FOnline: Reloaded

General => News and Announcements => Topic started by: Kilgore on October 28, 2013, 10:18:28 pm

Title: Changelog 28/10/2013
Post by: Kilgore on October 28, 2013, 10:18:28 pm
Changelog 28/10/2013

- Increased price of Private mine from 70.000 to 100.000,
- Private mines now expire after one week and generate resource veins less frequently,
- To share location of a private mine, simply lead someone there,
- Maximum bank interest rate decreased to 0.5%,
- Decreased price of upgrades and other minor stuff,
- Barter book added to various random lockers,
- Combat Armor Mk II added to TC lockers with 10% chance,
- Removed blueprints from traders,
- Blueprints are now available for caps via dialogue option:
Armors - Rondo
Drugs - Renesco
Medical stuff - Dr Jubilee
Explosives - Zaius
Small Guns & Big Guns - Jacob
Energy Weapons - Ralph

- FN FAL HP FA burst damage changed to 15-25,
- Gauss Rifle weapon perk changed from Accurate to Long Range,
- Combat Shotgun, H&K CAWS, Pancor Jackhammer weapon perk changed from Accurate to Penetrate,
- Shotgun range changed to 20, Combat Shotgun and H&K CAWS to 25, Pancor Jackhammer to 30,
- H&K CAWS damage increased from 15-25 to 20-28,
- Increased burst of Combat Shotgun to 4 shells,
- Increased burst of Pancor Jackhammer to 6 shells and ammo capacity to 24,
- Changed Pancor Jackhammer damage from 20-31 to 22-30,
- Increased damage of PPK12 Gauss Pistol from 20-31 to 22-35,
- Increased damage of M72 Gauss Rifle from 25-36 to 30-40,
- Increased damage of Vindicator Minigun from 14-19 to 20-28,
- Changed Bozar single shot damage from 45-55 to 50-60, burst damage from 45-55 to 60-70, burst mode range from 35 to 40 and decreased single shot base cost from 7 AP to 6 AP,
- Decreased damage resistance and threshold to LASER as following:
Metal Mask DR 75% -> 50%, DT 6 -> 4
Metal Mask Mk II DR 80% -> 55%, DT 7 -> 5
Combat Helmet DR 60% -> 35%, DT 8 -> 5
Combat Helmet Mk II DR 65% -> 40%, DT 9 -> 6
Brotherhood Helmet DR 70% -> 45%, DT 8 -> 5
Enclave Combat Helmet DR 65% -> 40%, DT 9 -> 6

- Added new shotgun ammo types
Slug ammunition: AC Mod -10, DR Mod -35%, DMG Mod 1/1,
Flechette ammunition: AC Mod -25, DR Mod -50%, DMG Mod 3/4,
EMP ammunition: very effective vs robots, causes no dmg to other targets. Not yet available for players, needs more testing.

- Changed Light Support Weapon
Damage: 22-37
Single Shot Range: 45
Burst Mode Range: 35
Burst Rounds: 3 with no burst spread
Ammo Capacity: 30
Single Shot: base 6 AP
Burst Mode: base 7 AP
Strength requirement: 6
Perk: Long Range

- Locks can be now used to lock your car if it was lockpicked. Will work for trunk also. Lock's complexity depends on Repair skill of the character that uses it.
- Increased experience from crafting Tesla Armor to 320xp.
- New shotgun ammo added to vendors and crafting table (except EMP ammo, not available yet),
- Options to craft 500x .223 and 7.62 ammo added to Fixboy,
- Town Control windows in Den and Modoc disabled,
- Town Control windows enabled in Gecko (21.00-22.00) and Klamath (22.00-23.00),
- Pick all and drop all hotkeys now require 5 Action Points to use, cannot be used while knocked out/dead,
- OOC chat disabled when character is knocked out or dead,
- Sneak disabled for Combat/Metal armor users,
- Weapon in second active slot also counts towards sneak penalty now,
- Rewards from Caravan quests doubled (both exp and caps),
- Waterpipes added to Barter Ground, faction hideouts, tents and safe houses (wherever they were missing - affects only newly founded/constructed bases),
- Vertibird landing zones added to bases (affects only newly founded/constructed bases).

In order to download new graphics files for shotgun ammo, put Updater.exe inside your client directory, then use it.
http://www.fonline-reloaded.net/files/Updater.exe

Updater server: play.fonline-reloaded.net
Port: 4040
Title: Re: Changelog 28/10/2013
Post by: Dillinger on October 28, 2013, 10:20:39 pm
good ;)
Title: Re: Changelog 28/10/2013
Post by: SEGA_RUS on October 28, 2013, 10:22:56 pm
You killed LSW
Title: Re: Changelog 28/10/2013
Post by: Strike on October 28, 2013, 10:23:10 pm
Yeah, update! :D
Title: Re: Changelog 28/10/2013
Post by: MickM on October 28, 2013, 10:26:32 pm
(http://static3.fjcdn.com/comments/not+bad+++true+story+_a0c83bc63d52989a5b16269105c49df2.jpg)
Title: Re: Changelog 28/10/2013
Post by: Dillinger on October 28, 2013, 10:26:41 pm
You killed LSW

rest in peace ;D
Title: Re: Changelog 28/10/2013
Post by: Gnomp on October 28, 2013, 10:29:30 pm
This update Jinxed everything
Title: Re: Changelog 28/10/2013
Post by: Rubber Bob on October 28, 2013, 10:39:47 pm
Nice update. But I have some sort of problem with caravans. I don't know exactly how these work. One time I could do one, but only at a certain time of day, like 5pm. Another time I couldn't even talk to the caravan leader (the right one ofc) after taking the quest. Is there any information about caravans out there? Thanks in advance =)
Title: Re: Changelog 28/10/2013
Post by: Kilgore on October 28, 2013, 10:49:56 pm
You killed LSW
http://forum.fonline-reloaded.net/index.php?topic=1013.0

Here, implementing player's suggestion. However, I don't see any of your posts there... then why have you become suddenly interested about that NOW? :>
Title: Re: Changelog 28/10/2013
Post by: UndertakerST on October 28, 2013, 10:53:40 pm
Quote
- Vertibird landing zones added to bases (affects only newly founded/constructed bases).

It is working in old bases. Tested  in every one of them. GJ  Kilgore  Thx.
Title: Re: Changelog 28/10/2013
Post by: Dillinger on October 28, 2013, 10:53:49 pm
now lsw good, multifunctional 8)
Title: Re: Changelog 28/10/2013
Post by: Crazy on October 28, 2013, 10:57:07 pm
With the boost to laser plasma could need some love (reduced dr too), and with the boost to uniques weapons YK pulse rifle should follow.
All of that sounds pretty good though. Good update.
Title: Re: Changelog 28/10/2013
Post by: Chance on October 28, 2013, 10:59:38 pm
Tested LSW, i think it is just what big gunners needed, a weapon, that can be used in random encounters without burning all your ammo. I like it  :)
Title: Re: Changelog 28/10/2013
Post by: Conantra on October 28, 2013, 11:03:05 pm
Why you added an option to buy BP.

It's kill  trading between faction.
Title: Re: Changelog 28/10/2013
Post by: Kilgore on October 28, 2013, 11:04:55 pm
Easily obtainable blueprints were intended since the launch (that's why they appeared at traders). Somehow it didn't work, as some blueprints were still very hard to get. Now it shouldn't be in case.
Title: Re: Changelog 28/10/2013
Post by: Strike on October 28, 2013, 11:06:49 pm
I see already few bugs :P

1. Still blueprints in many different bars, not sure in how many. And maybe in other shopkeepers too?
2. There is waterpipe graphics on my safehouse, though it does say "You see a dirt" and I cannot use it :D
Title: Re: Changelog 28/10/2013
Post by: Kilgore on October 28, 2013, 11:09:17 pm
1. is not a bug, it will take a while till traders are cleared out of blueprints. Same with bank interest rate, as it's refreshed only once per 24 hours.
2. is a bug, PM with a screenshot of it.
Title: Re: Changelog 28/10/2013
Post by: kill n die on October 28, 2013, 11:10:06 pm
I see already few bugs :P

1. Still blueprints in many different bars, not sure in how many. And maybe in other shopkeepers too?
2. There is waterpipe graphics on my safehouse, though it does say "You see a dirt" and I cannot use it :D
well probably merchants stocks didn't get reset and the bp's will remain until reset or until someone buy them...
Title: Re: Changelog 28/10/2013
Post by: Love on October 28, 2013, 11:13:35 pm
- Private mines now expire after one week and generate resource veins less frequently,

This will affect on existing mines? So, they will expire in a week, counting from the recent server restart?
Title: Re: Changelog 28/10/2013
Post by: Conantra on October 28, 2013, 11:15:12 pm
Yeah but look around the forum, you simply killed all the sense of auctions and all the hard work.
I havent got the CA BP. All my people from my faction gaved money to buy CA BP for something about milion caps and select one man to make this, and slowly estabilshing the position of the faction.

Now every "fat bastard" :P can buy it for what?  for 100 k ? how ? whyyyyyy? wtf ?
Title: Re: Changelog 28/10/2013
Post by: Strike on October 28, 2013, 11:15:34 pm
@Kilgore
Send you PM about bug, with screenshot.
Title: Re: Changelog 28/10/2013
Post by: S.T.A.L.K.E.R on October 28, 2013, 11:31:44 pm
very naice :D
Title: Re: Changelog 28/10/2013
Post by: Ryvaeus on October 29, 2013, 12:38:17 am
May I inquire about the reasoning behind increasing the private mine cost and decreasing its resource generation? As well as reducing the bank interest to 0.5%?
Title: Re: Changelog 28/10/2013
Post by: jacky on October 29, 2013, 12:38:48 am
I am not trader but i think kilgore u killed Bp hunters :/ in my opinion top bo should be avalible only from footlockers, but in other hand more ca Bp= more crafted ca
Title: Re: Changelog 28/10/2013
Post by: Knife_cz on October 29, 2013, 12:40:27 am
May I inquire about the reasoning behind increasing the private mine cost and decreasing its resource generation? As well as reducing the bank interest to 0.5%?
Way too many minerals/iron mined, considering you have to put only 100k - place some slavers there n' go off when they will mine.
Way too many caps are made from those interests.
Title: Re: Changelog 28/10/2013
Post by: Leim on October 29, 2013, 12:58:23 am
Alien blaster still range 10 with accurate perk
Title: Re: Changelog 28/10/2013
Post by: DemonHunterV2 on October 29, 2013, 01:53:25 am
atleast jack the prices of higher valued bps
Title: Re: Changelog 28/10/2013
Post by: Ryvaeus on October 29, 2013, 02:11:31 am
Way too many minerals/iron mined, considering you have to put only 100k - place some slavers there n' go off when they will mine.
Way too many caps are made from those interests.
Got it, thanks. So it's an effort to repair the economy then, which goes hand-in-hand with making BPs buyable as a dialog option and not from the barter menu (dialog purchases "destroy" the caps, an additional money sink to keep cap value in check).

Can't speak about its effectiveness yet, too early to tell, but the knee-jerk reactions are understandable.
Title: Re: Changelog 28/10/2013
Post by: Klot on October 29, 2013, 04:25:26 am
I agree, it's not harsh enough. Consider doubleing the price of all BP's.
Apart from that: good update, thx for wasting your lifetime.
Title: Re: Changelog 28/10/2013
Post by: blood-dagger on October 29, 2013, 04:40:10 am
aww no changed to HtH combat :(
Title: Re: Changelog 28/10/2013
Post by: c_hieter on October 29, 2013, 07:08:10 am
lsw feedback.
its my go to weapon since its the best I can build.
it lost a little burst damage with the change, but overall I like it.
thanks.

mine changes.
earlier there was a complaint about not enough regular ore/minerals in private mines.
the only reason I went to a private mine was to get hq ore/minerals without getting raped.
maybe make private mine hq only?
regular mineable items are all over the place and secure.
I have seen a lot of talk about mineable materials ruining the economy.
maybe make them non-sellable to merchants?
myself I have never sold ore/minerals nor there refined counter parts.
I build stuff with it.
maybe make these barter ground/private sales only items?
either way good job Kilgore.   
 
Title: Re: Changelog 28/10/2013
Post by: kill n die on October 29, 2013, 07:28:21 am
aww no changed to HtH combat :(
yeah hth combat so hard cause of broken In Your Face perk...
Title: Re: Changelog 28/10/2013
Post by: c_hieter on October 29, 2013, 07:35:42 am
also the water pipe seems to be a graphics error.
all my safe houses are the same.
Title: Re: Changelog 28/10/2013
Post by: kill n die on October 29, 2013, 07:43:25 am
also the water pipe seems to be a graphics error.
all my safe houses are the same.
Does the waterpipe look like some red square with "?" on it center?
Title: Re: Changelog 28/10/2013
Post by: RabbitManCZ on October 29, 2013, 08:26:46 am
Hi I would like to also say something to update...

BP
--------------------------------------
BP prices are funny (the vendor can give straight free). Many players here are bought for really high money.I bought for example bp for CA for 1,5 mg.
But it does not matter...for me it's nothing. But i just to say that a lot of players will be angry.
It is also true...that the update killed all the bp hunters (and I think that there were enough).Now this makes no sense.

possible solutions(put into foot locker chance to find some special bp like CA2 bp and other equipment that does not craft)


and auction,buy,sell ?
--------------------------------------
what now? 80 percent of all here were bp...what we will sell and buy now?

possible solutions(create special gm auction as they were this week,or something similar)

for example-auction Monday-Wednesday (normal implants)
           -auction Monday -Sunday (advanced implants)


private mines
--------------------------------------

Price change from 70 to 100 is nothing.

possible solutions(let set mine as it was only change the price ... i think about 1 mg would be fine)

changes in sneak
--------------------------------------
I can now at least three characters about 60-80 lvl deleted.But what? ...shit happens
but I also think that a lot of people will be angry.

possible solutions(come to terms with the situation)


In this update was done in a lot of big changes that affects the game. We'll see what happens next.
But I have a feeling that the players here still dwindling and now it might be a little bit worse.

possible solutions(quickly prepare new dungeons,which enthusiastically welcomed by all the server) ;D


at the end

I would like to show an example auction implants...what is now for the players 100k for CA bp or change priece from 70k to 100k


September 06

Dermal Impact Armor   - 4% Normal / Explode Resistance                       - 150k
Phoenix Armor Implants   - 4% Fire / Laser / Plasma Resistance               - 75k
Nemean Armor (1)  - +20 Maximum Hit Points                                   - 260k
Hypertrophy Accelerator   - +1 Strength                                      - 220k
Optics Enhancer   - +1 Perception                                            - 250k
Nociception Regulator   - +1 Endurance                                       - 80k
Empathy Synthesizer   - +1 Charisma                                          - 55k
Logic Co-processor   - +1 Intelligence                                       - 275
Reflex Booster   - +1 Agility                                                - 400k
Probability Calculator   - +1 Luck                                           - 250k


October 21

Dermal Impact Armor   - 4% Normal / Explode Resistance                       - 2.100.000
Phoenix Armor Implants   - 4% Fire / Laser / Plasma Resistance               - 1.400.000
Nemean Armor (1)  - +20 Maximum Hit Points                                   - 3.400.000
Hypertrophy Accelerator   - +1 Strength                                      - 500.000
Optics Enhancer   - +1 Perception                                            - 1.600.000
Nociception Regulator   - +1 Endurance                                       - 300.000
Empathy Synthesizer   - +1 Charisma                                          - 450.000
Logic Co-processor   - +1 Intelligence                                       - 800.000
Reflex Booster   - +1 Agility                                                - 1.700.000
Probability Calculator   - +1 Luck                                           - 1.200.000



I think something is wrong ;D
Title: Re: Changelog 28/10/2013
Post by: xsarq on October 29, 2013, 08:55:56 am
You guys keep destroying every little bit of economy the players are having. Why?
The PvP is fun, but economy, gathering stuff and trading with other players is fun too.

I just can't get it. 


Title: Re: Changelog 28/10/2013
Post by: manero on October 29, 2013, 09:10:07 am
Stop this moaning about economy. Update was 12 hours ago and you already know that economy is fucked. 'Economists' lol. We will see in few weeks how it works. But for now - shut the fuck up, sit down and start play.
Title: Re: Changelog 28/10/2013
Post by: cheezy on October 29, 2013, 09:13:48 am
laser mini guns get buff without getting one direct
Title: Re: Changelog 28/10/2013
Post by: DocAN on October 29, 2013, 09:19:45 am
laser mini guns get buff without getting one direct
??
Title: Re: Changelog 28/10/2013
Post by: Marshu on October 29, 2013, 09:25:08 am
laser mini guns get buff without getting one direct
??
I think he means that Laser weapons are stronger now, because of nerfed Laser DR of many armors.


And i think that he cant read coz only helemts got some Lasere DMG changes
Title: Re: Changelog 28/10/2013
Post by: Letoo on October 29, 2013, 09:28:05 am
I like the update in general, but the prices of BPs are outrageously low, I have no idea what was your reasoning behind it, but its blatantly wrong. BPs prices should be similar to the open market prices, it would lower the PtP prices quite a lot while still being worth the effort, you've basically killed the p2p trade which was based on blueprints mostly.

I spent lots of caps and time to collect my BPs and now everyone gets them for a spare change, doesn't seem fair at all.

EDIT: The more I think of the the less sense it makes, instead of making a nice sinkhole for the caps that server already has to much of, you just swindled all those people who took their time and effort to get the full craft set.
Title: Re: Changelog 28/10/2013
Post by: cheezy on October 29, 2013, 09:32:51 am
laser mini guns get buff without getting one direct
??
I think he means that Laser weapons are stronger now, because of nerfed Laser DR of many armors.
lest someone can read +1 for you,
laser weapons defense was to strong but vs laser mini gun well thats another story.
maybe need nerf laser mini just little bit,

Title: Re: Changelog 28/10/2013
Post by: Marshu on October 29, 2013, 09:35:43 am
laser mini guns get buff without getting one direct
??
I think he means that Laser weapons are stronger now, because of nerfed Laser DR of many armors.
lest someone can read +1 for you,
laser weapons defense was to strong but vs laser mini gun well thats another story.
maybe need nerf laser mini just little bit,
I understand you but Gatling Laser is rare weapon and should be a little OP in my opinion ;)
Btw Helmet's Laser DR was not nerfed so that doesn't improve Laser-Head-Critters
Title: Re: Changelog 28/10/2013
Post by: DocAN on October 29, 2013, 09:36:29 am
laser mini guns get buff without getting one direct
??
I think he means that Laser weapons are stronger now, because of nerfed Laser DR of many armors.
lest someone can read +1 for you,
laser weapons defense was to strong but vs laser mini gun well thats another story.
maybe need nerf laser mini just little bit,

And where You see that some armors got laser resistances changed ?

Learn to read - in changelog there is only info about Helmets !!
Title: Re: Changelog 28/10/2013
Post by: cheezy on October 29, 2013, 09:40:32 am
Omg so I skim throw it, shame on me.

would like see small guns get weapons with control brust like lsw
but rest update seems good
Title: Re: Changelog 28/10/2013
Post by: Marshu on October 29, 2013, 09:51:46 am
laser mini guns get buff without getting one direct
??
I think he means that Laser weapons are stronger now, because of nerfed Laser DR of many armors.
lest someone can read +1 for you,
laser weapons defense was to strong but vs laser mini gun well thats another story.
maybe need nerf laser mini just little bit,

And where You see that some armors got laser resistances changed ?

Learn to read - in changelog there is only info about Helmets !!
Sorry DocAN, my fault I'm blind then >.< yeah you are right...
Title: Re: Changelog 28/10/2013
Post by: 3.14 on October 29, 2013, 09:53:49 am
LSW looks a bit underpowered, but it should be good for pve and the same build can use a bozar for pvp. 8/10

Shotguns -great. The normal 12ga. could now be jhp-like ( 30dr, 4/3) no point in using it now 9/10

Sneak- me gusta. The sneaker should be a glass cannon. 10/10

Mines- well I don't know. Now you are forced to slave mine. People that have 10 mines will now buy 20 and power-game the extra caps. Casual players won't buy them, get raped in geko and ragequit. I had some ideas, but I do not think they are worth the time needed to read them... c_hieter has a point here, if privat mines spawned only hq ore/minerals things would be much better. 3/10

BP - it kills one of the activites and some player interactions but it is a good caps sink. There should be some nice stuff in lockers now to make up for this. 7/10

Other things -all good, save for the gfx bug 9/10

Final score: 8/10

p.s. damnitstoppostingsoicanpostmypost!
Title: Re: Changelog 28/10/2013
Post by: PilotPirx on October 29, 2013, 10:08:18 am
Is there any INT requiments to have BP dialog option - Jacob-Hub? I vgot 3 INT and no such option.

Title: Re: Changelog 28/10/2013
Post by: manero on October 29, 2013, 10:12:57 am
Is there any INT requiments to have BP dialog option - Jacob-Hub? I vgot 3 INT and no such option.

I think at least 3 charisma is needed

----

feedback from me:

Shotguns - OK
Sneak - OK
LSW - Mid-class weapon that need dedicated build? Sorry but no. Maybe if Bozar would be more common  ;) However, more interesting than previous useless LSW.
Title: Re: Changelog 28/10/2013
Post by: Marshu on October 29, 2013, 10:34:51 am
Is there any INT requiments to have BP dialog option - Jacob-Hub? I vgot 3 INT and no such option.

I think at least 3 charisma is needed
Nope, I have 2 charisma- it's enough- you can drink beer to get it up. If it won't work you can use mentats (+2INT, +2CH)
Title: Re: Changelog 28/10/2013
Post by: jacky on October 29, 2013, 10:38:26 am
the best remedy for BP hunters would be add more rare items to footlockers (maby 30lvl implants) to simulate the player economy.
can you tell me which rare items you can find now in footlockers?
Title: Re: Changelog 28/10/2013
Post by: Letoo on October 29, 2013, 10:45:19 am
LSW looks a bit underpowered, but it should be good for pve and the same build can use a bozar for pvp. 8/10

Shotguns -great. The normal 12ga. could now be jhp-like ( 30dr, 4/3) no point in using it now 9/10

Sneak- me gusta. The sneaker should be a glass cannon. 10/10

Mines- well I don't know. Now you are forced to slave mine. People that have 10 mines will now buy 20 and power-game the extra caps. Casual players won't buy them, get raped in geko and ragequit. I had some ideas, but I do not think they are worth the time needed to read them... c_hieter has a point here, if privat mines spawned only hq ore/minerals things would be much better. 3/10

BP - it kills one of the activites and some player interactions but it is a good caps sink. There should be some nice stuff in lockers now to make up for this. 7/10

Other things -all good, save for the gfx bug 9/10

Final score: 8/10

p.s. damnitstoppostingsoicanpostmypost!

The most expensive weapon blueprint is 40k, I cannot believe you actually called it a caps sink.. that's a dumb one, even for a girl.
Title: Re: Changelog 28/10/2013
Post by: 3.14 on October 29, 2013, 10:56:31 am
Letoo->I meant the idea. To be honest I didn't have the chance to check how expensive they are. If 40k is really the max, then yeah, that sucks...not much of a sink. Maybe Killgore forgot to add one zero at the end?
Title: Re: Changelog 28/10/2013
Post by: Dillinger on October 29, 2013, 10:58:14 am
gathered inventors, now all is well 8)
Title: Re: Changelog 28/10/2013
Post by: greenthumb on October 29, 2013, 11:01:13 am
BP hunters do not necesarily need to search for rare items/BPs, but since they got REALY low amount of XP during their job, XP gain for footlocker finders should be slightly increased, maybe 1000-3500 XP from a single lockpicked and looted footlocker.

Reason is just to make it alternative to other activites like farming, crafting, PVP...

i believe also manual mining (made by player) should be rewarded by XP too, i know about bot and macro problems, but lets find a solution.
Title: Re: Changelog 28/10/2013
Post by: UndertakerST on October 29, 2013, 11:41:02 am
Private mines.

Price 100 k .

Spawn of HQ minerals x4 from old time and if you look from this time x8.

Slaves  in mines i mean any mine .  get their gathering time slower by  x20 or even x30 then you can have more people buying it and really digging in it.

Problem with mines are slaves as i can see so lets Nerf slaves and lets buff people digging in mines. not Nerf everything .

----------------------------------------

BP- i think that price of BP shoud have bigger price in vendors s everyone can buy them if they need it but it will be high price and our BP hunters can have economy back . For instance Combat armor price now is 100k raze it by 10x and you have everything  every BP in vendors put price x10 so everyone can buy it if they need it and BP hunters can still sell them on lower prices and have fun.

So
Combat armor Bp would be in vendors 1 000 000 caps
Combat Helmet Bp would be in vendors 400 000 caps
and so on so multiply with 10 every price or with 5 it will be still ok everyone will have their cut.




Title: Re: Changelog 28/10/2013
Post by: Letoo on October 29, 2013, 11:49:30 am
Letoo->I meant the idea. To be honest I didn't have the chance to check how expensive they are. If 40k is really the max, then yeah, that sucks...not much of a sink. Maybe Killgore forgot to add one zero at the end?

I agree, the idea itself is fine and I was looking forward to it... until I actually visited the NPCs. Some of the prices are 10 times lower than the open marked prices (20k for P90C, ~20k for sniper rifle, 25k 223 pistol etc.).
Title: Re: Changelog 28/10/2013
Post by: Letoo on October 29, 2013, 11:51:43 am
Private mines.

Price 100 k .

Spawn of HQ minerals x4 from old time and if you look from this time x8.

Slaves  in mines i mean any mine .  get their gathering time slower by  x20 or even x30 then you can have more people buying it and really digging in it.

Problem with mines are slaves as i can see so lets Nerf slaves and lets buff people digging in mines. not Nerf everything .

----------------------------------------

BP- i think that price of BP shoud have bigger price in vendors s everyone can buy them if they need it but it will be high price and our BP hunters can have economy back . For instance Combat armor price now is 100k raze it by 10x and you have everything  every BP in vendors put price x10 so everyone can buy it if they need it and BP hunters can still sell them on lower prices and have fun.

So
Combat armor Bp would be in vendors 1 000 000 caps
Combat Helmet Bp would be in vendors 400 000 caps
and so on so multiply with 10 every price or with 5 it will be still ok everyone will have their cut.

Even though I agree completely it's too late for that now, people would just grab few of each kind 'cause how cheap it is and then sell with 500% margin after the update.
Title: Re: Changelog 28/10/2013
Post by: DemonHunterV2 on October 29, 2013, 12:15:00 pm
i still say prices of things like sniper combat armor and stuff should be alittle more jacked up 100k is way too cheap
Title: Re: Changelog 28/10/2013
Post by: Kilgore on October 29, 2013, 02:58:56 pm
Let me repeat it again:

Since launch of Reloaded, all blueprints were meant to be EASILY accessible. Original prices at vendors are even few times lower than current prices at blueprint sellers, the only thing that was wrong was that they spawned not too often.
I don't have an idea what is your issue with blueprints that should cost 1.000.000 etc., it's just pure madness and will not happen. This BP hunting business is just crazy.

You can put other things on auctions like items with decent buffs etc.

People are whining at blueprints being too cheap and game "too easy", at the same time they whine about nerf to bank interest and private mines. I'd like to ask: What the fuck is wrong with you?

Slaves  in mines i mean any mine .  get their gathering time slower by  x20 or even x30 then you can have more people buying it and really digging in it.
Problem with mines are slaves as i can see so lets Nerf slaves and lets buff people digging in mines. not Nerf everything .

Yeah I considered disabling automated gathering by slaves in private mines (or at least make slaves not gather resources beyond 2x of their carry weight) but then guess what? The resulting butthurt would be apocalyptic so I've decided to choose a less radical way.

Quote
Spawn of HQ minerals x4 from old time
Where is that "x4" from because it's completely wrong...?
Title: Re: Changelog 28/10/2013
Post by: Strike on October 29, 2013, 03:02:23 pm
People are whining at blueprints being too cheap and game "too easy", at the same time they whine about nerf to bank interest and private mines. I'd like to ask: What the fuck is wrong with you?
CA armor BP baseprice at forums was like 1 million caps, now it can be bought from armorer as 100k caps. People are mad :D

Community is bad, some oldies from 2238. No wonder what is wrong with everyone :D
Title: Re: Changelog 28/10/2013
Post by: Kilgore on October 29, 2013, 03:05:46 pm
armor BP baseprice at forums was like 1 million caps, now it can be bought from armorer as 100k caps. People are mad :D
What about the fact that they were available for ~12.500 caps at vendors?
I've said already few times that all blueprints will be available from dialogue options, so if someone bought it for 1.000.000, then... well it's his choice ;)
Title: Re: Changelog 28/10/2013
Post by: Strike on October 29, 2013, 03:08:50 pm
so if someone bought it for 1.000.000, then... well it's his choice ;)
Yeah, good was about to buy one for like 1 million. Now I need only pay 100k caps ;)
Title: Re: Changelog 28/10/2013
Post by: Wallace on October 29, 2013, 03:31:59 pm
armor BP baseprice at forums was like 1 million caps, now it can be bought from armorer as 100k caps. People are mad :D
What about the fact that they were available for ~12.500 caps at vendors?
I've said already few times that all blueprints will be available from dialogue options, so if someone bought it for 1.000.000, then... well it's his choice ;)

If this was so then simply more frequent BP spawning at vendors would do the trick - after some time the prices of all BPs in the open market would drop noticeably...
Title: Re: Changelog 28/10/2013
Post by: Nark on October 29, 2013, 04:16:41 pm
Lol @ anyone who seriously complains about LSW change, literally nobody in the game was using it and now it is a different weapon entirely that promotes an alternate playstyle.

If you want 10 round bursting BG use M60, if you want 30-40 round bursting BG use minigun, other weapons can be for other things.

Good changelog.
Title: Re: Changelog 28/10/2013
Post by: SEGA_RUS on October 29, 2013, 05:50:29 pm
http://forum.fonline-reloaded.net/index.php?topic=1013.0

Here, implementing player's suggestion. However, I don't see any of your posts there... then why have you become suddenly interested about that NOW? :>
1)I got some TB BG chars and now M60 will be one of the BG type of weapon instead 2 for TB characters with no BRD perks
2)burst from LSW now got 3 bullets vs 4 bullest in target and 3 in left and right line
3)killing player in 1hex was awesome  8)
Title: Re: Changelog 28/10/2013
Post by: Fahrenheit on October 29, 2013, 05:54:49 pm

if someone bought it for 1.000.000, then... well it's his choice ;)

it was a CHOICE? You have to be kidding here, at the time it was the only option, not a damn choice.

I do not understand why now ALL the blueprints are available at such outrageously low prices. Blueprints are a specific, one use per character item, they are supposed to be damn expensive. Someone that farmed caps until now, is able to buy every blueprint possible 10 times now. This change kills half of the open market, and makes a mockery of players that farmed countless lockers in search for BPs.
IMO, this change would be reasonable, if you made the BPs price about twice as high as at the open market.
This would made a good sink for caps and would prevent caps from becoming an obsolete trading medium at open market, because it's a realistic scenario when everyone here becomes a millionare.
Title: Re: Changelog 28/10/2013
Post by: Kirkor on October 29, 2013, 06:43:22 pm
Whine... Whine never changes.
The end of the month occured pretty much as we predicted:
Too many nerfs, not enough sneak or caps to around...
The details are trivial and pointless. The reasons as always - purely whining ones.
The server was nearly wiped clean of life... An awesome patch strucked by Kilgore's hands quickly raged out of controll.
Spears of ragequitters reigned from the skies, forums were swollowed by flames and fell beneath the whining posts...
But whine... Whine never changes...
Title: Re: Changelog 28/10/2013
Post by: Strike on October 29, 2013, 06:55:51 pm
Whine... Whine never changes.
The end of the month occured pretty much as we predicted:
Too many nerfs, not enough sneak or caps to around...
The details are trivial and pointless. The reasons as always - purely whining ones.
The server was nearly wiped clean of life... An awesome patch strucked by Kilgore's hands quickly raged out of controll.
Spears of ragequitters reigned from the skies, forums were swollowed by flames and fell beneath the whining posts...
But whine... Whine never changes...
http://www.youtube.com/watch?v=_mcJAI6oRYY (http://www.youtube.com/watch?v=_mcJAI6oRYY)
Title: Re: Changelog 28/10/2013
Post by: AlbertStarski on October 29, 2013, 07:30:59 pm
Erm... Maybe this is not the best place, and Iam making off topic, but the reason is justified.
Please read my post called E.C.O.N.O.M.Y. The Old Monopoly wise man gave us some hints we should not disregard.
Title: Re: Changelog 28/10/2013
Post by: FrankenStone on October 29, 2013, 07:56:07 pm
Let me repeat it again:

Since launch of Reloaded, all blueprints were meant to be EASILY accessible. Original prices at vendors are even few times lower than current prices at blueprint sellers, the only thing that was wrong was that they spawned not too often.
I don't have an idea what is your issue with blueprints that should cost 1.000.000 etc., it's just pure madness and will not happen. This BP hunting business is just crazy.

You can put other things on auctions like items with decent buffs etc.

People are whining at blueprints being too cheap and game "too easy", at the same time they whine about nerf to bank interest and private mines. I'd like to ask: What the fuck is wrong with you?

Slaves  in mines i mean any mine .  get their gathering time slower by  x20 or even x30 then you can have more people buying it and really digging in it.
Problem with mines are slaves as i can see so lets Nerf slaves and lets buff people digging in mines. not Nerf everything .

Yeah I considered disabling automated gathering by slaves in private mines (or at least make slaves not gather resources beyond 2x of their carry weight) but then guess what? The resulting butthurt would be apocalyptic so I've decided to choose a less radical way.

Quote
Spawn of HQ minerals x4 from old time
Where is that "x4" from because it's completely wrong...?

very good answer killgore , im laughing my ass off here , i havent played in the last time because of real lif things but im wondering why so much people whine about BP buying changes and especially mines and slaves ... i mean why are they whining about mines in general because im sure this people are the ones that have 100+ mines themslef full with slaves lol also that BP buying change is very good becuase that people who whine for sure the ones who already bought multiple better bps at vendors,  looking for them at vendors were just butthurt and i always felt like man i spent too much time into such tasks
Title: Re: Changelog 28/10/2013
Post by: MickDick on October 29, 2013, 07:57:52 pm
I understand where people who hunted and bought and traded and dealt with rare blueprints are coming from.

They are in the right, in their own way.

At least now, people will competing in a different style, selling the best armours for high prices.  made a armor that adds 15 normal DT?  Sell it in an auction, I almost gaurantee you'll make 100-200k with that one armor, selling it to some quality over quantity super superior master race competitive Pvp ape, considering how bloated the caps are in this game.

Instead of running around opening up footlockers over and over again...  or paying 1 million for a blueprint.  Sell high quality armors to get your economies monopolies fix.
Title: Re: Changelog 28/10/2013
Post by: FrankenStone on October 29, 2013, 07:58:34 pm
armor BP baseprice at forums was like 1 million caps, now it can be bought from armorer as 100k caps. People are mad :D
What about the fact that they were available for ~12.500 caps at vendors?
I've said already few times that all blueprints will be available from dialogue options, so if someone bought it for 1.000.000, then... well it's his choice ;)

If this was so then simply more frequent BP spawning at vendors would do the trick - after some time the prices of all BPs in the open market would drop noticeably...

that wouldnt change anything because there are people out there who really have no lifes , i were at vendors when i played reloaded one week on every time but i never were able to catch one of these ca bps or high tier bps beside tesla armor and so on ... economy were broken long before this update my friend and i guess u will never get some healthy economy in that kind of games because there will always be people who play 24/7 and who will figure out every single weakspot in a system
Title: Re: Changelog 28/10/2013
Post by: Conantra on October 29, 2013, 08:55:03 pm
O my God.

This is not a changelog! THIS IS SPARTA!!!

RUN!
Title: Re: Changelog 28/10/2013
Post by: juniorkm7 on October 29, 2013, 09:21:27 pm
Although I don't post a lot on the forum, after this update I have to write some words because I think it goes not the way as it should...

First thing about weapons - great job! The LSW is now more balanced weapon. Better types of shotguns now are usable.

Secondly about BPs - it is great to be able to buy needed BP. I would recommend also to add CA MKII and Turbo-Plasma BPs. Those items are not so far better than MKI and P94 and it is pointless to not be able to craft them. Instead of them in TC lockers we could find more PA/BoS CA/Enclave Armor and simply craft the stuff mentioned above but with higher ingredients requirements...

I have also suggestion or two before I go to the main point of this post.
As far as I know FOnline is open source. There is a game - fonline2. It is worse than Reloaded imho, but it has 2 things which you could copy Kilgore. First is their fixboy (more ergonomic and with types of items to craft) - link: http://wiki.fonline2.com/index.php/File:Fixboy1.jpg
Second thing, which you could copy from FOnline2 are colourful CA like this one: http://wiki.fonline2.com/index.php/Navy_Armor (it is blue), there is also desert color etc. It would be nice to add more colours (maybe as unique in TC/lockers or simply to craft) It would make the game more interesting when in PvP we could see many colors of fighting fractions.

The main point of this post is ECONOMY
The clue is that we have huge inflation in the game and prices are rising very fast. It is caused by some elements:
- money appears in shops and people take it selling crap/ammo/sources. This fact causes them to have lots of money and other players know about it also. This leads to lowering the value of money in the game... (Typical inflation - look for good examples from history what happened when money was printed to cover the demand). I think that it should be changed in some way of BitCoin philosophy where ammount of money is specified and is in move. There should be also other instruments like giving from 3 to even 10% interest rate for blocking money for longer period in FLC.
However this idea can be useless considering the size of community and lack of such area like Investment, Labour etc... We can discuss it on PM/chat but there is another, much easier idea:

1. The problem of very high prices of rare items can be repaired with limited economy, making them a bit more available to get or simply to be able to buy them from vendors for high price (e.g PA for 200 000 caps will block the price on this level.)
2. Each item should have calculated price to value - eg. metal parts, ammo should be cheaper. When you think about some prices there should be balance - ammo is easy to produce so to get PA from shop you should work 5h of real time to trade ammo on it.
3. Other type of supplying economy with caps - they shouldn't appear from time to time in shops. There should be system known from Fallout Tactics BoS quartermaster. You give items you want to sell and get those you want to buy. If you are selling items with higher value than you want to buy - you get the rest in caps.
4. THIS SYSTEM WILL WORK IF ALL ITEMS ARE ABLE TO BUY IN THE SHOPS AND THEIR VALUE WILL BE CALCULATED AND OPTIMIZED FOR WHOLE SYSTEM.

I don't know anything about writing scripts, but if you want me to help with calculating value I will do it. PM me for details :)

I hope that by sharing opinions and involving as a community in developing this game we will make it better and giving even more fun :D

Title: Re: Changelog 28/10/2013
Post by: jacky on October 29, 2013, 10:39:45 pm
kilgore I dont know if you test pancor shotguns but they are fucking OP!

my sg burster with x3brd and fast shoot and green amunition dealed vs 11/55% tank 140dmg in range and vs 14/88% 96 dmg???????

(http://i.imgur.com/nE9Wg9U.jpg)

Kilgore man, brof + ap reduce pancor shotgun is only 4ap per burst and it is much stronger than avenger!!!

please nerf amunition or nerf shotgus dmg becasue sg shotgun own avenger, and what is even worst 2-3pancor shotguners can block enemy room rush with their big dmg and knock back effect
Title: Re: Changelog 28/10/2013
Post by: Kilgore on October 29, 2013, 10:55:11 pm
what about XL70E3 that was totally overpowered, I didn't change anything with that, now it isn't OP anymore?  :D

what is even worst 2-3pancor shotguners can block enemy room rush with their big dmg and knock back effect

and rocket launchers can't? should I nerf rocket launchers?
Title: Re: Changelog 28/10/2013
Post by: Flre on October 29, 2013, 11:08:06 pm
Dmg is too high, ap requirement is too low... Its too strong ... dang. Ofc, its just fist imression, but from what i saw, and after doing some tests, it looks OP.
Title: Re: Changelog 28/10/2013
Post by: Ivic777 on October 29, 2013, 11:11:14 pm
It is so op. Rl tanks will die with 2 bursts from it, if even survive, they will die from third burst. Its now pointless using avenger in small pvp or tc, because people will rather use pancor, because it has similar range as avenger and + it knock back enemies.
Title: Re: Changelog 28/10/2013
Post by: Kilgore on October 29, 2013, 11:12:30 pm
avenger has higher range and can do 1hex

anyway, needs more testing then we can talk about changes. probably range cut to 25 and maybe some dmg or ammo adjustment

instead of whining you can post a specific suggestion with numbers, otherwise your feedback is just useless yadda-yadda op nerf i've died
Title: Re: Changelog 28/10/2013
Post by: C.H.A.R.L.I.E on October 29, 2013, 11:16:00 pm
Its now pointless using avenger in small pvp or tc, because people will rather use pancor, because it has the same range as avenger and + it knock back enemies.

Ok so the pancor have weak 1 hex. XL and avenger have advantage there.

what about XL70E3 that was totally overpowered, I didn't change anything with that, now it isn't OP anymore?  :D

That gun should have been nerfed instead of avenger buff. Now we have inflation of damage and fixed HP and DR making PvP just 1 or 2 shot action, even for full tanks. It's getting boring really.
Title: Re: Changelog 28/10/2013
Post by: Ivic777 on October 29, 2013, 11:19:12 pm
Yes, pancor range should be 25 hex and you should decrease dmg of it a bit, so people will use it in some small pvp, like support weapon when camp inside buildings etc, and not in tc.
Title: Re: Changelog 28/10/2013
Post by: Kilgore on October 29, 2013, 11:21:39 pm
and since when people should use only few types of guns in tc? oO

then some of you post:
It's getting boring really.

yeah I agree it must be boring when only avenger rocket launcher and sniper rifle is in use
Title: Re: Changelog 28/10/2013
Post by: C.H.A.R.L.I.E on October 29, 2013, 11:26:58 pm
No Kilgore i mean the action is boring when you die from 1 critburst or 2 avenger burst. But it can be fun too when that is your enemy who dies. I would like so see a bit more staying power though, especially for full tank builds.

And all know that pancor is not a TC weapon, especially if you will nerf the range.

Anyway,
instead of whining you can post a specific suggestion with numbers

Make the damage like that of the XL. Make range to 25. That way pancor will have knockback, XL will have 1hex. Balance.
Title: Re: Changelog 28/10/2013
Post by: Strike on October 29, 2013, 11:29:15 pm
Go to suggestions and show us numbers you want them to be nerfed! : D
Title: Re: Changelog 28/10/2013
Post by: jacky on October 29, 2013, 11:29:41 pm
kilgore i liked your shotgun buff until i saw them in action (i died) but after it i made tests with green and purple amunition.

1. about 1hex you wont 1hex pancor shotguner becasue he will just push you back and it consume time for falling back animation so shotguner can shoot you 2nd time.

2. now  if we compare 2xburst from pancor and avenger: for 3xbrd 12ap brof bg you have 245hp adr rush/toughnes or 2xtounes and 2xbrd. at the same time for 2xburst we dont need brd for pancor so we can make 286hp adr rush/2xtoughness stonewall brof shotguner for psycho and beer.
bg: 11/60% with 2xbrd 245hp 12ap btof vs 11/75% stonewall 286hp shotuner, and they are making very similar dmg. and avenger will have lots of problem to 1hex shotguner.

my solution: nerf green and purple dr penetrate factor from -50% to 35% and 25% or lover slugs per burst from 4 to 3.
Title: Re: Changelog 28/10/2013
Post by: Kilgore on October 29, 2013, 11:33:30 pm
all know that pancor is not a TC weapon, especially if you will nerf the range.
Today in Klamath I've seen such weapons as:
PPK12 Gauss Pistol, Pancor Jackhammer, Avenger Minigun, Rocket Launcher, Gatling Laser, Sniper Rifle, M72 Gauss Rifle, XL70E3, Laser Rifle, .223 Pistol

Is this bad?

Quote
Make the damage like that of the XL. Make range to 25. That way pancor will have knockback, XL will have 1hex. Balance.
Now that's some idea, I'll probably try that. I'm still waiting for some suggestions to LSW.. base single shot cost will be probably lowered by 1, how to increase burst damage - I have no ideas so far. And here? I can only receive some feedback like crying from jacky and other crapposts... you want some quality changes, then make a good suggestion, with numbers specified. You expect me to test all weapons in various settings? It's what you are here for, not me.
Title: Re: Changelog 28/10/2013
Post by: jacky on October 29, 2013, 11:38:22 pm
read my sugestion. i am not crying kilgore. i made test with purple and green amunition vs implanted psyho build and normal rl build before i made my post.
I already posted 2 ideas how to change it.

25range won't balance it because it will be used for room defending with huge dmg per burst. Nerf dmg to something similar to xl because knock back effect if very useful feature. And you said something about rl, to kill 286hp tank you need 4-5 rockets and you have to reload after every shoot, pancor have clip magazine for 6 bursts?
Title: Re: Changelog 28/10/2013
Post by: c_hieter on October 29, 2013, 11:42:11 pm
footlocker observations since change.
I farm a lot of footlockers.
usually there are a few other players in the area.
today I couldn't swing a dead cat around without hitting another player.
I doubt footlocker hunting is dead.
also i seem to find more rare items than usual.
maybe because more players hunting them increases odds of high level loot.
or maybe im just a lucky bastard today.
as far as i can tell these changes are good.
thanks kilgore
Title: Re: Changelog 28/10/2013
Post by: Kilgore on October 29, 2013, 11:44:17 pm
read my sugestion. i am not crying kilgore. i made test with purple and green amunition vs implanted psyho build and normal rl build before i made my post.
I already posted 2 ideas how to change it.

25range won't balance it because it will be used for room defending with huge dmg per burst. Nerf dmg to something similar to xl because knock back effect if very useful feature. And you said something about rl, to kill 286hp tank you need 4-5 rockets and you have to reload after every shoot, pancor have clip magazine for 6 bursts?

http://forum.fonline-reloaded.net/index.php?board=8.0

I can't see shit, only something about sneaker suit.

Learn to use suggestions subforum... it's where ideas should be discussed, not some random posts in random threads with random whine, because they will be simply lost. When I'm working on the update, I only check suggestions/bugs boards. There was some guy from Hawks on irc saying that LSW sucks, I told him to post a suggestion, do you see anything there? If you want to be taken seriously, then start acting seriously...

c_hieter: the only changed in footlockers was adding a chance to spawn barter book there. It depends on luck heavily how many footlockers you encounter and what loot you found. Since the launch, almost nothing was changed in there.
Title: Re: Changelog 28/10/2013
Post by: kill n die on October 30, 2013, 12:18:20 am
About Pancor,i suggest to leave dmg and ammo stats as it is and just adjust range to 25...
Finaly some other weapons have point on PVP and everyone is crying about it,sterotype fagz with only Rl,avenger, and snipers...
Title: Re: Changelog 28/10/2013
Post by: Ivic777 on October 30, 2013, 12:43:20 am
Man its not just about range, its about dmg too, its ridiculously overpowered. People can do tc in Klamath or in Gecko and camp inside some buildings with pancors like bbs did today, and no one will rush, its really interesting gay tactic.
Title: Re: Changelog 28/10/2013
Post by: Strike on October 30, 2013, 12:50:55 am
Now, go and make suggestions. I'm pretty sure Kilgore will change them somehow as you suggested.
Just stop this war, war that doesn't help anyone.
Title: Re: Changelog 28/10/2013
Post by: Ryvaeus on October 30, 2013, 12:59:47 am
jacky, kill n die: Oh my god get a room you two.

Kilgore: Keep shaking things up. At this point it's getting almost as fun to play the game as it is watching people's reactions on the forum.

People whine because change is happening, and not many are comfortable with leaving behind something familiar for something new. But in the end, remember that we won't find the perfect solution without making some changes.
Title: Re: Changelog 28/10/2013
Post by: Perteks on October 30, 2013, 07:13:08 am
So many shitpost i like it :D

Kilgore said in few post before changelog (even week maybe more before it) that bp would be from dialogue. And guess what ? Morons didn't read it and now cry like babies :)

I like that update, waiting for next update.
Title: Re: Changelog 28/10/2013
Post by: c_hieter on October 30, 2013, 12:16:05 pm
I think we need to sit back and look at the root of this game even being here.
its because Kilgore loves this game.
a game he more than likely hasn't been able to play much because of the size of this last change.
he couldn't tell some slaves to write the scripts.
maybe in the game world, but not the real world.
he and whoever is helping him do the dirty work, did the dirty work.
did they make some things good?
hell yes.
did they make some mistakes?
maybe.
but this game is not like a pregnant woman.
you can un-fuck it.
but things take time.
all this bullshit about "you broke this", "you killed that" before you even tried to play is just bullshit.
if your build doesn't work now, change your gameplay.
and find what does work.
we all need to remember that this is kilgore's game.
we are all just guests in his game.
if he wants to create a unicorn gun that has a 50% chance for it leaving the barrel ass first and hits you square in the face as opposed to impaling you, so be it.
he is the boss of this game, not us.
him asking for suggestions and feed back is great, as long as it doesn't overwhelm him and make him say fuck it.
well I said my 2 cents.
feel free to rage on me.
keep up the good work Kilgore.
Title: Re: Changelog 28/10/2013
Post by: Ganado on October 30, 2013, 01:43:23 pm
...we all need to remember that this is kilgore's game.
we are all just guests in his game.
if he wants to create a unicorn gun that has a 50% chance for it leaving the barrel ass first and hits you square in the face as opposed to impaling you, so be it.
he is the boss of this game, not us.

keep up the good work Kilgore.
I don't have a problem with the update, I like it, and I fully agree with your last line, but using the same old "it's their game, don't complain" argument is bullshit. Of course there's a difference between constructive criticism and whining, though. You might want to read what Kilgore said himself http://fodev.net/forum/index.php/topic,28909.msg250943.html#msg250943 not that I'm suggesting this is anything close to what happened there.
Title: Re: Changelog 28/10/2013
Post by: Eloar on October 30, 2013, 01:55:17 pm
As PvE player I would say I am a little afraid of those changes to private mains and LSW (as my alt was going to use this weapon).  Personally I really love changes to shotguns. Now those weapons are more usable in wastelands.

Back to LSW. .223 Ammo is easier to obtain for me than 7.62mm so I will stick to LSW (and learn to use it). Looks like it won't be used for crowd control, but as it is similar to L86A2, it is reasonable to have less recoil and better control.

About blueprints: good to know it will be available at those 'low' prizes. Next step would be to make like 2 more advanced workbenches in safe places (safe but not that easy to acces like those in cities). Crafting is super fan for players like me and attracts some non hardcore players. If I would put 1m caps in blueprint and then it would be priced for, lets say, 10k caps i would be sad but. Only my stupid decision would be to blame. Actually if I had 1m caps to spend on BP it wouldn't be my last savings. Event if it was my last savings i would spend that money only in believe to gain more by crafting that item. I'm pretty impressed by number of people whining about that change. Most of them probably has some blueprints and those lost value. Well if You had them for some time and couldn't sell them like right after, then you have then overvalued. Value of item is defined by people willing to pay for it. This will be better for players in general.

Thanks for that update. Thanks for so much work you put in it.
Title: Re: Changelog 28/10/2013
Post by: Dillinger on October 30, 2013, 05:27:33 pm
shotguns are way to strong for 4 ap/burst sg weapon. i would reduce pancor dmg by 20%.
this shoguns can be easily abusable: companions or slaves/mercs with pancors + green amunition ;D

u was raped player with pancor? ;D
Title: Re: Changelog 28/10/2013
Post by: Ivic777 on October 30, 2013, 05:51:16 pm
Maybe Kilgore should boost mauser, i mean people should use that gun too, and i think it should be stronger then gauss pistol, when pancor can be stronger then avenger. And what did i say? BBS are using now that lame gay camping tactic with pancors so they can win some tcs. Pvp is practically destroyed now.
Title: Re: Changelog 28/10/2013
Post by: Dillinger on October 30, 2013, 05:52:44 pm
lol exel good, pancor bad? :D :D :D :D
Title: Re: Changelog 28/10/2013
Post by: Knife_cz on October 30, 2013, 06:03:17 pm
this builds are way to op and i lost joy of pvp when i know i cant win vs camping pancors noobs. when u had av u needed some "skill" to 1hex enemy, now you just stand in the corner and click click clikc with your 11/75% +280 hp pancor burster. pure pvp. well done well done!
Then
<spoiler>
Don't go close range againts shotguns
</spoiler>
Title: Re: Changelog 28/10/2013
Post by: Ivic777 on October 30, 2013, 06:18:10 pm
But Jacky for pancor build u also need skill, u have to click many times per second, so its not so easy. See how BBS with their pro skills took all the towns? ;)
Title: Re: Changelog 28/10/2013
Post by: Seppsky on October 30, 2013, 06:27:32 pm
But Jacky for pancor build u also need skill, u have to click many times per second, so its not so easy. See how BBS with their pro skills took all the towns? ;)

:) Yeah, we took the towns. And what are you gonna do about it, huh? :)
Title: Re: Changelog 28/10/2013
Post by: Ivic777 on October 30, 2013, 06:30:09 pm
If will let you to rejoice a little bit. ;)
Title: Re: Changelog 28/10/2013
Post by: Kilgore on October 30, 2013, 07:59:41 pm
if he wants to create a unicorn gun that has a 50% chance for it leaving the barrel ass first and hits you square in the face as opposed to impaling you, so be it.
Will be in next update.
Title: Re: Changelog 28/10/2013
Post by: Fahrenheit on October 30, 2013, 09:03:09 pm
Ladies and gentlemen, i dont think that only the shotguns are the problem.

I think the damage output from all the guns in the game is getting unrealistic.
It is so high that soon we won't feel the difference between wearing armor and not, if it continues like this.
So called tanks are able to survive 2-3 bursts from heavy weapons. "Tank" has lost its meaning because the only difference is if you will die from 1, or 2 bursts. We have pistols that are able to shoot through APA, we are able to create characters that can shoot plasma rifles 15 times, wiping out a small army in one turn. Snipers ale meaningless, because who bothers to cripple an incoming dude, if you can just burst him away from 35 hexes? PvE is becoming jokingly easy with all those weapon buffs. And now, you can just shoot away any dude that comes your way with shotguns, while in reality, they shouldn't be able to penetrate metal armors, not to mention high-tech-space-technology combat armors.

IMO, if you want to throw some balance into game, stop buffing damage of all the guns, it leads nowhere. Either nerf them, or increase effectiveness of armors. Make the combat more tactical by adjusting the crit chances of e.g. sniper rifles, reduce effectiveness of miniguns at long ranges (is that possible to implement?). Because now, it looks like it only matters who has more avengers in their team.
Title: Re: Changelog 28/10/2013
Post by: 3.14 on October 31, 2013, 04:47:10 pm
Did the nerf to the private mines also affect unguarded mines?
I looks like the molerats in Redding respawn quicker then the ore.
Title: Re: Changelog 28/10/2013
Post by: Knife_cz on October 31, 2013, 05:12:11 pm
Ladies and gentlemen, i dont think that only the shotguns are the problem.

I think the damage output from all the guns in the game is getting unrealistic.
It is so high that soon we won't feel the difference between wearing armor and not, if it continues like this.
So called tanks are able to survive 2-3 bursts from heavy weapons. "Tank" has lost its meaning because the only difference is if you will die from 1, or 2 bursts. We have pistols that are able to shoot through APA, we are able to create characters that can shoot plasma rifles 15 times, wiping out a small army in one turn. Snipers ale meaningless, because who bothers to cripple an incoming dude, if you can just burst him away from 35 hexes? PvE is becoming jokingly easy with all those weapon buffs. And now, you can just shoot away any dude that comes your way with shotguns, while in reality, they shouldn't be able to penetrate metal armors, not to mention high-tech-space-technology combat armors.

IMO, if you want to throw some balance into game, stop buffing damage of all the guns, it leads nowhere. Either nerf them, or increase effectiveness of armors. Make the combat more tactical by adjusting the crit chances of e.g. sniper rifles, reduce effectiveness of miniguns at long ranges (is that possible to implement?). Because now, it looks like it only matters who has more avengers in their team.

Listen to this man, he speaks wise words.
Title: Re: Changelog 28/10/2013
Post by: greenthumb on October 31, 2013, 05:25:34 pm
iam pretty disgusted about mine sellers moral, i signed a rental agreement for a mine near klamath for 2 weeks for 70k caps, ofc i had to pay all my 70k in advance!...

later, when not even 10 days lapsed, my mine is empty and i cant mine in it anymore!

So iam asking local authorities(GM) to cancel this agreement and command miner - cheater NPC to pay me back all of my expenses!

I have signed 2 agreements for 2 mines, which both of them are out of ore alredy!

Thanks for reading, and i hope for out of court settlement!
Title: Re: Changelog 28/10/2013
Post by: Deputy on October 31, 2013, 07:25:02 pm
iam pretty disgusted about mine sellers moral, i signed a rental agreement for a mine near klamath for 2 weeks for 70k caps, ofc i had to pay all my 70k in advance!...

later, when not even 10 days lapsed, my mine is empty and i cant mine in it anymore!

So iam asking local authorities(GM) to cancel this agreement and command miner - cheater NPC to pay me back all of my expenses!

I have signed 2 agreements for 2 mines, which both of them are out of ore alredy!

Thanks for reading, and i hope for out of court settlement!

(http://i3.kym-cdn.com/photos/images/masonry/000/198/530/575478_460s.jpg)
Title: Re: Changelog 28/10/2013
Post by: Adams on October 31, 2013, 07:42:36 pm
iam pretty disgusted about mine sellers moral, i signed a rental agreement for a mine near klamath for 2 weeks for 70k caps, ofc i had to pay all my 70k in advance!...

later, when not even 10 days lapsed, my mine is empty and i cant mine in it anymore!

So iam asking local authorities(GM) to cancel this agreement and command miner - cheater NPC to pay me back all of my expenses!

I have signed 2 agreements for 2 mines, which both of them are out of ore alredy!

Thanks for reading, and i hope for out of court settlement!

  Is this nigga fo real?
Title: Re: Changelog 28/10/2013
Post by: Kilgore on October 31, 2013, 08:01:16 pm
iam pretty disgusted about mine sellers moral, i signed a rental agreement for a mine near klamath for 2 weeks for 70k caps, ofc i had to pay all my 70k in advance!...

later, when not even 10 days lapsed, my mine is empty and i cant mine in it anymore!

So iam asking local authorities(GM) to cancel this agreement and command miner - cheater NPC to pay me back all of my expenses!

I have signed 2 agreements for 2 mines, which both of them are out of ore alredy!

Thanks for reading, and i hope for out of court settlement!

I am sorry to inform you that nowadays, mine sellers are assholes and the court is corrupted!
Title: Re: Changelog 28/10/2013
Post by: Sir Craftkid on November 01, 2013, 01:48:48 pm
Omg noobs camping buildings with shotguns i actually died now omg nerf this noob shit
And i thought call of duty had tears about weapons...
Title: Re: Changelog 28/10/2013
Post by: Sir Craftkid on November 01, 2013, 01:52:29 pm
So your nolife pvp build is no longer indestructible. LIVE WITH IT KID
Title: Re: Changelog 28/10/2013
Post by: Wolverine on November 02, 2013, 11:39:28 am
One small sugestion, i noticed that npc get names, coud you modify the game to make possible give a name to slave?

Smal change but nice i suppose

By the way, why my slave disapiring from mine where i left them?

Its kind stupid, that the can not flee from tent if i order them, but disaper form publick mines ;/
Title: Re: Changelog 28/10/2013
Post by: Weir on November 02, 2013, 12:27:02 pm
iam pretty disgusted about mine sellers moral, i signed a rental agreement for a mine near klamath for 2 weeks for 70k caps, ofc i had to pay all my 70k in advance!...

later, when not even 10 days lapsed, my mine is empty and i cant mine in it anymore!

So iam asking local authorities(GM) to cancel this agreement and command miner - cheater NPC to pay me back all of my expenses!

I have signed 2 agreements for 2 mines, which both of them are out of ore alredy!

Thanks for reading, and i hope for out of court settlement!

I am sorry to inform you that nowadays, mine sellers are assholes and the court is corrupted!

In next chagelog please double the mine price again whilst halving mine life time.

Probably it will also cut number of players in a half. Straight way to ruin server population.

Keep up 'good work'!
Title: Re: Changelog 28/10/2013
Post by: Kilgore on November 02, 2013, 12:36:28 pm
Some people are whining about imba private mines, others are whining when they get nerfed...
Title: Re: Changelog 28/10/2013
Post by: Kaaon on November 02, 2013, 12:47:42 pm
Some people are whining about imba private mines, others are whining when they get nerfed...

they are still imba for slaves and worthless for player mining
its like sneakers.. users says its ok/nerfed and other says its op..
Title: Re: Changelog 28/10/2013
Post by: Fahrenheit on November 02, 2013, 01:02:34 pm
Ladies and gentlemen, i dont think that only the shotguns are the problem.

I think the damage output from all the guns in the game is getting unrealistic.
It is so high that soon we won't feel the difference between wearing armor and not, if it continues like this.
So called tanks are able to survive 2-3 bursts from heavy weapons. "Tank" has lost its meaning because the only difference is if you will die from 1, or 2 bursts. We have pistols that are able to shoot through APA, we are able to create characters that can shoot plasma rifles 15 times, wiping out a small army in one turn. Snipers ale meaningless, because who bothers to cripple an incoming dude, if you can just burst him away from 35 hexes? PvE is becoming jokingly easy with all those weapon buffs. And now, you can just shoot away any dude that comes your way with shotguns, while in reality, they shouldn't be able to penetrate metal armors, not to mention high-tech-space-technology combat armors.

IMO, if you want to throw some balance into game, stop buffing damage of all the guns, it leads nowhere. Either nerf them, or increase effectiveness of armors. Make the combat more tactical by adjusting the crit chances of e.g. sniper rifles, reduce effectiveness of miniguns at long ranges (is that possible to implement?). Because now, it looks like it only matters who has more avengers in their team.

is somebody willing to comment on this?
Title: Re: Changelog 28/10/2013
Post by: greenthumb on November 02, 2013, 01:12:23 pm
I am sorry to inform you that nowadays, mine sellers are assholes and the court is corrupted!

Iam sorry to hear that, seems perspective of honest people is discarded in cooperation with miners then, let me think what is proper reaction for such unjustified behaviour of npc and also lassitude of local authorities.
Title: Re: Changelog 28/10/2013
Post by: DocAN on November 02, 2013, 01:13:42 pm
I saw on hinkley HtH player who was able to kill 3+ Avenger/Pancor/Gatling uber builds alone

Good Player with good build can handle himself and this type of guys havent probles, You wont see them whining on forum etc.


Gameplay will change a bit when implants became more common, then we will see how its is working.
Title: Re: Changelog 28/10/2013
Post by: Dillinger on November 02, 2013, 02:43:17 pm
guy with steel balls, not crying girl like forum citizens 8)
Title: Re: Changelog 28/10/2013
Post by: MickDick on November 02, 2013, 04:23:00 pm
I saw on hinkley HtH player who was able to kill 3+ Avenger/Pancor/Gatling uber builds alone

Good Player with good build can handle himself and this type of guys havent probles, You wont see them whining on forum etc.


Gameplay will change a bit when implants became more common, then we will see how its is working.
Sounds more like those avenger guys split up like retards.

Been watching too much scooby doo.
Title: Re: Changelog 28/10/2013
Post by: Fahrenheit on November 03, 2013, 07:57:04 am
guy with steel balls, not crying girl like forum citizens 8)
yeah, it sure takes balls of steel to kill some players and write about it on forum...
Title: Re: Changelog 28/10/2013
Post by: Ed Wood on November 03, 2013, 03:46:59 pm
I saw on hinkley HtH player who was able to kill 3+ Avenger/Pancor/Gatling uber builds alone

Good Player with good build can handle himself and this type of guys havent probles, You wont see them whining on forum etc.


Gameplay will change a bit when implants became more common, then we will see how its is working.

did you recorded it? would love to watch it! and if possible the char name
Title: Re: Changelog 28/10/2013
Post by: Sir Craftkid on November 03, 2013, 04:08:50 pm
There is a pvp movies and screens area in the thundersome, take it there ed wood. He only said that so you can all stop crying about the new pancor balance