(http://zcnet.22web.org/fo2/barrett_82a1_5.gif)
An old military sniper model M82A1 Barret. This version was modified to shoot 14mm caliber bullets since .50 became a thing of the past. However, this weapon has a low clip size.
Weight: 5129 grams
Dmg: 25-50
Attack: Single
Range: 43 hexes
Action Points: 6
Min ST: 5
Perk: Penetrate
Magazine: 4
Ammo: 14mm
It can be a BG sniper but theres the LSW already, so small gun! but then theres the sniper rifle but this lacks range but for penetrate perk and more dmg.
Picture came from this dude but we need something with 14mm, since 14mm Pistol is too weak and lacks range in PvP. I was gonna ask sperber to see if he can whoop up anything looking like sniper with 14mm caliber but ehh I forgot
http://www.nma-fallout.com/showthread.php?198021-M82A1-Barrett-mod-for-Fallout2-RP-2-1-2b
14mm to my understanding is bigger then .50 cal?
Doing some reading. NATO .50 caliber isn't quite the same as a 12.7mm. BMG .50 caliber is 12.7mmx99 NATO, while a 12.7mm is 12.7x108mm but I can see how that's just splitting hairs.
I am just going on about it because I would really enjoy the .50cal from Tactics.
But yeah I support the suggestion of the 14mm sniper rifle.
12.7 is the diameter of the bullet itself, while the x99/x108 is the case length.
It would add a second weapon that uses that ammo.
Another idee I had, is decreasing the crit damage multiplier while increasing base damage.
So you would have better damage when shooting someone non crit, and a bit better damage when criting.
I like the idee of an enhanced sniper rifle thaugh.
if u dont do a single ko u are a dead player.
This problem could be solved with the deletion of the helmets.
Can we get a facepalm smiley for the forum?+1
You don't get it Help Bot, it's not about having something realistic, it's about game balance. Snipers are fine, a bit random, but fine. It's just that it lacks of damage in comparison of other weapons, that's why the idee of a better sniper rifle. If you want to blow heads off in a single shot go play Counter strike or Insurgency. This is RP game, and thus non realistic.
I think the gameplay need some improvements, like lowered average DR and some reworked crits/helmets, a better sniper rifle (maybe more armor piercing but lower damage, like 14 mm pistol vs .223) and it would be fine.
Can we get a facepalm smiley for the forum?
Making snipers more than multiple crit or bust?
On a quick shot build it'd be 3 AP a shot so 4 shots in TB a turn for 100-200 damage.
Reasonable IMO. As is...but it'd seem to just be a slight upgrade. Snipers still seem gimped compared to BG's.
Though TBH this problem could be fixed if we increased the AP for Plasma rifles and their range too.
That way we wouldn't be having 20 Turbo shots, nor would we have snipers being worthless being crit or bust.
If I recall not many things aside from Tesla block Plasma, and Tesla doesn't block normal damage.
Even then, I'd still like this idea it'd give a reason to make 14mm rounds or to scav them.
If anything I think this sniper rifle should do 75-125 damage. Sniper rifles IRL are designed to destroy tanks or decimate heads like watermelons. A crit from an Anti material sniper rifle to the head should kill anything even in PA cause come on IRL your head would be off. The can crushed, and the car behind you on fire.
Snipers aren't fast, nor should aiming them. 9-10 AP wouldn't be unreasonable I think especially if the gun has a very good chance to insta gib like what heavy weapons do.
---Random Musing----
Crit or Bust is fine IMO, just that the Crit shouldn't be 10 Crits. Especially with so many tanking perks. I think the game would be more fun without any tanking perks. It'd change how things play out and maybe more players would be here.
Alternatively Snipers could just be hidden unless the person being shot passes a sneak check (Takes a sneaker to find one right? IRL) If under a certain weight(when moving or shooting). Armor be darned Cause ghile suits are IRL things too. Of course if there's a weight check involved you probably won't be some space marine and hidden.
With all the perks we gotta give a sniper a chance to offload 10-20 rounds after all. The Tanks will be fine. Balance Balance. If everything is tank or bust there's no need to have any skills at all. Just have everyone be level 24 same stats, and bam utopia Anything else would stink anyway eh?
It'd be nice if a sneaker at 300 sneak will also be seen by anyone (hidden from teammates too might already be the case) at 1 tile = 1 perception, If Stealth Boy'd then they'll show on motion sensors cause the stealth boy emits a field which moves around the target otherwise due to stealth boy rarity the sniper will be always hidden unless firing, upon firing the stealth boy should be auto turned off (The kick from the rifle being enough to distort the field to the point it over charges, and resets the device like a circuit braker), hopefully long enough for a close perceptive/experienced in the art of stealth BG to unload. Or blind fire, such blind fire during WWI downed a plane after all.
If a sniper is stationary I don't think weight should be considered only when shooting or moving, as weight means sound and sound means perception can see. This way the sniper will most likely always be hidden and have a chance to get a shot off at least. Why shouldn't the hidden camper always get the first shot?
Snipers IRL and in games should be campers. They dominate games for a reason. In most of the games I've played snipers are anti tank weapons. Out ranged, and enough damage to ruin a tank's momentum.
It'd be cool if Guns were divided between Rifles and Automatics. With any single shot weapon's accuracy being determined by the rifles skill, while any burst fire with Small guns being determined by Automatics.
Auto firing a shotgun isn't the same as aiming a sniper scope.
It could be interesting if the current sniper rifle was changed to be lower AP cost with a higher armor piercing capabilityim trying to keep back from such " :facepalm topics" but i couldnt resist to ths..
I do suggest remove no pvp/ no stealing from Hub!Nothing to do with this suggestion :facepalm
Bozar is already sniperlike with burst mod so i do not think there is a need for another sniper rifle! (yeah i fucking know that the bozar is big guns)I agree, no need add another sniper rifle. We have Sniper Rifle, Bozar (+ LSW) and Laser Rifle for SG, BG and EW builds.
I do suggest remove no pvp/ no stealing from Hub!Nothing to do with this suggestion :facepalm
I do suggest remove no pvp/ no stealing from Hub!Next session you really expect everyone to have bozars in the first couple of weeks?
Bozar is already sniperlike with burst mod so i do not think there is a need for another sniper rifle! (yeah i fucking know that the bozar is big guns)
:facepalm
(i just want to be popular )