I support all of this, especially the 14mm range and crit power buff. This is a great weapon for finesse cripplers, so the added crit roll and range could make it viable. (Or just add 14mm rifle (http://forum.fonline-reloaded.net/index.php?topic=5777.0))
+1 I like small guns, but they could use a bit of love from the powers that be.
1. Shotgun: Guys, old good shotgun isn't bad as it is now. I wouldn't touch it too much, eventually give it only 1-3 dmg buff. But not necessary and not too important.
2. Sawn-Off Shotgun, okay guys...here we have improvement to shotgun which one gives us 1/3 range of original gun in single shot, and 1/4 range in burst mode, same dmg and only one action point less while shooting...really? Make it death spreading over the wasteland close range weapon. So my suggestion here is +3 on critical power, 10 range in case of single shot, 7 in case of burst. 19-27 dmg should be buffed to 22-30/25-33 in my opinion. It should be some kind of alternative to SMG's, close range killer, but sucking on greater distances.
1. Shotgun: Guys, old good shotgun isn't bad as it is now. I wouldn't touch it too much, eventually give it only 1-3 dmg buff. But not necessary and not too important.
2. Sawn-Off Shotgun, okay guys...here we have improvement to shotgun which one gives us 1/3 range of original gun in single shot, and 1/4 range in burst mode, same dmg and only one action point less while shooting...really? Make it death spreading over the wasteland close range weapon. So my suggestion here is +3 on critical power, 10 range in case of single shot, 7 in case of burst. 19-27 dmg should be buffed to 22-30/25-33 in my opinion. It should be some kind of alternative to SMG's, close range killer, but sucking on greater distances.
You should start thinking out of the box. The whole combat system is way too linear. As I looked on the code, changing damage values is not the only thing you can do.
Shotguns should work as they work RL. The closer you are, the higher the damage, critical threat, knock-back chance. You can make up any formula you like, not just add 5 damage.. It can be implemented and isn't even hard, compared to making a new map with mobs that has some script, other than attack on sight.
Shotguns should work as they work RL. The closer you are, the higher the damage, critical threat, knock-back chance. You can make up any formula you like, not just add 5 damage.. It can be implemented and isn't even hard, compared to making a new map with mobs that has some script, other than attack on sight.
SupportIt's subject for my another thread I will do, but not now :D
I kinda wish that you can craft Caseless ammo, EMC I understand why you can't aside from being top tier.
It'd be cool if Alien blasters became super weapons.
I like the idea with buffing revolver by adding +crit roll bonus it should be deadly like in the description "do you feel lucky punk? do you?" ;)
second thing - shotguns (especially sawn off) should have more damage at very close range, maybe even on 1hex
I'm against nerfing XL burst to 10 bullets because with that it wouldnt be nice hexing weapon anymore, unless there would be another hexing gun similiar to XL as it is now - that nerf would make p90 only 1hex SG PvP weapon worth to use
and remember when you started this thread you wrote that your suggestion is only for PvE game style and don't make any changes for PvP - but by nerfing XL it will
Kilgore plans on making the Assualt Rifle as strong as the XLOE, and then making the XLOE uncraftable and better. Like how we have Vindicators.
FN Fal looked much cooler than Assault Rifle :/
FN Fal could be stronger at single shot/burst but lower range than it, just a "close-range" type of ar.
FN FAL is craftable, you can even craft FN FAL HPPFA version. You cant only craft night vision one.
FN FAL is craftable, you can even craft FN FAL HPPFA version. You cant only craft night vision one.
I knew it was at least one of them ;D
I also agree about the strange idea of the XL having a scope on it but only being used in practice as a point blank burst gun ::) it's a big contradiction in its design. But the gun is established as being THE one hex SG burst gun (the meta for its category), it might have to be replaced (in stats) by another gun to fill the void if it was changed too much.
Awesome suggestion +over 9000. MUST! Mad Matt you make good work!!!
If kilgore was worried about newps being pummeled both by NPCs and players because of the changes, I say to mention what I had said before about keeping the tier 1 guns as peashooters and equipping the pleb npcs with them, or making a tier 0 and downgrading some of the guns into it for the same purpose.
There can still be trash guns that are good for almost nothing (aside from making low level NPC fights), there's still plenty of other guns that could use a buff right?
9mm will be more useful when SMG appear in server.