ROLL = Random(0, 100) + bonus
bonus - it is a sum of perks, armor, weapon bonuses etc.if(Random(1, 10) > target.Stat[stat] + statMod) then (ExtraEffect, Failure message)
margin = toHit - Random(1, 100);
isCritical = (((-margin) / 10) + (20 * Weapon.Condition) >= Random(1, 100));
http://newfmc.pl/reloaded/fonline_reloaded_critical_table_men.htmlnot updated
here is new from changelog 9.2.2014 - http://newfmc.pl/reloaded/new_fonline_reloaded_critical_table_men.html (http://newfmc.pl/reloaded/new_fonline_reloaded_critical_table_men.html)
edit : i reworked this new crit table to be easier to read.. i hope its correct..
Why is critical chance based on weapon condition?You are probably asking about this part:
isCritical = (((-margin) / 10) + (20 * Weapon.Condition) >= Random(1, 100));
Those are calculation for chance of critical fail only in case of missed attack.Not to be a dick, but there's no point adding that table to the WIKI unless you also add the roll... Because you cannot use it without knowing the ROLL.
1. There are six levels (ROLL) of critical effect, higher is more destructive to target, but the requirements are greater for the attacker (for example perk Better Criticals provides highest 6th level of the table, but trait Heavy Handed truncate table to 3 levels of table (with perk BC gives max 4th level)).
2. Critcal effect (ROLL) is conditioned on aimed part of body, on attacker STATs: Critical Chance, perks, used weapon bonus, on targets perks, stats, armors/helmet critical modifiers (too much to explain this in details).Code: [Select]ROLL = Random(0, 100) + bonus
bonus - it is a sum of perks, armor, weapon bonuses etc.
I added this info to the wiki, here (http://www.fonline-reloaded.net/wiki/index.php?title=Critical_Hit).you added it with wrong roll numbers and also you cant see which effect is after roll test and which isnt
Whomever will, please check it for any errors.
* (hit chance - random(1, 100)) / 10
"hidden bonus" to crit chance, so if you have 95% chance to hit target than you should receive on average 4-5% crit chance bonus (it's rounded down after division)
(HIT_CHANCE - rand(1,100)) / 10 = (200 - 50) / 10 = 15%
Or will that number go down to 5%?
So wait there is a hidden bonus for finesse? What is this bonus? It sounds like it affects the strength of a crit rather than crit chance as the main description of finesse says.http://www.fonline-reloaded.net/wiki/index.php?title=Finesse (http://www.fonline-reloaded.net/wiki/index.php?title=Finesse)
-50% Critical Mod for Helmets
This perk reduces all critical modifiers of your targets' helmets by 50%.