto making the larger part of the map.

Again, suggestions are welcome.
Title: Re: Welcome to the Death Zone
Post by: jarok on October 16, 2015, 01:19:52 pm
If you ask me some scenery are out of place. Those tents look weird.....
Title: Re: Welcome to the Death Zone
Post by: Koniko on October 16, 2015, 01:51:58 pm
If you ask me some scenery are out of place. Those tents look weird.....

They just lack proper transparency background. It can be fixed by making alpha channel with 255 mask.
Title: Re: Welcome to the Death Zone
Post by: NeedALight? on October 17, 2015, 05:06:29 am
If you ask me some scenery are out of place. Those tents look weird.....

They just lack proper transparency background. It can be fixed by making alpha channel with 255 mask.

An good explanation will be needed, pretty much step by step, as I don't know what alpha channel means.  :P

(http://oi61.tinypic.com/eeuls.jpg)

Making an overall lineout of the buildings. Details will come at the end. Hopefully it's not too big of a map.
Title: Re: Welcome to the Death Zone
Post by: Koniko on October 17, 2015, 11:24:03 am
Download Paint.NET and use magic wand tool to cut out white dots around your tent. Once you select them and click DELETE button on keyboard they will change into transparency - nothing. If it doesn't help send file to me I'll do it myself.
Title: Re: Welcome to the Death Zone
Post by: Hungry Hungry Shark on October 17, 2015, 03:20:13 pm
It's hard to move screen in corners, I think you can expand those borders of the map with command or edit file in notepad
Title: Re: Welcome to the Death Zone
Post by: Koniko on October 17, 2015, 04:07:52 pm
It's hard to move screen in corners, I think you can expand those borders of the map with command or edit file in notepad

Nope, you need to open it in mapper and move map blockers a bit farther. best if u make some ambient scenery around location that will be locked off for player so only camera can get there and just behind that ambient scenery put the camera blockers. It's an issue that exists for years already.
Title: Re: Welcome to the Death Zone
Post by: NeedALight? on October 17, 2015, 08:09:43 pm
Download Paint.NET and use magic wand tool to cut out white dots around your tent. Once you select them and click DELETE button on keyboard they will change into transparency - nothing. If it doesn't help send file to me I'll do it myself.

Sounds good, but chances are I won't be using the tents after all unless people think they might fit in.

Nope, you need to open it in mapper and move map blockers a bit farther. best if u make some ambient scenery around location that will be locked off for player so only camera can get there and just behind that ambient scenery put the camera blockers. It's an issue that exists for years already.

So I move all of that a bit up, make a sort of "Fog of war" zone where players can't go and then put camera blockers?
Title: Re: Welcome to the Death Zone
Post by: NeedALight? on October 25, 2015, 12:52:24 am
Big update. Took some hours to build and will take some more to finish but I think it's getting there.

Entire map
Spoiler: show
(http://oi61.tinypic.com/ipzblf.jpg)


East Spawn
Spoiler: show
(http://oi59.tinypic.com/2guieiq.jpg)


West Spawn
Spoiler: show
(http://oi60.tinypic.com/jkvqee.jpg)


South Spawn
Spoiler: show
(http://oi62.tinypic.com/30de0xc.jpg)


Locker / Downtown
Spoiler: show
(http://oi59.tinypic.com/27z9hqr.jpg)


Also, try to guess what happened on the road. :D
Title: Re: Welcome to the Death Zone
Post by: General Devon Oliver on October 27, 2015, 09:54:02 pm
Not bad, could add like an underground floor or an upstairs floor and make it into a small dungeon, and maybe some guys in ca, lotta of slags are metal mkii. (if guys in Ca cant be done, I rather have it done similar to renegades).
Title: Re: Welcome to the Death Zone
Post by: Blarney on November 06, 2015, 09:58:41 am
Damn, nice work. :D

My criticisms (take em or leave em);

Firstly the buildings on the left and bottom of the map that are only half complete but can still be entered, I guess movement will stop halfway into the buildings as that is the edge of the map? I would suggest making them rubble and ruins instead of half buildings, then it is justified why there is no entry/exit point there.

Secondly that is a lot of cop cars :D The roadblock in the northeast makes sense (though they should be facing sideways in a roadblock I think) and the cop car that has been hit by the army truck looks good, but those others just seem strangely out of place and could be replaced with crates or rubble just as effectively.

Nonetheless it looks good so far, keep at it.
Title: Re: Welcome to the Death Zone
Post by: DocAN on November 06, 2015, 11:13:28 am
First of all, scroll blockers should be rectangle,
Spoiler: show
(http://s17.postimg.org/dq21zg9wt/ipzblf_jpg.png)


You have to expand your map a bit.
Title: Re: Welcome to the Death Zone
Post by: NeedALight? on November 07, 2015, 02:00:08 am
Spoiler: show
(http://oi64.tinypic.com/ddfdww.jpg)


Made it rectangular, some new changes as well, thinking of making 4 spawns.
Title: Re: Welcome to the Death Zone
Post by: NeedALight? on November 13, 2015, 04:58:03 am
Spoiler: show
(http://oi68.tinypic.com/1yq00n.jpg)


New update. Added old gas station and train station, filled all floor tiles to be filled, now most roofs must be made.
Title: Re: Welcome to the Death Zone
Post by: Barneys on November 13, 2015, 02:31:42 pm
Keep it up!
Title: Re: Welcome to the Death Zone
Post by: Blarney on November 14, 2015, 10:02:36 am
Yeah it looks close to, if not fully complete there man, very nice, were you thinking an entry grid in the northeast and northwest sections too? Or just one entry?

Pity you had to cut out parts of the roadblock, I guess the rectangle rule is to stop strange camera bugs like the ones in gecko?
Title: Re: Welcome to the Death Zone
Post by: NeedALight? on November 14, 2015, 08:34:02 pm
Yeah it looks close to, if not fully complete there man, very nice, were you thinking an entry grid in the northeast and northwest sections too? Or just one entry?

Pity you had to cut out parts of the roadblock, I guess the rectangle rule is to stop strange camera bugs like the ones in gecko?

There will be an entrance North West over road, one North East below train station and one South East below the small warehouse in the car park area.
Yep, had to change the map alot to make it rectangular to avoid camera problems.
Title: Re: Welcome to the Death Zone
Post by: NeedALight? on November 15, 2015, 01:44:49 am
Update: Map is pretty much done, small changes and fixes might be there still, but this is all you need to see.

Full map
Spoiler: show
(http://i.imgur.com/Wr8jBR5.png)


South West Spawn
Spoiler: show
(http://i.imgur.com/anFxZDg.png)


North West Spawn
Spoiler: show
(http://i.imgur.com/ZLOfGXr.png)


South East Spawn
Spoiler: show
(http://i.imgur.com/HipWGob.png)


North East Spawn
Spoiler: show
(http://i.imgur.com/R0RJjRg.png)


I would love this map to be a locker location like Warehouse, but anything that the devs need this can be used for. (Even a level 1 quest :D)
Title: Re: Welcome to the Death Zone
Post by: Blarney on November 15, 2015, 11:50:00 am
Yeah, it looks big enough for a WH style location, I would vote for that too.

Maybe a lower level version of WH with something different and weaker than slags?

With the crashed verti though it could be made into an enclave location in the NW part of the map there and be a stronger version of WH.

The locker(s) loot can just be scaled to match the NPC difficulty.
Title: Re: Welcome to the Death Zone
Post by: DocAN on November 15, 2015, 01:22:25 pm
You need to focus on details, here you have some examples - green OK, red NOT.

(http://s16.postimg.org/v1pejxldv/spawns.png)

Bugs like this are on whole map.
Title: Re: Welcome to the Death Zone
Post by: NeedALight? on November 15, 2015, 08:21:02 pm
You need to focus on details, here you have some examples - green OK, red NOT.

(http://s16.postimg.org/v1pejxldv/spawns.png)

Bugs like this are on whole map.

Of course. Does that means I have to put dark green W tech in the red spots? Haven't done that yet if that's what you mean.
Title: Re: Welcome to the Death Zone
Post by: zinthos on November 15, 2015, 08:46:48 pm
(http://s16.postimg.org/sx51iujr7/spawns.png)
http://postimg.org/image/jpct25cox/


heres the image he wanted to link
Title: Re: Welcome to the Death Zone
Post by: NeedALight? on November 15, 2015, 09:53:47 pm
(http://s16.postimg.org/sx51iujr7/spawns.png)
http://postimg.org/image/jpct25cox/


heres the image he wanted to link

Ahhh, i see. Lots of small things to be fixed then  :P
Title: Re: Welcome to the Death Zone
Post by: jarok on November 17, 2015, 02:42:45 pm
If you ask me that railway close highway should be removed. Leave only road because now it looks weird. Good progress bro. Fix small bugs and map gonna be amazing  ;)
Title: Re: Welcome to the Death Zone
Post by: jarok on November 17, 2015, 02:45:25 pm
And until I forget you should change npcs to Enclave soldier if it will be stronger version of wh. Anyway changing metal armors guys to Enclave soldiers would be better.