Development => Suggestions => Closed suggestions => Topic started by: John Porno on May 14, 2015, 04:22:16 pm
Title: Gecko Map Fix
Post by: John Porno on May 14, 2015, 04:22:16 pm
As we all know and have probably experienced, the map borders of Gecko settlement are somewhat awkward near the reactor entrance, resulting from a diagonal line of scrollblockers. It's not just that it's awkard to move your screen, it can, and often has been, used for extra annoyance in pvp, keeping snipers in a couple of hexes where they can hardly be targetted or use it to make it harder to get hit while running away.
Here are some screens to compare the 2 versions and to show what I did. Left one is default, right one the new version.
The Reactor front is moved north a couple of hexes while the northern area has been extended a bit to the east, with the following results: 1: The diagonal scrollblocker line is shorter and less noticable 2: The space between the reactor front and the buildings is bigger and with the extended space it can actually be properly used as an area to move in. 3: The northern big rock pile can now be passed from the right side as well.
Another change I applied is to add another big rock pile right in the area of the diagonal borders which I filled with wall blockers (as I did to the other one that's already there) to prevent any sort of exploitation by standing in an awkward sport or shooting from a position that's hard to see. I also put it those blockers in the other rock pile for consistency and I also think it would be nice for pvp. At least in my fopro, the big rock pile had 3 wall blockers by default and it's just kinda bad to have them randomly in there so I filled it completely.
This next image shows how the scrollblockers have changed and how the two piles of rocks have been blockered.
I used the 2238 map for this, no other change has been applied to the map aside the necessary changes to tiles. It should be a simple copypaste to merge the extended version into the server version.
Title: Re: Gecko Map Fix
Post by: FrankenStone on May 14, 2015, 04:48:05 pm
u map for reloaded now :facepalm haha just joking , we should focus on aop maps :p
great changes , i feel in general many annoyin scrollblockers in default 2238 maps for pvp imo anyway but it could be that im used to clean 200 x 200 maps ^^
Title: Re: Gecko Map Fix
Post by: Kaaon on May 14, 2015, 04:54:11 pm
+1 this problem is not only in gecko so it would be good to fix at other maps too for example klamath..
Title: Re: Gecko Map Fix
Post by: DocAN on May 14, 2015, 05:02:47 pm
gj
Title: Re: Gecko Map Fix
Post by: Urukhai on May 14, 2015, 05:24:44 pm
Nice work there, but it doesn't solve the problem completely. I was thinking about moving the reactor entrance all the way north, then scrollblockers could be 100% rectangular.
For Klamath (and BH), Uruk's maps will be used, I just need to make few corrections there and set TC zones properly.
Title: Re: Gecko Map Fix
Post by: favorite on May 14, 2015, 06:27:25 pm
Rearranged scroll blockers with pile of rocks added next to the reactor. It's not an ideal solution, it doesn't 100% fix the problem but I think it makes it a little better. Reactor still remains on it's original spot, faithful to fallout 2.
I tested it on my season 1 server, it looked and worked ok, so I'd like to know what do you think about it.
map, proto file and graphics in .frm format here: https://mega.nz/#!8oMDlYaC!QfnqcdYwwTt8bS3rngVwFakIUDn28hYIupatJogIibE (https://mega.nz/#!8oMDlYaC!QfnqcdYwwTt8bS3rngVwFakIUDn28hYIupatJogIibE)
Title: Re: Gecko Map Fix
Post by: Kilgore on March 15, 2017, 07:38:36 am
Nice work, but your version still doesn't have rectangular scrollblockers, so it doesn't solve the problem as you wrote. We have a reworked Gecko map for new season. I believe it's Urukhai's version, but I don't remember exactly.
The entrance is good, so perhaps we can use it in the future in some different location with Poseidon Oil facility. Thanks for sharing.
Title: Re: Gecko Map Fix
Post by: Barneys on March 15, 2017, 08:44:06 pm
Yep, Urukhai reworked those as well as reno if Im not mistaken.
Title: Re: Gecko Map Fix
Post by: jarok on April 23, 2017, 08:09:40 pm