FOnline: Reloaded
General => Tools and Modifications => Topic started by: Opera on September 14, 2013, 04:56:41 pm
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What's this?
- Character creation / leveling up simulator which makes it easier to plan characters.
- Built-in calculator for calculating critical chances and hit chances.
- Quests view contains all perks you gain via dialogs etc. (support perks, implants)
- Drugs view allows you to see effects of different drug combinations.
Notes
- Max level is set to 24. (You guys can say should you be able to max all the skills in the planner.)
- There's probably handful of bugs since this is the first Reloaded version.
Try it
http://www.nitue.net/#fcp/index
What's next?
I try to keep it up-to-date as quickly as I can and as accurate as I can. You can help me by reporting bugs and miscalculations. Suggestions are also welcome.
Other planners
If you don't like the idea of doing this in the browser, there's another planner (http://forum.fonline-reloaded.net/index.php?topic=6.0) by mojuk (http://forum.fonline-reloaded.net/index.php?action=profile;u=7).
Changelog
2.11.2013
- Removed the level cap completely.
- Added new shotgun ammo types. Updated weapon damages and behavior.
1.10.2013
- Odd Endurance now correctly increases Hit Points more every second level by 1.
- Hit Points are not gained after level 24.
27.9.2013
- Increased level cap to 40.
- Fixed Bruiser/Small Frame/Bonehead traits.
20.9.2013
- Removed CH3 requirement from Boneyard Guard quest.
15.9.2013
- Fixed Carry Weight calculation after selecting Small Frame trait.
14.9.2013
- Release to public. 2238 version modified to match with the Reloaded.
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Lack of books, you can add them as support perk or something.
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Added. You can find them from "Quests".
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Wow, that's awesome :) Thank you very much.
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be careful it was build for 2238.... all changes need to be checked .....
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be careful it was build for 2238.... all changes need to be checked .....
That's true. But Reloaded is built from the remains of 2238, so most of the things related to character creation seems to be almost same as in 2238. I went through all the change logs and initial change log on News and Announcements (http://forum.fonline-reloaded.net/index.php?board=2.0) and made all the needed changes. Of course it is possible that I have totally missed something and that's where I need the help of the community to keep it as accurate as possible. :)
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You don't need anymore charisma 3 to take +15% small guns from gunrunners.
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You don't need anymore charisma 3 to take +15% small guns from gunrunners.
Thanks! Fixed.
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Hey, would be great if you could lift the lvl 24 cap. I'd like to be able to check how much sp I'll have available at certain levels.
Thanks!
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Hey, would be great if you could lift the lvl 24 cap. I'd like to be able to check how much sp I'll have available at certain levels.
Thanks!
You can use Mojuk calculator he have unlimited level
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You can't go over 10 SPECIAL with Bruiser or Small Frame traits.
Edit: SPECIAL don't go over 10, just stats from traits show up on FCP.
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Fixes to be done:
1.StonewallStrongback, Pack rat are support perks!
http://www.fonline-reloaded.net/wiki/index.php?title=Category:Support_Perks
2.You cant start with special >10 or <1 anymore (brusier,small frame,bonehead)
3.Remove lvl cap !! this should be easy to do...
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good upgrades on FCP... thanks....
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Thanks for the reports and sorry for the "delay".
Made an update, but I'm not sure if the Special thingy works correctly now with Bruiser/Small Frame/Bonehead. Now it won't let you continue if the trait cannot be switched off (this means that, if you switched the trait off, your special would be more than 10 or less than 1).
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shit , sorry ,
stonewall ofc isnt support perk, i just meant Strong back, my bad...
Special seems working good now
setting cap (40) is way better than 24, but since there is no cap in game, it would be nice to remove cap at all, maybe just add information of total XP for level...
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Thanks for the update!
And Lvl cap 40 now, whoa :O
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shit , sorry , stonewall ofc isnt support perk, i just meant Strong back, my bad...
Special seems working good now
setting cap (40) is way better than 24, but since there is no cap in game, it would be nice to remove cap at all, maybe just add information of total XP for level...
Ah, no wonder that seemed pretty strange support perk. Strong Back and Pack Rat have been obtainable from the quests view all the time. At least they should be there.
I will keep it at the 40 for now. Having no cap would require a bit of work to the system itself, but it's doable. Will look into that later.
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Fixes to do :
1. HP is being gained only till 24
2.HP gain is provided also by odd EN number, (odd EN gains 1hp on even levels)
Killgore:- Odd values of Endurance give additional +1 HP each 2 levels, starting from 2nd level (additional +12 HP),
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But there is no gain hp after 24 lvl
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But there is no gain hp after 24 lvl
There should not be, but there is
http://www.nitue.net/#fcp/direct!id=9586&pass=lolo
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Thanks. I just fixed both.
However, the fixes are not seen in current builds.
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Carryweight with Pack Rat seem to be wrong :/
Not, sure about real carryweight. Nobody tell it.
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make level cap 999 or 9999.
with one int guy I cant see what takes to get some of these skill max
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use mojuk planner from my signature it has higher lvl option
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Opera, you should check new weapon dmg and other stuff from new changelog.
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finally your planner adapted to reloaded, great job as usual :)
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use mojuk planner from my signature it has higher lvl option
ya but i always use his back in 2238, hes runs off web don't take a download
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Thanks guys.
I just removed the level cap completely. There's a notification about it and perks and hit points when moving to level 2.
Carry Weight should be OK, but Pack Rat seems to be broken. I will be checking weapon damages later.
e. Checked the weapon damages etc right away too. Some weapon are missing from the calculator though.
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Yeah, lvl cap removed! Thank you.
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Well done, thx Opera !!
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Good job keep up good work.
I think drugs need updated to some?
Not sure on that
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Howdy !
Awesome tool of course. I just noticed Hit the Gaps's description isn't correct : "Increased Hit the Gaps effect from -25% to -50% of target's armor's critical modifiers".
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Gambling is capped 150%
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The quest support perk from gun runners guard only allows for SG in the planner yet allows for either SG, BG, EW, or CC in game. I'd like to use the planner to map out a character other than SG but it would be very inacurate. It would be great if that could be changed to allow us to make EW, BG, or CC planning more accurate
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The quest support perk from gun runners guard only allows for SG in the planner yet allows for either SG, BG, EW, or CC in game. I'd like to use the planner to map out a character other than SG but it would be very inacurate. It would be great if that could be changed to allow us to make EW, BG, or CC planning more accurate
This planner is slightly outdated for a long time already. I recommend using mojuk's one, its far better anyways.