FOnline: Reloaded

General => News and Announcements => Topic started by: Kilgore on July 02, 2015, 07:53:48 pm

Title: Changelog 02/07/2015
Post by: Kilgore on July 02, 2015, 07:53:48 pm
Changelog 02/07/2015

Changes:
- Added preview/enter button to new grid in northern part of Broken Hills,
- Changed/fixed way of bullets distribution in burst attack in case of one of bullets in volley missing target,
- Fixed missing "inhales jet" floating text when using Jet,
- Fixed on-screen timeouts disappearing faster then they should (example skill cd no longer displayed while character's skill is still about 1s on cd).

Hinkley changes/fixes:
- Increased amount of ammo.
- Added "Drug Antidote" and "Full set" options to barman.
- Rockets fired (and grenades thrown) with hex shooting will no longer explode outside of arenas.
- Players will no longer lose armors/weapons when they die with explosion/pulse animation.
- Fixed some missing blockers.

Interface customization:

- Added CenterChosen keybind that will center screen instantly on your character (instead of screen slide from Home button).
You can add it to [Bindings] section of FOnline2238.cfg file, example: CenterChosen=Ctrl 3

- Added ability to define type of on-head awareness in FOnline2238.cfg file in [2238] section by:
OnHeadAwareness=1 (default)
Possible values:
0 - completely off (might increase performance on wooden pc)
1 - numbers over head (stars will still be displayed on town preview screen)
2 - stars over head

Timeouts display
- You can define style of timeouts displayed on screen by adding TimeFormat in [Timeouts] section int FOnline2238.cfg file.
Example:
TimeFormat=1

TimeFormat values:
0 - 7:00:00, 7:00, 7 (default)
1 - 7:00:00, 7:00, 7s
2 - 7:00:00, 7:00, 7 sec
3 - 7:00:00, 7:00, 7 seconds
4 - 7:00:00, 7:00, 0:07
5 - 7:00:00, 07:00, 00:07
6 - 7h 0m 0s, 7m 0s, 7s
7 - 7h 0 min 0 sec, 7 min 0 sec, 7 sec

You can define position, colors and font for specific timeouts in FOnline2238.cfg file in [Timeouts] section. Timeouts displayed on Worldmap will only use colors settings with default position.
To define custom timeout you can use:

Full customization:
CustomTimeout#=PositionX PositionY SpacingX NameColorR NameColorG NameColorB ValueColorR ValueColorG ValueColorB FontType ShowName
Examples:
CustomTimeout11=22 300 72 120 50 230 200 120 10 4 false
CustomTimeout16=366 -344 92 10 110 200 120 170 10 7 true

Only colors:
CustomTimeout#=NameColorR NameColorG NameColorB ValueColorR ValueColorG ValueColorB
Example:
CustomTimeout13=110 10 200 220 210 10

# Value for timeouts (missing ones are not used right now):
2 - Replication
3 - Battle
6 - Steal
7 - Lockpick
8 - Science
9 - Repair
10 - Doctor
11 - First Aid
12 - Cigarettes
13 - Nuka Cola
14 - Beer
15 - Mentats
16 - Buffout
17 - Psycho
18 - Jet

FontType values (other than mentioned are not suitable for timeouts):
4 - SPECIAL
5 - Fallout
6 - Thin
7 - Fat
8 - Big

Example screenshot:
Spoiler: show
(http://i.imgur.com/Lb2T1iK.jpg)


New graphics for items (by VVish)

VVish proudly presents - FOnline: Reloaded /art/items & some other ministuff, project version: 1.3b.

Archive contains pictures for items on the ground aka ground sprites, this release was dedicated to it.
Content in details:
Ammo - 49 new.
Craft - 48 new.
Drugs - 37 new.
Guns - 85 new.
Miscellaneous - 34 new.
Bonus - 2+2 desert armor sprites.

Credits:
ZGreen - used some ideas of graphics positioning and colorizing, also sledgehammer, vindicator and a bit more pictures.
BlindBandit - minor help + psycho picture.
Onique Oyer - some of her works was re-done and improved to fit FOnline: Reloaded requirements of quality.
Some unknown authors of FO2, Desert Europe, Ashes of Phoenix - some pieces of their graphics was in use and also re-done.
VVish - main artist.


Important:
Use Updater to download reloaded004.zip file.
Title: Re: Changelog 02/07/2015
Post by: Koniko on July 02, 2015, 08:01:37 pm
Graphics from Requiem

(http://i.imgur.com/lQATenW.png)
(http://i.imgur.com/YiICXgl.png)
(http://i.imgur.com/0cxri09.png)

Graphics from VVish

(http://i.imgur.com/RDyokRF.png)
(http://i.imgur.com/B7RinxP.png)
(http://i.imgur.com/ZVy4wjN.png)

(http://i3.kym-cdn.com/photos/images/newsfeed/000/841/479/9b7.jpg)

yaar I'm salty there's more to just compareeeee.
Title: Re: Changelog 02/07/2015
Post by: Dank Anel on July 02, 2015, 08:03:21 pm
who have package of old items?
223 pistols, XL, P90,flamer LSW looks like a shit
Title: Re: Changelog 02/07/2015
Post by: Ion Cannon on July 02, 2015, 08:05:41 pm
Graphics from Requiem
(http://i.imgur.com/lQATenW.png)
(http://i.imgur.com/YiICXgl.png)
Graphics from VVish
(http://i.imgur.com/RDyokRF.png)
(http://i.imgur.com/B7RinxP.png)

(http://i3.kym-cdn.com/photos/images/newsfeed/000/841/479/9b7.jpg)

yaar I'm salty there's more to just compareeeee.
Sue him over 500 players game pls.

BTW Incinerator looks like LSW and Combat shotgun has no image at all, I've used updater to download the stuff, is it a bug?
Title: Re: Changelog 02/07/2015
Post by: Kilgore on July 02, 2015, 08:07:25 pm
Graphics from Requiem
(http://i.imgur.com/lQATenW.png)
(http://i.imgur.com/YiICXgl.png)
Graphics from VVish
(http://i.imgur.com/RDyokRF.png)
(http://i.imgur.com/B7RinxP.png)

yaar I'm salty there's more to just compareeeee.

 :facepalm
As far as I know VVish is the author of both images, because he previously made graphics for other servers.

Below:
Yes, some path mistakes are expected, so please report them here. Make sure that you used Updater.exe before that.
Title: Re: Changelog 02/07/2015
Post by: EVA-01 on July 02, 2015, 08:08:27 pm
(http://i.imgur.com/qRABIbp.png)
You see Combat Shotgun.
Title: Re: Changelog 02/07/2015
Post by: Byzantine on July 02, 2015, 08:20:32 pm
After put to ground
-bozar
-vindicator
-gauss rifle
-gauss pistol
-turbo plasma

game crashed and i cant enter to game, always crash :facepalm :facepalm :facepalm

i think trouble in turboplasma graphics
Title: Re: Changelog 02/07/2015
Post by: Fun Fest on July 02, 2015, 08:22:31 pm
- Changed/fixed way of bullets distribution in burst attack in case of one of bullets in volley missing target,

Does this explain some of what I assumed were just really unlucky burst damage numbers? E.g. bursting someone for 165 and then for 113? In one particularly odd case, I bursted someone at a distance for 112 damage and then 1-hexed him for only 144 damage (with the Avenger).
Title: Re: Changelog 02/07/2015
Post by: Kilgore on July 02, 2015, 08:24:40 pm
After put to ground
-bozar
-vindicator
-gauss rifle
-gauss pistol
-turbo plasma

game crashed and i cant enter to game, always crash :facepalm :facepalm :facepalm

i think trouble in turboplasma graphics

Yes, turbo plasma. I'll fix it soon.

Fixed. Run Updater.exe again.
Title: Re: Changelog 02/07/2015
Post by: KompreSor on July 02, 2015, 08:27:52 pm
lsw look like Flamer?
Title: Re: Changelog 02/07/2015
Post by: RadSeeker on July 02, 2015, 08:37:12 pm
Pulse grenades
Title: Re: Changelog 02/07/2015
Post by: mkhammer on July 02, 2015, 08:38:19 pm
Jet, psycho, buffout and super stim <- no graphics
Title: Re: Changelog 02/07/2015
Post by: Beer on July 02, 2015, 08:57:25 pm
More updates and I still have no time to play  :'( oh well I look forward to seeing all this when I'm back. Good job guys!
Title: Re: Changelog 02/07/2015
Post by: kiszon on July 02, 2015, 09:12:13 pm
Jet, psycho, buffout and super stim <- no graphics

Important:
Use Updater to download reloaded004.zip file.
Title: Re: Changelog 02/07/2015
Post by: Kilgore on July 02, 2015, 09:16:33 pm
Nope, he means that new graphics for drugs are not used. This will be fixed later.
Title: Re: Changelog 02/07/2015
Post by: salty_captain on July 03, 2015, 03:18:34 am
Great update! I love the new graphics they look amazing thank you!
Title: Re: Changelog 02/07/2015
Post by: BB. on July 03, 2015, 09:44:01 am
That's a good update, except new graphics. I personally don't like half of them (visually old ones looked better for me), but that's just my point of view and not big deal as they are only some pixels. But you didn't have to put new names for each item in server files... this way you force us to use them (changing them requires lot of work: finding exact file in fallout dat., making .png out of .frm file, changing name and replacing - because just putting them into data/art folder doesn't work anymore as the default files loaded by server are .fofrm I guess), there is no choice between old ones and new ones. Not nice.
Despite personal preference - some of them are just faulty. Some (like sstimpak) have typos in directory inside .fofrm file, some are not working at all (like drugs, because of wrong line in server code files I guess), some like LSW or Solar Scorcher have bad background color that is not readed by the server as transparency (not mentioning it's amateur work, should use 32-bit transparency not 0 0 255 RGB colour...), some are bigger than others making them look bad comparing with other items and offset for some of new items is just terrible.

It's not like I'm whining, but if you want to change default look of the server that influences gameplay (offset for items) and not leave the option to choose between old and new ones, at least do it right and test it before uploading. :/

P.S. One thing about it is funny - when you throw a grenade, during it's flight the grenade itself is a question mark and I have nooo ideeaaa how to fix that.
Title: Re: Changelog 02/07/2015
Post by: HerO on July 03, 2015, 10:14:04 am
The grenade question mark is the best :D leave it be! In my opinion its like fo2 graphics which I like so +1 from me

Also forgot to mention very very nice update on the custom timeouts. Like seriously very nice.
Title: Re: Changelog 02/07/2015
Post by: salty_captain on July 03, 2015, 01:57:05 pm
1 more update and theyll be fixed and look perfect!
Title: Re: Changelog 02/07/2015
Post by: Kilgore on July 03, 2015, 05:38:16 pm
That's a good update, except new graphics. I personally don't like half of them (visually old ones looked better for me), but that's just my point of view and not big deal as they are only some pixels. But you didn't have to put new names for each item in server files... this way you force us to use them (changing them requires lot of work: finding exact file in fallout dat., making .png out of .frm file, changing name and replacing - because just putting them into data/art folder doesn't work anymore as the default files loaded by server are .fofrm I guess), there is no choice between old ones and new ones. Not nice.
Despite personal preference - some of them are just faulty. Some (like sstimpak) have typos in directory inside .fofrm file, some are not working at all (like drugs, because of wrong line in server code files I guess), some like LSW or Solar Scorcher have bad background color that is not readed by the server as transparency (not mentioning it's amateur work, should use 32-bit transparency not 0 0 255 RGB colour...), some are bigger than others making them look bad comparing with other items and offset for some of new items is just terrible.

It's not like I'm whining, but if you want to change default look of the server that influences gameplay (offset for items) and not leave the option to choose between old and new ones, at least do it right and test it before uploading. :/

P.S. One thing about it is funny - when you throw a grenade, during it's flight the grenade itself is a question mark and I have nooo ideeaaa how to fix that.

As I said, report all bugs here and they will be fixed. And no, I don't have enough time to test everything, it's your job here :P

I guess that someone will make and share some mod with previous graphics for those who don't like the updated version.
Title: Re: Changelog 02/07/2015
Post by: Crazeddoctor on July 03, 2015, 07:10:12 pm
for this update, 4.7mm also shows up as a red question mark
Title: Re: Changelog 02/07/2015
Post by: VVish on July 03, 2015, 07:58:56 pm
4.7mm fixed. LSW fixed. Pulse nade fixed. Solar Scorcher fixed. Combat Shotgun fixed.
Drugs, keys and blueprints activated.
Fake grenade & fake sledge added.

Use Updater.exe againg for new reloaded004.zip :D.


Sorry for all issues and ugly "?" marks on the floor, it's impossible to make tons of filepathings and picturenamings without bugs.
Please, keep reporting everything you find with blue background, ? symbol instead of normal picture and etc.

For those who hate new update I'll soon make a patch making every added unique graphic piece to it's old state.

About items positioning on ground - you can manually change them yourself by editing .fopro files via notepad. Inside you will find X and Y and some numbers. X=0 and Y=0 means middle of hex, you can experiment for yourself to change values untill they please you.
Title: Re: Changelog 02/07/2015
Post by: mkhammer on July 03, 2015, 08:51:07 pm
VVish did stalwart work and he should be rewarded in credits :D.

We re waiting for Your quests VVish(and book :D).
Title: Re: Changelog 02/07/2015
Post by: Kilgore on July 03, 2015, 09:17:02 pm
I've updated the server, you should run Updater again. If you see any new bugs with new graphics, report them here.
Title: Re: Changelog 02/07/2015
Post by: Mighty on July 03, 2015, 09:26:14 pm
Weak healing powder, Solar Scorcher
Title: Re: Changelog 02/07/2015
Post by: Henry on July 03, 2015, 11:13:39 pm
+1 this is great work. When i first read this, i thought i would not care, but after seeing some of these items on the ground, i am very glad you're doing this. Good improvement! Even a meat slice on the ground looks right. Now...if you can get the gecko pelts fixed up... :)
Title: Re: Changelog 02/07/2015
Post by: VVish on July 03, 2015, 11:49:35 pm
Solar will be fixed tomorrow. Still that dumb palette fooling me -_-.

Thanks for all replies..
Title: Re: Changelog 02/07/2015
Post by: Blarney on July 04, 2015, 11:28:43 am
It's great, they look nice etc, but I guess we have to wait for an item highlighter update? Caves are going to suck until that comes out >.<
Title: Re: Changelog 02/07/2015
Post by: VVish on July 04, 2015, 01:45:18 pm
Pistol, Rifle, Flamethrower, Uzi. (https://www.dropbox.com/s/p4uy8awcd73i5bf/olditems.rar?dl=0)
How2use - unfold, assign name of gun you want to get back to old state, then put in /data/art/items/guns folder. If there is no such folder in your game, create it. It will override the graphics in reloaded004.zip.
Example - UZI.png should be renamed into hkp90.png, then placed in /data/art/items/guns.

Special delivery for dark angel.
Title: Re: Changelog 02/07/2015
Post by: Engine on July 04, 2015, 07:49:14 pm
didnt work with the item highlighter. so im waiting for your patch, to backup the old version
Title: Re: Changelog 02/07/2015
Post by: VVish on July 04, 2015, 08:36:41 pm
You need to manually edit each picture to make them "highlighted". No other way to make it from now on. But, unlike it was before, you can now set each gun "highlighted" specifically, not just all rifles.

Obviously highlighting mod will take some time to appear, since there is a lot of new rifles, pistols instead of only 1 pistol and only 1 rifle.
Already created by drot, look here (http://forum.fonline-reloaded.net/index.php?topic=5678.msg62728#new).
Title: Re: Changelog 02/07/2015
Post by: Dank Anel on July 05, 2015, 08:54:15 pm
Pistol, Rifle, Flamethrower, Uzi. (https://www.dropbox.com/s/p4uy8awcd73i5bf/olditems.rar?dl=0)
How2use - unfold, assign name of gun you want to get back to old state, then put in /data/art/items/guns folder. If there is no such folder in your name, create it. It will override the graphics in reloaded004.zip.
Example - UZI.png should be renamed into hkp90.png, then placed in /data/art/items/guns.

Special delivery for dark angel.

+1 cold beer for this guy!
Title: Re: Changelog 02/07/2015
Post by: Kilgore on July 13, 2015, 08:07:56 am
There was a bug with Pulse Rifle causing the client to crash when such item was thrown to the ground. I fixed the bug, you should run updater again to get a new file.