Statted Turbo Plasma Rifles - Combining the innate critical power and -AP of the base weapon with additional critical power and -AP from stats make this weapon superior to every other single target weapon in the game. My suggestion is to remove stats from Turbo Plasma Rifles, similar to Bozars, Alien Blasters and Solar Scorchers. They will still be used frequently and still be extremely effective.
Gecko Breath - A no brainer when choosing ammo for the Pancor, regardless of build. It "power creeps" over slug ammo. My suggestion is to give it a +40% DR modifier and allow Pyromaniac to work with it. This will force Gecko Breath users to diversify their builds to use this ammo properly. This will also nerf the overpowered "Flaming Pancor Tanks" that are all over the place. An alternative would be to lower the damage slightly by adding +10% DR modifier.
I suggest that Mega Power Fists have less chance to KD depending on targets strength. Like full tanks with 10 str on drugs, only maybe have 50% chance of getting KD. A sniper with 1 str would get KD every punch. (If a sniper lets a melee get close enough to punch them, they deserve to die anyways ;D )
Yeah, make a pistol with range like a rifle...
No I didn't say that both rifles and pistols should have same range, just that the fact plasma pistols has more range than plasma rifle is stupid.
IMO best would be:
plasma pistol:30
plasma rifle:35
.223 pistol:35
14 mm pistol:30
Melt only uses Turbos and Power fisters btw.
No I didn't say that both rifles and pistols should have same range, just that the fact plasma pistols has more range than plasma rifle is stupid.
IMO best would be:
plasma pistol:30
plasma rifle:35
.223 pistol:35
14 mm pistol:30
Please lets stay on topic we talking about turbo, gecko and power fists here lets concentrate on the most urgent things first or this topic will be ignored like the thousands other talking about the same thing. Sorry if i made a mistake about .223.
I support melt's idea to delete stats from turbo but keep its crit roll bonuse and stop making it spawn in caves.
FOr the plasma do the contrary keep stats but delete crit roll.
I think that 10% mod for gecko would be enough.Melt only uses Turbos and Power fisters btw.
Thats even a better reason to listen he knows whats hes talking about in this matter. You can try to change this for better pvp or continue to face 100%KD melee trolls and 50KO per fights. It has been said many times that thse weapon are a problem now is the moment to solve it, in the current player base its even more noticeable.
Melt is the only plasma user i know complaining about this problem and me i play a char made for pancor gecko so i dont serve my own interest just trying to balance things so if you care post an advice no flame please.
Thx in advance.
You know how focked up idea it is ?
Noobz cant find tpr in caves becaue you dont like the pvp balance now ? Really ? Johny plz, stop this madness.
you cant suggest changes based only on PvP feedback.
I will start with the biggest offenders in each category, and ironically these three are all of my main builds.
If any of these suggestions can't be applied this game session, please let me know and we can work on altering them.
Statted Turbo Plasma Rifles - Combining the innate critical power and -AP of the base weapon with additional critical power and -AP from stats make this weapon superior to every other single target weapon in the game. My suggestion is to remove stats from Turbo Plasma Rifles, similar to Bozars, Alien Blasters and Solar Scorchers. They will still be used frequently and still be extremely effective.
Gecko Breath - A no brainer when choosing ammo for the Pancor, regardless of build. It "power creeps" over slug ammo. My suggestion is to give it a +40% DR modifier and allow Pyromaniac to work with it. This will force Gecko Breath users to diversify their builds to use this ammo properly. This will also nerf the overpowered "Flaming Pancor Tanks" that are all over the place. An alternative would be to lower the damage slightly by adding +10% DR modifier.
Heavy Handed - Permanent knockdown with almost no chance to counter it. Neither Stonewall nor Power Armor can save you from the mighty naked troll with a Mega Power Fist. My suggestion is to lower the chance to knockdown to 90% at 10 Strength and 5% less for each missing Strength point. As an addition, I would also suggest that ALL melee weapons share this same percentage and have a Strength penalty of -2 (bringing KO chance down to 80% at 10 Strength). Mega Power Fists will have a Strength penalty of -1, and Super Sledges will have no Strength penalty at all to compensate for their lack of stats and higher AP cost. Maybe it will finally be viable to use the Wakizashi and Little Jesus in fights.
I will start with the biggest offenders in each category, and ironically these three are all of my main builds.
If any of these suggestions can't be applied this game session, please let me know and we can work on altering them.
Statted Turbo Plasma Rifles - Combining the innate critical power and -AP of the base weapon with additional critical power and -AP from stats make this weapon superior to every other single target weapon in the game. My suggestion is to remove stats from Turbo Plasma Rifles, similar to Bozars, Alien Blasters and Solar Scorchers. They will still be used frequently and still be extremely effective.
Gecko Breath - A no brainer when choosing ammo for the Pancor, regardless of build. It "power creeps" over slug ammo. My suggestion is to give it a +40% DR modifier and allow Pyromaniac to work with it. This will force Gecko Breath users to diversify their builds to use this ammo properly. This will also nerf the overpowered "Flaming Pancor Tanks" that are all over the place. An alternative would be to lower the damage slightly by adding +10% DR modifier.
Heavy Handed - Permanent knockdown with almost no chance to counter it. Neither Stonewall nor Power Armor can save you from the mighty naked troll with a Mega Power Fist. My suggestion is to lower the chance to knockdown to 90% at 10 Strength and 5% less for each missing Strength point. As an addition, I would also suggest that ALL melee weapons share this same percentage and have a Strength penalty of -2 (bringing KO chance down to 80% at 10 Strength). Mega Power Fists will have a Strength penalty of -1, and Super Sledges will have no Strength penalty at all to compensate for their lack of stats and higher AP cost. Maybe it will finally be viable to use the Wakizashi and Little Jesus in fights.
I normally avoid this kind of thread, because it's full of biased "feedback", nerfposts and "I've died please boost my weapon" messages 99% of the time. But this looks like a piece of reasonable feedback. Some time ago one player from The Young Killers suggested that I make a forum section for feedback but it would have to be heavily moderated - otherwise it would get full of bullshit and forum pvp in no time. Maybe we should consider it.
As I wrote few times, TPR is going to be really rare in next session, and if it happens it is spawned with some stats, then it would be rare^2. Should solve current problem with this weapon.
Gecko Breath ammo looks quite difficult to balance, because of it's damage type, obviously. We can again make it rare, unless someone has some other GOOD idea.
And about heavy handed - I don't see it often so I doubt there is a problem with that, also naked =/= with MPF. I know you are talking about current conditions where people have loads of stuff but after wipe it won't be the same and I don't want to break melee/unarmed more than it is.
Gecko Breath ammo looks quite difficult to balance, because of it's damage type, obviously. We can again make it rare, unless someone has some other GOOD idea.
Gecko Breath ammo looks quite difficult to balance, because of it's damage type, obviously. We can again make it rare, unless someone has some other GOOD idea.Well, making the pancor loose about 10-15 hex range when loaded with gecko would be a nice change (25 hexes burst with a shotgun is just :/ I mean its possible but when all shells land? its weird )
Stonewall should work against heavy handed. But for those with low ST and no stonewall, heavy handed should stay as it is.Personally I believe that HtH at the moment is working in a wrong way. It should deal decent damage, not make 10dmg-knockdowns each punch.
HtH is OP only in 1 vs 1 fights or small scale pvp, like 2 vs 2 maximum. Because in higher number they get killed one by one. 3 HTH VS 3 avengers is like :
-hth 1 is hit for 300 damage and got rekt
-hth 2 is hit for 300 damage and got rekt
-avenger 1 is hit for 80 damage and KD
-hth 3 is hit for 200 damage
-avenger 1 is hit for 80 damage and KD
-hth 3 is hit for 200 damage and got rekt
-ave,ger 1 uses first aid
End of combat
Exactly, Mighty, Troll.I don't understand what do you mean. What do you mean under the word the troll? I like create unik characters. When other use sneakers 3 brd, full tanks, TP builds, pancor build etc , i create my own unique builds. Some times ago devs kill my Super Sledge build because some player lose and cry about it. Then Super Sledge became full useLESS. Useless item. But it wasn't OP. I think its like about folowers, some players start cry because they +100lvl builds need reroll to take followers.
People do not play HtH because it's a troll build. It's shit in serious PvP and stupidly retarded-OP in 1v1. So I'm suggesting balancing it, so it finally have a proper usage.Maybe you will ask admins that they made to you personally build a HtH such what you want, then try play it.
+ It's annoying and stupid that bluesuit can win with a single punch against 10 ST full stonewall tank in HPA.What if it bluesuit have 10 ST ?
P.P.S. Troll, maybe not a definition of pvp, but definitely the recipe for successful pvp.
group starts the fight and there is a rambo CC coming throught them from the backLow PE character coming from back ::)
But hitting any character 30 times in order to kill him, just keeping him on the floor is quite stupid.Stupid like 1hex burst
You’re using HtH characters so obviously don’t want to get OP aspect of your build nerfedCan you and are right, but my argument that if something OP, players use it.