FOnline: Reloaded

General => Tools and Modifications => Topic started by: gauvaran on December 17, 2013, 03:03:35 pm

Title: Pretty useful "mod" for cave searching
Post by: gauvaran on December 17, 2013, 03:03:35 pm
As the subject says, this is a small img mod for peoples who love searching cave for
It is much easier for seeing item on the ground:
 + All item on the ground become a hummer or a car wreak
 + Cave wall is hidden

Download:
    +Item and wall: http://tuan.sdf.org/cave_helper.zip (http://tuan.sdf.org/cave_helper.zip)
    +Item only: http://tuan.sdf.org/cave_helper_hummer.zip (http://tuan.sdf.org/cave_helper_hummer.zip)
    +Cave wall only: http://tuan.sdf.org/cave_helper_wall.zip (http://tuan.sdf.org/cave_helper_wall.zip)

Update season 3: http://tuan.sdf.org/cave_helper.zip (http://tuan.sdf.org/cave_helper.zip)
Usage: copy the zip file to data folder and edit DataFiles.cfg file.
Code: [Select]
include Datafiles2238.cfg
data\faction.zip
data\reloaded001.zip
data\reloaded002.zip
data\reloaded003.zip
data\reloaded004.zip
data\cave_helper.zip

Whenever you are not doing cave, remove the last line.
P/S: I use car wreak image from Tutkarz's mod, thank you.

(http://tuan.sdf.org/screen_2013.12.17_00-25-10.jpg)
Title: Re: Pretty useful "mod" for cave searching
Post by: Strike on December 17, 2013, 05:10:16 pm
Actually walls could be visible, just make items on the ground become something big.

Thanks for this, I already found 2 G11e and 1 Alien Blaster.

Edit: when "wall" folder deleted inside zip, it does work like I said :)

And I would like to see different versions from different mod creators.
Title: Re: Pretty useful "mod" for cave searching
Post by: dskpnk on December 17, 2013, 08:26:56 pm
Is it possible ton only use wall remplacement and only use cave wall remplacement, i mean not all wall, just the one used in caves ?
Title: Re: Pretty useful "mod" for cave searching
Post by: drot on December 17, 2013, 08:46:24 pm
Is it possible ton only use wall remplacement and only use cave wall remplacement, i mean not all wall, just the one used in caves ?
Sure.
Title: Re: Pretty useful "mod" for cave searching
Post by: dskpnk on December 17, 2013, 09:06:08 pm
Thx for ur answer but can u be more precise ? For example names of files need to keep to makes only caves wall transparent ?
Title: Re: Pretty useful "mod" for cave searching
Post by: Gregor on December 17, 2013, 11:32:47 pm
I'm not sure if I am doing anything wrong. I did all that was mentioned but everything looks the same, and the walls are still there.
I haven't gotten any error messages like I did with my UI mod, it's a zip archive and not a rar etc.
Items still have their normal look and the walls are still there.
Title: Re: Pretty useful "mod" for cave searching
Post by: Gimper on December 18, 2013, 12:05:03 am
I'm not sure if I am doing anything wrong. I did all that was mentioned but everything looks the same, and the walls are still there.
I haven't gotten any error messages like I did with my UI mod, it's a zip archive and not a rar etc.
Items still have their normal look and the walls are still there.
Yeah same here. Isn't working.
Title: Re: Pretty useful "mod" for cave searching
Post by: Gregor on December 18, 2013, 12:12:14 am
I'm not sure if I am doing anything wrong. I did all that was mentioned but everything looks the same, and the walls are still there.
I haven't gotten any error messages like I did with my UI mod, it's a zip archive and not a rar etc.
Items still have their normal look and the walls are still there.
Yeah same here. Isn't working.
Bugger.
But I am glad it's not just me. The first mod I downloaded simply wasn't an archive file, and I thought I had just cocked it up somehow, so now, if I get a mod and it doesn't work, I'm paranoid I've done it wrong again.
Title: Re: Pretty useful "mod" for cave searching
Post by: gauvaran on December 18, 2013, 01:23:14 am
It was my mistake, very sorry.
Files was fixed.
Title: Re: Pretty useful "mod" for cave searching
Post by: Gen. Barnaky on December 18, 2013, 01:28:31 am
Bonus. I'll try it again now, had the same issues as Grigori and Gimper.

EDIT-
Boosh. Works perfectly. Thank you. Just found a pulse pistol and a lousiville slugger thanks to this making up for my shit eyes.
Title: Re: Pretty useful "mod" for cave searching
Post by: gauvaran on December 18, 2013, 01:33:21 am
In case there is a internet caching problem, you could use the alternative link:
http://tuan.sdf.org/cave_helper_1.zip
Title: Re: Pretty useful "mod" for cave searching
Post by: Gimper on December 18, 2013, 02:22:23 am
Awwe... AHAHAAAAWWW THANKSMANUDABESTEVUR!
Title: Re: Pretty useful "mod" for cave searching
Post by: dskpnk on December 21, 2013, 05:38:31 pm
Thx a lot for the cave walls only version !  :-*
Title: Re: Pretty useful "mod" for cave searching
Post by: Strike on December 21, 2013, 08:02:13 pm
Only item version is pretty good too :)
Bigger the item that will be shown is always better, maybe train for next experiment?

If you have problems with mod, unpack zip file and then again pack "art" folder as zip.
Title: Re: Pretty useful "mod" for cave searching
Post by: Henry on December 23, 2013, 03:28:32 am
Thanks, buddy! This thing is so great.
Title: Re: Pretty useful "mod" for cave searching
Post by: SEGA_RUS on December 25, 2013, 04:06:01 am
wannah easy?
just delete all FRM items files and rewrite reserved.frn in items directory
Title: Re: Pretty useful "mod" for cave searching
Post by: Strike on December 25, 2013, 01:35:04 pm
wannah easy?
just delete all FRM items files and rewrite reserved.frn in items directory
What is this reserved.frn? and how we need to rewrite reserved.frn? Can you help some more?
Title: Re: Pretty useful "mod" for cave searching
Post by: mrbrain30 on January 15, 2014, 01:10:00 am
Nicely done!
Title: Re: Pretty useful "mod" for cave searching
Post by: Nefastus on January 15, 2014, 01:22:23 am
Nicely done!

Why are you making alt accounts?
Title: Re: Pretty useful "mod" for cave searching
Post by: mrbrain30 on January 30, 2014, 02:02:10 pm
Nicely done!

Why are you making alt accounts?

Who are you talking about?
Title: Re: Pretty useful "mod" for cave searching
Post by: howtonarf on February 12, 2014, 06:48:57 pm
just a fyi mod works fine for me but i noticed tesla helmets dont trigger the hummer art
Title: Re: Pretty useful "mod" for cave searching
Post by: Agent M on March 01, 2014, 04:54:18 pm
Wow, this mod is very helpful, thank you so much! I just found turbo plasma rifle and a cookie. :P
Title: Re: Pretty useful "mod" for cave searching
Post by: c_hieter on March 27, 2014, 05:42:02 pm
a very useful mod.
when this game went live I did a lot of spelunking until I could get my lockpicking level up.
but what a pain searching every nook and cranny to find nothing or a rock.
or run like hell from deathclaws.
so I gave it up, until now.
found a lot of rare and uncraftable items.
thanks.
ncr helmets and super stimpacks don't get the mod.
just a heads up.
Title: Re: Pretty useful "mod" for cave searching
Post by: Akenaton on April 23, 2014, 10:40:40 pm
so I see this mod has a lot of time on, and a lot of people uses it... but isnt it cheating? I mean if in real life you wanted to check what is inside the cave YOU HAVE TO ENTER IN IT. not just look around with magic powers searching for a hummer. its just my opinion and I dont know what do the admins think about it.
Title: Re: Pretty useful "mod" for cave searching
Post by: NoDriLL on April 23, 2014, 11:05:11 pm
This mod is f*ck*ng awesome!!

Thanks man
Title: Re: Pretty useful "mod" for cave searching
Post by: Strike on April 24, 2014, 02:02:22 pm
so I see this mod has a lot of time on, and a lot of people uses it... but isnt it cheating? I mean if in real life you wanted to check what is inside the cave YOU HAVE TO ENTER IN IT. not just look around with magic powers searching for a hummer. its just my opinion and I dont know what do the admins think about it.
You should use "only wall removed" mod, not every item is shown as hummer/car inside cave. And not quite sure about being cheating, as much maybe those PvP players are using roof/wall removed on TC towns.
Title: Re: Pretty useful "mod" for cave searching
Post by: mrkingcasey on April 30, 2014, 10:01:22 am
Great mod. The only problem is that the ncr helmet does not seem to use the hummer/car wreck. Other than that it's perfect.
Title: Re: Pretty useful "mod" for cave searching
Post by: Maxim Moskvin on June 18, 2014, 12:04:03 pm
Great mod. The only problem is that the ncr helmet does not seem to use the hummer/car wreck. Other than that it's perfect.
Not sure if the NCR helmet is bugged. Before using this mod it would show up as a red box with a question mark in it. Ran the updater and it still would show as a red box so.. eh.
Title: Re: Pretty useful "mod" for cave searching
Post by: Gimper on June 18, 2014, 08:53:09 pm
Run the updater again. It sounds like maybe you closed it before the update was done. If it still doesn't work after the update, delete your whole data folder and run the updater again. It might take a while, but it should fix it. This might sound like a stupid question, but you DID try the GL exe, right?
Title: Re: Pretty useful "mod" for cave searching
Post by: Maxim Moskvin on June 18, 2014, 11:14:03 pm
Run the updater again. It sounds like maybe you closed it before the update was done. If it still doesn't work after the update, delete your whole data folder and run the updater again. It might take a while, but it should fix it. This might sound like a stupid question, but you DID try the GL exe, right?
Yarp. Had to run the updater 4 times but I eventually got the helmet to show in inventory and on the ground as something other than a red box. Also bridge keepers robes made me a big flaming heap of red mess. Did a 5th time and all seems fine for now.
Title: Re: Pretty useful "mod" for cave searching
Post by: c_hieter on August 02, 2014, 04:39:13 pm
bump
Title: Re: Pretty useful "mod" for cave searching
Post by: c_hieter on January 28, 2015, 05:22:42 pm
i don't see this as cheating.
you still have to get close to see the hummer.
you cant just walk into cave and scan from the entrance.
you have to run through the cave.
you still have to fight anything fight-able.
it just take some of the drudgery away and saves time.
Title: Re: Pretty useful "mod" for cave searching
Post by: Sotilis on January 29, 2015, 11:55:49 am
How about some help for a noobie?

This is my first attempt on modifying the client and I must say I have no idea what to do.


So I download the option where it only will change the loots look to a car but the walls will remain.

Got a file called cave_helper_hummer.zip

It contains an art directory with some files.

My question is, what to do with it?

First i wanted to merge to my fonline directory but I didn't found any art dir.

Am I doing something wrong? Do I need something to apply this mod?


Thanks for the help in advance.
Title: Re: Pretty useful "mod" for cave searching
Post by: Moep on January 29, 2015, 05:15:54 pm
How about some help for a noobie?

This is my first attempt on modifying the client and I must say I have no idea what to do.


So I download the option where it only will change the loots look to a car but the walls will remain.

Got a file called cave_helper_hummer.zip

It contains an art directory with some files.

My question is, what to do with it?

First i wanted to merge to my fonline directory but I didn't found any art dir.

Am I doing something wrong? Do I need something to apply this mod?


Thanks for the help in advance.

check the first page

it says the following

Usage: copy the zip file to data folder and edit DataFiles.cfg file.

data\faction.zip
data\reloaded001.zip
data\cave_helper.zip

and in your case you add
data\cave_helper_hummer.zip
Title: Re: Pretty useful "mod" for cave searching
Post by: Sotilis on January 30, 2015, 04:19:19 pm
Some guy already helped me ingame

but, thank you too for trying to help me aswell : )



Another question I have.
Since it changes a lot of stuffs to hummer, (like shelves too, some npc cant be seen from them) I started to delete some of the files one by one. I was looking for the ones that aren't items but boxes, shelves etc.

The problem is, not all files got name I can recognize.


Do anyone has a version of this, where it only shows items on the grounds and not storages too?

Or it would be enough too if someone could say, which files match for the following stuffs:

Workbench, Advanced workbench, floor safe, refridgerator.



Thanks in advance!
Title: Re: Pretty useful "mod" for cave searching
Post by: Moep on February 03, 2015, 11:49:24 am
so I guess your problem is doing something else with this mod activated?
I wouldnt recommend it, deactivate it when not cave searching. Just rename the zip file a bit, when you dont need it. (and restart game)

There are other mods that highlight items and footlockers around here you can have activated the whole time if you want.
Title: Re: Pretty useful "mod" for cave searching
Post by: gauvaran on July 09, 2015, 03:26:55 am
The "mod" was updated with new items  ;D
Title: Re: Pretty useful "mod" for cave searching
Post by: jokeusa on August 11, 2015, 03:07:26 pm
The "mod" was updated with new items  ;D
You, sir, are amazing! Been using this since the beginning of my FOnline experience and it has helped me so damn many times. Noticed lately that some items didn't trigger the HAMMERTIME mode so I came back and saw this is still being updated - much wub!

On a side note, if you'd like to quickly switch between normal and cave helper version of Reloaded, you can do the following:
1) place your cave_helper.zip in the game's Data folder,
2) in the same Data folder, create two text files, name one NORMAL.txt and the other CAVE.txt (these are only examples, feel free to call them however you like),
3) open the CAVE.txt and paste in the following lines:
ren 1cave_helper.zip cave_helper.zip
start D:\PATCH_TO_FONLINE_Reloaded\FOnlin~1\FOnline.exe
4) change the "PATCH_TO_FONLINE_Reloaded" to whatever the location of your game is (if you're wondering, the ~1 is caused by DOS short file names limit, that's what it looks like in DOS when your game's folder is called "FOnline Reloaded", if it's different, you may need to adjust this),
5) save the file and close it,
6) openthe NORMAL.txt and paste in the following lines:
ren cave_helper.zip 1cave_helper.zip
start D:\PATCH_TO_FONLINE_Reloaded\FOnlin~1\FOnline.exe
7) the 2nd line should be exactly the same as in the first file,
8) save the file,
9) change the extensions of both files to .bat
10) create shortcuts to the .bat files on your desktop

Voila! Fast and easy switching between normal and cave farm mode!

Once again, thanks gauvaran!
Title: Re: Pretty useful "mod" for cave searching
Post by: OldBoy on August 11, 2015, 03:16:13 pm
I use Item highlighter + ToggleWall + ToggleRoof settings for cave searching :)
Title: Re: Pretty useful "mod" for cave searching
Post by: jokeusa on August 11, 2015, 03:23:14 pm
I use Item highlighter + ToggleWall + ToggleRoof settings for cave searching :)
I dont mind the walls or roof but the item highlighter has always been barely useful for me, especially in cave farming (it may be ok for an everyday use though) where often things are hidden between the rocks. You can't miss the HAMMER :D
Title: Re: Pretty useful "mod" for cave searching
Post by: MacReady on August 11, 2015, 06:44:01 pm
AFTER newest update hummer mod is NOT working at all.
Title: Re: Pretty useful "mod" for cave searching
Post by: jokeusa on August 11, 2015, 08:16:21 pm
AFTER newest update hummer mod is NOT working at all.

Thats because the updater wipes the "DataFiles.cfg" file - you just need to open it and add the following line:

data\cave_helper.zip
Title: Re: Pretty useful "mod" for cave searching
Post by: OldBoy on August 28, 2015, 01:03:18 pm
I use Item highlighter + ToggleWall + ToggleRoof settings for cave searching :)
I dont mind the walls or roof but the item highlighter has always been barely useful for me, especially in cave farming (it may be ok for an everyday use though) where often things are hidden between the rocks. You can't miss the HAMMER :D

Walls on:
(http://img540.imageshack.us/img540/7408/NPYso8.jpg)

Walls off:
(http://img909.imageshack.us/img909/9260/eGRVl2.jpg)

The same with caves.
I dont miss anything in cave when using Item highlighter when walls are turned off.
How to set shortcuts to Toggle Wall/Toggle Roof:
http://www.fonline-reloaded.net/wiki/index.php?title=FOnline2238.cfg
Title: Re: Pretty useful "mod" for cave searching
Post by: jokeusa on August 29, 2015, 11:46:55 am
Walls on:
Walls off:
Walls/roof off, item highlighter:

(http://s8.postimg.org/kry3snn7p/IH_WON_Cave_1.jpg)

Same cave, Cave Helper, walls+roof setting on:

(http://s16.postimg.org/o0ojom0gl/cave_helper.jpg)

1 Enclave Helmet would've gone to waste  :(
Title: Re: Pretty useful "mod" for cave searching
Post by: c_hieter on October 02, 2015, 04:28:21 pm
thanks for the update gauvaran.
i haven't played for awhile and while cave farming noticed some things were not "humvee'ed".
when i want to turn off the mod i just add an ";" to the start of the line in the config file for the cave mod.
and then delete the ";" when i want to cave hunt.
ahhhh.
the good old days of good old DOS.
:)
Title: Re: Pretty useful "mod" for cave searching
Post by: MacReady on May 15, 2016, 09:52:05 pm
AFTER newest update hummer mod is NOT working at all.

Thats because the updater wipes the "DataFiles.cfg" file - you just need to open it and add the following line:

data\cave_helper.zip

 +1 thx
Title: Re: Pretty useful "mod" for cave searching
Post by: Koyot on January 30, 2017, 08:08:21 pm
Some of items does not change to Hummer f.e Mentats, FN FL, a bottle of drug antidote.
Any ideas how to solve this ?
Ty
Title: Re: Pretty useful "mod" for cave searching
Post by: Urlag on September 06, 2017, 11:01:18 am
Links are dead ... anyone still has this?
Title: Re: Pretty useful "mod" for cave searching
Post by: gauvaran on September 10, 2017, 02:54:28 pm
Links are dead ... anyone still has this?

http://tuan.sdf.org/cave_helper.zip (http://tuan.sdf.org/cave_helper.zip)

Please help me test it, thank you!
Title: Re: Pretty useful "mod" for cave searching
Post by: mikloskaos on March 29, 2019, 06:01:53 pm
anyone has a new link for those? Thank you  8)