FOnline: Reloaded

General => Events & Competitions => Topic started by: Alvarez on November 30, 2013, 12:52:41 pm

Title: A mapping contest
Post by: Alvarez on November 30, 2013, 12:52:41 pm
Hello, community.

I'd like to invite you (and everyone else) to a simple mapping contest. No previous mapping experience required - the only requirement is to best the map of the opponent in the previous post in terms of quality.
The winner will be determined by the amount of votes in poll in the thread by the community, when the developers determine the map as done or when the last sendspace link will decay.
The amount of contributors are only limited by maximal amount of poll options.

edit: here's my map. I call it Undefeated Of The East.
(http://i.imgur.com/cGyiqP2l.png)
http://www.sendspace.com/file/oquakz
Title: Re: A mapping contest
Post by: Henry on November 30, 2013, 06:41:43 pm
Great idea! This is a map i was working on not long ago. It is meant to be a new SE, a used car lot encounter where you get to drive away with whichever working car you prefer:

(http://i40.tinypic.com/2h6vktd.jpg)

Obviously it still needs ground tiles, exits and barriers set up.
Title: Re: A mapping contest
Post by: S.T.A.L.K.E.R on November 30, 2013, 06:45:46 pm
Any program I need?
Title: Re: A mapping contest
Post by: Henry on November 30, 2013, 06:48:30 pm
Yeah Alvarez, please post here the best known link for the best known mapper tools so people can join this contest.
Title: Re: A mapping contest
Post by: Alvarez on November 30, 2013, 07:06:46 pm
Ehhh...
There!
http://fo2238.fodev.net/source/FOnline2238.client+mapper.zip

Do your best, gentlemen.
Title: Re: A mapping contest
Post by: Kilgore on November 30, 2013, 09:49:31 pm
Nope. Use mapper from 2238 source.

http://fo2238.fodev.net/source/FOnline2238.client+mapper.zip

(I also edited link from post made by Alvarez)

My old mapper guide:
http://forum.newfmc.pl/index.php?topic=47.0
(it's written in Polish so use translate.google.com)
Title: Re: A mapping contest
Post by: Alvarez on December 11, 2013, 11:06:21 am
I have a stupid feeling that i'm representing uncatchable unbeatable Joe.
So whatever, i give up on this. Henry has won.

edit: Thanks to Henry, this topic is open again for the contributions of the community. This is not even sarcasm.
Title: Re: A mapping contest
Post by: Shamessa on December 19, 2013, 08:15:03 pm
Editor linked by Kilgore didn't worked for me. Instead, I downloaded one linked in tutorial, and that one worked, but I got few questions...

1. Is there a posiblity to fill new map (all hexes) with one tile in faster way, then clicking one by one?
2. When I do highlit blockes (ctrl+b), how I can make them unlit (turn it off)?
3. I cant find way to build rock (like in some encounter, in miuntain) where one wall is huge wall, side of mountain.
4. Since its in russian, I can't find way to setup critter HP and orders (this is a bit frustrating).

Title: Re: A mapping contest
Post by: Henry on December 20, 2013, 01:40:19 am
The mapper i use says v.1.29.0

1. The way to fast-fill tiles is to do it slow once to make a template. Then you have a fast starting place each time you want a new map with similar ground. That's the only way i see.

3. In this mapper i use tiles in the "SCEN" group. I have to scroll thru many of them to get to some larger options, but you can drop some large background pieces for example, to do cliffs.

Someone gave me a pro tip here: do not overlap tiles. Use a mapper that has a grid overlay so you can always keep tiles aligned in neat tidy rows/columns. This translates to more efficient loading.

And now for eye-candy:

(http://i41.tinypic.com/21eu14.jpg)
Title: Re: A mapping contest
Post by: Shamessa on December 20, 2013, 06:46:43 am
thanks for reply:

more questions :)

5. How I can test/prelook made map?
6. Blockers - I didn't find info about them: some are blocking all (movement, light, shooting), some only movement and some light, and some only shooting, right? Which are which?


Quesss I will skip clif making. Besides, map I am working on is rather industrial facility.
Title: Re: A mapping contest
Post by: Cerberix on December 20, 2013, 08:32:57 am
You should download FOnline 2238 sdk and then test your map in game. FOnline Reloaded uses 2238 mapper, so use it instead of tla mapper (russian/cvet sdk). I recommend you open any exist map and look how it had been made.
Title: Re: A mapping contest
Post by: b__B on December 20, 2013, 11:00:26 am
Editor linked by Kilgore didn't worked for me.

Probably because you didn't download server. You have to download BOTH client+mapper and server to use 2238 Mapper:

http://fo2238.fodev.net/source/FOnline2238.client+mapper.zip
http://fo2238.fodev.net/source/FOnline2238.server+tools.zip

Because Mapper uses some server files, like item protos. It can't work without them.

You shouldn't use Mapper from tutorial, because many items, scripts, dialogs etc are different. Reloaded is a fork of 2238, so it's much more compatible with 2238 than with the original FOnline SDK.

What I think would be better, would be the Mapper (and other tools) with FOnline Reloaded protos and other files required by them in a single package - updated sometimes (I think that should be standard way of doing it by any closed source server that wants some help with content creation, but for some reason nobody is doing it - maybe nobody needs help).
Title: Re: A mapping contest
Post by: Kelin on December 20, 2013, 11:17:10 am
There is a whole load of pvp videos, yet there is little to no mapper tutorials, which is really really sad. Some 5 minute tutorial explaining how to build your own small map, using common techniques could encourage more people to try mapping on their own.
Title: Re: A mapping contest
Post by: Shamessa on December 20, 2013, 12:14:11 pm
Mapping in this editor is not hard for someone, who did such work ealier (I did, so it seems easy). What I dont know, is how test maps (i saw in one video tutorial that guy preses MAGIC button and viola, character is on map he builds and he walks with that char around, that was perfect).

I will try later download server files and such, and I will try run again linked mapper.

Title: Re: A mapping contest
Post by: b__B on December 20, 2013, 12:44:27 pm
To test a map you need to run server locally on your PC.
The easiest way is to replace existing map file (like Vault 15) with your map.
Otherwise you would have to define a new location in server files.

There is a whole load of pvp videos, yet there is little to no mapper tutorials, which is really really sad. Some 5 minute tutorial explaining how to build your own small map, using common techniques could encourage more people to try mapping on their own.

I don't think you would like to make maps after you saw on a video how they are done ;D
Mapper is like Microsoft Paint for graphics (actually it's worse, but you get the idea).
Title: Re: A mapping contest
Post by: FrankenStone on December 29, 2013, 10:46:10 pm
(http://www7.pic-upload.de/29.12.13/32qeo51eei7n.jpg) (http://www.pic-upload.de/view-21775738/CaveBase.jpg.html)
Title: Re: A mapping contest
Post by: Henry on December 29, 2013, 11:40:55 pm
Glorious! If i had this torch, i pass it to Frank. Frank is the new Map King. Good job, Frank!
Title: Re: A mapping contest
Post by: Knife_cz on December 30, 2013, 04:15:43 am
Well if that was one of the bases, I'd prolly buy it.
Title: Re: A mapping contest
Post by: Strike on December 30, 2013, 05:52:57 am
I like this cave MKII :>

More maps, please!
Title: Re: A mapping contest
Post by: Kilgore on December 30, 2013, 09:30:36 pm
...
Looks very good, but consider adding some junk here and there, it looks too clean for my taste. Also, I think that the pen is a bit too large.. Throw a mattress or two. Add some lighting (maybe for barrels also?).
Add a map for the outside.

Should be a good map for faction base.
Title: Re: A mapping contest
Post by: FrankenStone on December 30, 2013, 10:24:03 pm
...
Looks very good, but consider adding some junk here and there, it looks too clean for my taste. Also, I think that the pen is a bit too large.. Throw a mattress or two. Add some lighting (maybe for barrels also?).
Add a map for the outside.

Should be a good map for faction base.

haha i thought about the pen aswell , lightning should be in it atleast , otherwise i dont know where to find the orange light ( i know that regular lightning is from a tech hex ) , yeah i thought about matress too , but inside the house are three beds so idk if it would make sense ... i will upgrade these map in the next time and post it up on forum , peace
Title: Re: A mapping contest
Post by: Kilgore on December 30, 2013, 10:41:15 pm
 Tool for calculating lighting colours. (http://www.newfmc.pl/Fonline2077/mapper/download_MapperColorTool.php)

Check other maps how lighting is added to objects. You need to change colour/intensity parameters.
Title: Re: A mapping contest
Post by: FrankenStone on December 31, 2013, 12:06:47 am
ok cool thx for that one , well ive checked barrels and light hexes on other maps they had the same light colorizing somehow , maybe barrel does automatically switch to orange when it went dark idk ... i will upload the new map in a few days when i have found a solution , oh ok ive already found a solution , i see on ncr barrels its different ^^ other question i have is : is it possible that the light just goes into one direction ? because if stones are blocking a side of a barrel it would be realistic but idk if its possible :D

ah i see , also does that script which change lightintensivity at night on maps work in general or does it need to be made for this map ? because i dont have a clue about scripts :D also your light colour tool seems cool but somehow when i type the letters from these tools in the lightcolour line of a barrel then it doesnt show the same colour for me ^^

here is a update with a little bit more junk and matresses

(http://www7.pic-upload.de/31.12.13/elkjrf71l8gc.jpg) (http://www.pic-upload.de/view-21793252/Example4.jpg.html)

(http://www7.pic-upload.de/31.12.13/fvqdxny36xf.jpg) (http://www.pic-upload.de/view-21793666/Example5.jpg.html)
Title: Re: A mapping contest
Post by: Kilgore on December 31, 2013, 01:39:25 am
yep, looks much better now
Title: Re: A mapping contest
Post by: FrankenStone on December 31, 2013, 02:07:15 am
i can upload it when i have finnished the outdoor part also in some days if u want so , also i dont know how this lightning intensivity is fixed , i think torches should stay on lower intensivity than barrel ones , maybe 50 and barrel 100 idk but u can change that things i think if needed
Title: Re: A mapping contest
Post by: mackee on December 31, 2013, 03:58:41 pm
my first map

just beta

(http://i.imgur.com/FSOXArW.jpg)
Title: Re: A mapping contest
Post by: Kirkor on January 01, 2014, 04:02:51 pm
Those maps look good  8)
Title: Re: A mapping contest
Post by: Urukhai on January 01, 2014, 04:27:00 pm
Before

(http://img11.hostingpics.net/thumbs/mini_56437249.png) (http://www.hostingpics.net/viewer.php?id=56437249.png)

After
(http://img11.hostingpics.net/thumbs/mini_79816533.png) (http://www.hostingpics.net/viewer.php?id=79816533.png)
Title: Re: A mapping contest
Post by: amnesia haze on January 01, 2014, 04:44:40 pm
nice
Title: Re: A mapping contest
Post by: Kirkor on January 01, 2014, 09:49:07 pm
Before

(http://img11.hostingpics.net/thumbs/mini_56437249.png) (http://www.hostingpics.net/viewer.php?id=56437249.png)

After
(http://img11.hostingpics.net/thumbs/mini_79816533.png) (http://www.hostingpics.net/viewer.php?id=79816533.png)
Woo, this is awesome!

But I think that this small space shuttle is a little too much :p
Title: Re: A mapping contest
Post by: Knife_cz on January 01, 2014, 10:02:41 pm
Before

(http://img11.hostingpics.net/thumbs/mini_56437249.png) (http://www.hostingpics.net/viewer.php?id=56437249.png)

After
(http://img11.hostingpics.net/thumbs/mini_79816533.png) (http://www.hostingpics.net/viewer.php?id=79816533.png)
That's Desert Europe right? I liked the server, and the maps were pretty nice too.
Title: Re: A mapping contest
Post by: Urukhai on January 01, 2014, 10:34:59 pm
Before

(http://img11.hostingpics.net/thumbs/mini_56437249.png) (http://www.hostingpics.net/viewer.php?id=56437249.png)

After
(http://img11.hostingpics.net/thumbs/mini_79816533.png) (http://www.hostingpics.net/viewer.php?id=79816533.png)
That's Desert Europe right? I liked the server, and the maps were pretty nice too.

Yep, I just started extending maps, fixing bugs and adding more scrappy stuff here and there so it can look a bit more realistic. For a post-apocalyptic Moscow it was way too clean and a broken Kremlin is not enough, imho.

Title: Re: A mapping contest
Post by: Kirkor on January 02, 2014, 12:44:30 pm
Oh, for a moment I thought you made this for Reloaded :(
Title: Re: A mapping contest
Post by: Urukhai on January 02, 2014, 03:04:03 pm
heh I don't know if there is any need to map for Reloaded. If Kilgore needs something, I can map a new one or rework some old stuff.
Title: Re: A mapping contest
Post by: Kilgore on January 02, 2014, 09:42:19 pm
Sure.
Reloaded lacks a hi-tech faction base like those from TLA. You could do something like that.
Or some small/medium dungeon-like map (actually, would need more than just one map), but it needs to be designed well.

Maybe some maps for encounters?
Title: Re: A mapping contest
Post by: Ed Wood on January 02, 2014, 09:51:48 pm
i think what is lacks here is map ideas! here is some!

Abandoned airfield...
Title: Re: A mapping contest
Post by: Kirkor on January 02, 2014, 10:23:17 pm
ok I just tried to run this stupid mapper again.
It actualy worked... kinda...

I can't see a mouse cursor and the window is minimised, so I can't see everything I should...
Also it is crying about getting master and critter DAT. When I put those files it crashes my computer... But it works without them anyway, so I have no fcking idea WTF it's all about...
Help?


And Kilgore's link to his guide doesn't work either.
It is most user-unfriendly program I have ever seen...
Title: Re: A mapping contest
Post by: Alvarez on January 02, 2014, 10:33:03 pm
Try doing what Duke did in this thread. He described it step by step.
http://forum.fonline2.com/index.php?topic=2423.msg24273#msg24273

Also, a question: what should be changed, if i want to make the wall tiles passable? Aren't they treated as solid by default?
(http://i.imgur.com/YQjdNMN.png)
Title: Re: A mapping contest
Post by: Urukhai on January 03, 2014, 10:57:50 am
Try Ctrl+B and then remove walls, you will see red dots on the floor, may be then try to delete some of these dots. Or, place your walls as a dead angle, and may be then, you will be able to run through.
Title: Re: A mapping contest
Post by: Kilgore on January 03, 2014, 10:08:35 pm
And Kilgore's link to his guide doesn't work either.
Seems like the website is down and cubik is missing so I can do nothing about that. He was the one that managed it.
Title: Re: A mapping contest
Post by: mackee on January 05, 2014, 06:43:49 pm
(http://i.imgur.com/oLALOVb.png)


Do you want this shit to be added to hinkley? ;]
Title: Re: A mapping contest
Post by: Jugulator on January 05, 2014, 08:13:42 pm
I successfully launched mapper thanks to Wipe help. I hope I'm gonna edit some !
Title: Re: A mapping contest
Post by: Black Rainbow on January 06, 2014, 07:04:51 am

Do you want this shit to be added to hinkley? ;]

I like this map a lot.
Title: Re: A mapping contest
Post by: Ed Wood on January 06, 2014, 10:17:33 am
make sure that the trees block vision! other than that it would be totaly useless...
Title: Re: A mapping contest
Post by: Jugulator on January 06, 2014, 04:26:30 pm
Here's my first "map". Feedback and suggestions are welcomed.
One thing I don't understand, is how to edit roof. It seems there is a shortcut to do this, because sometimes I edit roof don't know why.

(http://img4.hostingpics.net/thumbs/mini_543155dbris.jpg) (http://www.hostingpics.net/viewer.php?id=543155dbris.jpg)
Title: Re: A mapping contest
Post by: Kilgore on January 06, 2014, 08:48:43 pm
To switch between roof and floor editing, use 3rd button of your mouse.

Walls are kinda out of place because they are for ship interior. I don't think you'll find a suitable roof for them. Anyway, I like your style and for the first "map" it's pretty okay. Tiles and junk on the outside are very good.
You need to practice and correct mistakes. Don't mix various buildings/floor/roof types. If you are not sure what is correct, check other fonline maps (from SDK or 2238 source).

I strongly recommend drawing some sketch before making a map. It's necessary to know what do you want to make before you start. To be honest, actual mapping is a small piece of work when you get used to mapper tool. Well, unless you make some huge 400x400 map almost from scratch and when you are about to place 25.000-30.000 tiles, because that takes at least few days.
Title: Re: A mapping contest
Post by: Urukhai on January 06, 2014, 10:52:32 pm
you maybe press middle scroll button don't you ? This one is sipposed to switch from floor tiles to roof tiles.
Title: Re: A mapping contest
Post by: Xaviien on January 07, 2014, 05:30:57 am
Clicking the scroll wheel is mouse button 3.
Title: Re: A mapping contest
Post by: Jugulator on January 07, 2014, 02:04:58 pm
To switch between roof and floor editing, use 3rd button of your mouse.
you maybe press middle scroll button don't you ? This one is sipposed to switch from floor tiles to roof tiles.
Clicking the scroll wheel is mouse button 3.
Yeah, indeed, I think I've done this, thank you for all these details :p

I'll try to be careful with the global arrangement, and yeah, loading existing maps helps a lot. I'll try do draw sketches, but if anyone got ideas or make sketches, that may help mappers a lot.
Title: Re: A mapping contest
Post by: Jugulator on January 08, 2014, 03:23:02 pm
I'm making a new one. The idea is : a big abandonned clandestine factory where some poor people (maybe illegal immigrants ?) used to work and live in (you know, just like in China). There would be two maps : The factory/worker part, and the head quarter where few rich people controled the assembly line (robots where here for protection !).

Few pics (WIP), I just made details in the dormitory/canteen part
(http://img4.hostingpics.net/thumbs/mini_675287Factoryview.jpg) (http://www.hostingpics.net/viewer.php?id=675287Factoryview.jpg)  (http://img4.hostingpics.net/thumbs/mini_789648dormitory.jpg) (http://www.hostingpics.net/viewer.php?id=789648dormitory.jpg)

Before I continue, I would like to know if it's a good idea ? Do you have suggestions ?

Edit : WIP ! The working chain.
(http://img15.hostingpics.net/thumbs/mini_354823workingchain.jpg) (http://www.hostingpics.net/viewer.php?id=354823workingchain.jpg)
Title: Re: A mapping contest
Post by: Cerberix on January 08, 2014, 07:11:18 pm
@Jugulator, your maps looks quiet good but there are few "stylish" problem. First of all, you are going to build old, rusty, abandonned factory, so you should use things which will perfect fit to that kind of place. IMO you should change these clear double beds for old rusty beds or other "rubbish stuff" - to improve the atmosphere and consistency of map's style. These clear beds are used rather in high lvl vaults/bases. The same problem is floor which you use. Well, I hope you will improve your map. That's all from me.  ;)
Title: Re: A mapping contest
Post by: Jugulator on January 08, 2014, 07:30:44 pm
Yeah you were right about the beds. Is this better ?
(http://img15.hostingpics.net/thumbs/mini_889288dormitory2.jpg) (http://www.hostingpics.net/viewer.php?id=889288dormitory2.jpg)

Which floor are you talking about ?
Title: Re: A mapping contest
Post by: Grey on January 15, 2014, 12:10:52 pm
Map name: Industrial Disease
Type: Scavenge/quest/open-space pvp
Trivia: So basically, the industrial zone of San Francisco. Has been controlled by the Elronoligist and/or Huboligist church but some of their robots turned hostile against them and most of them left the area empty.
There are some old warehouses and destroyed labs, aswell as the Hubologist Main Research Center. Three buildings connected. Two with three floors and one with only two.
(there is no way you can just go up the floors and use the walkway to travel from a building to another, atleast not in the same map, it would be possible using two more maps.)
You can gather some electronic parts and junk. Also, it is possible to chop wood and obtain fibers.
There's also an advanced workbench in one of the central Hubologist Main Research Center buildings.
Oh! and there are some hostile Repair Robots around! :)

SCREENSHOTS (open spoiler to see more!)

(http://imagizer.imageshack.us/v2/800x600q90/10/z69s.png)

Spoiler: show
(https://imagizer.imageshack.us/v2/1038x762q50/62/1h2b.png)
(https://imagizer.imageshack.us/v2/735x547q90/707/o4lv.png)

Title: Re: A mapping contest
Post by: Kirkor on January 15, 2014, 12:55:43 pm
Map name: Industrial Disease
Type: Scavenge/quest/open-space pvp
Trivia: So basically, the industrial zone of San Francisco. Has been controlled by the Elronoligist and/or Huboligist church but some of their robots turned hostile against them and most of them left the area empty.
There are some old warehouses and destroyed labs, aswell as the Hubologist Main Research Center. Three buildings connected. Two with three floors and one with only two.
(there is no way you can just go up the floors and use the walkway to travel from a building to another, atleast not in the same map, it would be possible using two more maps.)
You can gather some electronic parts and junk. Also, it is possible to chop wood and obtain fibers.
There's also an advanced workbench in one of the central Hubologist Main Research Center buildings.
Oh! and there are some hostile Repair Robots around! :)

SCREENSHOTS (open spoiler to see more!)

(http://imagizer.imageshack.us/v2/800x600q90/10/z69s.png)

Spoiler: show
(https://imagizer.imageshack.us/v2/1038x762q50/62/1h2b.png)
(https://imagizer.imageshack.us/v2/735x547q90/707/o4lv.png)



This really looks good! Especially those walkways above the ground.
I wish there would be more maps with multi level platforms :)




(http://i.imgur.com/oLALOVb.png)


Do you want this shit to be added to hinkley? ;]
This is very good map too. I would add there some nice looking monument in the middle to make a bigger view-blocker. Maybe a monument of Vaultdweller from NCR?
Title: Re: A mapping contest
Post by: b__B on January 15, 2014, 06:03:10 pm
If I can give some advice, it's better to make maps with rectangular shape, because
it's hard to scroll screen along the map edges on maps with "diamond" shape.

You can do it by simply not filling the corners with stuff and by placing scroll blockers
in the shape of rectangle.
Title: Re: A mapping contest
Post by: Henry on January 15, 2014, 06:53:20 pm
Thank you, JovankaB, we need all the advice on maps that we can get. (It's you JovankaB, right?)
Title: Re: A mapping contest
Post by: Kirkor on January 18, 2014, 04:55:52 pm
If I can give some advice, it's better to make maps with rectangular shape, because
it's hard to scroll screen along the map edges on maps with "diamond" shape.
This please.
Gecko, Klamath and Broken Hills maps need some fixes, because of such a problem...
Also don't make TOO small maps, so the high-res screens can fit inside your maps.
Title: Re: A mapping contest
Post by: Cerberix on January 20, 2014, 01:39:36 pm
Old Personal Bunker


Bunkers was very common places where you could protect yourself and your family against nuclear apocalypse. One of them was a well-known Personal Bunker - for you and your family. Location is equipped with 7 lockers, workbench, still and computer that contains electronic parts. This bunker is the best place for people who love having everything handy. Old Personal Bunker can be purchased in Junktown and Hub.

(http://i.imgur.com/89KHS2wl.png) (http://i.imgur.com/89KHS2w.png)

(http://i.imgur.com/GsULL3xl.png) (http://i.imgur.com/GsULL3x.png)

If you like these maps, I will send you files, maps was created in 2238 mapper. Maps should work properly on 1920x1080 resolution. Of course blockers, ent hexes and everything that are included too.

In addition I'm working on a dungeon location - it will be something what you know but a bit changed. Well, more informations in the future. ;)
Title: Re: A mapping contest
Post by: Kelin on January 20, 2014, 02:07:00 pm
The bunker is astonishing, no doubt, but could you please tell me the name of the font you used for description?
Title: Re: A mapping contest
Post by: Kilgore on January 21, 2014, 01:36:34 pm
Old Personal Bunker

Nice map, I like it.
Few mistakes to correct:
- wrong bos-style door, change it to normal one
- wrong bos-style beds.
Also, I don't want another source of electronic parts in base, such things (which give resources) will be not available at bases after some time. They will be more numerous in public locations, including towns.
After you correct it, you can send the file to me and I will work on it in the future, yet I don't know when, there will be also at least two other base types added.

Maybe you want to make some high-tech bunker for a military organization, there is nothing like that in Reloaded and could be very good. TLAmk2 had few of such hi-tech bunker maps.
Title: Re: A mapping contest
Post by: Cerberix on January 21, 2014, 02:16:19 pm
Okay, not problem. I'm going to make these fixes and send you files. Well, currently I work no multi dungeon map and I want to do high tech base (Enclave old base) (http://forum.fonline-reloaded.net/index.php?topic=4151.msg29713#new) too. I can try do something special but it requires some time. And... have you got some screens which show TLA mk2 bases? I suppose that these maps aren't default warehouses from TLA though I could be wrong. :P
Title: Re: A mapping contest
Post by: Kirkor on January 21, 2014, 03:41:23 pm
Maybe you want to make some high-tech bunker for a military organization, there is nothing like that in Reloaded and could be very good.
Yaaaay! I want some high tech, non-rusty bunkers and stuff :O

I have an idea for "faction base":
- Ranch based on Westin Ranch from NCR. With cows, huge crop fields and tobacco plants. And a tractor. Definitely with a tractor.
Title: Re: A mapping contest
Post by: mackee on January 21, 2014, 04:04:33 pm
a odpaliłeś w końcu tego mappera? może sam byś sie za robote zabrał ;)
Title: Re: A mapping contest
Post by: Kirkor on January 21, 2014, 07:12:41 pm
a odpaliłeś w końcu tego mappera? może sam byś sie za robote zabrał ;)

Nie odpaliłem. Próbowałem już wszystkiego, ściągałem go z różnych linków tutaj wrzucanych i za każdym razem to samo - wiesza się.
Nie wieszał się tylko kiedy nie wrzuciłem do folderu master.dat i critter.dat, ale wtedy nie widziałem ani kursora, ani większości grafik :p
Title: Re: A mapping contest
Post by: Ed Wood on January 21, 2014, 08:11:48 pm
cant understand mambo jambo... Gooby pls! i wana read what you guys writ..... anyway go to polish section of the forum to talk that way im not wisiting that cos i cant read it!
Title: Re: A mapping contest
Post by: Alvarez on January 21, 2014, 11:46:43 pm
Screw surprises, posting WIP.
(http://i.imgur.com/Mwh4QKD.jpg)
Title: Re: A mapping contest
Post by: Kirkor on January 22, 2014, 12:11:11 am
cant understand mambo jambo... Gooby pls! i wana read what you guys writ..... anyway go to polish section of the forum to talk that way im not wisiting that cos i cant read it!

It was just a satanic incantation. No worries.


Screw surprises, posting WIP.
(http://i.imgur.com/Mwh4QKD.jpg)

I think you should show your WiP to Kilgore. He is very demanding when it comes to maps.
IMO he will have some problems with your mixed styles of tiles and walls. Better stay with one style on map

Anyway, don't give up! I like to see new stuff  8)
Title: Re: A mapping contest
Post by: Alvarez on January 22, 2014, 06:43:06 am
IMO he will have some problems with your mixed styles of tiles and walls. Better stay with one style on map.

Do you mean the fancy furnier plating on the bunker walls? Interplay did that already on presidential level of Enclave rig, by the way. So i thought it would be a good idea to fit it in officer's casino and so far only the wire fence is the only foreign design from the theme.

I did some custom artwork for the map, but still have problems to add it, so have a preview.
(http://i.imgur.com/w8UWo4Z.jpg)
Title: Re: A mapping contest
Post by: Cerberix on January 22, 2014, 09:08:24 am
It's wip so everything can be changed but so far it looks very good.
Title: Re: A mapping contest
Post by: FrankenStone on January 22, 2014, 10:20:52 pm
Here is the file of the cave base map , im too busy right now with real life so i cant finnish outside map atm , if u wanna use inside map anyway , here ya go ...


http://www9.zippyshare.com/v/99648037/file.html
Title: Re: A mapping contest
Post by: Alvarez on January 22, 2014, 11:04:34 pm
Small progress on details.
(http://i.imgur.com/MNFjwzg.jpg)
New seats?
Title: Re: A mapping contest
Post by: Cerberix on February 06, 2014, 01:01:33 pm
Did you complete your base? :D
Title: Re: A mapping contest
Post by: Kilgore on February 18, 2014, 06:30:54 pm
Yeah Alvarez this map looks okay, just deal with that empty space in the middle.
Title: Re: A mapping contest
Post by: Terminat on August 01, 2014, 10:48:19 am
Hello guys, That's my first map. It's raiders camp. It can be used as encounter
(http://oi62.tinypic.com/20keijt.jpg)
Title: Re: A mapping contest
Post by: DocAN on August 02, 2014, 01:28:23 pm
Nice to see that someone is going to fight with mapper :)

However it is looks like You have 1st made the map and then You were thinking "what it could be"

Short tips:

1st - think twice about what You are going to do
2nd - make a sketch
3rd - if Your idea fit to sketch, start mapping
Title: Re: A mapping contest
Post by: Kilgore on August 02, 2014, 01:51:17 pm
Yep, this map looks not generic enough to be an encounter map.

While we're at it, somebody long ago told me that he wanted to make a faction base - Slaver Camp. Of course he never started making it, so if anyone is interested - here's a job :)
Title: Re: A mapping contest
Post by: FrankenStone on August 20, 2014, 04:49:51 pm
well i will give that slaver camp a try , also what about the cavebase ive made , is it useful ?

(http://www11.pic-upload.de/20.08.14/s34y2ha9brlt.jpg) (http://www.pic-upload.de/view-24324868/CavebaseIn2.jpg.html)

(http://www11.pic-upload.de/20.08.14/6o4e5p1rcda.jpg) (http://www.pic-upload.de/view-24324876/CavebaseIn2Roof.jpg.html)

(http://www11.pic-upload.de/20.08.14/ifjfkxumth94.jpg) (http://www.pic-upload.de/view-24324864/CavebaseOut.jpg.html)

(http://www11.pic-upload.de/20.08.14/5uuhbm8szc4.jpg) (http://www.pic-upload.de/view-24324885/CavebaseOut2.jpg.html)

Title: Re: A mapping contest
Post by: Cerberix on August 22, 2014, 11:34:14 am
FrankenStone, can you upload your map? I'd like to work with it a bit more, I think it will be very useful but it needs some fixes, especially cave entrance.

And also for slaver camp, there is somewhere camp map in 2238 sdk files but I don't remember the name. It looks similar to slaver camp from Fallout 2 RP mod (when Sulik's sister is). It will be a good inpiration for you.
Title: Re: A mapping contest
Post by: AEQUIRAETOR on August 27, 2014, 05:28:57 pm
Desert hole Outpost

(http://i60.tinypic.com/55qtl2.jpg)

Base for small team or loner players.
Complet base is without craftable containers. I want to finish around wall of sandbags, like in the picture below.

(http://i59.tinypic.com/2f07nt2.jpg)
Title: Re: A mapping contest
Post by: Henry on August 28, 2014, 06:06:46 am
That desert hole looks really good. You guys are doing some good work. Can you tell us as you go, about how much time these maps are taking? I know the mapper tool is a slow thing.
Title: Re: A mapping contest
Post by: Kilgore on August 28, 2014, 06:23:15 am
well i will give that slaver camp a try , also what about the cavebase ive made , is it useful ?
Sure it is, thanks FrankenStone :)

Desert hole Outpost
I like the design and overall concept of this map, but it needs to be fixed a bit for some things to look less out of place. PM me for details.
Title: Re: A mapping contest
Post by: Kilgore on August 28, 2014, 06:26:15 am
well i will give that slaver camp a try , also what about the cavebase ive made , is it useful ?
Sure it is, thanks FrankenStone :)

Desert hole Outpost
I like the design and overall concept of this map, but it needs to be fixed a bit for some things to look less out of place. PM me for details.

Can you tell us as you go, about how much time these maps are taking?
If you are familiar with FOnline mapper and you know what you want to make, then a small map shouldn't take more than few hours. Very large maps often require more than 20-30 hours.
Title: Re: A mapping contest
Post by: Johnny on February 15, 2015, 02:10:31 pm
(http://s4.postimg.org/rdq026jql/Sans_titre.png)

A project not finished yet, dont know what i'm doing but i got an idea for a new quest maybe.

(http://s9.postimg.org/7yh6j0mi7/bunker1.png)

(http://s23.postimg.org/v0lsgskqv/bunker2.jpg) (http://postimg.org/image/v0lsgskqv/)
Title: Re: A mapping contest
Post by: Henry on February 15, 2015, 04:31:20 pm
Johnny that looks great! I just received some important info on making maps that we all need to know so i'll pass it on here: its best if you "frame in" your map so it loads square(ish) to match the shape of your screen. Can you load the map called e_desert1 or 2? You'll see that many of the tiles are outside of the framing borders and thus seem wasted, but this is because that map (and most maps?) are framed horizontally (square/rectangle) whereas the mapper itself builds everything with that isometric perspective. Square-framing a map clips off the isometric corners so it loads horizontally. Not sure if i'm saying it clearly enough, but basically when a map loads, it needs to be a map in the same shape as your screen, which is a horizontal square/rectangle.

To achieve this, we have to (maybe first) frame a map by using (maybe) 9 rows of hex blockers arranged in a large rectangle around the area of what will be your new map. In your case though, you've already done an amazing amount of work on this one, so you have to somehow frame it squared afterward.

I bet this was confusing to read. And pictures would help. Anyway, great job on this map! Seeing it is very motivating.