FOnline: Reloaded

General => Fan Art => Topic started by: Urukhai on May 01, 2014, 12:33:13 am

Title: Reworked Gecko
Post by: Urukhai on May 01, 2014, 12:33:13 am
So, this endless problem of zoom is fixed.
I hope you will like this version. There is a spawn point lost, but I think, we can put one behind the reactor ^^

(http://s7.hostingkartinok.com/uploads/images/2014/05/17a23bdeb9ed0555df1669f8d0352d1b.png) (http://hostingkartinok.com/show-image.php?id=17a23bdeb9ed0555df1669f8d0352d1b)
Title: Re: Reworked Gecko
Post by: Daryl on May 02, 2014, 04:16:18 pm
nice work man :D it does get annoying when u are by reactor and cant move the mouse :D  good job

can you solve the broken hills aswell behind the flc is the same problem when sometimes u cannot move the screen by the alley next the the flc on the right
Title: Re: Reworked Gecko
Post by: Urukhai on May 02, 2014, 05:34:42 pm
Check carefully all threads. Gekko, Klamath and Broken Hills are already fixed
Title: Re: Reworked Gecko
Post by: Daryl on May 02, 2014, 07:49:00 pm
oh i havnt been reading man :D

good job though :)
Title: Re: Reworked Gecko
Post by: Cerberix on May 04, 2014, 12:32:51 pm
You should add door to power plant/reactor same as the smaller one has. :P Also, it would be nice to have some trees behind.
Title: Re: Reworked Gecko
Post by: Urukhai on May 04, 2014, 12:49:07 pm
It's already finished =) with trees and another little building. There is no door in the reactor for the moment. Kilgore will add on, if there is any need.
Title: Re: Reworked Gecko
Post by: dskpnk on May 04, 2014, 05:31:32 pm
Can u make quick update in order we try those maps killgore ?
Title: Re: Reworked Gecko
Post by: Kilgore on May 05, 2014, 06:43:08 pm
Nope. Reworked maps will be available in closed beta shortly before next session starts.