FOnline: Reloaded

General => News and Announcements => Topic started by: Kilgore on September 02, 2013, 09:26:25 pm

Title: Changelog 02/09/2013 #3
Post by: Kilgore on September 02, 2013, 09:26:25 pm
Changelog 02/09/2013 #3
- Adjusted reinforcements for testing,
- Removed protection of low level characters on worldmap for testing, give some feedback about it,
- Fixed repair bug that could sometimes make items disappear,
- New faction names added (http://forum.fonline-reloaded.net/index.php?topic=45.0)
- Added "myself" option to namecolorizing to colour your characters, you can use for example:

Code: [Select]
> myself NameGreen ContourGreen
Adding this line to Namecolorizing.txt should color your char on green.
Title: Re: Changelog 02/09/2013 #3
Post by: S.T.A.L.K.E.R on September 02, 2013, 09:35:12 pm
Where it says "myself", I put my ingame name right?
Title: Re: Changelog 02/09/2013 #3
Post by: dr. Kadzija on September 02, 2013, 09:37:28 pm
Nice work devs. So far so great :)
Title: Re: Changelog 02/09/2013 #3
Post by: Kilgore on September 02, 2013, 09:39:44 pm
Where it says "myself", I put my ingame name right?
No, you put "myself" and it works for all your chars.
Title: Re: Changelog 02/09/2013 #3
Post by: Crazy on September 02, 2013, 09:47:13 pm
The "myself" color enter in conflict with faction color: when entering a map or entering someone else's FOV the color might change from one to the other.
Title: Re: Changelog 02/09/2013 #3
Post by: Kilgore on September 02, 2013, 09:50:34 pm
Yeah I've spotted a bug; it works only if you see other critters. I'll fix it soon.
Title: Re: Changelog 02/09/2013 #3
Post by: Pazman on September 02, 2013, 09:52:18 pm
- Removed protection of low level characters on worldmap for testing, give some feedback about it,

Took 5 mins for me to die to a player.
Title: Re: Changelog 02/09/2013 #3
Post by: kuba on September 03, 2013, 05:13:46 am

- Removed protection of low level characters on worldmap for testing, give some feedback about it,

YES YES YES !
Title: Re: Changelog 02/09/2013 #3
Post by: kuba on September 03, 2013, 07:56:49 am
I didnt encounter a single player
Title: Re: Changelog 02/09/2013 #3
Post by: Rubber Bob on September 03, 2013, 08:00:28 am
- Removed protection of low level characters on worldmap for testing, give some feedback about it

There we have it again. I know it was removed for testing. My feedback is simple: You shouldn't force me into PvP fights when I clearly can't survive. You release a shitstorm ontop of the newbie players because some dickhead needs his freedom of PK'ing low level player. At the same time limiting the freedom of PvE players. Let them get their stuff. With level [...] you can open it up and there will be plenty of oppertunitys to kill such players. This way you get better items from them and no level 4 loses all his work in one turn ;) <--- that smiley is fake, I'm angry...
Title: Re: Changelog 02/09/2013 #3
Post by: DocAN on September 03, 2013, 08:07:19 am
I was against this changes, i think it will be reverted.
Title: Re: Changelog 02/09/2013 #3
Post by: Rubber Bob on September 03, 2013, 08:10:25 am
I didnt encounter a single player

Yeah that depends on where you are and when. Imagine a server with 400+ people then you'll be raped in under a minute.
Title: Re: Changelog 02/09/2013 #3
Post by: Kilgore on September 03, 2013, 09:52:18 am
We're testing this setting in order to find the best possible solution.
There is no way to make it satisfying for everyone, but hopefully we'll find something in the middle.
Title: Re: Changelog 02/09/2013 #3
Post by: Jet on September 03, 2013, 11:48:52 am
- Removed protection of low level characters on worldmap for testing, give some feedback about it

There we have it again. I know it was removed for testing. My feedback is simple: You shouldn't force me into PvP fights when I clearly can't survive. You release a shitstorm ontop of the newbie players because some dickhead needs his freedom of PK'ing low level player. At the same time limiting the freedom of PvE players. Let them get their stuff. With level [...] you can open it up and there will be plenty of oppertunitys to kill such players. This way you get better items from them and no level 4 loses all his work in one turn ;) <--- that smiley is fake, I'm angry...

Think more, plan your way, be more careful, run if needed, guards in towns are good enough for low level characters, u got easy quests that let you lvl up to lvl 5 in like 30 minutes, u got tents where u can store your stuff, it's easy enough, this is not a theme park wow clone or some other shiet, this is fonline, it should be demanding, no carebears needed here, i think that stuff is too easy to get anyway so how can you whine about losing something at lvl 4? there should be no player protection in this game no matter what lvl player is, i started yesterday played few h got lvl 7 and alot of stuff already, all safe in my tent. If someone is not smart enough to survive alone he should consider finding some group.
Btw. i'm not a pk, never killed a newb.
Title: Re: Changelog 02/09/2013 #3
Post by: Knife_cz on September 03, 2013, 12:05:42 pm
- Removed protection of low level characters on worldmap for testing, give some feedback about it

There we have it again. I know it was removed for testing. My feedback is simple: You shouldn't force me into PvP fights when I clearly can't survive. You release a shitstorm ontop of the newbie players because some dickhead needs his freedom of PK'ing low level player. At the same time limiting the freedom of PvE players. Let them get their stuff. With level [...] you can open it up and there will be plenty of oppertunitys to kill such players. This way you get better items from them and no level 4 loses all his work in one turn ;) <--- that smiley is fake, I'm angry...

Think more, plan your way, be more careful, run if needed, guards in towns are good enough for low level characters, u got easy quests that let you lvl up to lvl 5 in like 30 minutes, u got tents where u can store your stuff, it's easy enough, this is not a theme park wow clone or some other shiet, this is fonline, it should be demanding, no carebears needed here, i think that stuff is too easy to get anyway so how can you whine about losing something at lvl 4? there should be no player protection in this game no matter what lvl player is, i started yesterday played few h got lvl 7 and alot of stuff already, all safe in my tent. If someone is not smart enough to survive alone he should consider finding some group.
Btw. i'm not a pk, never killed a newb.
Low level ain't necessary newbie always, could be just an alt - and if they got protection, nobody prevents them from taking their best armor and weapons and hunt in big and in safety before other players.
Title: Re: Changelog 02/09/2013 #3
Post by: Rubber Bob on September 03, 2013, 12:26:05 pm
Think more, plan your way, be more careful, run if needed, guards in towns are good enough for low level characters, u got easy quests that let you lvl up to lvl 5 in like 30 minutes, u got tents where u can store your stuff, it's easy enough, this is not a theme park wow clone or some other shiet, this is fonline, it should be demanding, no carebears needed here, i think that stuff is too easy to get anyway so how can you whine about losing something at lvl 4? there should be no player protection in this game no matter what lvl player is, i started yesterday played few h got lvl 7 and alot of stuff already, all safe in my tent. If someone is not smart enough to survive alone he should consider finding some group.
Btw. i'm not a pk, never killed a newb.

I feel like I read this post before on every other Fonline forum... I'm not new to the Fonline games and I have no trouble getting stuff. Try giving such an advice to a newcomer, he will just "wtf?" you. Experience on your side doesn't mean a new player can handle this shit. If someone isn't smart enough to survive he just quits the game. There is a reason why "theme park wow clones" have a huge player base. Anyway, I'm with you on the "Fonline should be hard" thing. But you talk about thinking and all you do is talking about how good you handle the game, not considering the fact that no one talks about players like you here. Its about newbs. Whats your problem with that madder? You would have past the level at wich players are save in 2-3 hours anyway, so what are you talking about? I think you're just against it, because your argumentation isn't that well thought out...
Title: Re: Changelog 02/09/2013 #3
Post by: Rubber Bob on September 03, 2013, 12:36:09 pm
Low level ain't necessary newbie always, could be just an alt - and if they got protection, nobody prevents them from taking their best armor and weapons and hunt in big and in safety before other players.

Yep they're in safety until they reache the level cap of protection, that would be very fast because of the better farm you talking about. And then they are just an alt. Does this in any form effect anything? They couldn't even farm newbies and thats whats it all about.
Title: Re: Changelog 02/09/2013 #3
Post by: Knife_cz on September 03, 2013, 01:25:12 pm
Low level ain't necessary newbie always, could be just an alt - and if they got protection, nobody prevents them from taking their best armor and weapons and hunt in big and in safety before other players.

Yep they're in safety until they reache the level cap of protection, that would be very fast because of the better farm you talking about. And then they are just an alt. Does this in any form effect anything? They couldn't even farm newbies and thats whats it all about.
Yeah? What is the cap actually, level 10? Enough time to get IT 10 Lockpicker, Lockpicking 150%, (Not to mention giving him some Advanced Lockpicks from some other alt of his) and safely picklock lockers to haley loyah.
Title: Re: Changelog 02/09/2013 #3
Post by: Rubber Bob on September 03, 2013, 01:38:30 pm
Yeah? What is the cap actually, level 10? Enough time to get IT 10 Lockpicker, Lockpicking 150%, (Not to mention giving him some Advanced Lockpicks from some other alt of his) and safely picklock lockers to haley loyah.

What does it matter? The safetyness isn't the problem here. Do you really think that it makes a difference if their alts are save or not? Are you the guy who trys to hunt them down if there is no safety as of right now? Try to catch them. 150 LP+ advanced lockpicks would make them so quick that they wouldn't even noticed. So who cares? What you're concerned about isn't the safetyness it seems, its more like they're getting to much stuff. No matter what there will be alts for lockpicking because of the ridiculous high amounts of loot. Safety or not.
Title: Re: Changelog 02/09/2013 #3
Post by: Knife_cz on September 03, 2013, 01:58:59 pm
Yeah? What is the cap actually, level 10? Enough time to get IT 10 Lockpicker, Lockpicking 150%, (Not to mention giving him some Advanced Lockpicks from some other alt of his) and safely picklock lockers to haley loyah.

What does it matter? The safetyness isn't the problem here. Do you really think that it makes a difference if their alts are save or not? Are you the guy who trys to hunt them down if there is no safety as of right now? Try to catch them. 150 LP+ advanced lockpicks would make them so quick that they wouldn't even noticed. So who cares? What you're concerned about isn't the safetyness it seems, its more like they're getting to much stuff. No matter what there will be alts for lockpicking because of the ridiculous high amounts of loot. Safety or not.
Yeah who cares, let them unlock blueprints whole day, some BoS armor there and there - then perhaps 20 000 caps, it won't matter at all later - and its not like if those picklocker picks some lockpick he eventually NEEDS to go to his tent/base to drop off the stuff - the picklocker you could encounter if there as no protection!
That's a sarcasm if you can't tell.
Title: Re: Changelog 02/09/2013 #3
Post by: baskila on September 03, 2013, 02:07:54 pm
Low level player protection on or off  is not a solution to this problem.
Title: Re: Changelog 02/09/2013 #3
Post by: Kusang on September 03, 2013, 02:38:27 pm
I was doing a caravan mission when the caravan leader went into encounter.
The encounter was a player (who wasn't doing the caravan mission) and some random critters.

When that player finished the critters the caravan leader left w/o the players actually doing the mission... it's probably a bug but it was my first encounter with a player in the world and it wasn't pleasant because it made me lose the caravan mission :)

Haven't been in a player encounter myself (yet) because of my high outdoorsman probably. But I like the change because it's a open wasteland and people should be exposed to dangers and PvP is one of them. I can see it's unfair to "newbies" because of griefers that just kill low levels for fun.

PS: srry for bad english
Title: Re: Changelog 02/09/2013 #3
Post by: Kilgore on September 03, 2013, 02:45:11 pm
You probably had combat timer on. For now just don't shoot anything if caravan leader is about to move out, later I'll see how to deal with it.
Title: Re: Changelog 02/09/2013 #3
Post by: Jet on September 03, 2013, 06:13:11 pm
Think more, plan your way, be more careful, run if needed, guards in towns are good enough for low level characters, u got easy quests that let you lvl up to lvl 5 in like 30 minutes, u got tents where u can store your stuff, it's easy enough, this is not a theme park wow clone or some other shiet, this is fonline, it should be demanding, no carebears needed here, i think that stuff is too easy to get anyway so how can you whine about losing something at lvl 4? there should be no player protection in this game no matter what lvl player is, i started yesterday played few h got lvl 7 and alot of stuff already, all safe in my tent. If someone is not smart enough to survive alone he should consider finding some group.
Btw. i'm not a pk, never killed a newb.

I feel like I read this post before on every other Fonline forum... I'm not new to the Fonline games and I have no trouble getting stuff. Try giving such an advice to a newcomer, he will just "wtf?" you. Experience on your side doesn't mean a new player can handle this shit. If someone isn't smart enough to survive he just quits the game. There is a reason why "theme park wow clones" have a huge player base. Anyway, I'm with you on the "Fonline should be hard" thing. But you talk about thinking and all you do is talking about how good you handle the game, not considering the fact that no one talks about players like you here. Its about newbs. Whats your problem with that madder? You would have past the level at wich players are save in 2-3 hours anyway, so what are you talking about? I think you're just against it, because your argumentation isn't that well thought out...

I'm a newb aswell, i'm new to fonline. Yeah theme park wow clones have a huge player base but i'll rather play something unique with less people than other safe grind fest, i don't care if carebears ragequit the game after first dead tbh. I don't know exacly how protection works but from the start i dont like that word. So right now you can't be attacked till you reach lvl 10 or how does it look like?
Title: Re: Changelog 02/09/2013 #3
Post by: kaincallavis on September 03, 2013, 07:37:44 pm
Lol first half hour after noobie protection was off I got pked :P
Lost some good stuff, but it got my blood pumping! It was fun, I'll get him next time ^_^ (hopefully)


I'm a newb aswell, i'm new to fonline. Yeah theme park wow clones have a huge player base but i'll rather play something unique with less people than other safe grind fest, i don't care if carebears ragequit the game after first dead tbh. I don't know exacly how protection works but from the start i dont like that word. So right now you can't be attacked till you reach lvl 10 or how does it look like?

Right *now* no one has any protection. You can be encountered by other players (good or bad) or you can accidentally fall into another player encounter anytime, anywhere.

Here is my thought on player protection.

I absolutely agree with Jet and the other players about protection.
The wasteland is not a "protected" place.

There are remote locations all over the map with urban areas and all kinds of other things. Find them, spread out. Put a tent nearby them.
Playing this game "safe" is boring.

The absolute best thing I think if players absolutely HAVE to have protection, make a very small "guarded area" around the guarded cities like NCR, SF, Hub, and Junk Town. Noobs and "carebears" can stay there and let the rest of the players enjoy the game and the harshness of the wasteland.

Personally I am very happy its gone... I have made 2 new friends since protection was gone, killed 1 guy and died 3 times. (twice with good locker loot)
I love it!!!
-Kain
Title: Re: Changelog 02/09/2013 #3
Post by: RedneckRage on September 03, 2013, 07:41:59 pm
I'm a newbie as well and so far I totally enjoy the "no protection" feature.
Title: Re: Changelog 02/09/2013 #3
Post by: KarmaKomesbacK on September 03, 2013, 07:54:43 pm
Why are you trying to change a good game for?  I love that they took the noobie protection off.  It should be that way, you are playing a pve/pvp game.  If you don't like it, don't play it!  There is plenty of games out there that hold your hand and give you suckers, go play those.  There is... farmville, candy crush, and every other game you guys go into and change with your whining, turning them from hard core to wimpy sugarland.  There is also the other fallout games which have absolutely no pvp.
I like this version, because I think it implements challenge and it gives it excitement.  Without PVP it will turn boring sooner or later.
Title: Re: Changelog 02/09/2013 #3
Post by: impsy on September 03, 2013, 08:18:35 pm
Newbie Protection should not be part of the game, it just takes away from the atmosphere, you should always be aware of your surroundings when playing and remember to have an escape plan :p
Title: Re: Changelog 02/09/2013 #3
Post by: Jet on September 03, 2013, 09:46:04 pm
Newbie Protection should not be part of the game, it just takes away from the atmosphere, you should always be aware of your surroundings when playing and remember to have an escape plan :p

Thats exacly what i mean :D
Title: Re: Changelog 02/09/2013 #3
Post by: Rubber Bob on September 04, 2013, 07:40:15 am
Why are you trying to change a good game for?  I love that they took the noobie protection off.  It should be that way, you are playing a pve/pvp game.  If you don't like it, don't play it!  There is plenty of games out there that hold your hand and give you suckers, go play those.  There is... farmville, candy crush, and every other game you guys go into and change with your whining, turning them from hard core to wimpy sugarland.  There is also the other fallout games which have absolutely no pvp.
I like this version, because I think it implements challenge and it gives it excitement.  Without PVP it will turn boring sooner or later.

First of all the game isn't finished yet, thats why people talk about tweaking it. Second you are right we're playing a pve/pvp game. Third, NO ONE was talking about removing pvp. Its a discussion about low level player protection and if its worth it. So far the only argument against it is that its immersion breaking for some people.
Title: Re: Changelog 02/09/2013 #3
Post by: Rubber Bob on September 04, 2013, 08:01:19 am
There are mainly two typs of players in Fonline. The people enjoying pvp and the guys that love Fonline because it gives them both, player interaction and hording stuff. You guys want the worlmap to be a gigantic fight pit, thats fine. Bear in mind that there are other people around you that love the game for other aspects and you guys don't even compromise. I hope no one will listen to such a crowd. Player protection is "one way", and I guess its not the final way, of giving new players a good start into the game. Atleast its something. And for all the guys thinking "I better play a game with a small player base rather than with low level protection!" did you ever played Fonline 2238? If you did you know what its like having a small player base...
Title: Re: Changelog 02/09/2013 #3
Post by: Czarny on September 04, 2013, 08:28:01 am
Maybe I miss something, but chance of encounter depends  mostly of your Outdoorsman skill right ?
Give a boost to it for new players, but not depended on level but hours of playing and you get rid of alts problem at the same time.

Ah, and this should be an option to choose when you are creating characters if you like it or not.
Title: Re: Changelog 02/09/2013 #3
Post by: Ox on September 04, 2013, 09:23:34 am
I dont see what the issue is with a lvl 10 protection cap.

I doesnt take that long to lvl up to 10, helps new players learn the ropes.
Title: Re: Changelog 02/09/2013 #3
Post by: kaincallavis on September 04, 2013, 08:56:11 pm
I dont see what the issue is with a lvl 10 protection cap.

I doesnt take that long to lvl up to 10, helps new players learn the ropes.

Helps anyone who isn't new have free cave and locker farming...
Level 3 protection max.

Frankly I don't think its necessary at all. We have 400+ players consistently. It was taken away and its not like we have had a mass exodus away from the server.
We have a small handful of players who still feel it is necessary and a lot of players (even some of whom are brand new) that are asking for no protection.

I think the players have spoken. You will always have a few people begging for the easy street. Fact is, Fallout Online is not meant to be easy street.
For those who enjoy the pve and hoarding aspect of the game just be careful where you farm. Up north in those urban areas I have yet to encounter another player, for example... Plenty of easy lockers. There might be some players there after I said it but the point remains valid. Look for spots, there are LOT of remote locations to farm anything you need with very very few adversaries.

The people that want to hunt other players are going to be looking for the most trafficked areas.
-Kain
Title: Re: Changelog 02/09/2013 #3
Post by: Patrick on September 04, 2013, 11:17:19 pm
i'm a newbie altrough a deep fan of Fallout series. Hello everyone :)

now to the subject:
low-level players PvP protection is, too say it short, not needed in Reloaded.

firstly, it's way easier to be killed by dogs or any other mobs encountered on world map.

secondly, Fallout was always about survival and giving such a protection wipes survival part off the game, it makes it another boring grind game on the market and this fact alone can and will throw new players away.

thirdly, Fallout was always about survival. killing it you kill Fallout. newbies will not taste the thrill. that's bad.

fourthly, without protection new players are more prone to work in groups, with protection you dont need any interaction or "safe" thinking to progress.
Rubber Bob, you should find a partner ;) i don't try to force your view, it's immature.

fifthly, survival has greatest influence at the beginning of Reloaded journey. later, when player gets familiar with mechanics it looses it's magic - i. e. it's simply downgraded by player's character getting stronger.


so please don't kill Fallout.
Title: Re: Changelog 02/09/2013 #3
Post by: Kilgore on September 04, 2013, 11:43:22 pm
Test the latest changes, should be satisfying for everyone.
Title: Re: Changelog 02/09/2013 #3
Post by: Desert Mutt on September 05, 2013, 12:25:44 pm
Low level ain't necessary newbie always, could be just an alt - and if they got protection, nobody prevents them from taking their best armor and weapons and hunt in big and in safety before other players.
and try to PK other low level newbs without a fear of retaliation.

From other thread:
The basic problem is that you don't need a level 30 character to PK a low level character.

While that would mean level 30's would encounter each other at the regular rate, it also means low level builds would encounter each other at the regular rate.

I can promise you what would happen is people would build low level alts designed specifically to PK.
Already happened.

 One of my low level crafter alts had two failed PK attempts by some newb/low level alt wearing combat armor.

Congrats, you have accomplished your mission.   ::)