FOnline: Reloaded

General => News and Announcements => Topic started by: Kilgore on April 26, 2015, 02:03:11 pm

Title: SERVER WIPE ANNOUNCED
Post by: Kilgore on April 26, 2015, 02:03:11 pm
SERVER WIPE

As announced earlier in this thread (http://forum.fonline-reloaded.net/index.php?topic=7281.0), we are going to wipe the server data and bring a medium-sized update on Friday 01.05.2015 @ 18.00 (Warsaw time (http://time.is/Warsaw)).
When preparing your new character build, remember that implants will be available only from Special Encounters. Top armors and weapons (like Power Armors, Bozars, Gauss guns) will be rare and less available than they are today.

The update, mostly new features, is a part of what we have been preparing for next session. After wipe, we are going to continue our work on next session.
Note: this is not a temporary session; it will last at least several months.

Some factions have already confirmed that they will be here next weekend; make sure to tell your buddies to come back as well - this is a good opportunity for a fresh, equal start and there will be plenty of early-game fun.


Changelog (01.05.2015)

- Server data will be wiped.

Interface, hotkeys etc.

- Added on-screen timers for all drugs
- Changed format in which all on-screen timers shorter than 24 hours are displayed
- Added hex-shooting for Rocket Launcher and Grenade Launchers; press CTRL while having cursor in attack mode (A)
- Added hex-throwing grenades from inventory; press ALT while having cursor in attack mode (A); grenades should stay in inventory; right-click to switch between various types of grenades
- Added on-head awareness for player characters (press F9 to enable/disable) and NPCs (press F7 to enable/disable)
- Reworked on-cursor awareness; now shows also player's faction (except NPC factions) and high ranks (only Leader/Officer)
- Awareness now shows the amount of ammunition in the person’s weapon
- Fixed handling keybinds assigned to same main key but with different alt/ctrl/shift keys
- Added inventory management shortcuts (while in normal cursor mode):
              - LShift + Click = drop item from inventory on ground while in inventory/pickup screen
              - LCtrl + Click = move item between inventory and container while in pickup screen

FOnline2238.cfg Changes

New entries inside [Bindings] section: Can now Hotkey these actions.
DocSelf - causes using Doctor skill on your character;
FASelf - causes using First Aid skill on your character;
ToggleMsFov - shows Motion Sensor range indicator;
ToggleRoof - shows/hides roofs;
ToggleWall - shows/hides walls;
SSOther - causes using Super Stimpak on critter under cursor;
StopMove - causes player character to stop moving;
Discharge - causes Tesla Armor discharge; use Traps skill on armor to charge it with Micro Fusion Cells or Small Energy Cells; armor is also charged when taking energy damage or when a different Tesla Armor hits it with discharge;
ScienceAtHex - dismantles items on current hex (up to 100 items); disabled in towns;

New entries inside [CombatLog] section:
Combat log messages can have colours configured:
MsgAttNormColor - message color for your attacks log
MsgAttCritColor - message color for your critical attacks log
MsgAttKillColor - message color for your kills in log
MsgDefNormColor - message color for normal hits on you in log
MsgDefCritColor - message color for critical hits on you in log
MsgDefKillColor - message color for your death in log

Character Changes (stats, perks, drugs etc.)

- All characters have Awareness perk by default;
- First Aid and Small Guns books now give skill points
- Taking another dose of drug will extend its timer up to 30 mins (60 mins on Chem Reliant)
- Added an ability to remove knockout effect with doctor skill (requires Medic perk)
- If player has weapon skill higher than 200%, weapon deterioration is as fast as previously was at 200% skill value
- Drugs no longer cause addictions for non-Chem Reliant users
- Holding SMG-type weapon in any of two active slots causes -100% Sneak skill penalty
- Lifegiver now gives +40HP on first, +30HP on second, +20HP on third perk level (previously +20, +30, +40 HP respectively)
- Stonewall changed:
   Roll vs Knockdowns: changed from (vs END) to (vs END-3)
   Roll vs Knockdowns from Explosion/Shotgun:
      6 ST - changed to 40% from 19%
      7 ST - changed to 50% from 38%
      8 ST - changed to 60% from 57%
      9 ST - changed to 70% from 76%
          10 ST - changed to 80% from 95%

- Doctor/First Aid skill cooldowns changed to linear dependency:
      <50% - always 180 seconds
          50% - changed to 180s from 360s
           75% - changed to 165s from 240s
          100% - changed to 150s from 180s
          125% - changed to 135s from 145s
          150% - unchanged, 120s
          175% - changed to 105s from 103s
          200% - unchanged, 90s.

Item Changes

- Added max range bonus for crafted ranged weapons (+1 or +2 max range)
- Added +1 max Action Point bonus for spawned weapons (only when spawned with bonus)
- Removed -1 AP cost bonus for crafted weapons
- Hypo healing increased from 75-120 to 100-150
- Running with M60 enabled
- 7.62mm ammo crafting requires Big Gunsmith profession level 1 (instead of 2) and 10x Gunpowder (instead of 5x HQ Gunpowder)
- .45 ammo requires 5x Gunpowder (instead of 2), added option to craft 500x .45
- Wrench base price increased to 400, Oil Can base price increased to 1500
- Power Fist and Mega Power Fist ammo capacity increased from 25 to 50
- Combat Armor now also needs Fire Gecko skin to be crafted (experimental change)
- Crafting experience has been changed, now it’s based on the number and type of resources required
- Crafting list has been re-ordered
- Super Sledge is no longer stackable and can now be crafted with bonuses; it will also deteriorate with use
- Changed Super Sledge damage from 18-36 to 36-72
- Wakizashi Blade added to crafting table
- Wakizashi Blade is no longer stackable and can now be crafted with bonuses; it will also deteriorate with use
- Changed Super Cattle Prod damage from 20-31 to 40-62
- Changed Louisville Slugger damage from 12-30 to 24-60 and weapon perk from knockback to enhanced knockout
- Changed Plasma Torch damage from 100-200 to 50-100 (swing) and from 150-250 to 75-125 (thrust); no, it's not available YET
- Jet Antidote is changed into Drug Antidote and removes all drug addictions and effects
- Dragon's Breath ammo removed from traders
- Turbo Plasma Rifle removed from cave spawns
- Added fridge to craftable containers
- Improved Flamer changed to Incinerator and its damage boosted from 100-125 to 110-135
- Consumable food now heals 4-20 current HP
- Cookies changed to generic food that heals a small amount of HP
- Skill books now cost 1600-2000
- H&K G11/G11e are now one-handed weapons
- 14mm Pistol dmg increased from 18-28 to 20-30, range from 24 to 28, clip capacity from 6 to 10
- Decreased AP cost of throwing spears from 6 to 5
- Base range of all throwing weapons is now 15
- Detonator parts price changed to 2500
- Metal Armor Mk2 and Metal Mask Mk2 can now be crafted in normal workbench

Special locker changes:
- Removed from New Reno Commercial;
- Added to last level in Ares;
- It doesn't spawn implants, PA, HPA and rare weapons,
- It spawns regular top gear with bonuses and some semi-rare armors (variants of Combat Armor), ammo can be spawned there also, including small amounts of Dragon's Breath shotgun shells.

MISC Changes:

- Added party-shared experience for mob kills in non-town maps; works for alive players who see killed NPC/mob and are in the same follow group (party); killer receives bonus +25% experience
- Added reroll feature; use ~deleteself while standing in a tent/faction base and having 10,000 Bottle Caps in inventory. After the character is removed, a Book of Achievement is spawned in its place. Use the book on a new 1-lvl char to gain the levels of your old character. It will disappear when used completely. Obviously, it can't be used on more than one character. It does not spawn when the deleted character has only 1 level. The Book of Achievement gives only character levels. No support perks.
- Added "Forget location" option in tent campfire
- Changed colour of faction bases on worldmap
- Decreased HP and resistances of all "special" NPCs encountered in caravan runs
- Removed dumb speech for low intelligence characters
- Slaves will gather only up to 200kg of resources
- NPC talk/barter time increased to 1000 seconds
- Using "push critter" now moves your character to the occupied hex
- Vault 15 NPCs are less powerful now
- 3D creatures replaced with 2D animals
- Marshal (Gunrunners) now gives a one-time bonus to a chosen combat skill if it's not higher than 90%
- Added new names for player driven factions;
- All TC towns can be now captured at any time.
- TC reward changed; lockers no longer spawn implants, ammo and drugs (except Jet in Den). They spawn 4000-8000 bottle caps every 30mins and a small amount of resources, depending on town.
- Implants, power armors and top rare weapons are now spawned only in Special Encounters (Old Bunker quest and Hidden Shelter).
- Added "Drop all items you carry." dialogue option to followers.

Fixes:

- Added the final dialogue for the BoS chain quest involving the investigation of a bunker (you can now deliver the retrieved data to the Quartermaster on the first level of the Lost Hills bunker)
- Gunrunners Briefcase hopefully fixed and finally repeatable
- Changed player's current Action Points when entering TB encounter with active TB combat to 0
- Fixed high scores for Close Combat characters
- Fixed a bug with Fast Metabolism on registration screen
- Fixed TC broadcast timers
- Fixed the bug with weapons not being returned after leaving Hub Arena
- Fixed the bug causing companions to not change their model when wearing armor
- Fixed the bug causing hex throwing non-weapon items to not benefit from Heave Ho!
- Fixed the bug causing hex throwing grenades to not benefit from Bonus Rate of Fire
- Fixed the bug with Motion Sensor and preview screen
- Fixed the auto-closing door in the Ruined Military Bunker (was previously causing problems if you died behind it with the key)
- Fixed Vertibird LZ in Ruined Military Bunker intro map
- Fixed blockers on some encounter maps
- Fixed an exploit allowing players to steal Advanced Workbenches from public locations
- Childkiller should now be correctly removed when resetting your Karma at the Cathedral.
- Removed party requirement for Tanker quest, Gunrunner's Briefcase quest, and the quest given by Marge LeBarge in Redding
- Character can no longer be radiated when installing implants,
- Removed INT requirement for Town Control NPCs (Redding, Den, Gecko, BH).
- Numerous dialogue, messages, map and description fixes

Hinkley changes:

- added drugs to Barman in lobby
- added 3x Super Stimpaks when the fight starts, they are removed on the end of each fight
- Players will always have full HP when teleported to arena or lobby
- changed maximum amount of items player can get in short time from outfitter from 6 to 20
- added Wakizashi Blade, Desert Combat Armor/Helmet to outfitter
- added more guards outside the arena
- it is no longer possible to enter Hinkley with items
- all items are now removed from character when leaving Hinkley
- Team colours in Hinkley changed to blue and orange

My comment on these changes:
This was supposed to be a reset with few features. Some changes are radical (like slave mining, or Lifegiver), some are purely experimental (CA recipe change, Tesla discharge). We'll see how they work.
As you can see, there are many improvements regarding interface, but there will be many more coming in new session. Same with all new content - there is a lot of we're working on, but we weren't able to include it this time.
Things from "TODO" above should be done before wipe. Some patches can be expected after wipe (critical table maybe).

Source of Reloaded 1st session will be published soon, for those who wish to host it locally, work on it or check some things.
Title: Re: SERVER WIPE ANNOUNCED
Post by: Mad Matt on April 26, 2015, 02:07:45 pm
+1
Good, let wipe this down  8)

I like the idea of making PA and high tier stuff harder to obtain.
Special Encounters Implants are good feature too, keep going guys  ;D
Title: Re: SERVER WIPE ANNOUNCED
Post by: Urukhai on April 26, 2015, 02:08:13 pm
Yay! I'll have to call buddies from the whole Europe!
Can't wait the 1st May  :P
Title: Re: SERVER WIPE ANNOUNCED
Post by: eight8 on April 26, 2015, 02:15:53 pm
+1
Title: Re: SERVER WIPE ANNOUNCED
Post by: Cheech on April 26, 2015, 02:20:28 pm
<33333
Title: Re: SERVER WIPE ANNOUNCED
Post by: carnack on April 26, 2015, 02:53:50 pm
Ill decide after i see the changes.
Title: Re: SERVER WIPE ANNOUNCED
Post by: Vanadiss on April 26, 2015, 02:57:42 pm
Good it happens, but... Uh, implants. To me, special encounters are still a dream.
Title: Re: SERVER WIPE ANNOUNCED
Post by: Styles on April 26, 2015, 03:20:34 pm
"implants will be available only from Special Encounters."

Does that mean more than one special encounter or just that one with the killer robots?
Title: Re: SERVER WIPE ANNOUNCED
Post by: Kilgore on April 26, 2015, 03:21:30 pm
Special Encounters. Not only one.
Title: Re: SERVER WIPE ANNOUNCED
Post by: Tonguskaa on April 26, 2015, 03:25:31 pm
Great news!
Title: Re: SERVER WIPE ANNOUNCED
Post by: Mad Matt on April 26, 2015, 03:48:50 pm
Even better, I tought it will be one or two  :D
Title: Re: SERVER WIPE ANNOUNCED
Post by: MrNixon on April 26, 2015, 03:52:38 pm
Cool. Thanks for e-mail notification :)
Title: Re: SERVER WIPE ANNOUNCED
Post by: Gimper on April 26, 2015, 04:00:57 pm
Most of Reilly's Rangers will be here  ;D

Also, my old faction from 2238 might bring a few players.

Not to mention a few of my real life friends too.
Title: Re: SERVER WIPE ANNOUNCED
Post by: Mad Matt on April 26, 2015, 04:24:45 pm
Wastelands gonna be really really crowded place...just for how long?  :o
Title: Re: SERVER WIPE ANNOUNCED
Post by: manero on April 26, 2015, 04:54:56 pm
Time to wake up ancient heroes. Everybody can relax, BBS will return.
Title: Re: SERVER WIPE ANNOUNCED
Post by: Kaaon on April 26, 2015, 05:01:29 pm
good job, cant wait !  ;D
Title: Re: SERVER WIPE ANNOUNCED
Post by: mahtinG on April 26, 2015, 05:05:51 pm
Dang, that means I'll lose everything that I had right?  :(
Title: Re: SERVER WIPE ANNOUNCED
Post by: Kelin on April 26, 2015, 05:13:28 pm
...and after that you will lose everything you are going to have  ;)
Title: Re: SERVER WIPE ANNOUNCED
Post by: S.T.A.L.K.E.R on April 26, 2015, 05:15:19 pm
I HOPE NO 200 CRIT BYPASS HEADSHOTS KO NEXT SEASON!!!

other than that, yay
Title: Re: SERVER WIPE ANNOUNCED
Post by: Henry on April 26, 2015, 05:17:15 pm
Yes, mahtinG.

And so now, just to be clear from the very start of this...this will effectively begin SEASON 2. I know we have not been looking this that way but that's what it is, virtually. Season 2 will last a while, and devs will be working on Season 3 while we play what is effectively season 2. Otherwise we call this some weird extended version of season 1, started with a wipe, but if we do that then it will be the first time in FOnline history we have a wipe without a new season. I'd prefer to stick with the traditional perception of wipes and say they are the transition between seasons.

Okay then, i'm ready for this interesting Season 2, even if it's a bit short (like what....6 to 12 months? Whatever)
Title: Re: SERVER WIPE ANNOUNCED
Post by: Kilgore on April 26, 2015, 05:35:15 pm
it will be the first time in FOnline history we have a wipe without a new season

Wipe = new season, at least technically.
Not the first time, if I remember correctly, 2238 was wiped between season 1 and 2 without a significant update, because of some huge economic bug/exploit. It was like one or two weeks after it's official launch.
Title: Re: SERVER WIPE ANNOUNCED
Post by: Neliel on April 26, 2015, 05:36:02 pm
YES! Finally! I'll be returning as soon as it's been reset! Time to get my looting back on! :)
Title: Re: SERVER WIPE ANNOUNCED
Post by: sharpsorrow13 on April 26, 2015, 06:00:33 pm
welll How often will the character resets happen ?
Title: Re: SERVER WIPE ANNOUNCED
Post by: Kirkor on April 26, 2015, 06:17:20 pm
Let's just hope that New Reno magic box will disappear in new session...
Title: Re: SERVER WIPE ANNOUNCED
Post by: Strike on April 26, 2015, 06:34:52 pm
Finally!
Title: Re: SERVER WIPE ANNOUNCED
Post by: maszrum on April 26, 2015, 07:07:17 pm
New season? Even without big updates and changes - fucking love early season. Count me in.
Title: Re: SERVER WIPE ANNOUNCED
Post by: Wind_Drift on April 26, 2015, 07:10:55 pm
welll How often will the character resets happen ?

This session started in September 2013 if I remember. It's not a regular thing.

No idea how long this one will last, but I'd imagine you'll not have to worry about it for a while.

:)
Title: Re: SERVER WIPE ANNOUNCED
Post by: General Devon Oliver on April 26, 2015, 07:35:40 pm
Sweet, Reilly's will take down all foes after the reset  8) hope to see good some action :D
Title: Re: SERVER WIPE ANNOUNCED
Post by: karolm on April 26, 2015, 08:02:04 pm
 8)Nice 8)
Title: Re: SERVER WIPE ANNOUNCED
Post by: Mighty on April 26, 2015, 08:20:36 pm
Can't wait changelog   :P :-[
Title: Re: SERVER WIPE ANNOUNCED
Post by: AtomicWrangler on April 26, 2015, 08:33:23 pm
So the lunacy can start once again. Good.
Title: Re: SERVER WIPE ANNOUNCED
Post by: WaldoOfWhere on April 26, 2015, 09:54:55 pm
No one probably remembers me, but I'll definitely be back!! So as a small advert, join the Northern Freebooters, (merc faction)
Title: Re: SERVER WIPE ANNOUNCED
Post by: Wind_Drift on April 26, 2015, 11:37:53 pm
Sweet, Reilly's will take down all foes after the reset  8) hope to see good some action :D

WTF are you smoking lol.
Title: Re: SERVER WIPE ANNOUNCED
Post by: Dank Anel on April 26, 2015, 11:38:30 pm
May gonna be funny month. Return with classy killing spree style.
Title: Re: SERVER WIPE ANNOUNCED
Post by: mrbrain30 on April 27, 2015, 03:15:38 am
I'm curious how much it's gonna change. I'm all pumped up to start anew.
Title: Re: SERVER WIPE ANNOUNCED
Post by: mahtinG on April 27, 2015, 03:30:13 am
Yes, mahtinG.

And so now, just to be clear from the very start of this...this will effectively begin SEASON 2.


So does this mean my entire character gets reset like. characteristics and name.
Title: Re: SERVER WIPE ANNOUNCED
Post by: Ray on April 27, 2015, 03:45:18 am
Ooooh that means potential game crashes are going to get fixed too. Can't wait till friday! Thanks for the email notification!
Title: Re: SERVER WIPE ANNOUNCED
Post by: Gaucho on April 27, 2015, 04:17:35 am
Welp, ill going to try something new this season :D
Title: Re: SERVER WIPE ANNOUNCED
Post by: Blarney on April 27, 2015, 07:24:43 am
LoL all the hamsters.. "Yay, can't wait for you to wipe my gear so I can start looting again!"  :facepalm

Looking forward to the changelog, I hope by rare you mean extremely rare, and not just rare for noobs (and easy for clans). :D
Title: Re: SERVER WIPE ANNOUNCED
Post by: Kaaon on April 27, 2015, 08:49:49 am
Changelog (01.05.2015)

- Will be posted soon.
SOOOOOON
Title: Re: SERVER WIPE ANNOUNCED
Post by: Iria on April 27, 2015, 08:56:07 am
Let's do it today!!! Waiting is annoying... :P :P :)
Title: Re: SERVER WIPE ANNOUNCED
Post by: OldBoy on April 27, 2015, 09:13:52 am
https://www.youtube.com/watch?v=Jp_P5Fy07m8
Title: Re: SERVER WIPE ANNOUNCED
Post by: triqua on April 27, 2015, 09:44:55 am
goodbye reallife.. i will really miss my daughter :P
Title: Re: SERVER WIPE ANNOUNCED
Post by: imprezobus on April 27, 2015, 09:53:23 am
First of May you say... :D
Title: Re: SERVER WIPE ANNOUNCED
Post by: maszrum on April 27, 2015, 10:47:01 am
Damn i would have catch up with everyone, make wipe on 3rd! :o
Title: Re: SERVER WIPE ANNOUNCED
Post by: Cheech on April 27, 2015, 01:37:46 pm
Changelog (01.05.2015)

- Will be posted soon.
SOOOOOON
;D+1
Title: Re: SERVER WIPE ANNOUNCED
Post by: Vanadiss on April 27, 2015, 02:31:58 pm
(http://s4.hulkshare.com/song_images/original/e/e/0/ee088c75b5dcc952f0e54e854ac8041c.jpg?dd=1388552400)
Title: Re: SERVER WIPE ANNOUNCED
Post by: Ina Blackwood on April 27, 2015, 02:57:59 pm
There will be old features again, like followers used on PvP, militia and laws or super stimpack damage a while after its use?
Title: Re: SERVER WIPE ANNOUNCED
Post by: jacky on April 27, 2015, 03:59:09 pm
ohhh....nigga pls
Title: Re: SERVER WIPE ANNOUNCED
Post by: Vanadiss on April 27, 2015, 04:03:28 pm
There will be old features again, like followers used on PvP, militia and laws or super stimpack damage a while after its use?

Ah... Good Ol' Times when getting a perk was nearly impossible.
Title: Re: SERVER WIPE ANNOUNCED
Post by: Wind_Drift on April 27, 2015, 05:23:32 pm
There will be old features again, like followers used on PvP, militia and laws or super stimpack damage a while after its use?

Yeah, doubtful. Dying at respawn from super stim debuff blows, we likely will never see that anywhere ever again - for good reason.

I hope.
Title: Re: SERVER WIPE ANNOUNCED
Post by: Kilgore on April 27, 2015, 05:41:05 pm
There will be old features again, like followers used on PvP, militia and laws or super stimpack damage a while after its use?

Super stims causing damage - it means problems, no point in that.
Followers used on PvP - nope.

Militia and laws is the only thing worth of considering but I'm pretty sure it would end up removed again after it becomes just a tool to PK some newbies at exit grid. It would be only useful if some gang wanted to actually guard the town without killing on sight everything that moves.
Title: Re: SERVER WIPE ANNOUNCED
Post by: Knuckle on April 27, 2015, 05:55:18 pm
There will be old features again, like followers used on PvP, militia and laws or super stimpack damage a while after its use?

Super stims causing damage - it means problems, no point in that.
Followers used on PvP - nope.

Militia and laws is the only thing worth of considering but I'm pretty sure it would end up removed again after it becomes just a tool to PK some newbies at exit grid. It would be only useful if some gang wanted to actually guard the town without killing on sight everything that moves.

+1 to that this was already tried in beginning of session as kilgore has explained
Title: Re: SERVER WIPE ANNOUNCED
Post by: Nefastus on April 27, 2015, 06:21:00 pm
Will give it a shot. +1
Title: Re: SERVER WIPE ANNOUNCED
Post by: Mighty on April 27, 2015, 06:30:28 pm
~2 days before wipe and there is no changelog    :(
Title: Re: SERVER WIPE ANNOUNCED
Post by: Nefastus on April 27, 2015, 06:35:55 pm
Aye changelog would be nice.
Title: Re: SERVER WIPE ANNOUNCED
Post by: Kilgore on April 27, 2015, 06:36:04 pm
Changelog in progress, expect it on Thursday.
Title: Re: SERVER WIPE ANNOUNCED
Post by: Wind_Drift on April 27, 2015, 07:05:06 pm
Changelog in progress, expect it on Thursday.

[ LIKE ]
Title: Re: SERVER WIPE ANNOUNCED
Post by: mojuk on April 27, 2015, 07:19:07 pm
Draft of changelog is ready, current work is all about nice english description of changes, if anyone is interested in raw version:

Spoiler: show

Wipe changelog:
- all characters deleted
- all private locations deleted
- all items deleted
- pvp in Hub enabled
- rain turned on in Hub Old Town
Title: Re: SERVER WIPE ANNOUNCED
Post by: Beer on April 27, 2015, 07:38:23 pm
Draft of changelog is ready, current work is all about nice english description of changes, if anyone is interested in raw version:

Spoiler: show

Wipe changelog:
- all characters deleted
- all private locations deleted
- all items deleted
- pvp in Hub enabled
- rain turned on in Hub Old Town

+100 best wipe ever. Game will be bigger than WoW now.
Title: Re: SERVER WIPE ANNOUNCED
Post by: Wind_Drift on April 27, 2015, 07:41:29 pm
Draft of changelog is ready, current work is all about nice english description of changes, if anyone is interested in raw version:

Spoiler: show

Wipe changelog:
- all characters deleted
- all private locations deleted
- all items deleted
- pvp in Hub enabled
- rain turned on in Hub Old Town

+100 best wipe ever. Game will be bigger than WoW now.

[ DISLIKE ]
Title: Re: SERVER WIPE ANNOUNCED
Post by: C.H.A.R.L.I.E on April 27, 2015, 07:41:56 pm
Draft of changelog is ready, current work is all about nice english description of changes, if anyone is interested in raw version:

Spoiler: show

Wipe changelog:
- all characters deleted
- all private locations deleted
- all items deleted
- pvp in Hub enabled
- rain turned on in Hub Old Town


Nice, but you forgot

Here, more info on the new perks:

Spoiler: show
(http://i1308.photobucket.com/albums/s604/DogsAtCards/Famous-characters-Troll-face-Troll-face-poker-216977_zps0540a7c0.png)


Title: Re: SERVER WIPE ANNOUNCED
Post by: General Devon Oliver on April 27, 2015, 07:55:51 pm
Draft of changelog is ready, current work is all about nice english description of changes, if anyone is interested in raw version:

Spoiler: show

Wipe changelog:
- all characters deleted
- all private locations deleted
- all items deleted
- pvp in Hub enabled
- rain turned on in Hub Old Town

love it :D  ;D
Title: Re: SERVER WIPE ANNOUNCED
Post by: Chosen One on April 27, 2015, 09:51:25 pm
- pvp in Hub enabled

+100 best wipe ever. Game will be bigger than WoW now.


Ah. That's what he likes.
Figgures. *contemptuous sniff*
Title: Re: SERVER WIPE ANNOUNCED
Post by: Cheech on April 28, 2015, 12:41:30 pm
i dont get why changes will be posted after wipe itselt? ppl need to know what they will play, so they can have a plan imo
Title: Re: SERVER WIPE ANNOUNCED
Post by: Petrolz on April 28, 2015, 12:48:05 pm
Quote
i dont get why changes will be posted after wipe itselt? ppl need to know what they will play, so they can have a plan imo

Wipe will happen on Friday, changelog will happen on Thursday...
Title: Re: SERVER WIPE ANNOUNCED
Post by: Kilgore on April 28, 2015, 05:53:48 pm
Ghost Town, old and well known from 2238, has been added (near New Reno).
Title: Re: SERVER WIPE ANNOUNCED
Post by: Xtreme on April 28, 2015, 06:12:27 pm
nice, good jesus, how much time it's going? 2 years? im glad to hear this, time to try seriusly this server :D
Title: Re: SERVER WIPE ANNOUNCED
Post by: brzeczyszczykiewicz on April 28, 2015, 08:32:48 pm
Waiting for big, fat changelog :)
Title: Re: SERVER WIPE ANNOUNCED
Post by: EnclaveSGT on April 29, 2015, 01:12:07 am
Finally after like 2 weeks without incativity i read sum gud news
Time to start fresh AGAIN !! :'(
Title: Re: SERVER WIPE ANNOUNCED
Post by: Chosen One on April 29, 2015, 02:32:12 am
Ghost Town's ok I guess.
Title: Re: SERVER WIPE ANNOUNCED
Post by: saccarozo on April 29, 2015, 04:29:59 am
OMG I has been accepted to join forum  :facepalm

Thanks admin! Hope I can experience this game soon. I was Fallout fan from my boyhood.
Title: Re: SERVER WIPE ANNOUNCED
Post by: KestreL on April 29, 2015, 06:22:43 am
i dont get why changes will be posted after wipe itselt? ppl need to know what they will play, so they can have a plan imo

There is a very strategic thing about this.

In my opinon, it's because alot of people say "I won't play if the changelog is not good" and sometimes it does not always please other people, so they wait in exietment, and tell everyone of their freinds about the game. So the word spreads faster and more ppl will be encouraged to remember the game exists instead of seeing a "lame or good" changelog 1 week before game is released. But that's just my opinon on why it's hidden.
Title: Re: SERVER WIPE ANNOUNCED
Post by: Kilgore on April 29, 2015, 08:36:39 am
In my opinon, it's because alot of people say "I won't play if the changelog is not good" and sometimes it does not always please other people, so they wait in exietment, and tell everyone of their freinds about the game. So the word spreads faster and more ppl will be encouraged to remember the game exists instead of seeing a "lame or good" changelog 1 week before game is released. But that's just my opinon on why it's hidden.
Nope, if I had a complete changelog then I'd post it even a week ago (check the thread mentioned in the first post, and my post there, I wrote about some changes there already). But I agree that posting changelog possibly late is quite comfortable, because there is much less time to complain about it  :P

Also, reality vs expectations looks like:

we are going to wipe the server data and bring a medium-sized update on Friday 01.05.2015 @ 18.00
vs
Waiting for big, fat changelog :)

 :P

There are more changes than I expected, whole list will be posted today or tomorrow. There are no game-breaking changes in perks, SPECIAL and overall balance so good builds should be still quite viable.
Title: Re: SERVER WIPE ANNOUNCED
Post by: BB. on April 29, 2015, 09:44:54 am
because there is much less time to complain about it  :P
Damn. :-\
Title: Re: SERVER WIPE ANNOUNCED
Post by: hejmr on April 29, 2015, 03:12:44 pm
Goog luck with the developing. I send my prayers for a quality and fun season.

Make sure to implement all of the shortcuts from the other server, item management is a huge pain in the ass otherwise.

Looking forward (;

Kisses,

hjm

Title: Re: SERVER WIPE ANNOUNCED
Post by: Crazeddoctor on April 29, 2015, 10:20:42 pm
Kilgore in hub <3
(http://i.imgur.com/flHkAyR.png)
Title: Re: SERVER WIPE ANNOUNCED
Post by: Kilgore on April 29, 2015, 10:21:36 pm
Why did you cut off my legs  :P
Title: Re: SERVER WIPE ANNOUNCED
Post by: carnack on April 29, 2015, 10:31:34 pm
Please drug timer !
Title: Re: SERVER WIPE ANNOUNCED
Post by: General Devon Oliver on April 29, 2015, 10:49:25 pm
Kilgore in hub <3
(http://i.imgur.com/flHkAyR.png)
Why did you cut off my legs  :P
why you such a thing to the god of reloaded Crazed D!  :'(
Title: Re: SERVER WIPE ANNOUNCED
Post by: Kilgore on April 29, 2015, 11:02:32 pm
Changelog posted, see the first post.
Title: Re: SERVER WIPE ANNOUNCED
Post by: Urukhai on April 29, 2015, 11:06:04 pm
O Kurwa! Finally. I like it  8)
Title: Re: SERVER WIPE ANNOUNCED
Post by: Crazeddoctor on April 29, 2015, 11:07:35 pm
Why did you cut off my legs  :P

Im sorry, i really am.. but you also blew me up in the hub xD
Title: Re: SERVER WIPE ANNOUNCED
Post by: Mad Matt on April 29, 2015, 11:11:38 pm
Hex throwing grenades will cost more than normal hex throw?
Just want to know  :D
Anyway, it's gonna be damn good game from now as I see those changes  8)
Title: Re: SERVER WIPE ANNOUNCED
Post by: sh0z on April 29, 2015, 11:14:50 pm
 looks really cool.
Title: Re: SERVER WIPE ANNOUNCED
Post by: Corosive on April 29, 2015, 11:15:26 pm
SERVER WIPE

As announced earlier in this thread (http://forum.fonline-reloaded.net/index.php?topic=7281.0), we are going to wipe the server data and bring a medium-sized update on Friday 01.05.2015 @ 18.00 (Warsaw time (http://time.is/Warsaw)).
When preparing your new character build, remember that implants will be available only from Special Encounters. Top armors and weapons (like Power Armors, Bozars, Gauss guns) will be rare and less available than they are today.

The update, mostly new features, is a part of what we have been preparing for next session. After wipe, we are going to continue our work on next session.
Note: this is not a temporary session; it will last at least several months.

Some factions have already confirmed that they will be here next weekend; make sure to tell your buddies to come back as well - this is a good opportunity for a fresh, equal start and there will be plenty of early-game fun.


Changelog (01.05.2015)

- Server data will be wiped.

Interface, hotkeys etc.

- Added on-screen timers for all drugs
- Changed format in which all on-screen timers shorter than 24 hours are displayed
- Added hex-shooting for Rocket Launcher and Grenade Launchers; press CTRL while having cursor in attack mode (A)
- Added hex-throwing grenades from inventory; press ALT while having cursor in attack mode (A); grenades should stay in inventory; right-click to switch between various types of grenades
- Added on-head awareness for player characters (press F9 to enable/disable) and NPCs (press F7 to enable/disable)
- Reworked on-cursor awareness; now shows also player's faction (except NPC factions) and high ranks (only Leader/Officer)
- Awareness now shows the amount of ammunition in the person’s weapon

FOnline2238.cfg Changes

New entries inside [Bindings] section: Can now Hotkey these actions.
DocSelf - causes using Doctor skill on your character;
FASelf - causes using First Aid skill on your character;
ToggleMsFov - shows Motion Sensor range indicator;
ToggleRoof - shows/hides roofs;
ToggleWall - shows/hides walls;
SSOther - causes using Super Stimpak on critter under cursor;
StopMove - causes player character to stop moving;
Discharge - causes Tesla Armor discharge; use Traps skill on armor to charge it with Micro Fusion Cells or Small Energy Cells; armor is also charged when taking energy damage or when a different Tesla Armor hits it with discharge;
ScienceAtHex - dismantles items on current hex (up to 100 items); disabled in towns;

New entries inside [CombatLog] section:
Combat log messages can have colours configured:
MsgAttNormColor - message color for your attacks log
MsgAttCritColor - message color for your critical attacks log
MsgAttKillColor - message color for your kills in log
MsgDefNormColor - message color for normal hits on you in log
MsgDefCritColor - message color for critical hits on you in log
MsgDefKillColor - message color for your death in log

Character Changes (stats, perks, drugs etc.)

- Taking another dose of drug will extend its timer up to 30 mins (60 mins on Chem Reliant)
- Added an ability to remove knockout effect with doctor skill (requires Medic perk)
- If player has weapon skill higher than 200%, weapon deterioration is as fast as previously was at 200% skill value
- Drugs no longer cause addictions for non-Chem Reliant users
- Holding SMG-type weapon in any of two active slots causes -100% Sneak skill penalty
- Lifegiver now gives +40HP on first, +30HP on second, +20HP on third perk level (previously +20, +30, +40 HP respectively)
- Stonewall changed:
   Roll vs Knockdowns: changed from (vs END) to (vs END-3)
   Roll vs Knockdowns from Explosion/Shotgun:
      6 ST - changed to 40% from 19%
      7 ST - changed to 50% from 38%
      8 ST - changed to 60% from 57%
      9 ST - changed to 70% from 76%
          10 ST - changed to 80% from 95%

- Doctor/First Aid skill cooldowns changed to linear dependency:
      <50% - always 180 seconds
          50% - changed to 180s from 360s
           75% - changed to 165s from 240s
          100% - changed to 150s from 180s
          125% - changed to 135s from 145s
          150% - unchanged, 120s
          175% - changed to 105s from 103s
          200% - unchanged, 90s.

Item Changes

- Added max range bonus for crafted ranged weapons (+1 or +2 max range)
- Added +1 max Action Point bonus for spawned weapons (only when spawned with bonus)
- Removed -1 AP cost bonus for crafted weapons
- Hypo healing increased from 75-120 to 100-150
- Running with M60 enabled
- 7.62mm ammo crafting requires Big Gunsmith profession level 1 (instead of 2) and 10x Gunpowder (instead of 5x HQ Gunpowder)
- .45 ammo requires 5x Gunpowder (instead of 2), added option to craft 500x .45
- Wrench base price increased to 400, Oil Can base price increased to 1500
- Power Fist and Mega Power Fist ammo capacity increased from 25 to 50
- Combat Armor now also needs Fire Gecko skin to be crafted (experimental change)
- Crafting experience has been changed, now it’s based on the number and type of resources required
- Crafting list has been re-ordered
- Super Sledge is no longer stackable and can now be crafted with bonuses; it will also deteriorate with use
- Changed Super Sledge damage from 18-36 to 36-72
- Wakizashi Blade added to crafting table
- Wakizashi Blade is no longer stackable and can now be crafted with bonuses; it will also deteriorate with use
- Changed Super Cattle Prod damage from 20-31 to 40-62
- Changed Louisville Slugger damage from 12-30 to 24-60 and weapon perk from knockback to enhanced knockout
- Changed Plasma Torch damage from 100-200 to 50-100 (swing) and from 150-250 to 75-125 (thrust); no, it's not available YET
- Jet Antidote is changed into Drug Antidote and removes all drug addictions and effects
- Dragon's Breath ammo removed from traders
- Turbo Plasma Rifle removed from cave spawns
- Added fridge to craftable containers
- Improved Flamer changed to Incinerator and its damage boosted from 100-125 to 110-135
- Consumable food now heals 4-20 current HP
- Cookies changed to generic food that heals a small amount of HP

MISC Changes:

- Added party-shared experience for mob kills in non-town maps; works for alive players who see killed NPC/mob and are in the same follow group (party); killer receives bonus +25% experience
- Added reroll feature; use ~deleteself while standing in a tent/faction base and having 10,000 Bottle Caps in inventory. After the character is removed, a Book of Achievement is spawned in its place. Use the book on a new 1-lvl char to gain the levels of your old character. It will disappear when used completely. Obviously, it can't be used on more than one character. It does not spawn when the deleted character has only 1 level. The Book of Achievement gives only character levels. No perks.
- Added "Forget location" option in tent campfire
- Changed colour of faction bases on worldmap
- Decreased HP and resistances of all "special" NPCs encountered in caravan runs
- Removed dumb speech for low intelligence characters
- Slaves will gather only up to 200kg of resources
- NPC talk/barter time increased to 1000 seconds
- Using "push critter" now moves your character to the occupied hex
- Vault 15 NPCs are less powerful now
- 3D creatures replaced with 2D animals
- Marshal (Gunrunners) now gives a one-time bonus to a chosen combat skill if it's not higher than 90%

Fixes:

- Added the final dialogue for the BoS chain quest involving the investigation of a bunker (you can now deliver the retrieved data to the Quartermaster on the first level of the Lost Hills bunker)
- Gunrunners Briefcase hopefully fixed and finally repeatable
- Changed player's current Action Points when entering TB encounter with active TB combat to 0
- Fixed high scores for Close Combat characters
- Fixed a bug with Fast Metabolism on registration screen
- Fixed TC broadcast timers
- Fixed the bug with weapons not being returned after leaving Hub Arena
- Fixed the bug causing companions to not change their model when wearing armor
- Fixed the bug causing hex throwing non-weapon items to not benefit from Heave Ho!
- Fixed the bug causing hex throwing grenades to not benefit from Bonus Rate of Fire
- Fixed the bug with Motion Sensor and preview screen
- Fixed the auto-closing door in the Ruined Military Bunker (was previously causing problems if you died behind it with the key)
- Fixed Vertibird LZ in Ruined Military Bunker intro map
- Fixed blockers on some encounter maps
- Fixed an exploit allowing players to steal Advanced Workbenches from public locations
- Childkiller should now be correctly removed when resetting your Karma at the Cathedral.
- Removed party requirement for Tanker quest, Gunrunner's Briefcase quest, and the quest given by Marge LeBarge in Redding
- Numerous dialogue, messages, map and description fixes

Hinkley changes:

- added drugs to Barman in lobby
- added 3x Super Stimpaks when the fight starts, they are removed on the end of each fight
- Players will always have full HP when teleported to arena or lobby
- changed maximum amount of items player can get in short time from outfitter from 6 to 20
- added Wakizashi Blade, Desert Combat Armor/Helmet to outfitter
- added more guards outside the arena
- it is no longer possible to enter Hinkley with items
- all items are now removed from character when leaving Hinkley

TODO (expect changelog update on these)

- Changing TC box spawns (will not spawn implants/rare stuff, will spawn small amount of drugs and ammo, and much more bottle caps)
- Changing Warehouse/Glow "special" locker spawns (less rare stuff)
- Adding implant/various rare stuff to Special Encounters loot
- Removal of New Reno Commercial locker
- Built-in functionality of Awareness perk (and removing this perk)
- Adding new names for player driven factions

Title: Re: SERVER WIPE ANNOUNCED
Post by: Gimper on April 29, 2015, 11:16:08 pm
YESSSS!!!!! Gonna donate a bunch more when I get my next check  8)
Title: Re: SERVER WIPE ANNOUNCED
Post by: favorite on April 29, 2015, 11:24:59 pm
http://www.nitue.net/old/#fcp/index
Now the actual planner?
Title: Re: SERVER WIPE ANNOUNCED
Post by: Troll on April 29, 2015, 11:26:49 pm
I love the changelog!!!
Title: Re: SERVER WIPE ANNOUNCED
Post by: hejmr on April 29, 2015, 11:28:22 pm
Good work, boys.
Title: Re: SERVER WIPE ANNOUNCED
Post by: carnack on April 29, 2015, 11:34:58 pm
Great changes, i am little worried if the meelee boost isnt too much, maybe change the knockdown now. Definitely coming back.
Title: Re: SERVER WIPE ANNOUNCED
Post by: carnack on April 30, 2015, 12:14:39 am
I dont really get the ap change, on FO2 everybody has 14+- 1 ap so its doable but with 10 ap its like watching your character standing all time.
Title: Re: SERVER WIPE ANNOUNCED
Post by: Mad Matt on April 30, 2015, 12:34:03 am
Great Lifegiver and cirt./knock out rebalance
Once again, good job guys  :D
Gonna play all time  ;D
Title: Re: SERVER WIPE ANNOUNCED
Post by: General Devon Oliver on April 30, 2015, 12:49:42 am
Love it Kilgore !
Title: Re: SERVER WIPE ANNOUNCED
Post by: Crazeddoctor on April 30, 2015, 12:50:38 am
Just one question, if gecko shells are removed from traders, how will they be available?
Title: Re: SERVER WIPE ANNOUNCED
Post by: Wind_Drift on April 30, 2015, 01:40:00 am
Nice.
Title: Re: SERVER WIPE ANNOUNCED
Post by: Corosive on April 30, 2015, 01:45:26 am
Just one question, if gecko shells are removed from traders, how will they be available?

Should be rarer, available in special encounters and things like that.

EDIT: I might come play for a day or two if I can find the time :) I'd love to be a part of the early madness! But every hour I put into reloaded 1.5, is an hour taken away from Reloaded 2.0
Title: Re: SERVER WIPE ANNOUNCED
Post by: Cheech on April 30, 2015, 02:09:18 am
can't wait. finish me in my arm for 125 hit points some1 pls :'(
Title: Re: SERVER WIPE ANNOUNCED
Post by: Cheech on April 30, 2015, 02:09:49 am
focus Cheech, he can't w8 :(
Title: Re: SERVER WIPE ANNOUNCED
Post by: Zormad on April 30, 2015, 02:19:38 am
HOLY CRAP KILGORE THIS IS AWESOME

the changelog looks great, very interesting changes!

I started typing out things I specificly like from the changelog and ended up listing almost everything so I deleted it lol.

Thanks!
Title: Re: SERVER WIPE ANNOUNCED
Post by: False on April 30, 2015, 02:53:03 am
"Removed -1 AP cost bonus for crafted weapons."

Thank you for butchering my HTH.
Title: Re: SERVER WIPE ANNOUNCED
Post by: Wind_Drift on April 30, 2015, 02:55:41 am
Source of Reloaded 1st session will be published soon, for those who wish to host it locally, work on it or check some things.

Neat.  BIG thanks for this, it'll satisfy some of my curiosities.
Title: Re: SERVER WIPE ANNOUNCED
Post by: Strike on April 30, 2015, 04:37:47 am
I have few questions about changelog.

- Slaves will gather only up to 200kg of resources

Is there any changes to max carryweight to slaves or brahmins?

- 3D creatures replaced with 2D animals

Is there new 2D animal critters, or just old ones used?

- Marshal (Gunrunners) now gives a one-time bonus to a chosen combat skill if it's not higher than 90%

Just to be sure, does this include all combat skills? And is the bonus same 15% or changed?

And is client version updated, or same as now?
Title: Re: SERVER WIPE ANNOUNCED
Post by: Johnny on April 30, 2015, 04:44:45 am
Alors la bravo!

Awesome work number one dev.
Title: Re: SERVER WIPE ANNOUNCED
Post by: Kirkor on April 30, 2015, 05:06:01 am
- Changing Warehouse/Glow "special" locker spawns (less rare stuff)
What about V15 locker spawns? It had only shit stuff, not worth going there (NPC way too strong for the items you can get from there).
Title: Re: SERVER WIPE ANNOUNCED
Post by: S.T.A.L.K.E.R on April 30, 2015, 05:10:45 am
An alright changelog, everyone is gonna love the hex shooting :P
Title: Re: SERVER WIPE ANNOUNCED
Post by: maszrum on April 30, 2015, 05:11:23 am
What about aimbinds?

Most of the people get used to bind E for SS and alt+E for eye shot,
That was always a problem on Reloaded for me and many other players who get used to thoes binds in past years. When you swich from head to eyes your character was using SS.

Small thing but fucking annoying.
Title: Re: SERVER WIPE ANNOUNCED
Post by: Kaaon on April 30, 2015, 05:30:19 am
What about aimbinds?

Most of the people get used to bind E for SS and alt+E for eye shot,
That was always a problem on Reloaded for me and many other players who get used to thoes binds in past years. When you swich from head to eyes your character was using SS.

Small thing but fucking annoying.
aim and ss binds can be changed in FO2238Config.exe
Title: Re: SERVER WIPE ANNOUNCED
Post by: maszrum on April 30, 2015, 05:43:26 am
I know the binds can be changed, but most of the players are using the same one and really get used to them. Just saying - small annoying thing.
Title: Re: SERVER WIPE ANNOUNCED
Post by: Kilgore on April 30, 2015, 06:05:56 am
I have few questions about changelog.
Is there any changes to max carryweight to slaves or brahmins?
Is there new 2D animal critters, or just old ones used?
Just to be sure, does this include all combat skills? And is the bonus same 15% or changed?
And is client version updated, or same as now?

1. Nope.
2. Old ones.
3. I'll check it and answer later.
4. Same version as now, but I'll upload new client with few changes in default config files.

What about V15 locker spawns? It had only shit stuff, not worth going there (NPC way too strong for the items you can get from there).
NPCs there were nerfed. I'll check again what spawns there.
Title: Re: SERVER WIPE ANNOUNCED
Post by: brzeczyszczykiewicz on April 30, 2015, 06:10:43 am
Nice, but hex-shooting and hex-throwing are stolen from Fonline2.
Title: Re: SERVER WIPE ANNOUNCED
Post by: maszrum on April 30, 2015, 06:14:32 am
Nice, but hex-shooting and hex-throwing are stolen from Fonline2.

dont think so, its really old idea.
Title: Re: SERVER WIPE ANNOUNCED
Post by: jacky on April 30, 2015, 06:15:53 am
i think it is from old russian "walking pvp" server
Title: Re: SERVER WIPE ANNOUNCED
Post by: Kilgore on April 30, 2015, 06:22:21 am
Nice, but hex-shooting and hex-throwing are stolen from Fonline2.

 :facepalm
Title: Re: SERVER WIPE ANNOUNCED
Post by: Wipe on April 30, 2015, 06:27:21 am
Nice, but hex-shooting and hex-throwing are stolen from Fonline2.
dont think so, its really old idea.
...at least as old a first open beta of Desert Europe, and probably even older if someone knows russian servers ;D
Title: Re: SERVER WIPE ANNOUNCED
Post by: Frenchy on April 30, 2015, 06:45:58 am
Really nice work and changelogs !! ;D I have respect that you are sharing also source of the server, you definitively deserve a lot on this too !
Title: Re: SERVER WIPE ANNOUNCED
Post by: triqua on April 30, 2015, 06:52:56 am
what about handling Containers? havent noticed any hotkeys concerning that in changelog?  :'(

ie:
ctrl + click moves item instead of drag and drop
alt + click Drops item instead of drag and drop or right click context menu drop activity
Title: Re: SERVER WIPE ANNOUNCED
Post by: Charlie on April 30, 2015, 07:48:27 am
I'm not even sure if I remember how to play this game anymore.
It won't stop me from trying though.
Title: Re: SERVER WIPE ANNOUNCED
Post by: Cerberix on April 30, 2015, 08:02:51 am
Nice, but hex-shooting and hex-throwing are stolen from Fonline2.

FOnline: Desert Europe was first, or even FOnline: Equilibrium and FOnline: Rampage I don't remember which one so don't say about stealing. :P

Every fonline server uses many features and ideas which was introduced in previous projects . It works the same way as in other games, if feature or idea is great it can be added.
Title: Re: SERVER WIPE ANNOUNCED
Post by: Byzantine on April 30, 2015, 09:21:09 am
which incinerator range?
Title: Re: SERVER WIPE ANNOUNCED
Post by: favorite on April 30, 2015, 09:24:31 am
blueprints can be bought?
Title: Re: SERVER WIPE ANNOUNCED
Post by: Mighty on April 30, 2015, 09:45:01 am
Very interesting changes !  :o

I think third Lifegiver should be give +20hp and ~10-12 Healing rate
Title: Re: SERVER WIPE ANNOUNCED
Post by: BB. on April 30, 2015, 09:49:30 am
- Taking another dose of drug will extend its timer up to 30 mins (60 mins on Chem Reliant)
- Added an ability to remove knockout effect with doctor skill (requires Medic perk)
(...)
- Holding SMG-type weapon in any of two active slots causes -100% Sneak skill penalty
(...)
- Added max range bonus for crafted ranged weapons (+1 or +2 max range)
- Added +1 max Action Point bonus for spawned weapons (only when spawned with bonus)
- Removed -1 AP cost bonus for crafted weapons
(...)
- Removed dumb speech for low intelligence characters
These are great changes!

Discharge - causes Tesla Armor discharge; use Traps skill on armor to charge it with Micro Fusion Cells or Small Energy Cells; armor is also charged when taking energy damage or when a different Tesla Armor hits it with discharge;
Interesting. :)


- Awareness now shows the amount of ammunition in the person’s weapon
Enemies clip? lol ??? When tagged with cursor or clicked?


P.S. Wouldn't it be better if Lifegivers were just 30, 30 and 30? 20 HP is not a terrible loss and it makes 3rd lifegiver much less worth taking (considering - well for some builds it may matter - it still has higher requirements). This last LG should be rather a reward for those who aim for HP in my opinion.
Title: Re: SERVER WIPE ANNOUNCED
Post by: Mighty on April 30, 2015, 09:51:43 am
Quote
Removed dumb speech for low intelligence characters
http://nooooooooooooooo.com/
Title: Re: SERVER WIPE ANNOUNCED
Post by: Byzantine on April 30, 2015, 10:18:06 am
Spoiler: show


devs what about bp?
Title: Re: SERVER WIPE ANNOUNCED
Post by: mojuk on April 30, 2015, 10:37:08 am
What about aimbinds?

Most of the people get used to bind E for SS and alt+E for eye shot,
That was always a problem on Reloaded for me and many other players who get used to thoes binds in past years. When you swich from head to eyes your character was using SS.

Small thing but fucking annoying.
Fixed. Will be added later to changelog.

- Marshal (Gunrunners) now gives a one-time bonus to a chosen combat skill if it's not higher than 90%

Just to be sure, does this include all combat skills? And is the bonus same 15% or changed?
It's reworked old bonus "quest". You need all skills (sg, bg, ew, throwing, melee) to be <= 91 and now you can chose to which of those skills you want to get +10%.

blueprints can be bought?
Nothing changed here -> you can buy them from NPC.

which incinerator range?
Nothing changed here -> same range as imp. flamer had -> 10

- Awareness now shows the amount of ammunition in the person’s weapon
Enemies clip? lol ??? When tagged with cursor or clicked?
In mouse over critter awareness.
Title: Re: SERVER WIPE ANNOUNCED
Post by: C.H.A.R.L.I.E on April 30, 2015, 10:40:53 am
- Added on-head awareness for player characters (press F9 to enable/disable) and NPCs (press F7 to enable/disable)
Allways hated this fugly feature  :'( and it make focusing on targets in pvp more automatic since everyone can see whos low on HP, and it reduces a bit of teamplay elements (calling focus targets in TS)

- Added an ability to remove knockout effect with doctor skill (requires Medic perk)

This is great but maybe requirements for Medic is a bit high (175%)? In this case i would like to know if the last perk still can be taken at high levels (like 30-40), and how will this work with the reroll feature?

- Lifegiver now gives +40HP on first, +30HP on second, +20HP on third perk level (previously +20, +30, +40 HP respectively)

i think every character on the server now will have 261-266 hp  ;D
Title: Re: SERVER WIPE ANNOUNCED
Post by: Byzantine on April 30, 2015, 10:41:03 am


blueprints can be bought?
Nothing changed here -> you can buy them from NPC.



bad :( :( :( :( :(
Title: Re: SERVER WIPE ANNOUNCED
Post by: Strike on April 30, 2015, 10:41:22 am
It's reworked old bonus "quest". You need all skills (sg, bg, ew, throwing, melee) to be <= 91 and now you can chose to which of those skills you want to get +10%.

Thanks for sharing!
Title: Re: SERVER WIPE ANNOUNCED
Post by: BB. on April 30, 2015, 10:51:46 am
- Added on-head awareness for player characters (press F9 to enable/disable) and NPCs (press F7 to enable/disable)
Allways hated this fugly feature  :'( and it make focusing on targets in pvp more automatic since everyone can see whos low on HP, and it reduces a bit of teamplay elements (calling focus targets in TS)
I have same thought about it. :P No more "search and think" feature during PvP. :P

This is great but maybe requirements for Medic is a bit high (175%)? In this case i would like to know if the last perk still can be taken at high levels (like 30-40), and how will this work with the reroll feature?
You still should be able to take last perk on 29th level. I think requirement for Medic is that high so low INT characters have to choose which "delayed" perk they want. That way with 1 INT you can't take Medic+MRD+RTBE. Can't tell if Medic perk is worth it though.
Title: Re: SERVER WIPE ANNOUNCED
Post by: Johnny on April 30, 2015, 10:51:49 am

P.S. Wouldn't it be better if Lifegivers were just 30, 30 and 30?

Because of this:

i think every character on the server now will have 261-266 hp  ;D

But i like it tho
Title: Re: SERVER WIPE ANNOUNCED
Post by: C.H.A.R.L.I.E on April 30, 2015, 11:05:03 am

You still should be able to take last perk on 29th level. I think requirement for Medic is that high so low INT characters have to choose which "delayed" perk they want. That way with 1 INT you can't take Medic+MRD+RTBE. Can't tell if Medic perk is worth it though.

It probably isnt worth it for most character because if u can only delay last perk to lvl 29, it means that this perk allso has a "hidden" cost of 2 SPECIAL points (you need 3 int for BROF + Medic).

This perk could be useful for a rocket tank, but since they usually roll with 1 int, taking 3 int just for medic isnt going to happen.
Title: Re: SERVER WIPE ANNOUNCED
Post by: Kaaon on April 30, 2015, 11:11:12 am
@changelog .. good one, cant wait for wipe ! :) thx !

- Added on-head awareness for player characters (press F9 to enable/disable) and NPCs (press F7 to enable/disable)
Allways hated this fugly feature  :'( and it make focusing on targets in pvp more automatic since everyone can see whos low on HP, and it reduces a bit of teamplay elements (calling focus targets in TS)
i dont agree with this, you cant just focus low hp players even with this feature because without focus your team will rarely bring anyone to low hp

- Added an ability to remove knockout effect with doctor skill (requires Medic perk)
This is great but maybe requirements for Medic is a bit high (175%)? In this case i would like to know if the last perk still can be taken at high levels (like 30-40), and how will this work with the reroll feature?
max level for last perk is atm 39 if i remember properly

however there is no point in taking medic in my opinion since you can use ss anytime without cooldown and 45 second cooldown after taking this perk is still too long so you probably wont get another FA during fight unless its really long

about doctor healing KO, its good thing but its more/less only profit from this perk and in my opinion wasting this perk just to have a chance to heal KO when using doctor is not worth since there are many better perks and most of builds doesnt really have a space in perks even for builds like RL tank (its not secret that must have perks are : ar, tough, et, lg, lg, lg, stonewall + brof or mos .. i personally wouldnt sacrifice any of those perks for medic even if it would give 80% fa cooldown reduction and doesnt require int)

- Lifegiver now gives +40HP on first, +30HP on second, +20HP on third perk level (previously +20, +30, +40 HP respectively)
i think every character on the server now will have 261-266 hp  ;D
i agree and disagree at both times
at one side i think that 35,30,25 or 30,30,30 would be more balanced
on the other side, i think that you are wrong, 20 hp is still alot, especially for builds with Adrenaline Rush to trigger it earlier and for builds which doesnt have much better perks for their builds like RL (you can swap it to MoS but in my opinion is 3rd LG still better)
this change was really needed to see a more options for other builds then just 3 LG tanks, this will especially help to bursters (by burster i dont mean burster with full tank build but burster with brd or crits :D)

Nice, but hex-shooting and hex-throwing are stolen from Fonline2.
nope, this feature is needed on all servers since this game was even released and was seen on other servers probably even before it was implemented on FO2
some features should be in fonline in general like hp above heads, quick moving of items, hexshooting and are not just "stolen features" .. stolen feature would be for example dungeon concept or some other mechanic or activity .. not features which are really needed in general

I dont really get the ap change, on FO2 everybody has 14+- 1 ap so its doable but with 10 ap its like watching your character standing all time.
i have to agree on this, FO:R is last server with this "old 2238" slow rate of fire where all builds have AP to shoot exactly twice in a row, no more or less what means that you can shoot only every 2,5 seconds
i dont say that its wrong or good or how to change it because touching it can break balance a little bit since there would be generated much more damage over time so its not that easy, i rather suggest to keep it for now at least until we will see how game will look like without -ap craft bonus, implants, rare items, lifegiver changes, hexshooting etc..

what about handling Containers? havent noticed any hotkeys concerning that in changelog?  :'(

ie:
ctrl + click moves item instead of drag and drop
alt + click Drops item instead of drag and drop or right click context menu drop activity
i agree on this..
this is feature which im missing from other server most, after playing on AoP and FO2 i cant really get into this soo slow item management :(
Title: Re: SERVER WIPE ANNOUNCED
Post by: Ina Blackwood on April 30, 2015, 11:18:16 am
Quote
New entries inside [Bindings] section: Can now Hotkey these actions. [...]

VERY nice.

Quote
- Drugs no longer cause addictions for non-Chem Reliant users
- Removed dumb speech for low intelligence characters

 :'(

Anyway, chem resistant is not removed with this new feature? It is useless now.

Quote
Nice, but hex-shooting and hex-throwing are stolen from Fonline2.

You can throw EVERYTHING you have in hands here, weapons, caps, miscelaneus items...
Title: Re: SERVER WIPE ANNOUNCED
Post by: Daro on April 30, 2015, 11:23:52 am
- Stonewall changed:
   Roll vs Knockdowns: changed from (vs END) to (vs END-3)
   Roll vs Knockdowns from Explosion/Shotgun:
      6 ST - changed to 40% from 19%
      7 ST - changed to 50% from 38%
      8 ST - changed to 60% from 57%
      9 ST - changed to 70% from 76%
          10 ST - changed to 80% from 95%
Is it recommended to have high END and ST for Stonewall character?
Title: Re: SERVER WIPE ANNOUNCED
Post by: zinthos on April 30, 2015, 11:26:14 am
thanks kilgore, awesome job


Quote
New entries inside  section:
Combat log messages can have colours configured:
MsgAttNormColor - message color for your attacks log
MsgAttCritColor - message color for your critical attacks log
MsgAttKillColor - message color for your kills in log
MsgDefNormColor - message color for normal hits on you in log
MsgDefCritColor - message color for critical hits on you in log
MsgDefKillColor - message color for your death in log
It would be cool if we could also colorize the normal green chat messages
Title: Re: SERVER WIPE ANNOUNCED
Post by: Kaaon on April 30, 2015, 11:27:16 am
- Stonewall changed:
   Roll vs Knockdowns: changed from (vs END) to (vs END-3)
   Roll vs Knockdowns from Explosion/Shotgun:
      6 ST - changed to 40% from 19%
      7 ST - changed to 50% from 38%
      8 ST - changed to 60% from 57%
      9 ST - changed to 70% from 76%
          10 ST - changed to 80% from 95%
Is it recommended to have high END and ST for Stonewall character?
yes, it is
chance to avoid knockback from RL or shotguns is depending on your ST as listed above
6 base ST which is requirement for stonewall + 2 by buffout + 1 psycho will already result in 9 ST = 70% chance to avoid knockback from RL/shotgun - confirmed in changelog
chance to avoid KO with stonewall is probably rolling en-5 (50% with 10en - not sure tho)
chance to avoid KD with stonewall will be rolling en-3 (70% with 10en) - confirmed in changelog
Title: Re: SERVER WIPE ANNOUNCED
Post by: Gimper on April 30, 2015, 11:31:14 am
every hour I put into reloaded 1.5, is an hour taken away from Reloaded 2.0

You really shouldn't say it like that :/ it makes it sound like we're just wasting our time. Kilgore said it isn't just a temp session, he said it'll last at LEAST 6 months...

every hour I put into reloaded 2.0, is an hour taken away from Reloaded 3.0
Fixed.
Title: Re: SERVER WIPE ANNOUNCED
Post by: C.H.A.R.L.I.E on April 30, 2015, 11:39:45 am
max level for last perk is atm 39 if i remember properly
I hope some Dev can confirm this

this change was really needed to see a more options for other builds then just 3 LG tanks, this will especially help to bursters (by burster i dont mean burster with full tank build but burster with brd or crits :D)

More options how? Only difference is burster gets 20 more hp (265 vs 245, 231 vs 211)

Problem with avenger brd this season was DT's getting really high near the end, because of implants and good stuff

New season will be the same, burster will be really strong early season, weak late season

i dont see how giving 20 hp to burster/taking 20 hp away from tanks will change anything?
Title: Re: SERVER WIPE ANNOUNCED
Post by: Mighty on April 30, 2015, 11:47:30 am
i dont see how giving 20 hp to burster/taking 20 hp away from tanks will change anything?
20hp = Nemean Armor implant  :D
Title: Re: SERVER WIPE ANNOUNCED
Post by: Byzantine on April 30, 2015, 12:04:24 pm
maybe bought BP for rare misc items via bater? ::)

Title: Re: SERVER WIPE ANNOUNCED
Post by: mojuk on April 30, 2015, 12:07:39 pm
max level for last perk is atm 39 if i remember properly
29 ;)
Title: Re: SERVER WIPE ANNOUNCED
Post by: Kaaon on April 30, 2015, 12:08:15 pm
More options how? Only difference is burster gets 20 more hp (265 vs 245, 231 vs 211)

Problem with avenger brd this season was DT's getting really high near the end, because of implants and good stuff

New season will be the same, burster will be really strong early season, weak late season

i dont see how giving 20 hp to burster/taking 20 hp away from tanks will change anything?
please start looking at what is good for this game instead of what is good for your build just because this change is boost for other builds then your

DT is still same except PA which didnt had everyone because majority of players was still using CAmk2 and 1 dt from implants which isnt really that much, this lifegiver changes will make characters without 3 LG less squishy because that was one of their problems
in previous season you could use avengers with -ap and jet or brof to have 2 bursts in a row
in this season will be -ap weapons more rare since this bonus is not possible to get by crafting so it means that avenger needs jet AND brof at same time to be able to shoot twice in a row what makes this build very squishy because you lost one perk or 15 dr depending on what you was using before
i dont see how this change is taking any HP from tanks, HP with all three LG is still same and remained unchanged, last LG is still worth to take for tanks with AR to trigger it earlier but also because 20 hp is still enough to make it worth it

max level for last perk is atm 39 if i remember properly
29 ;)
ah, yes, i meant 29, my mistake
btw reason for this 29 is that implants can be used since lvl 30 so they wont allow your character to meet perk requirements by implant
Title: Re: SERVER WIPE ANNOUNCED
Post by: Barneys on April 30, 2015, 12:41:11 pm
Super duper work!
Title: Re: SERVER WIPE ANNOUNCED
Post by: Kaaon on April 30, 2015, 12:47:18 pm
what about rules ? will be they updated against botting and such things as promised earlier ?
Title: Re: SERVER WIPE ANNOUNCED
Post by: Johnny on April 30, 2015, 01:19:02 pm
I dont like slaves with carry weight make private mines useless i dont want to manually click in a mine i wanna kill people not craft shit.

Gimme my slave back one of reloaded main appeal is easy leveling. Those who want to farm can kill radtoads in turn based me i  want my slaves my private mines and my pvp.

Its huge pain in the ass for same results doesnt matter the way you achieve it the quicker its done quicker you can pvp. If i want grind i go play fonline2 thats why i play reloaded its easy to get stuff. Dont break that please.

This way private mines for idiots like me and farming for those who like farming come on i hate farming i dont want to farm jesus.
Title: Re: SERVER WIPE ANNOUNCED
Post by: favorite on April 30, 2015, 01:22:02 pm
I dont like slaves with carry weight make private mines useless i dont want to manually click in a mine i wanna kill people not craft shit.

Gimme my slave back one of reloaded main appeal is easy leveling. Those who want to farm can kill radtoads in turn based me i  want my slaves my private mines and my pvp.

Its huge pain in the ass for same results doesnt matter the way you achieve it the quicker its done quicker you can pvp. If i want grind i go play fonline2 thats why i play reloaded its easy to get stuff. Dont break that please.

This way private mines for idiots like me and farming for those who like farming come on i hate farming i dont want to farm jesus.
+150%
Title: Re: SERVER WIPE ANNOUNCED
Post by: C.H.A.R.L.I.E on April 30, 2015, 01:51:19 pm
[
please start looking at what is good for this game instead of what is good for your build just because this change is boost for other builds then your


Dont be silly and i play on all kinds of builds im just saying

once we see 309 hp nemean/dermal tanks and turbo plasma rifle rears its ugly head that BRD avenger build wont be so cool anymore
Title: Re: SERVER WIPE ANNOUNCED
Post by: KestreL on April 30, 2015, 01:57:46 pm
- Slaves will gather only up to 200kg of resources

I'd have to disagree with this part of changelog. I realise this is a direct attack against private mining, and that is something that Imo is yet to configure properly.

Obviously nobody will buy a private mine and mine in it regularly. That's just masochistic. The same goes for Public HQ Quarrys. So that leaves players without ability to craft items that require HQ materials. And yeah, I know making last minute fixes are bad at this point. And it's not in a rush I think.

My suggestion would be - Make seller of private mines have a new dialog option to sell instantly 950 HQ minerals & 950 HQ iron for the price of 100k. It's basicly 1/3 of what private mines were, with less stall and same price. Less profit, less time wasted and lets people play the game without Masochistic grind on other activitys.
Title: Re: SERVER WIPE ANNOUNCED
Post by: Mad Matt on April 30, 2015, 02:20:07 pm
Or make some cap for max.resources you can gather/will respawn? Not depending on time (one week) ?
Title: Re: SERVER WIPE ANNOUNCED
Post by: vig on April 30, 2015, 02:25:23 pm
200kg is too low for anything.
the only reason the first lifegiver (+20) was worth it is because the other ones gave more.
-ap shooting cost should have been changed to a flat +1 max ap. Or make all less powerful weapons cost less to shoot by default

fire gecko pelts to craft ca is also bad. Choose another resource

rest seems good
Title: Re: SERVER WIPE ANNOUNCED
Post by: Johnny on April 30, 2015, 02:28:18 pm
- Slaves will gather only up to 200kg of resources

I'd have to disagree with this part of changelog. I realise this is a direct attack against private mining, and that is something that Imo is yet to configure properly.

Obviously nobody will buy a private mine and mine in it regularly. That's just masochistic. The same goes for Public HQ Quarrys. So that leaves players without ability to craft items that require HQ materials. And yeah, I know making last minute fixes are bad at this point. And it's not in a rush I think.

My suggestion would be - Make seller of private mines have a new dialog option to sell instantly 950 HQ minerals & 950 HQ iron for the price of 100k. It's basicly 1/3 of what private mines were, with less stall and same price. Less profit, less time wasted and lets people play the game without Masochistic grind on other activitys.

I agree with but instead i propose 100k caps for 950 of each ores. 950 minerals 950 hq minerals 950 iron and 950 hq iron.
Otherwise its too low.
Title: Re: SERVER WIPE ANNOUNCED
Post by: Strike on April 30, 2015, 02:29:36 pm
What about hotel rooms, gambling, tent defence system, and most important 1ap fast shooters -> 2ap in turn based?

Are those saved for actual season?
Title: Re: SERVER WIPE ANNOUNCED
Post by: Wind_Drift on April 30, 2015, 03:15:10 pm
I've been saying that life givers should be a flat 30 per level ever since 2238 went to this system, but I'm happy with the change here. It will definitely help my builds.

As far as mining and leveling, I'm not going to mine all day either, and definitely not spending 100k to get way fewer resources due to personal time constraints. This is where the science items on 1 hex thing will help, since farming will probably yield more XP and resources in a given period of time than mining HQ stuff will. Not to mention workbench exploit is gone, which only adds more time.

Fire Gecko pelts for CA is interesting. It will get people who want to craft it out of mines and out farming or bartering. Encounter PvP is still fun for me. Lots of changes to get hamsters out of tents...

Would definitely like to know if posted rules will change as well.

Still curious about TPR and Fast Shot/BROF TB builds. If 1 ap shots are still possible with this combo it's still broken, cause that's what people will use in traps eventually. I know it's "rare" now... but it won't be for long.

My only real disappointment with the changelog is I was hoping FA and SG skill books would work as was indicated months back. I guess IN is already a dump stat, so not a big deal.
Title: Re: SERVER WIPE ANNOUNCED
Post by: Gimper on April 30, 2015, 03:34:56 pm
Are those saved for ACTUAL season?

There you guys go again, talking like this is a test session. It's making me downhearted.  :( :'(

As for the shared exp, that might actually make me spend some time doing PvE  ;D
Title: Re: SERVER WIPE ANNOUNCED
Post by: Mad Matt on April 30, 2015, 03:38:03 pm
Removing -1AP from crafted guns is in my opinion good feature, but yes...there are still weapons with -1AP, rare but still  :-\

It should help anyway with those annoying TB traps, as well as 0 AP feature.

Just Fire Gecko Skin should be changed to some other resource....i think...
Title: Re: SERVER WIPE ANNOUNCED
Post by: Gimper on April 30, 2015, 03:42:37 pm
Fire Geckos are pretty tough NPC. I think it is a good idea to use the skin because it will encourage newbies to stray away from the loving arms of safety of the Hub. It will toughen them up a bit and maybe allow for some good PK areas. Good idea Kilgore.
Title: Re: SERVER WIPE ANNOUNCED
Post by: DrWho on April 30, 2015, 03:52:14 pm
I would really be nice if my account could be verified so I can play. I've been waiting a day to get online and nothing so far.. NO return email to say .. hey your in.. "sigh"
Title: Re: SERVER WIPE ANNOUNCED
Post by: Mad Matt on April 30, 2015, 03:55:41 pm
Yup, it's very good idea. Fire Geckos are quiet tought, it's not something really hard.
Just Fire Geckos dont match CA for me. I know it's only for now (in some thread they were posting about using it to make Leather Armor with fire resistance). Thats all.
Title: Re: SERVER WIPE ANNOUNCED
Post by: OldBoy on April 30, 2015, 04:06:12 pm
Quote
Or make some cap for max.resources you can gather/will respawn? Not depending on time (one week) ?

This is a good idea  :)
Title: Re: SERVER WIPE ANNOUNCED
Post by: mojuk on April 30, 2015, 04:14:21 pm
There seams to be a little confusion with those two:
Quote
- Added +1 max Action Point bonus for spawned weapons (only when spawned with bonus)
- Removed -1 AP cost bonus for crafted weapons
It means:
- weapons can now get +1 Action Point bonus (same as armors got now) but this bonus is only possible for spawned items - lockers and such
- removed -1 AP cost bonus from crafted weapons = entirely removed -1 AP cost bonus, even from spawned items, it is replaced by +1 total AP bonus in case of spawned items.

1 AP/shot is no longer possible since max AP cost reduction you can now get is:
- 2 ap for 1-handed weapons (-1 from Bonus Rate of Fire, -1 from Fast Shot for weapons with aim mode for single shots)
- 3 ap for 2-handed weapons (-1 from Bonus Rate of Fire, -2 from Fast Shot for weapons with aim mode for single shots)
and there is no weapon that can get to 1 AP/shot with those reductions.
Title: Re: SERVER WIPE ANNOUNCED
Post by: SEGA_RUS on April 30, 2015, 04:15:48 pm
Really great changelog!
What about mercs? They are still for PvE only?
Title: Re: SERVER WIPE ANNOUNCED
Post by: Mad Matt on April 30, 2015, 04:19:37 pm
God save the Mojuk, it's great man  :D
Title: Re: SERVER WIPE ANNOUNCED
Post by: Wind_Drift on April 30, 2015, 04:20:54 pm
So TPR isn't 4 AP untargeted still?

4 - 2(Fast Shot/Two Handed) - 1(BROF)

What am I missing?
Title: Re: SERVER WIPE ANNOUNCED
Post by: Gimper on April 30, 2015, 04:23:18 pm
Yeah wind that's what I'm seeing. It still gonna be OP as f*ck
Title: Re: SERVER WIPE ANNOUNCED
Post by: Mad Matt on April 30, 2015, 04:25:15 pm
Maybe it's not 4AP now...
Title: Re: SERVER WIPE ANNOUNCED
Post by: Kaaon on April 30, 2015, 04:32:51 pm
So TPR isn't 4 AP untargeted still?

4 - 2(Fast Shot/Two Handed) - 1(BROF)

What am I missing?
Turbo Plasma Rifle was removed from caves, thats what you missed ;)
- Turbo Plasma Rifle removed from cave spawns
Title: Re: SERVER WIPE ANNOUNCED
Post by: C.H.A.R.L.I.E on April 30, 2015, 04:34:04 pm

- removed -1 AP cost bonus from crafted weapons = entirely removed -1 AP cost bonus, even from spawned items, it is replaced by +1 total AP bonus in case of spawned items.


And if +1 AP weapon is in offhand?
Title: Re: SERVER WIPE ANNOUNCED
Post by: Mad Matt on April 30, 2015, 04:44:58 pm
Same as armor is off your back I think  :)
Title: Re: SERVER WIPE ANNOUNCED
Post by: Gimper on April 30, 2015, 05:07:49 pm
Turbo Plasma Rifle was removed from caves, thats what you missed ;)

So? Thats 100% irrelevant to what Wind Drift is saying
Title: Re: SERVER WIPE ANNOUNCED
Post by: Mighty on April 30, 2015, 05:21:50 pm
I will miss about 1AP shots  :'( :'( :'(  and -AP weapons  :'( :'(
Title: Re: SERVER WIPE ANNOUNCED
Post by: Wind_Drift on April 30, 2015, 05:24:12 pm
So TPR isn't 4 AP untargeted still?

4 - 2(Fast Shot/Two Handed) - 1(BROF)

What am I missing?
Turbo Plasma Rifle was removed from caves, thats what you missed ;)
- Turbo Plasma Rifle removed from cave spawns

Didn't miss it. It still exists tho, even if "rare".

Turbo Plasma Rifle was removed from caves, thats what you missed ;)

So? Thats 100% irrelevant to what Wind Drift is saying

Correct. My TB build carried the same Bozar and TPR for 11 months last session... all I need is one. It's only a question of "Is it possible?", and I think the answer is yes.

Just trying to tell y'all what I'll do, and hoping it's fixed before I do it..

;)
Title: Re: SERVER WIPE ANNOUNCED
Post by: BB. on April 30, 2015, 05:28:01 pm
More options how? Only difference is burster gets 20 more hp (265 vs 245, 231 vs 211)

Problem with avenger brd this season was DT's getting really high near the end, because of implants and good stuff

New season will be the same, burster will be really strong early season, weak late season

i dont see how giving 20 hp to burster/taking 20 hp away from tanks will change anything?
please start looking at what is good for this game instead of what is good for your build just because this change is boost for other builds then your
He just said that and I agree. Changing lifegivers from 20, 30, 40 to 40, 30, 20 only benefits burster/sniper builds that are not taking 3rd lifegiver anyway (no matter if it gave 10 or 50 HP) and drawback (not a really worthy choice comparing to other options) at the same time for tank builds. So it only affects balance vs tanks and other pvp builds. So the balanced way to go would be 30, 30, 30. Any other way is an aware influence in the balance (if it's good or not is just a secondary thing). Making last lifegiver give only (comparing to 1st and 2nd) 20 HP makes a thought if it's really worth taking. It's not a choice in a kind "if I want to be tanky and take all 3 lifegivers" but "is it worth taking 20 HP over other usefull perk". Which is not, hm... fair.

But in the same moment I agree that deleting -AP bonus from crafting is a really good change. Now more people will have to make a choice if the want to stay tanky or insta-burst two times - there will be actually a major reason to take BRoF and Jet at the same time, or even considering taking AB on PvP characters.


most important 1ap fast shooters -> 2ap in turn based?
You can't have 1AP shots without -AP crafting bonus on a weapon. So you will shoot for at least 2AP unless you find a rare item (well, only TPR I think - you could just nerf TPR :D make it 5 AP per shot like Bozar or if it's possible, treat as an one-handed weapon for Fast Shot purposes as this weapon was never meant to be a first non-aimed choice for TB anyway).
Title: Re: SERVER WIPE ANNOUNCED
Post by: Wind_Drift on April 30, 2015, 05:32:32 pm
^ All of that x1,000
Title: Re: SERVER WIPE ANNOUNCED
Post by: Mad Matt on April 30, 2015, 06:45:02 pm
I don't get only one thing....yesterday it was worth taking all 3 lifegivers with +20, +30 and +40. Tomorrow one of them will be useless ?
It's still damn +20 HP, keep in mind that taking even two lifegivers with 8 end, is not match for 2 or 3 level lifegiver with 10 end tank...
Title: Re: SERVER WIPE ANNOUNCED
Post by: Strike on April 30, 2015, 06:57:04 pm
- Decreased HP and resistances of all "special" NPCs encountered in caravan runs

Is there any changes, how often you encounter them?

- Vault 15 NPCs are less powerful now

NPCs are the same or different? Or you changed weapons/stats for them?
Title: Re: SERVER WIPE ANNOUNCED
Post by: Beer on April 30, 2015, 06:59:51 pm
Holy shit complaining and arguing has already started and wipe hasn't even happened yet. Calm your asses down actually try playing before doing that shit.
Title: Re: SERVER WIPE ANNOUNCED
Post by: Wind_Drift on April 30, 2015, 07:05:16 pm
Holy shit complaining and arguing has already started and wipe hasn't even happened yet. Calm your asses down actually try playing before doing that shit.

You must be new here. Have you met the community?

 ;D

If we act civil, get along, and don't complain it doesn't feel like home...
Title: Re: SERVER WIPE ANNOUNCED
Post by: Kilgore on April 30, 2015, 07:46:43 pm
What about aimbinds?

Most of the people get used to bind E for SS and alt+E for eye shot,
That was always a problem on Reloaded for me and many other players who get used to thoes binds in past years. When you swich from head to eyes your character was using SS.

Small thing but fucking annoying.
what about handling Containers? havent noticed any hotkeys concerning that in changelog?  :'(

ie:
ctrl + click moves item instead of drag and drop
alt + click Drops item instead of drag and drop or right click context menu drop activity

Something from mojuk:

- Fixed handling keybinds assigned to same main key but with different alt/ctrl/shift keys
- Added inventory management shortcuts (while in normal cursor mode):
              - LShift + Click = drop item from inventory on ground while in inventory/pickup screen
              - LCtrl + Click = move item between inventory and container while in pickup screen
Title: Re: SERVER WIPE ANNOUNCED
Post by: Adams on April 30, 2015, 07:50:14 pm
mojuk the boss
Title: Re: SERVER WIPE ANNOUNCED
Post by: triqua on April 30, 2015, 08:39:19 pm
awesome thx
Title: Re: SERVER WIPE ANNOUNCED
Post by: Vanadiss on April 30, 2015, 09:54:19 pm
Ah... -1 AP crafts will probably piss off players and make PvP less intense.
Fire gecko pelt - Uh, what?
Drug Addictions removal - Oh, please. It's all now too easy...
New Lifegivers - Snipers no longer [that] fragile, lel.
Low int speech - NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
Title: Re: SERVER WIPE ANNOUNCED
Post by: Napalm on April 30, 2015, 10:36:53 pm
Yuuuupi!
Title: Re: SERVER WIPE ANNOUNCED
Post by: Slave Co. Slavers on April 30, 2015, 11:51:37 pm
Can't wait!
Title: Re: SERVER WIPE ANNOUNCED
Post by: carnack on May 01, 2015, 01:53:12 am
Please disable walking when you doubleclick thats annoying as fuck.
Title: Re: SERVER WIPE ANNOUNCED
Post by: mojuk on May 01, 2015, 01:58:46 am
Please disable walking when you doubleclick thats annoying as fuck.
It's about adding "DoubleClickTime=1" to FOnline.cfg file. You can do it yourself or wait for fresh client with new config files where it's already set.
Title: Re: SERVER WIPE ANNOUNCED
Post by: carnack on May 01, 2015, 02:11:20 am
Thanks for tip man!
Title: Re: SERVER WIPE ANNOUNCED
Post by: vig on May 01, 2015, 02:51:23 am
madness in full
Spoiler: show
(http://i.imgur.com/dcPq2bx.jpg)


Spoiler: show
(http://i.imgur.com/sRAGYse.jpg)
Title: Re: SERVER WIPE ANNOUNCED
Post by: Crazeddoctor on May 01, 2015, 03:03:26 am
I used over 4k worth of 4.7mm during that, T'was worth every shot haha
Title: Re: SERVER WIPE ANNOUNCED
Post by: Swag Master on May 01, 2015, 05:35:05 am
My body is ready so is my peeeeeeeeeeeeeeeeeeen15 . :3
Title: Re: SERVER WIPE ANNOUNCED
Post by: James on May 01, 2015, 06:04:52 am
Good changelog!
Title: Re: SERVER WIPE ANNOUNCED
Post by: Shamessa on May 01, 2015, 06:12:01 am
Changes in this session are bad, compared to what we had ealier, especially in last month:

- No -1AP weapons will favor sniper setup because there is difference in having 10-12 shots and 5-6 at top dmg wise.
- Most stupid change ever - Lifegiver perks - will, of course favor, Sniper setup, because they will not need 2 other perks for HP, and it will be easly used for AP or whatever...
- Firegecko skin for CA. Its quite good idea, but farming brahmins or gecko already fo rregular armor is PITA. What we will do with those damn GMP now? No use of them in ammouts they are currently now.

Last thoughts: Implants and PA ect.

I brought to Reloaded few friends, 3 of them are F1/2 fanboys. They played few weeks, they quit. When I asked them, why, they said there is no reason to play, if TOP gear is luck dependant and there is no change to put hande on it. Actually, its the same reason I stopped playing in March (after 6 months of gaming I had 10 leveled characters, 0 implants, 0 PA/APA, 0 Bozzar, 0 Gauss). Now, last changes allowed me to WORK for my gear. That was good.

Whats te point of having PA/APA as rare item, since you can lose it in 1 second? Will anyone wear it at all?

People bitching about Imps and PA being common, are those, who had them ealier from TC and they didnt wanted others to have them.

I will not play this session and I will no longer support Reloaded.

 :facepalm
Title: Re: SERVER WIPE ANNOUNCED
Post by: Knuckle on May 01, 2015, 06:41:26 am
@kilgore,

The changes for wipe are very good, looking excited to play thanks for the hard work
Title: Re: SERVER WIPE ANNOUNCED
Post by: vig on May 01, 2015, 07:00:51 am
Quote
- No -1AP weapons will favor sniper setup because there is difference in having 10-12 shots and 5-6 at top dmg wise.
Probably an attempt to stop TB traps.
Quote
- Most stupid change ever - Lifegiver perks - will, of course favor, Sniper setup, because they will not need 2 other perks for HP, and it will be easly used for AP or whatever...
There is actually no reason to not have them be +30hp each, with the current change (40+30+20) you can actually just delete the third lifegiver and nobody would notice.
Quote
- Firegecko skin for CA. Its quite good idea, but farming brahmins or gecko already fo rregular armor is PITA. What we will do with those damn GMP now? No use of them in ammouts they are currently now.
If it's a pain in the ass then how is it a good idea?
Quote
Whats the point of having PA/APA as rare item, since you can lose it in 1 second? Will anyone wear it at all?
Only in Town Control. If you win TC, you will get PA, so you will win more and get more PA while others can watch the rich get richer and the poor plebs can get shit on.
Quote
I brought to Reloaded few friends, 3 of them are F1/2 fanboys. They played few weeks, they quit. When I asked them, why, they said there is no reason to play, if TOP gear is luck dependant and there is no change to put hande on it.
People bitching about Imps and PA being common, are those, who had them ealier from TC and they didnt wanted others to have them.
SPECIAL implants have a good place in the shop, at least the ones that improve main non-combat oriented stats. Their pricing was fair and if you play the game you would be able to get them no matter how you play it. Either by trading, farming or killing things. Right now it indeed seems like the lucky would be rewarded for being lucky, if the implant special encounters are random. And then of course the botters will macro encounter finding and start farming implant encounters.
BUT the thing is that a lot of implants during this ending session were hoarded by other players and new players had none - now nobody will have any implants most of the time so you can't count on joining a faction to get them.
Title: Re: SERVER WIPE ANNOUNCED
Post by: Gnk on May 01, 2015, 07:33:06 am
Quote
Quote
Whats the point of having PA/APA as rare item, since you can lose it in 1 second? Will anyone wear it at all?
Only in Town Control. If you win TC, you will get PA, so you will win more and get more PA while others can watch the rich get richer and the poor plebs can get shit on.
Quote
I brought to Reloaded few friends, 3 of them are F1/2 fanboys. They played few weeks, they quit. When I asked them, why, they said there is no reason to play, if TOP gear is luck dependant and there is no change to put hande on it.
People bitching about Imps and PA being common, are those, who had them ealier from TC and they didnt wanted others to have them.
BUT the thing is that a lot of implants during this ending session were hoarded by other players and new players had none - now nobody will have any implants most of the time so you can't count on joining a faction to get them.
I never understood the bitching about "only factions can get good gear" Duh, this is faction mod for fallout 2. it is made for faction play. If you want to play alone then just play fallout 1 or 2 and farm molerats all alone on that. Other wise then join a faction and not only will you make new friends, but also learn much more about the game.

Implants and PA are not for every player who plays for 5 minutes to have and it is not luck dependant. If you have a good faction and are a good player that knows the game you WILL get good gear. They are for people who can fight for them and earn them. But since they caused some imbalance in pvp they are now very rare so they can not cause as much of a difference.
Title: Re: SERVER WIPE ANNOUNCED
Post by: Shamessa on May 01, 2015, 08:00:13 am
Gnk, 5 minutes to get PA? In dreams! I had around 6 million caps from casual playing over year of gameplay, I was able to get set of imp for one character. and by improving my toon, I could participate in PvP action where I could, eventually, put my hands on PA. Took me 1 month (2-5 hours a day) of playing to get 8 sets of PA. Only! But I managed to get it.

@Vig - Gecko Skin for CA is somewhat good idea, because Kilgore tries to change CA flood, which is good - details are less welcome, if it comes to resources. Still I say CA could use much more GMP and some extra part (like Radio for helm to build).

People like Fallout online (in any version) because mostly they can chose to play solo, with friend, or in guild - forcing to play in guild to get gear is, at most, poor idea. I was once in faction, we did few TC, we lost to super geared players. First ones gets phats, rest can go offline? No, thanks.


TB traps, I understand they are annoying - but TC and any public location is RT, so breaking vital part of game to get rid of TB traps is bad.
Title: Re: SERVER WIPE ANNOUNCED
Post by: Kilgore on May 01, 2015, 08:20:37 am
PA/HPA is not supposed to be regular top gear.
If we made it so leather armors and jackets are the best craftable/farmable armors, then you would come here to whine that you cannot obtain metal armor mk2 anymore? Jesus. Implants are too powerful, especially currently before nerfs, that's why they will be spawned only in Special Encounters which are only luck-dependant (real life luck). If you feel you are out of luck, then you can try to buy it or trade from someone that has it.

Quote
I was once in faction, we did few TC, we lost to super geared players. First ones gets phats, rest can go offline? No, thanks.
These players worked to get them, so they had it. How is that surprising that the winner (more skilled, having more members, or bigger "nolife", or whatever) gets the prize and the loser doesn't? I don't get your logic, it's a multiplayer game.

Dunno why some people are so obsessed with being an owner of PA/HPA and full implant set but I guess this is for them and their friends:
Quote
Source of Reloaded 1st session will be published soon, for those who wish to host it locally, work on it or check some things.

There is no need to post a river of tears, seriously. You should try to see a picture bigger than the gameplay style of you and some of your friends, really.


Additional changes:
- First Aid and Small Guns books now give skill points,
- Skill books now cost 1600-2000,
- H&K G11/G11e are now one-handed weapons,
- 14mm Pistol dmg increased from 18-28 to 20-30, range from 24 to 28, clip capacity from 6 to 10,
- Decreased AP cost of throwing spears from 6 to 5,
- Base range of all throwing weapons is now 15,
- Detonator parts price changed to 2500,
- Character can no longer be radiated when installing implants,
- Metal Armor Mk2 and Metal Mask Mk2 can now be crafted in normal workbench,
- Team colours in Hinkley changed to blue and orange,
- Removed INT requirement for Town Control NPCs (Redding, Den, Gecko, BH).
Title: Re: SERVER WIPE ANNOUNCED
Post by: Gnk on May 01, 2015, 09:01:19 am
Gnk, 5 minutes to get PA? In dreams! I had around 6 million caps from casual playing over year of gameplay, I was able to get set of imp for one character. and by improving my toon, I could participate in PvP action where I could, eventually, put my hands on PA. Took me 1 month (2-5 hours a day) of playing to get 8 sets of PA. Only! But I managed to get it.

@Vig - Gecko Skin for CA is somewhat good idea, because Kilgore tries to change CA flood, which is good - details are less welcome, if it comes to resources. Still I say CA could use much more GMP and some extra part (like Radio for helm to build).

People like Fallout online (in any version) because mostly they can chose to play solo, with friend, or in guild - forcing to play in guild to get gear is, at most, poor idea. I was once in faction, we did few TC, we lost to super geared players. First ones gets phats, rest can go offline? No, thanks.


TB traps, I understand they are annoying - but TC and any public location is RT, so breaking vital part of game to get rid of TB traps is bad.
Implants/pa are not required to pvp. I started later in the session when most players were already implanted and i had no implants/pa. I did pvp anyways and was successful on many occasions. You did not lose because the enemy was super geared. You lost because you did not know how to play pvp as well as they did and likely had shitty builds. In this session it was extremely easy to get pa/hpa/implants without ever fighting another player, whether through bluesuiting the reno box immediately after character creation or killing the slags in warehouse to get to that box or simply buying them. Anytime someone complains about it being unfair and they need same exact gear as everyone else need to stop blaming loot for why they suck and actually work to improve themselves as players.

Smart and dedicated players get loot, the the players who are neither do nothing but complain.
Title: Re: SERVER WIPE ANNOUNCED
Post by: KestreL on May 01, 2015, 09:05:56 am
Smart and dedicated players get loot, the the players who are neither do nothing but complain.

Like those bluesuit trolls that stood in New reno 5-6 hours a day that just die and come back like a beaten dog? Hmm, interesting.

Implants/pa are not required to pvp. I started later in the session when most players were already implanted and i had no implants/pa. I did pvp anyways and was successful on many occasions.

Not everyone is sup3r Ub3r hax0r-l1ke you.

------------------------------------------------------

Balance right now is perfect. There will no longer be organized swarms of Power armors / T4.

- Removed INT requirement for Town Control NPCs (Redding, Den, Gecko, BH).

About fuckin time! xD - ty
Title: Re: SERVER WIPE ANNOUNCED
Post by: OldBoy on May 01, 2015, 09:16:52 am
(http://img633.imageshack.us/img633/3741/noFuDt.jpg)

Improved Flamer(Incinerator) need adv workbench to craft in new season?
Title: Re: SERVER WIPE ANNOUNCED
Post by: Mighty on May 01, 2015, 09:25:57 am
Probably an attempt to stop TB traps.
How can you call TB traps if they can always be avoided ?
Now TB is turtle fighting  :)
Title: Re: SERVER WIPE ANNOUNCED
Post by: Shamessa on May 01, 2015, 09:37:48 am
Ok, Killgore, I will give it a try, to have WIDER picture.

Title: Re: SERVER WIPE ANNOUNCED
Post by: Gnk on May 01, 2015, 10:24:22 am
Smart and dedicated players get loot, the the players who are neither do nothing but complain.

Like those bluesuit trolls that stood in New reno 5-6 hours a day that just die and come back like a beaten dog? Hmm, interesting.

That was only because server was empty and never happened before nobody was playing. Also this was a reason reno box should have been removed or had guards like warehouse.

Implants/pa are not required to pvp. I started later in the session when most players were already implanted and i had no implants/pa. I did pvp anyways and was successful on many occasions.

Not everyone is sup3r Ub3r hax0r-l1ke you.

Yes exactly, and they dont deserve loot they cant earn like a decent player.
Title: Re: SERVER WIPE ANNOUNCED
Post by: KestreL on May 01, 2015, 10:30:04 am
Fail quote  ;D
Title: Re: SERVER WIPE ANNOUNCED
Post by: Byzantine on May 01, 2015, 10:32:45 am

- H&K G11/G11e are now one-handed weapons,


what about 15 bullets per burst? ::)
Title: Re: SERVER WIPE ANNOUNCED
Post by: Strike on May 01, 2015, 11:47:05 am

Additional changes:
- First Aid and Small Guns books now give skill points,
- Skill books now cost 1600-2000,
- H&K G11/G11e are now one-handed weapons,
- 14mm Pistol dmg increased from 18-28 to 20-30, range from 24 to 28, clip capacity from 6 to 10,
- Decreased AP cost of throwing spears from 6 to 5,
- Base range of all throwing weapons is now 15,
- Detonator parts price changed to 2500,
- Character can no longer be radiated when installing implants,
- Metal Armor Mk2 and Metal Mask Mk2 can now be crafted in normal workbench,
- Team colours in Hinkley changed to blue and orange,
- Removed INT requirement for Town Control NPCs (Redding, Den, Gecko, BH).

Thanks for these changes! Dynacord Stick got little range boost, next we have to wait for Heave Ho to be reworked as one perk. Finally you can read and gain skill boost from First Aid books and Small Guns books.

When we can download new client?
Title: Re: SERVER WIPE ANNOUNCED
Post by: Mad Matt on May 01, 2015, 12:02:37 pm
Just to be sure...poison will be reworked with this wipe or one of the next session ?
I want to know if I should craft few antidotes :D
Title: Re: SERVER WIPE ANNOUNCED
Post by: Furior on May 01, 2015, 12:03:40 pm
How will reroll work on characters with implants?
Title: Re: SERVER WIPE ANNOUNCED
Post by: KestreL on May 01, 2015, 12:14:46 pm
How will reroll work on characters with implants?

Currently the implants will not drop - Confirmed.

For now.
Title: Re: SERVER WIPE ANNOUNCED
Post by: duki on May 01, 2015, 12:24:58 pm
nice to see the server restarts
Title: Re: SERVER WIPE ANNOUNCED
Post by: dskpnk on May 01, 2015, 12:28:55 pm
I have been baned for promoting Fo², but this changelog isn't an old Fo² one ? *ironic joke*

Anyway good job  :-*
Title: Re: SERVER WIPE ANNOUNCED
Post by: General Devon Oliver on May 01, 2015, 12:33:28 pm
Kilgore give us count down timer for wipe  :D
Title: Re: SERVER WIPE ANNOUNCED
Post by: Ray on May 01, 2015, 12:49:58 pm
"Drugs no longer cause addictions for non-Chem Reliant users"

That means Chem Reliant is now useless or what? Will that Trait be replaced with something else?
Title: Re: SERVER WIPE ANNOUNCED
Post by: Kilgore on May 01, 2015, 01:21:55 pm
And additional (final) changes:

- All characters have Awareness perk by default;
- Added new names for player driven factions;
- All TC towns can be now captured at any time.
- TC reward changed; lockers no longer spawn implants, ammo and drugs (except Jet in Den). They spawn 4000-8000 bottle caps every 30mins and a small amount of resources, depending on town.
- Implants, power armors and top rare weapons are now spawned only in Special Encounters (Old Bunker quest and Hidden Shelter).
- Added "Drop all items you carry." dialogue option to followers.

Special locker changes:
- Removed from New Reno Commercial;
- Added to last level in Ares;
- It doesn't spawn implants, PA, HPA and rare weapons,
- It spawns regular top gear with bonuses and some semi-rare armors (variants of Combat Armor), ammo can be spawned there also, including small amounts of Dragon's Breath shotgun shells.

Changelog updated.
Title: Re: SERVER WIPE ANNOUNCED
Post by: carnack on May 01, 2015, 01:29:07 pm
Kilgore if you plan this season to be short maybe increase the XP by 0,5 or smtn. Anyway love the other changes, there is no way for fo2 to compete with this now, lots of players will come, i will make another donation when my wallet gets little more full :).
Title: Re: SERVER WIPE ANNOUNCED
Post by: Dank Anel on May 01, 2015, 01:29:38 pm
(http://i2.kym-cdn.com/photos/images/newsfeed/000/698/460/b3f.gif)
Title: Re: SERVER WIPE ANNOUNCED
Post by: mojuk on May 01, 2015, 01:31:30 pm
"Drugs no longer cause addictions for non-Chem Reliant users"

That means Chem Reliant is now useless or what? Will that Trait be replaced with something else?
It gives you 60 min instead of normal 30 min drug timer but it's possible to get addicted.
Addictions and effects of drugs can be cured with Drug Antidote (previously Jet Antidote).
Title: Re: SERVER WIPE ANNOUNCED
Post by: Mad Matt on May 01, 2015, 01:48:53 pm
This changelog is just great  :D
Only fire gecko's skin in making CA sucks a little, but it's just temporary so I'm on it for now  :)
Same with Awarness, but it was queit easy to obtain anyway....Good job guys  ;D
Title: Re: SERVER WIPE ANNOUNCED
Post by: Strike on May 01, 2015, 01:52:45 pm
- All characters have Awareness perk by default;

Yay, no more need to go talk with guy who gave it as support perk :P

So, where is the client? There is just few hours left, and download speed suffer if so many players going to download it.
Title: Re: SERVER WIPE ANNOUNCED
Post by: Kilgore on May 01, 2015, 01:57:49 pm
Old client is used, there is no need to download anything.
Title: Re: SERVER WIPE ANNOUNCED
Post by: Strike on May 01, 2015, 02:03:30 pm
What about rules, are they same as for now or updated? As for ban during PvP and other things?
Title: Re: SERVER WIPE ANNOUNCED
Post by: EnclaveSGT on May 01, 2015, 02:03:47 pm
Special locker changes:
- Removed from New Reno Commercial

Finally no more Reno Shinanigans  8)

(http://i.imgur.com/oluEMPV.jpg)
Title: Re: SERVER WIPE ANNOUNCED
Post by: Kilgore on May 01, 2015, 02:06:47 pm
What about rules, are they same as for now or updated? As for ban during PvP and other things?
Will be updated, give me some time.
Title: Re: SERVER WIPE ANNOUNCED
Post by: KompreSor on May 01, 2015, 02:10:31 pm
"Drugs no longer cause addictions for non-Chem Reliant users"

That means Chem Reliant is now useless or what? Will that Trait be replaced with something else?
Chem Resistant will be useless now, not Chem Reliant
Title: Re: SERVER WIPE ANNOUNCED
Post by: BB. on May 01, 2015, 02:23:28 pm
They spawn 4000-8000 bottle caps every 30mins
All towns in total or each town?

(4000 + 8000)/2 * 2 * 24 = 288k
That's a lot.
Title: Re: SERVER WIPE ANNOUNCED
Post by: EnclaveSGT on May 01, 2015, 02:32:39 pm
Server is Down dude !!!!! it will be Online after 1h:30min "i think"  8)

****WIPE****
Title: Re: SERVER WIPE ANNOUNCED
Post by: KestreL on May 01, 2015, 02:42:12 pm
Soon...
Title: Re: SERVER WIPE ANNOUNCED
Post by: DesertHero on May 01, 2015, 02:46:24 pm
So the only way to obtain an Implant as a single person is the Bomb Shelter (unless trading). The Military is hard to solo I guess. At least for not pros ?
Title: Re: SERVER WIPE ANNOUNCED
Post by: Mighty on May 01, 2015, 02:51:40 pm
So the only way to obtain an Implant as a single person is the Bomb Shelter (unless trading). The Military is hard to solo I guess. At least for not pros ?
Only Military bunker
Title: Re: SERVER WIPE ANNOUNCED
Post by: DesertHero on May 01, 2015, 03:11:25 pm
Are there any changes to money restock by the traders in cities ?
I guess in the starting time many will rush them and it will be a pain in the ass to sell the crafted stuff ?